"use strict"; const fs = require('fs'); const express = require('express'); const express_session = require('express-session'); const passport = require('passport'); const passport_local = require('passport-local'); const passport_socket = require('passport.socketio'); const body_parser = require('body-parser'); const connect_flash = require('connect-flash'); const crypto = require('crypto'); const sqlite3 = require('better-sqlite3'); const SQLiteStore = require('./connect-better-sqlite3')(express_session); require('dotenv').config(); const SESSION_SECRET = "Caesar has a big head!"; const MAX_OPEN_GAMES = 3; let session_store = new SQLiteStore(); let db = new sqlite3(process.env.DATABASE || "./db"); let app = express(); let http_port = process.env.PORT || 8080; let https_port = process.env.HTTPS_PORT || 8443; let http = require('http').createServer(app); let https = require('https').createServer({ key: fs.readFileSync(process.env.SSL_KEY || "key.pem"), cert: fs.readFileSync(process.env.SSL_CERT || "cert.pem") }, app); let socket_io = require('socket.io'); let io1 = socket_io(http); let io2 = socket_io(https); let io = { use: function (fn) { io1.use(fn); io2.use(fn); }, on: function (ev,fn) { io1.on(ev,fn); io2.on(ev,fn); }, }; const morgan = require('morgan'); const rfs = require('rotating-file-stream'); const log_file = rfs.createStream('access.log', { interval: '1d', path: 'log' }); app.use(morgan('combined', {stream: log_file})); app.disable('etag'); app.set('view engine', 'ejs'); app.use(body_parser.urlencoded({extended:false})); app.use(express_session({ secret: SESSION_SECRET, resave: false, rolling: true, saveUninitialized: false, store: session_store, cookie: { maxAge: 7 * 24 * 60 * 60 * 1000 } })); app.use(connect_flash()); io.use(passport_socket.authorize({ key: 'connect.sid', secret: SESSION_SECRET, store: session_store, })); const is_immutable = /\.(svg|png|jpg|jpeg|woff2)$/; function setHeaders(res, path) { if (is_immutable.test(path)) res.set("Cache-Control", "public, max-age=86400, immutable"); } app.use(express.static('public', { setHeaders: setHeaders })); function LOG(req, ...msg) { let name; if (req.isAuthenticated()) name = req.user.mail; else name = "guest"; let time = new Date().toISOString().substring(0,19).replace("T", " "); console.log(time, req.connection.remoteAddress, name, ...msg); } function SLOG(socket, ...msg) { let name = socket.request.user.mail; let time = new Date().toISOString().substring(0,19).replace("T", " "); console.log(time, socket.request.connection.remoteAddress, name, socket.id, socket.title_id, socket.game_id, socket.role, ...msg); } function human_date(time) { var date = time ? new Date(time + " UTC") : new Date(0); var seconds = (Date.now() - date.getTime()) / 1000; var days = Math.floor(seconds / 86400); if (days == 0) { if (seconds < 60) return "now"; if (seconds < 120) return "1 minute ago"; if (seconds < 3600) return Math.floor(seconds / 60) + " minutes ago"; if (seconds < 7200) return "1 hour ago"; if (seconds < 86400) return Math.floor(seconds / 3600) + " hours ago"; } if (days == 1) return "Yesterday"; if (days < 14) return days + " days ago"; if (days < 31) return Math.ceil(days / 7) + " weeks ago"; return date.toISOString().substring(0,10); } function humanize(rows) { for (let row of rows) { row.ctime = human_date(row.ctime); row.mtime = human_date(row.mtime); } } function is_email(email) { return email.match(/^[a-zA-Z0-9.!#$%&'*+/=?^_`{|}~-]+@[a-zA-Z0-9-]+(?:\.[a-zA-Z0-9-]+)*$/); } function clean_user_name(name) { name = name.replace(/^ */,'').replace(/ *$/,'').replace(/ */g,' '); if (name.length > 50) name = name.substring(0, 50); return name; } const USER_NAME_RE = /^[\p{Alpha}\p{Number}'_-]+( [\p{Alpha}\p{Number}'_-]+)*$/u; function is_valid_user_name(name) { if (name.length < 2) return false; if (name.length > 50) return false; return USER_NAME_RE.test(name); } function hash_password(password, salt) { let hash = crypto.createHash('sha256'); hash.update(password); hash.update(salt); return hash.digest('hex'); } function get_avatar(mail) { if (!mail) mail = "foo@example.com"; let digest = crypto.createHash('md5').update(mail.trim().toLowerCase()).digest('hex'); return '//www.gravatar.com/avatar/' + digest + '?d=mp'; } /* * USER PROFILES */ const sql_blacklist_ip = db.prepare("SELECT COUNT(*) FROM blacklist_ip WHERE ip = ?").raw(); const sql_blacklist_mail = db.prepare("SELECT COUNT(*) AS count FROM blacklist_mail WHERE ? LIKE mail").raw(); function is_blacklisted(ip, mail) { if (sql_blacklist_ip.get(ip)[0] != 0) return true; if (sql_blacklist_mail.get(mail)[0] != 0) return true; return false; } const sql_deserialize_user = db.prepare("SELECT user_id, name, mail FROM users WHERE user_id = ?"); const sql_update_last_seen = db.prepare("UPDATE users SET aip = ?, atime = datetime('now') WHERE user_id = ?"); const sql_login_select = db.prepare("SELECT user_id, name, mail, password, salt FROM users WHERE name = ? OR mail = ?"); passport.serializeUser(function (user, done) { return done(null, user.user_id); }); passport.deserializeUser(function (user_id, done) { try { let row = sql_deserialize_user.get(user_id); if (!row) return done(null, false); return done(null, row); } catch (err) { console.log(err); return done(null, false); } }); function local_login(req, name_or_mail, password, done) { try { if (!is_email(name_or_mail)) name_or_mail = clean_user_name(name_or_mail); LOG(req, "POST /login", name_or_mail); let row = sql_login_select.get(name_or_mail, name_or_mail); if (!row) return setTimeout(() => done(null, false, req.flash('message', "User not found.")), 1000); if (is_blacklisted(req.connection.remoteAddress, row.mail)) return setTimeout(() => done(null, false, req.flash('message', "Sorry, but this IP or account has been banned.")), 1000); let hash = hash_password(password, row.salt); if (hash != row.password) return setTimeout(() => done(null, false, req.flash('message', "Wrong password.")), 1000); sql_update_last_seen.run(req.connection.remoteAddress, row.user_id); done(null, row); } catch (err) { done(null, false, req.flash('message', err.toString())); } } const sql_signup_check = db.prepare("SELECT user_id, name FROM users WHERE name = ? OR mail = ?"); const sql_signup_insert = db.prepare("INSERT INTO users (name, mail, password, salt, ctime, cip, atime, aip) VALUES (?,?,?,?,datetime('now'),?,datetime('now'),?)"); const sql_signup_login = db.prepare("SELECT user_id, name FROM users WHERE name = ? AND password = ?"); function local_signup(req, name, password, done) { try { let mail = req.body.mail; name = clean_user_name(name); if (!is_valid_user_name(name)) return done(null, false, req.flash('message', "Invalid user name!")); LOG(req, "POST /signup", name, mail); if (is_blacklisted(req.connection.remoteAddress, mail)) return setTimeout(() => done(null, false, req.flash('message', "Sorry, but this IP or account has been banned.")), 1000); if (password.length < 4) return done(null, false, req.flash('message', "Password is too short!")); if (password.length > 100) return done(null, false, req.flash('message', "Password is too long!")); // TODO: actual verification if process.env.VERIFY_EMAIL if (!is_email(mail)) return done(null, false, req.flash('message', "Invalid mail address!")); let row = sql_signup_check.get(name, mail); if (row) return done(null, false, req.flash('message', "User name or mail is already taken.")); let salt = crypto.randomBytes(32).toString('hex'); let hash = hash_password(password, salt); let ip = req.connection.remoteAddress; sql_signup_insert.run(name, mail, hash, salt, ip, ip); row = sql_signup_login.get(name, hash); done(null, row); } catch (err) { done(null, false, req.flash('message', err.toString())); } } passport.use('local-login', new passport_local.Strategy({ passReqToCallback: true }, local_login)); passport.use('local-signup', new passport_local.Strategy({ passReqToCallback: true }, local_signup)); app.use(passport.initialize()); app.use(passport.session()); function update_last_seen(req) { sql_update_last_seen.run(req.connection.remoteAddress, req.user.user_id); } function must_be_logged_in(req, res, next) { if (!req.isAuthenticated()) return res.redirect('/login'); if (sql_blacklist_ip.get(req.connection.remoteAddress)[0] != 0) return res.redirect('/banned'); if (sql_blacklist_mail.get(req.user.mail)[0] != 0) return res.redirect('/banned'); update_last_seen(req); return next(); } app.get('/favicon.ico', function (req, res) { res.status(204).send(); }); app.get('/about', function (req, res) { res.render('about.ejs', { user: req.user }); }); app.get('/logout', function (req, res) { LOG(req, "GET /logout"); req.logout(); res.redirect('/login'); }); app.get('/banned', function (req, res) { LOG(req, "GET /banned"); res.render('banned.ejs', { user: req.user, message: req.flash('message') }); }); app.get('/login', function (req, res) { LOG(req, "GET /login"); res.render('login.ejs', { user: req.user, message: req.flash('message') }); }); app.get('/signup', function (req, res) { LOG(req, "GET /signup"); res.render('signup.ejs', { user: req.user, message: req.flash('message') }); }); app.post('/login', passport.authenticate('local-login', { successRedirect: '/', failureRedirect: '/login', failureFlash: true }) ); app.post('/signup', passport.authenticate('local-signup', { successRedirect: '/', failureRedirect: '/signup', failureFlash: true }) ); app.get('/users', function (req, res) { LOG(req, "GET /users"); let rows = db.prepare("SELECT name, mail, ctime, atime FROM users ORDER BY atime DESC").all(); rows.forEach(row => { row.avatar = get_avatar(row.mail); row.ctime = human_date(row.ctime); row.atime = human_date(row.atime); }); res.render('users.ejs', { user: req.user, message: req.flash('message'), userList: rows }); }); const QUERY_STATS = db.prepare(` SELECT title_name, scenario, result, count(*) AS count FROM games JOIN titles ON games.title_id=titles.title_id WHERE status=2 AND private=0 GROUP BY title_name, scenario, result `); app.get('/stats', function (req, res) { LOG(req, "GET /stats"); let stats = QUERY_STATS.all(); res.render('stats.ejs', { user: req.user, message: req.flash('message'), stats: stats }); }); app.get('/change_password', must_be_logged_in, function (req, res) { LOG(req, "GET /change_password"); res.render('change_password.ejs', { user: req.user, message: req.flash('message') }); }); app.post('/change_password', must_be_logged_in, function (req, res) { try { let name = clean_user_name(req.user.name); let password = req.body.password; let newpass = req.body.newpass; LOG(req, "POST /change_password", name); if (newpass.length < 4) { req.flash('message', "Password is too short!"); return res.redirect('/change_password'); } let salt_row = db.prepare("SELECT salt FROM users WHERE name = ?").get(name); if (!salt_row) { req.flash('message', "User not found."); return res.redirect('/change_password'); } let salt = salt_row.salt; let hash = hash_password(password, salt); let user_row = db.prepare("SELECT user_id, name FROM users WHERE name = ? AND password = ?").get(name, hash); if (!user_row) { req.flash('message', "Wrong password."); return res.redirect('/change_password'); } hash = hash_password(newpass, salt); db.prepare("UPDATE users SET password = ? WHERE user_id = ?").run(hash, user_row.user_id); return res.redirect('/profile'); } catch (err) { console.log(err); req.flash('message', err.message); return res.redirect('/change_password'); } }); /* * GAME LOBBY */ let RULES = {}; for (let title_id of db.prepare("SELECT * FROM titles").pluck().all()) { console.log("Loading rules for " + title_id); try { RULES[title_id] = require("./public/" + title_id + "/rules.js"); } catch (err) { console.log(err); } } const QUERY_LIST_ONE_GAME = db.prepare(` SELECT games.game_id, games.title_id AS title_id, titles.title_name AS title_name, games.scenario AS scenario, games.owner AS owner_id, users.name AS owner_name, games.ctime, games.mtime, games.description, games.status, games.private, games.random, games.result, games.active FROM games JOIN users ON games.owner = users.user_id JOIN titles ON games.title_id = titles.title_id WHERE game_id = ? `); const QUERY_LIST_PUBLIC_GAMES = db.prepare(` SELECT games.game_id, games.title_id AS title_id, games.scenario AS scenario, games.owner AS owner_id, users.name AS owner_name, games.ctime, games.mtime, games.description, games.status, games.result, games.active FROM games JOIN users ON games.owner = users.user_id WHERE title_id = ? AND private = 0 ORDER BY status ASC, mtime DESC `); const QUERY_LIST_USER_GAMES = db.prepare(` SELECT DISTINCT games.game_id, games.title_id, titles.title_name, games.scenario AS scenario, users.name AS owner_name, games.description, games.ctime, games.mtime, games.status, games.result, games.active FROM games LEFT JOIN players ON games.game_id = players.game_id LEFT JOIN users ON games.owner = users.user_id LEFT JOIN titles ON games.title_id = titles.title_id WHERE games.owner = ? OR players.user_id = ? ORDER BY status ASC, mtime DESC `); const QUERY_LIST_ALL_GAMES = db.prepare(` SELECT games.game_id, games.title_id AS title_id, titles.title_name, games.scenario AS scenario, games.owner AS owner_id, users.name AS owner_name, games.ctime, games.mtime, games.description, games.status, games.result, games.active, games.private FROM games JOIN users ON games.owner = users.user_id LEFT JOIN titles ON games.title_id = titles.title_id ORDER BY status ASC, mtime DESC `); const QUERY_PLAYERS = db.prepare(` SELECT players.user_id, players.role, users.name FROM players JOIN users ON players.user_id = users.user_id WHERE players.game_id = ? `); const QUERY_PLAYER_NAMES = db.prepare(` SELECT users.name AS name FROM players JOIN users ON players.user_id = users.user_id WHERE players.game_id = ? ORDER BY players.role `).pluck(); const QUERY_TITLE = db.prepare("SELECT * FROM titles WHERE title_id = ?"); const QUERY_ROLES = db.prepare("SELECT role FROM roles WHERE title_id = ?").pluck(); const QUERY_GAME_OWNER = db.prepare("SELECT * FROM games WHERE game_id = ? AND owner = ?"); const QUERY_TITLE_FROM_GAME = db.prepare("SELECT title_id FROM games WHERE game_id = ?"); const QUERY_ROLE_FROM_GAME_AND_USER = db.prepare("SELECT role FROM players WHERE game_id = ? AND user_id = ?"); const QUERY_JOIN_GAME = db.prepare("INSERT INTO players (user_id, game_id, role) VALUES (?,?,?)"); const QUERY_PART_GAME = db.prepare("DELETE FROM players WHERE game_id = ? AND user_id = ? AND role = ?"); const QUERY_START_GAME = db.prepare("UPDATE games SET random = 0, status = 1, state = ?, active = ? WHERE game_id = ?"); const QUERY_CREATE_GAME = db.prepare(` INSERT INTO games (owner,title_id,scenario,private,random,ctime,mtime,description,status,state,chat) VALUES (?,?,?,?,?,datetime('now'),datetime('now'),?,0,NULL,'[]') `); const QUERY_UPDATE_GAME_SET_PRIVATE = db.prepare("UPDATE games SET private = 1 WHERE game_id = ?"); const QUERY_ASSIGN_ROLE = db.prepare("UPDATE players SET role = ? WHERE game_id = ? AND user_id = ? AND role = ?"); const QUERY_IS_PLAYER = db.prepare("SELECT COUNT(*) FROM players WHERE game_id = ? AND user_id = ?").pluck(); const QUERY_IS_ACTIVE = db.prepare("SELECT COUNT(*) FROM players WHERE game_id = ? AND role = ? AND user_id = ?").pluck(); const QUERY_COUNT_OPEN_GAMES = db.prepare("SELECT COUNT(*) FROM games WHERE owner = ? AND status = 0").pluck(); const QUERY_DELETE_GAME = db.prepare("DELETE FROM games WHERE game_id = ?"); const QUERY_REMATCH_FIND = db.prepare(` SELECT game_id FROM games WHERE status=0 AND description=? `).pluck(); const QUERY_REMATCH_CREATE = db.prepare(` INSERT INTO games (owner, title_id, scenario, private, random, ctime, mtime, description, status, state, chat) SELECT $user_id, title_id, scenario, private, random, datetime('now'), datetime('now'), $magic, 0, NULL, '[]' FROM games WHERE game_id = $game_id AND NOT EXISTS ( SELECT * FROM games WHERE status=0 AND description=$magic ) `); app.get('/', function (req, res) { res.render('index.ejs', { user: req.user, message: req.flash('message') }); }); function is_your_turn(game, user) { if (!game.active || game.active == "None") return false; if (game.active == "All" || game.active == "Both") return QUERY_IS_PLAYER.get(game.game_id, user.user_id); return QUERY_IS_ACTIVE.get(game.game_id, game.active, user.user_id); } app.get('/profile', must_be_logged_in, function (req, res) { LOG(req, "GET /profile"); let avatar = get_avatar(req.user.mail); let games = QUERY_LIST_USER_GAMES.all(req.user.user_id, req.user.user_id); humanize(games); for (let game of games) { game.players = QUERY_PLAYER_NAMES.all(game.game_id); game.your_turn = is_your_turn(game, req.user); } let open_games = games.filter(game => game.status == 0); let active_games = games.filter(game => game.status == 1); let finished_games = games.filter(game => game.status == 2); res.set("Cache-Control", "no-store"); res.render('profile.ejs', { user: req.user, avatar: avatar, open_games: open_games, active_games: active_games, finished_games: finished_games, message: req.flash('message') }); }); app.get('/info/:title_id', function (req, res) { LOG(req, "GET /info/" + req.params.title_id); let title_id = req.params.title_id; let title = QUERY_TITLE.get(title_id); if (!title) { req.flash('message', 'That title does not exist.'); return res.redirect('/'); } if (req.isAuthenticated()) { let games = QUERY_LIST_PUBLIC_GAMES.all(title_id); humanize(games); let open_games = games.filter(game => game.status == 0); let active_games = games.filter(game => game.status == 1); for (let game of active_games) { game.players = QUERY_PLAYER_NAMES.all(game.game_id); game.your_turn = is_your_turn(game, req.user); } let finished_games = games.filter(game => game.status == 2); for (let game of finished_games) game.players = QUERY_PLAYER_NAMES.all(game.game_id); res.set("Cache-Control", "no-store"); res.render('info.ejs', { user: req.user, title: title, open_games: open_games, active_games: active_games, finished_games: finished_games, message: req.flash('message') }); } else { res.set("Cache-Control", "no-store"); res.render('info.ejs', { user: req.user, title: title, open_games: [], active_games: [], finished_games: [], message: req.flash('message') }); } }); app.get('/create/:title_id', must_be_logged_in, function (req, res) { LOG(req, "GET /create/" + req.params.title_id); let title_id = req.params.title_id; let title = QUERY_TITLE.get(title_id); if (!title) { req.flash('message', 'That title does not exist.'); return res.redirect('/'); } res.render('create.ejs', { user: req.user, message: req.flash('message'), title: title, scenarios: RULES[title_id].scenarios }); }); app.post('/create/:title_id', must_be_logged_in, function (req, res) { let title_id = req.params.title_id; let descr = req.body.description; let priv = req.body.private == 'private'; let rand = req.body.random == 'random'; let scenario = req.body.scenario; let user_id = req.user.user_id; LOG(req, "POST /create/" + req.params.title_id, scenario, priv, JSON.stringify(descr)); try { let count = QUERY_COUNT_OPEN_GAMES.get(user_id); if (count >= MAX_OPEN_GAMES) { req.flash('message', "You have too many open games!"); return res.redirect('/create/'+title_id); } if (!(title_id in RULES)) { req.flash('message', "That title doesn't exist."); return res.redirect('/'); } if (!RULES[title_id].scenarios.includes(scenario)) { req.flash('message', "That scenario doesn't exist."); return res.redirect('/create/'+title_id); } let info = QUERY_CREATE_GAME.run(user_id, title_id, scenario, priv ? 1 : 0, rand ? 1 : 0, descr); res.redirect('/join/'+info.lastInsertRowid); } catch (err) { req.flash('message', err.toString()); return res.redirect('/create/'+title_id); } }); app.get('/delete/:game_id', must_be_logged_in, function (req, res) { let game_id = req.params.game_id; LOG(req, "GET /delete/" + game_id); try { let game = QUERY_GAME_OWNER.get(game_id, req.user.user_id); if (!game) { req.flash('message', "Only the game owner can delete the game!"); return res.redirect('/join/'+game_id); } QUERY_DELETE_GAME.run(game_id); res.redirect('/info/'+game.title_id); } catch (err) { req.flash('message', err.toString()); return res.redirect('/join/'+game_id); } }); app.get('/rematch/:old_game_id', must_be_logged_in, function (req, res) { LOG(req, "GET /rematch/" + req.params.old_game_id); let old_game_id = req.params.old_game_id | 0; try { let magic = "\u{1F503} " + old_game_id; let info = QUERY_REMATCH_CREATE.run({user_id: req.user.user_id, game_id: old_game_id, magic: magic}); if (info.changes == 1) return res.redirect('/join/'+info.lastInsertRowid); let new_game_id = QUERY_REMATCH_FIND.get(magic); if (new_game_id) return res.redirect('/join/'+new_game_id); req.flash('message', "Can't create or find rematch game!"); return res.redirect('/join/'+old_game_id); } catch (err) { req.flash('message', err.toString()); return res.redirect('/join/'+old_game_id); } }); app.get('/join/:game_id', must_be_logged_in, function (req, res) { LOG(req, "GET /join/" + req.params.game_id); let game_id = req.params.game_id | 0; let game = QUERY_LIST_ONE_GAME.get(game_id); if (!game) { req.flash('message', "That game doesn't exist."); return res.redirect('/'); } let roles = QUERY_ROLES.all(game.title_id); if (game.random) for (let i = 0; i < roles.length; ++i) roles[i] = "Random " + (i+1); let players = QUERY_PLAYERS.all(game_id); res.set("Cache-Control", "no-store"); res.render('join.ejs', { user: req.user, game: game, roles: roles, players: players, solo: players.every(p => p.user_id == req.user.user_id), message: req.flash('message') }); }); app.get('/join/:game_id/:role', must_be_logged_in, function (req, res) { LOG(req, "GET /join/" + req.params.game_id + "/" + req.params.role); let game_id = req.params.game_id | 0; let role = req.params.role; try { QUERY_JOIN_GAME.run(req.user.user_id, game_id, role); return res.redirect('/join/'+game_id); } catch (err) { req.flash('message', err.toString()); return res.redirect('/join/'+game_id); } }); app.get('/part/:game_id/:part_id/:role', must_be_logged_in, function (req, res) { LOG(req, "GET /part/" + req.params.game_id + "/" + req.params.part_id + "/" + req.params.role); let game_id = req.params.game_id | 0; let part_id = req.params.part_id | 0; let role = req.params.role; try { QUERY_PART_GAME.run(game_id, part_id, role); return res.redirect('/join/'+game_id); } catch (err) { req.flash('message', err.toString()); return res.redirect('/join/'+game_id); } }); function assign_random_roles(game, players) { function pick_random_item(list) { let k = Math.floor(Math.random() * list.length); let r = list[k]; list.splice(k, 1); return r; } let roles = QUERY_ROLES.all(game.title_id); for (let p of players) { let old_role = p.role; p.role = pick_random_item(roles); QUERY_ASSIGN_ROLE.run(p.role, game.game_id, p.user_id, old_role); } } app.get('/start/:game_id', must_be_logged_in, function (req, res) { LOG(req, "GET /start/" + req.params.game_id); let game_id = req.params.game_id | 0; try { let game = QUERY_GAME_OWNER.get(game_id, req.user.user_id); if (!game) { req.flash('message', "Only the game owner can start the game!"); return res.redirect('/join/'+game_id); } if (game.status != 0) { req.flash('message', "The game is already started!"); return res.redirect('/join/'+game_id); } let players = QUERY_PLAYERS.all(game_id); if (game.random) assign_random_roles(game, players); let state = RULES[game.title_id].setup(game.scenario, players); QUERY_START_GAME.run(JSON.stringify(state), state.active, game_id); let is_solo = players.every(p => p.user_id == players[0].user_id); if (is_solo) QUERY_UPDATE_GAME_SET_PRIVATE.run(game_id); return res.redirect('/join/'+game_id); } catch (err) { req.flash('message', err.toString()); return res.redirect('/join/'+game_id); } }); app.get('/play/:game_id/:role', must_be_logged_in, function (req, res) { LOG(req, "GET /play/" + req.params.game_id + "/" + req.params.role); let game_id = req.params.game_id | 0; let role = req.params.role; try { let title = QUERY_TITLE_FROM_GAME.get(game_id); if (!title) return res.redirect('/join/'+game_id); res.redirect('/'+title.title_id+'/play.html?game='+game_id+'&role='+role); } catch (err) { req.flash('message', err.toString()); return res.redirect('/join/'+game_id); } }); app.get('/play/:game_id', must_be_logged_in, function (req, res) { LOG(req, "GET /play/" + req.params.game_id); let game_id = req.params.game_id | 0; let user_id = req.user.user_id | 0; try { let role = QUERY_ROLE_FROM_GAME_AND_USER.get(game_id, user_id); if (!role) return res.redirect('/play/'+game_id+'/Observer'); return res.redirect('/play/'+game_id+'/'+role.role); } catch (err) { req.flash('message', err.toString()); return res.redirect('/join/'+game_id); } }); /* * GAME PLAYING */ const QUERY_SELECT_CHAT = db.prepare("SELECT chat FROM games WHERE game_id = ?"); const QUERY_UPDATE_CHAT = db.prepare("UPDATE games SET chat = ? WHERE game_id = ?"); const QUERY_SELECT_GAME_STATE = db.prepare("SELECT state FROM games WHERE game_id = ?"); const QUERY_UPDATE_GAME_STATE = db.prepare("UPDATE games SET state = ?, active = ?, status = ?, result = ?, mtime = datetime('now') WHERE game_id = ?"); const QUERY_CONNECT_GAME = db.prepare("SELECT title_id, state FROM games WHERE title_id = ? AND game_id = ?"); const QUERY_RESTART_GAME = db.prepare("UPDATE games SET state = ?, mtime = datetime('now') WHERE game_id = ?"); let clients = {}; function send_state(socket, state) { try { let view = socket.rules.view(state, socket.role); if (socket.log_length < view.log.length) view.log_start = socket.log_length; else view.log_start = view.log.length; socket.log_length = view.log.length; view.log = view.log.slice(view.log_start); socket.emit('state', view, state.state == 'game_over'); } catch (err) { console.log(err); return socket.emit('error', err.toString()); } } function get_game_state(game_id) { let row = QUERY_SELECT_GAME_STATE.get(game_id); if (!row) throw new Error("No game with that ID"); return JSON.parse(row.state); } function put_game_state(game_id, state) { let status = 1; let result = null; if (state.state == 'game_over') { status = 2; result = state.result; } QUERY_UPDATE_GAME_STATE.run(JSON.stringify(state), state.active, status, result, game_id); for (let other of clients[game_id]) send_state(other, state); } function on_action(socket, action, arg) { SLOG(socket, "--> ACTION", action, arg); try { let state = get_game_state(socket.game_id); socket.rules.action(state, socket.role, action, arg); put_game_state(socket.game_id, state); } catch (err) { console.log(err); return socket.emit('error', err.toString()); } } function on_resign(socket) { SLOG(socket, "--> RESIGN"); try { let state = get_game_state(socket.game_id); socket.rules.resign(state, socket.role); put_game_state(socket.game_id, state); } catch (err) { console.log(err); return socket.emit('error', err.toString()); } } function send_chat(socket, chat) { if (socket.role == "Observer") return; if (chat && socket.chat_length < chat.length) { SLOG(socket, "<-- CHAT LOG", socket.chat_length, "..", chat.length); socket.emit('chat', socket.chat_length, chat.slice(socket.chat_length)); socket.chat_length = chat.length; } } function on_getchat(socket, old_len) { try { socket.chat_length = old_len; let row = QUERY_SELECT_CHAT.get(socket.game_id); if (!row) return socket.emit('error', "No game with that ID."); let chat = JSON.parse(row.chat); if (!chat) chat = []; send_chat(socket, chat); } catch (err) { console.log(err); return socket.emit('error', err.toString()); } } function on_chat(socket, message) { message = message.substring(0,4096); SLOG(socket, "--> CHAT"); try { let row = QUERY_SELECT_CHAT.get(socket.game_id); if (!row) return socket.emit('error', "No game with that ID."); let chat = JSON.parse(row.chat); if (!chat) chat = []; chat.push([new Date(), socket.user_name, message]); QUERY_UPDATE_CHAT.run(JSON.stringify(chat), socket.game_id); for (let other of clients[socket.game_id]) send_chat(other, chat); } catch (err) { console.log(err); return socket.emit('error', err.toString()); } } function on_debug(socket) { SLOG(socket, "<-- DEBUG"); try { let row = QUERY_SELECT_GAME_STATE.get(socket.game_id); if (!row) return socket.emit('error', "No game with that ID."); socket.emit('debug', row.state); } catch (err) { console.log(err); return socket.emit('error', err.toString()); } } function on_save(socket) { SLOG(socket, "<-- SAVE"); try { let row = QUERY_SELECT_GAME_STATE.get(socket.game_id); if (!row) return socket.emit('error', "No game with that ID."); socket.emit('save', row.state); } catch (err) { console.log(err); return socket.emit('error', err.toString()); } } function on_restore(socket, state_text) { SLOG(socket, '--> RESTORE', state_text); try { let state = JSON.parse(state_text); QUERY_UPDATE_GAME_STATE.run(state_text, state.active, 1, null, socket.game_id); for (let other of clients[socket.game_id]) send_state(other, state); } catch (err) { console.log(err); return socket.emit('error', err.toString()); } } function broadcast_presence(game_id) { let presence = {}; for (let socket of clients[game_id]) presence[socket.role] = true; for (let socket of clients[game_id]) socket.emit('presence', presence); } io.on('connection', (socket) => { socket.title_id = socket.handshake.query.title; socket.game_id = socket.handshake.query.game | 0; socket.user_id = socket.request.user.user_id | 0; socket.user_name = socket.request.user.name; socket.role = socket.handshake.query.role; socket.log_length = 0; socket.chat_length = 0; socket.rules = RULES[socket.title_id]; SLOG(socket, "CONNECT"); try { let game = QUERY_CONNECT_GAME.get(socket.title_id, socket.game_id); if (!game) return socket.emit('error', "That game does not exist."); let players = QUERY_PLAYERS.all(socket.game_id); if (socket.role != "Observer") { let me; if (socket.role && socket.role != 'undefined' && socket.role != 'null') { me = players.find(p => p.user_id == socket.user_id && p.role == socket.role); if (!me) { socket.role = "Observer"; return socket.emit('error', "You aren't assigned that role!"); } } else { me = players.find(p => p.user_id == socket.user_id); socket.role = me ? me.role : "Observer"; } } socket.emit('roles', socket.role, players); if (clients[socket.game_id]) clients[socket.game_id].push(socket); else clients[socket.game_id] = [ socket ]; socket.on('disconnect', () => { SLOG(socket, "DISCONNECT"); clients[socket.game_id].splice(clients[socket.game_id].indexOf(socket), 1); if (socket.role != "Observer") broadcast_presence(socket.game_id); }); if (socket.role != "Observer") { socket.on('action', (action, arg) => on_action(socket, action, arg)); socket.on('resign', () => on_resign(socket)); socket.on('getchat', (old_len) => on_getchat(socket, old_len)); socket.on('chat', (message) => on_chat(socket, message)); socket.on('debug', () => on_debug(socket)); socket.on('save', () => on_save(socket)); socket.on('restore', (state) => on_restore(socket, state)); socket.on('restart', (scenario) => { try { let state = socket.rules.setup(scenario, players); for (let other of clients[socket.game_id]) { other.log_length = 0; send_state(other, state); } let state_text = JSON.stringify(state); QUERY_RESTART_GAME.run(state_text, socket.game_id); } catch (err) { console.log(err); return socket.emit('error', err.toString()); } }); } broadcast_presence(socket.game_id); send_state(socket, JSON.parse(game.state)); } catch (err) { console.log(err); socket.emit('error', err.message); } }); http.listen(http_port, '0.0.0.0', () => { console.log('listening HTTP on *:' + http_port); }); https.listen(https_port, '0.0.0.0', () => { console.log('listening HTTPS on *:' + https_port); });