"use strict";
let evtsrc = null;
let timer = 0;
function confirm_delete(status) {
let warning = "Are you sure you want to DELETE this game?";
if (window.confirm(warning))
window.location.href = "/delete/" + game.game_id;
}
let blink_title = document.title;
let blink_timer = 0;
function start_blinker(message) {
let tick = true;
if (blink_timer)
stop_blinker();
blink_timer = setInterval(function () {
document.title = tick ? message : blink_title;
tick = !tick;
}, 1000);
}
function stop_blinker() {
document.title = blink_title;
clearInterval(blink_timer);
blink_timer = 0;
}
function send(url) {
fetch(url)
.then(r => r.text())
.then(t => window.error.textContent = (t === "SUCCESS") ? "" : t)
.catch(e => window.error.textContent = e );
start_event_source();
return void 0;
}
function start_event_source() {
if (!evtsrc || evtsrc.readyState === 2) {
console.log("STARTING EVENT SOURCE");
evtsrc = new EventSource("/join-events/" + game.game_id);
evtsrc.addEventListener("players", function (evt) {
console.log("PLAYERS:", evt.data);
players = JSON.parse(evt.data);
update();
});
evtsrc.addEventListener("ready", function (evt) {
console.log("READY:", evt.data);
ready = JSON.parse(evt.data);
update();
});
evtsrc.addEventListener("game", function (evt) {
console.log("GAME:", evt.data);
game = JSON.parse(evt.data);
if (game.status > 1) {
clearInterval(timer);
evtsrc.close();
}
update();
});
evtsrc.addEventListener("deleted", function (evt) {
console.log("DELETED");
window.location.href = '/info/' + game.title_id;
});
evtsrc.onerror = function (err) {
window.message.innerHTML = "Disconnected from server...";
};
}
}
function update() {
window.game_status.textContent = ["Open","Active","Finished","Abandoned"][game.status];
window.game_result.textContent = game.result || "\u2014";
for (let i = 0; i < roles.length; ++i) {
let role = roles[i];
let role_id = "role_" + role.replace(/ /g, "_");
if (game.random && game.status === 0)
role = "Random " + (i+1);
document.getElementById(role_id + "_name").textContent = role;
let player = players.find(p => p.role === role);
let element = document.getElementById(role_id);
if (player) {
if (game.status > 0) {
if (game.active === role || game.active === "Both" || game.active === "All")
element.className = "your_turn";
else
element.className = "";
if (player.user_id === user_id)
element.innerHTML = `Play`;
else
element.innerHTML = player.name;
} else {
if ((player.user_id === user_id) || (game.owner_id === user_id))
element.innerHTML = `\u274c ${player.name}`;
else
element.innerHTML = player.name;
}
} else {
if (game.status === 0)
//element.innerHTML = `Join`;
element.innerHTML = `Join`;
else
element.innerHTML = "Empty";
}
}
let message = window.message;
if (game.status === 0) {
if (ready && (game.owner_id === user_id))
message.innerHTML = "Ready to start...";
else if (ready)
message.innerHTML = `Waiting for ${game.owner_name} to start the game...`;
else
message.innerHTML = "Waiting for players to join...";
} else {
message.innerHTML = `Observe`;
}
if (game.owner_id === user_id) {
window.start_button.disabled = !ready;
window.start_button.classList = (game.status === 0) ? "" : "hide";
window.delete_button.classList = (game.status === 0 || solo) ? "" : "hide";
}
if (game.status === 0 && ready)
start_blinker("READY TO START");
else
stop_blinker();
}
window.onload = function () {
update();
if (game.status < 2) {
start_event_source();
timer = setInterval(start_event_source, 15000);
}
}