"use strict"
// TODO: Remove when CSS Images Module Level 4 is widely supported,
;(function () {
let avif = new Image()
avif.src = "data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUEAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABkAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgSAAAAAAABNjb2xybmNseAABAA0ABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAACFtZGF0EgAKBzgABhAQ0GkyDBZABhhhhAAAeUzRyg=="
avif.onload = () => document.documentElement.className = "avif"
avif.onerror = () => document.documentElement.className = "jpeg"
})()
/* URL: /$title_id/(re)play:$game_id:$role */
if (!/\/[\w-]+\/(replay|play|debug):\d+(:[\w-]+)?/.test(window.location.pathname)) {
document.getElementById("prompt").textContent = "Invalid game ID."
throw Error("Invalid game ID.")
}
let params = {
mode: window.location.pathname.split("/")[2].split(":")[0],
title_id: window.location.pathname.split("/")[1],
game_id: decodeURIComponent(window.location.pathname.split("/")[2]).split(":")[1] | 0,
role: decodeURIComponent(window.location.pathname.split("/")[2]).split(":")[2] || "Observer",
}
let roles = Array.from(document.querySelectorAll(".role")).map(x=>({id:x.id,role:x.id.replace(/^role_/,"").replace(/_/g," ")}))
let view = null
let player = "Observer"
let socket = null
let chat = null
function scroll_with_middle_mouse(panel_sel, multiplier) {
let panel = document.querySelector(panel_sel)
let down_x, down_y, scroll_x, scroll_y
if (!multiplier)
multiplier = 1
function md(e) {
if (e.button === 1) {
down_x = e.clientX
down_y = e.clientY
scroll_x = panel.scrollLeft
scroll_y = panel.scrollTop
window.addEventListener("mousemove", mm)
window.addEventListener("mouseup", mu)
e.preventDefault()
}
}
function mm(e) {
let dx = down_x - e.clientX
let dy = down_y - e.clientY
panel.scrollLeft = scroll_x + dx * multiplier
panel.scrollTop = scroll_y + dy * multiplier
e.preventDefault()
}
function mu(e) {
if (e.button === 1) {
window.removeEventListener("mousemove", mm)
window.removeEventListener("mouseup", mu)
e.preventDefault()
}
}
panel.addEventListener("mousedown", md)
}
function drag_element_with_mouse(element_sel, grabber_sel) {
let element = document.querySelector(element_sel)
let grabber = document.querySelector(grabber_sel) || element
let save_x, save_y
function md(e) {
if (e.button === 0) {
save_x = e.clientX
save_y = e.clientY
window.addEventListener("mousemove", mm)
window.addEventListener("mouseup", mu)
e.preventDefault()
}
}
function mm(e) {
let dx = save_x - e.clientX
let dy = save_y - e.clientY
save_x = e.clientX
save_y = e.clientY
element.style.left = (element.offsetLeft - dx) + "px"
element.style.top = (element.offsetTop - dy) + "px"
e.preventDefault()
}
function mu(e) {
if (e.button === 0) {
window.removeEventListener("mousemove", mm)
window.removeEventListener("mouseup", mu)
e.preventDefault()
}
}
grabber.addEventListener("mousedown", md)
}
/* TITLE BLINKER */
let blink_title = document.title
let blink_timer = 0
function start_blinker(message) {
let tick = false
if (blink_timer)
stop_blinker()
if (!document.hasFocus()) {
document.title = message
blink_timer = setInterval(function () {
document.title = tick ? message : blink_title
tick = !tick
}, 1000)
}
}
function stop_blinker() {
document.title = blink_title
clearInterval(blink_timer)
blink_timer = 0
}
window.addEventListener("focus", stop_blinker)
/* CHAT */
function init_chat() {
// only fetch new messages when we reconnect!
if (chat !== null) {
send_message("getchat", chat.log)
return
}
let chat_window = document.createElement("div")
chat_window.id = "chat_window"
chat_window.innerHTML = `
\u274c
`
document.querySelector("body").appendChild(chat_window)
let chat_button = document.createElement("div")
chat_button.id = "chat_button"
chat_button.className = "icon_button"
chat_button.innerHTML = ''
chat_button.addEventListener("click", toggle_chat)
document.querySelector("#toolbar").appendChild(chat_button)
chat = {
is_visible: false,
text_element: document.getElementById("chat_text"),
key: "chat/" + params.game_id,
last_day: null,
log: 0
}
chat.seen = window.localStorage.getItem(chat.key) | 0
drag_element_with_mouse("#chat_window", "#chat_header")
document.getElementById("chat_form").addEventListener("submit", e => {
let input = document.getElementById("chat_input")
e.preventDefault()
if (input.value) {
send_message("chat", input.value)
input.value = ""
} else {
hide_chat()
}
})
document.querySelector("body").addEventListener("keydown", e => {
if (e.key === "Escape") {
if (chat.is_visible) {
e.preventDefault()
hide_chat()
}
}
if (e.key === "Enter") {
let input = document.getElementById("chat_input")
if (document.activeElement !== input) {
e.preventDefault()
show_chat()
}
}
})
send_message("getchat", 0)
}
function save_chat() {
window.localStorage.setItem(chat.key, chat.log)
}
function update_chat(chat_id, utc_date, user, message) {
function format_time(date) {
let mm = date.getMinutes()
let hh = date.getHours()
if (mm < 10) mm = "0" + mm
if (hh < 10) hh = "0" + hh
return hh + ":" + mm
}
function add_date_line(date) {
let line = document.createElement("div")
line.className = "date"
line.textContent = "~ " + date + " ~"
chat.text_element.appendChild(line)
}
function add_chat_line(time, user, message) {
let line = document.createElement("div")
line.textContent = "[" + time + "] " + user + " \xbb " + message
chat.text_element.appendChild(line)
chat.text_element.scrollTop = chat.text_element.scrollHeight
}
if (chat_id > chat.log) {
chat.log = chat_id
let date = new Date(utc_date + "Z")
let day = date.toDateString()
if (day !== chat.last_day) {
add_date_line(day)
chat.last_day = day
}
add_chat_line(format_time(date), user, message)
}
if (chat_id > chat.seen) {
let button = document.getElementById("chat_button")
start_blinker("NEW MESSAGE")
if (!chat.is_visible)
button.classList.add("new")
else
save_chat()
}
}
function show_chat() {
if (!chat.is_visible) {
document.getElementById("chat_button").classList.remove("new")
document.getElementById("chat_window").classList.add("show")
document.getElementById("chat_input").focus()
chat.is_visible = true
save_chat()
}
}
function hide_chat() {
if (chat.is_visible) {
document.getElementById("chat_window").classList.remove("show")
document.getElementById("chat_input").blur()
chat.is_visible = false
}
}
function toggle_chat() {
if (chat.is_visible)
hide_chat()
else
show_chat()
}
/* REMATCH BUTTON */
function remove_resign_menu() {
document.querySelectorAll(".resign").forEach(x => x.remove())
}
function goto_rematch() {
window.location = "/rematch/" + params.game_id + "/" + params.role
}
function goto_replay() {
window.location = "/" + params.title_id + "/replay:" + params.game_id
}
function on_game_over() {
function icon_button(id, img, title, fn) {
if (!document.getElementById(id)) {
let button = document.createElement("div")
button.id = id
button.title = title
button.className = "icon_button"
button.innerHTML = ''
button.addEventListener("click", fn)
document.querySelector("header").appendChild(button)
}
}
icon_button("replay_button", "sherlock-holmes-mirror", "Watch replay", goto_replay)
if (player !== "Observer")
icon_button("rematch_button", "cycle", "Propose a rematch!", goto_rematch)
remove_resign_menu()
}
/* CONNECT TO GAME SERVER */
function init_player_names(players) {
for (let i = 0; i < roles.length; ++i) {
let sel = "#" + roles[i].id + " .role_user"
let p = players.find(p => p.role === roles[i].role)
document.querySelector(sel).textContent = p ? p.name : "NONE"
}
}
function send_message(cmd, arg) {
let data = JSON.stringify([cmd, arg])
console.log("SEND %s %s", cmd, arg)
socket.send(data)
}
let reconnect_count = 0
let reconnect_max = 10
function connect_play() {
if (reconnect_count >= reconnect_max) {
document.title = "DISCONNECTED"
document.getElementById("prompt").textContent = "Disconnected."
return
}
let protocol = (window.location.protocol === "http:") ? "ws" : "wss"
let seen = document.getElementById("log").children.length
let url = `${protocol}://${window.location.host}/play-socket?title=${params.title_id}&game=${params.game_id}&role=${params.role}&seen=${seen}`
console.log("CONNECTING", url)
document.getElementById("prompt").textContent = "Connecting... "
socket = new WebSocket(url)
window.addEventListener('beforeunload', function () {
socket.close(1000)
})
socket.onopen = function (evt) {
console.log("OPEN")
document.querySelector("header").classList.remove("disconnected")
reconnect_count = 0
}
socket.onclose = function (evt) {
console.log("CLOSE %d", evt.code)
if (evt.code === 1000 && evt.reason !== "") {
document.getElementById("prompt").textContent = "Disconnected: " + evt.reason
document.title = "DISCONNECTED"
}
if (evt.code !== 1000) {
document.querySelector("header").classList.add("disconnected")
document.getElementById("prompt").textContent = `Reconnecting soon... (${reconnect_count+1}/${reconnect_max})`
let wait = 1000 * (Math.random() + 0.5) * Math.pow(2, reconnect_count++)
console.log("WAITING %.1f TO RECONNECT", wait/1000)
setTimeout(connect_play, wait)
}
}
socket.onmessage = function (evt) {
let [ cmd, arg ] = JSON.parse(evt.data)
console.log("MESSAGE %s", cmd)
switch (cmd) {
case 'error':
document.getElementById("prompt").textContent = arg
break
case 'chat':
update_chat(arg[0], arg[1], arg[2], arg[3])
break
case 'players':
player = arg[0]
document.querySelector("body").classList.add(player.replace(/ /g, "_"))
if (player !== "Observer")
init_chat()
else
remove_resign_menu()
init_player_names(arg[1])
break
case 'presence':
for (let i = 0; i < roles.length; ++i) {
let elt = document.getElementById(roles[i].id)
if (roles[i].role in arg)
elt.classList.add("present")
else
elt.classList.remove("present")
}
break
case 'state':
view = arg
on_update_header()
if (typeof on_update === 'function')
on_update()
on_update_log()
if (view.game_over)
on_game_over()
break
case 'reply':
if (typeof on_reply === 'function')
on_reply(arg[0], arg[1])
break
case 'save':
window.localStorage[params.title_id + "/save"] = arg
break
}
}
}
/* HEADER */
let is_your_turn = false
let old_active = null
function on_update_header() {
document.getElementById("prompt").textContent = view.prompt
if (params.mode === "replay")
return
if (view.actions) {
document.querySelector("header").classList.add("your_turn")
if (!is_your_turn || old_active !== view.active)
start_blinker("YOUR TURN")
is_your_turn = true
} else {
document.querySelector("header").classList.remove("your_turn")
is_your_turn = false
}
old_active = view.active
}
/* LOG */
function on_update_log() {
let div = document.getElementById("log")
let to_delete = div.children.length - view.log_start
while (to_delete-- > 0)
div.removeChild(div.lastChild)
for (let text of view.log) {
if (typeof on_log === 'function') {
div.appendChild(on_log(text))
} else {
let entry = document.createElement("div")
entry.textContent = text
div.appendChild(entry)
}
}
scroll_log_to_end()
}
function scroll_log_to_end() {
let div = document.getElementById("log")
div.scrollTop = div.scrollHeight
}
try {
new ResizeObserver(scroll_log_to_end).observe(document.getElementById("log"))
} catch (err) {
window.addEventListener("resize", scroll_log_to_end)
}
/* MAP ZOOM */
function toggle_log() {
document.querySelector("aside").classList.toggle("hide")
zoom_map()
}
function toggle_zoom() {
let mapwrap = document.getElementById("mapwrap")
if (mapwrap) {
mapwrap.classList.toggle("fit")
zoom_map()
}
}
function zoom_map() {
let mapwrap = document.getElementById("mapwrap")
if (mapwrap) {
let main = document.querySelector("main")
let map = document.getElementById("map")
map.style.transform = null
mapwrap.style.width = null
mapwrap.style.height = null
if (mapwrap.classList.contains("fit")) {
let { width: gw, height: gh } = main.getBoundingClientRect()
let { width: ww, height: wh } = mapwrap.getBoundingClientRect()
let { width: cw, height: ch } = map.getBoundingClientRect()
let scale = Math.min(ww / cw, gh / ch)
if (scale < 1) {
map.style.transform = "scale(" + scale + ")"
mapwrap.style.width = (cw * scale) + "px"
mapwrap.style.height = (ch * scale) + "px"
}
}
}
}
window.addEventListener("resize", zoom_map)
window.addEventListener("keydown", (evt) => {
if (evt.key === "Shift")
document.querySelector("body").classList.add("shift")
})
window.addEventListener("keyup", (evt) => {
if (evt.key === "Shift")
document.querySelector("body").classList.remove("shift")
})
/* ACTIONS */
function action_button_imp(action, label, callback) {
if (params.mode === "replay")
return
let id = action + "_button"
let button = document.getElementById(id)
if (!button) {
button = document.createElement("button")
button.id = id
button.textContent = label
button.addEventListener("click", callback)
document.getElementById("actions").appendChild(button)
}
if (view.actions && action in view.actions) {
button.classList.remove("hide")
if (view.actions[action]) {
if (label === undefined)
button.textContent = view.actions[action]
button.disabled = false
} else {
button.disabled = true
}
} else {
button.classList.add("hide")
}
}
function action_button(action, label) {
action_button_imp(action, label, evt => send_action(action))
}
function confirm_action_button(action, label, message) {
action_button_imp(action, label, evt => confirm_action(message, action))
}
function send_action(verb, noun) {
if (params.mode === "replay" || params.mode === "debug")
return false
// Reset action list here so we don't send more than one action per server prompt!
if (noun !== undefined) {
let realnoun = Array.isArray(noun) ? noun[0] : noun
if (view.actions && view.actions[verb] && view.actions[verb].includes(realnoun)) {
view.actions = null
send_message("action", [verb, noun])
return true
}
} else {
if (view.actions && view.actions[verb]) {
view.actions = null
send_message("action", [verb])
return true
}
}
return false
}
function confirm_action(message, verb, noun) {
if (window.confirm(message))
send_action(verb, noun)
}
let replay_query = null
function send_query(q, param) {
if (param !== undefined) {
if (replay_query)
replay_query(q, param)
else
send_message("query", [q, param])
} else {
if (replay_query)
replay_query(q, undefined)
else
send_message("query", q)
}
}
function confirm_resign() {
if (window.confirm("Are you sure that you want to resign?"))
send_message("resign")
}
/* MOBILE PHONE LAYOUT */
let mobile_scroll_header = document.querySelector("header")
let mobile_scroll_last_y = 0
window.addEventListener("scroll", function scroll_mobile_fix (evt) {
if (mobile_scroll_header.clientWidth <= 640) {
if (window.scrollY > 40) {
if (mobile_scroll_last_y <= 40)
mobile_scroll_header.classList.add("mobilefix")
} else {
if (mobile_scroll_last_y > 40)
mobile_scroll_header.classList.remove("mobilefix")
}
mobile_scroll_last_y = window.scrollY
}
})
/* DEBUGGING */
function send_save() {
send_message("save")
}
function send_restore() {
send_message("restore", window.localStorage[params.title_id + "/save"])
}
function send_restart(scenario) {
send_message("restart", scenario)
}
/* REPLAY */
function object_copy(original) {
if (Array.isArray(original)) {
let n = original.length
let copy = new Array(n)
for (let i = 0; i < n; ++i) {
let v = original[i]
if (typeof v === "object" && v !== null)
copy[i] = object_copy(v)
else
copy[i] = v
}
return copy
} else {
let copy = {}
for (let i in original) {
let v = original[i]
if (typeof v === "object" && v !== null)
copy[i] = object_copy(v)
else
copy[i] = v
}
return copy
}
}
function adler32(data) {
let a = 1, b = 0
for (let i = 0, n = data.length; i < n; ++i) {
a = (a + data.charCodeAt(i)) % 65521
b = (b + a) % 65521
}
return (b << 16) | a
}
async function require(path) {
let cache = {}
if (!path.endsWith(".js"))
path = path + ".js"
if (path.startsWith("./"))
path = path.substring(2)
console.log("REQUIRE", path)
let response = await fetch(path)
let source = await response.text()
for (let [_, subpath] of source.matchAll(/require\(['"]([^)]*)['"]\)/g))
if (cache[subpath] === undefined)
cache[subpath] = await require(subpath)
let module = { exports: {} }
Function("module", "exports", "require", source)(module, module.exports, path => cache[path])
return module.exports
}
let replay = null
async function init_replay(debug) {
remove_resign_menu()
document.getElementById("prompt").textContent = "Loading replay..."
console.log("LOADING RULES")
let rules = await require("rules.js")
console.log("LOADING REPLAY")
let response = await fetch((debug ? "/debug/" : "/replay/") + params.game_id)
let body = await response.json()
replay = body.replay
init_player_names(body.players)
let viewpoint = "Observer"
let log_length = 0
let p = 0
let s = {}
function eval_action(item) {
switch (item.action) {
case "setup":
s = rules.setup(item.arguments[0], item.arguments[1], item.arguments[2])
break
case "resign":
s = rules.resign(s, item.role)
break
default:
s = rules.action(s, item.role, item.action, item.arguments)
break
}
}
replay_query = function (query, params) {
let reply = rules.query(s, player, query, params)
on_reply(query, reply)
}
let ss
for (p = 0; p < replay.length; ++p) {
replay[p].arguments = JSON.parse(replay[p].arguments)
if (rules.is_checkpoint) {
replay[p].is_checkpoint = p > 1 && rules.is_checkpoint(ss, s)
ss = object_copy(s)
}
try {
eval_action(replay[p])
} catch (err) {
console.log("ERROR IN REPLAY %d %s %s/%s/%s", p, s.state, replay[p].role, replay[p].action, replay[p].arguments)
console.log(err)
if (debug)
replay.length = p
else
replay.length = 0
break
}
if (!debug) {
replay[p].digest = adler32(JSON.stringify(s))
for (let k = p-1; k > 0; --k) {
if (replay[k].digest === replay[p].digest && !replay[k].is_undone) {
for (let a = k+1; a <= p; ++a)
if (!replay[a].is_undone)
replay[a].is_undone = true
break
}
}
}
}
replay = replay.filter(x => !x.is_undone)
function set_hash(n) {
history.replaceState(null, "", window.location.pathname + "#" + n)
}
let timer = 0
function play_pause_replay(evt) {
if (timer === 0) {
evt.target.textContent = "Stop"
timer = setInterval(() => {
if (p < replay.length)
goto_replay(p+1)
else
play_pause_replay(evt)
}, 1000)
} else {
evt.target.textContent = "Run"
clearInterval(timer)
timer = 0
}
}
function prev() {
for (let i = p - 1; i > 1; --i)
if (replay[i].is_checkpoint)
return i
return 1
}
function next() {
for (let i = p + 1; i < replay.length; ++i)
if (replay[i].is_checkpoint)
return i
return replay.length
}
function on_hash_change() {
goto_replay(parseInt(window.location.hash.slice(1)) || 1)
}
function goto_replay(np) {
if (np < 1)
np = 1
if (np > replay.length)
np = replay.length
set_hash(np)
if (p > np)
p = 0, s = {}
while (p < np)
eval_action(replay[p++])
update_replay_view()
}
function update_replay_view() {
player = viewpoint
if (viewpoint === "Active") {
player = s.active
if (player === "All" || player === "Both" || player === "None" || !player)
player = "Observer"
}
let body = document.querySelector("body")
body.classList.remove("Observer")
for (let i = 0; i < roles.length; ++i)
body.classList.remove(roles[i].role.replace(/ /g, "_"))
body.classList.add(player.replace(/ /g, "_"))
view = rules.view(s, player)
if (!debug)
view.actions = null
if (viewpoint === "Observer")
view.game_over = 1
if (s.state === "game_over")
view.game_over = 1
if (replay.length > 0) {
if (document.querySelector("body").classList.contains("shift")) {
view.prompt = `[${p}/${replay.length}] ${s.active} / ${s.state}`
if (p < replay.length)
view.prompt += ` / ${replay[p].action} ${replay[p].arguments}`
} else {
view.prompt = "[" + p + "/" + replay.length + "] " + view.prompt
}
}
if (log_length < view.log.length)
view.log_start = log_length
else
view.log_start = view.log.length
log_length = view.log.length
view.log = view.log.slice(view.log_start)
on_update_header()
on_update()
on_update_log()
}
function text_button(div, txt, fn) {
let button = document.createElement("button")
button.addEventListener("click", fn)
button.textContent = txt
div.appendChild(button)
return button
}
function set_viewpoint(vp) {
viewpoint = vp
update_replay_view()
}
let div = document.createElement("div")
div.className = "replay"
if (replay.length > 0)
text_button(div, "Active", () => set_viewpoint("Active"))
for (let r of roles)
text_button(div, r.role, () => set_viewpoint(r.role))
text_button(div, "Observer", () => set_viewpoint("Observer"))
document.querySelector("header").appendChild(div)
if (replay.length > 0) {
console.log("REPLAY READY")
div = document.createElement("div")
div.className = "replay"
text_button(div, "<<<", () => goto_replay(1))
text_button(div, "<<", () => goto_replay(prev()))
text_button(div, "<\xa0", () => goto_replay(p-1))
text_button(div, "\xa0>", () => goto_replay(p+1))
text_button(div, ">>", () => goto_replay(next()))
text_button(div, "Run", play_pause_replay).style.width = "65px"
document.querySelector("header").appendChild(div)
if (window.location.hash === "")
set_hash(replay.length)
on_hash_change()
window.addEventListener("hashchange", on_hash_change)
} else {
console.log("REPLAY NOT AVAILABLE")
s = JSON.parse(body.state)
update_replay_view()
}
}
window.addEventListener("load", function () {
zoom_map()
if (params.mode === "debug")
init_replay(true)
if (params.mode === "replay")
init_replay(false)
if (params.mode === "play")
connect_play()
})
function init_home_menu(link, text) {
let popup = document.querySelector(".menu_popup")
let sep = document.createElement("div")
sep.className = "menu_separator"
popup.insertBefore(sep, popup.firstChild)
let item = document.createElement("div")
item.className = "menu_item"
item.onclick = () => window.open(link, "_self")
item.textContent = text
popup.insertBefore(item, popup.firstChild)
}
init_home_menu("/games/active", "Go Home")