"use strict" // TODO: Remove when CSS Images Module Level 4 is widely supported, ;(function () { let avif = new Image() avif.src = "data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUEAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABkAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgSAAAAAAABNjb2xybmNseAABAA0ABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAACFtZGF0EgAKBzgABhAQ0GkyDBZABhhhhAAAeUzRyg==" avif.onload = () => document.documentElement.className = "avif" avif.onerror = () => document.documentElement.className = "jpeg" })() /* URL: /$title_id/(re)play:$game_id:$role */ if (!/\/[\w-]+\/(replay|play|debug):\d+(:[\w-]+)?/.test(window.location.pathname)) { document.getElementById("prompt").textContent = "Invalid game ID." throw Error("Invalid game ID.") } let params = { mode: window.location.pathname.split("/")[2].split(":")[0], title_id: window.location.pathname.split("/")[1], game_id: decodeURIComponent(window.location.pathname.split("/")[2]).split(":")[1] | 0, role: decodeURIComponent(window.location.pathname.split("/")[2]).split(":")[2] || "Observer", } let roles = Array.from(document.querySelectorAll(".role")).map(x=>({id:x.id,role:x.id.replace(/^role_/,"").replace(/_/g," ")})) let view = null let player = "Observer" let socket = null let chat = null function scroll_with_middle_mouse(panel_sel, multiplier) { let panel = document.querySelector(panel_sel) let down_x, down_y, scroll_x, scroll_y if (!multiplier) multiplier = 1 function md(e) { if (e.button === 1) { down_x = e.clientX down_y = e.clientY scroll_x = panel.scrollLeft scroll_y = panel.scrollTop window.addEventListener("mousemove", mm) window.addEventListener("mouseup", mu) e.preventDefault() } } function mm(e) { let dx = down_x - e.clientX let dy = down_y - e.clientY panel.scrollLeft = scroll_x + dx * multiplier panel.scrollTop = scroll_y + dy * multiplier e.preventDefault() } function mu(e) { if (e.button === 1) { window.removeEventListener("mousemove", mm) window.removeEventListener("mouseup", mu) e.preventDefault() } } panel.addEventListener("mousedown", md) } function drag_element_with_mouse(element_sel, grabber_sel) { let element = document.querySelector(element_sel) let grabber = document.querySelector(grabber_sel) || element let save_x, save_y function md(e) { if (e.button === 0) { save_x = e.clientX save_y = e.clientY window.addEventListener("mousemove", mm) window.addEventListener("mouseup", mu) e.preventDefault() } } function mm(e) { let dx = save_x - e.clientX let dy = save_y - e.clientY save_x = e.clientX save_y = e.clientY element.style.left = (element.offsetLeft - dx) + "px" element.style.top = (element.offsetTop - dy) + "px" e.preventDefault() } function mu(e) { if (e.button === 0) { window.removeEventListener("mousemove", mm) window.removeEventListener("mouseup", mu) e.preventDefault() } } grabber.addEventListener("mousedown", md) } /* TITLE BLINKER */ let blink_title = document.title let blink_timer = 0 function start_blinker(message) { let tick = false if (blink_timer) stop_blinker() if (!document.hasFocus()) { document.title = message blink_timer = setInterval(function () { document.title = tick ? message : blink_title tick = !tick }, 1000) } } function stop_blinker() { document.title = blink_title clearInterval(blink_timer) blink_timer = 0 } window.addEventListener("focus", stop_blinker) /* CHAT */ function init_chat() { // only fetch new messages when we reconnect! if (chat !== null) { send_message("getchat", chat.log) return } let chat_window = document.createElement("div") chat_window.id = "chat_window" chat_window.innerHTML = `
\u274c
Chat
` document.querySelector("body").appendChild(chat_window) let chat_button = document.createElement("div") chat_button.id = "chat_button" chat_button.className = "icon_button" chat_button.innerHTML = '' chat_button.addEventListener("click", toggle_chat) document.querySelector("#toolbar").appendChild(chat_button) chat = { is_visible: false, text_element: document.getElementById("chat_text"), key: "chat/" + params.game_id, last_day: null, log: 0 } chat.seen = window.localStorage.getItem(chat.key) | 0 drag_element_with_mouse("#chat_window", "#chat_header") document.getElementById("chat_form").addEventListener("submit", e => { let input = document.getElementById("chat_input") e.preventDefault() if (input.value) { send_message("chat", input.value) input.value = "" } else { hide_chat() } }) document.querySelector("body").addEventListener("keydown", e => { if (e.key === "Escape") { if (chat.is_visible) { e.preventDefault() hide_chat() } } if (e.key === "Enter") { let input = document.getElementById("chat_input") if (document.activeElement !== input) { e.preventDefault() show_chat() } } }) send_message("getchat", 0) } function save_chat() { window.localStorage.setItem(chat.key, chat.log) } function update_chat(chat_id, utc_date, user, message) { function format_time(date) { let mm = date.getMinutes() let hh = date.getHours() if (mm < 10) mm = "0" + mm if (hh < 10) hh = "0" + hh return hh + ":" + mm } function add_date_line(date) { let line = document.createElement("div") line.className = "date" line.textContent = "~ " + date + " ~" chat.text_element.appendChild(line) } function add_chat_line(time, user, message) { let line = document.createElement("div") line.textContent = "[" + time + "] " + user + " \xbb " + message chat.text_element.appendChild(line) chat.text_element.scrollTop = chat.text_element.scrollHeight } if (chat_id > chat.log) { chat.log = chat_id let date = new Date(utc_date + "Z") let day = date.toDateString() if (day !== chat.last_day) { add_date_line(day) chat.last_day = day } add_chat_line(format_time(date), user, message) } if (chat_id > chat.seen) { let button = document.getElementById("chat_button") start_blinker("NEW MESSAGE") if (!chat.is_visible) button.classList.add("new") else save_chat() } } function show_chat() { if (!chat.is_visible) { document.getElementById("chat_button").classList.remove("new") document.getElementById("chat_window").classList.add("show") document.getElementById("chat_input").focus() chat.is_visible = true save_chat() } } function hide_chat() { if (chat.is_visible) { document.getElementById("chat_window").classList.remove("show") document.getElementById("chat_input").blur() chat.is_visible = false } } function toggle_chat() { if (chat.is_visible) hide_chat() else show_chat() } /* REMATCH BUTTON */ function remove_resign_menu() { document.querySelectorAll(".resign").forEach(x => x.remove()) } function goto_rematch() { window.location = "/rematch/" + params.game_id + "/" + params.role } function goto_replay() { window.location = "/" + params.title_id + "/replay:" + params.game_id } function on_game_over() { function icon_button(id, img, title, fn) { if (!document.getElementById(id)) { let button = document.createElement("div") button.id = id button.title = title button.className = "icon_button" button.innerHTML = '' button.addEventListener("click", fn) document.querySelector("header").appendChild(button) } } icon_button("replay_button", "sherlock-holmes-mirror", "Watch replay", goto_replay) if (player !== "Observer") icon_button("rematch_button", "cycle", "Propose a rematch!", goto_rematch) remove_resign_menu() } /* CONNECT TO GAME SERVER */ function init_player_names(players) { for (let i = 0; i < roles.length; ++i) { let sel = "#" + roles[i].id + " .role_user" let p = players.find(p => p.role === roles[i].role) document.querySelector(sel).textContent = p ? p.name : "NONE" } } function send_message(cmd, arg) { let data = JSON.stringify([cmd, arg]) console.log("SEND %s %s", cmd, arg) socket.send(data) } let reconnect_count = 0 let reconnect_max = 10 function connect_play() { if (reconnect_count >= reconnect_max) { document.title = "DISCONNECTED" document.getElementById("prompt").textContent = "Disconnected." return } let protocol = (window.location.protocol === "http:") ? "ws" : "wss" let seen = document.getElementById("log").children.length let url = `${protocol}://${window.location.host}/play-socket?title=${params.title_id}&game=${params.game_id}&role=${params.role}&seen=${seen}` console.log("CONNECTING", url) document.getElementById("prompt").textContent = "Connecting... " socket = new WebSocket(url) window.addEventListener('beforeunload', function () { socket.close(1000) }) socket.onopen = function (evt) { console.log("OPEN") document.querySelector("header").classList.remove("disconnected") reconnect_count = 0 } socket.onclose = function (evt) { console.log("CLOSE %d", evt.code) if (evt.code === 1000 && evt.reason !== "") { document.getElementById("prompt").textContent = "Disconnected: " + evt.reason document.title = "DISCONNECTED" } if (evt.code !== 1000) { document.querySelector("header").classList.add("disconnected") document.getElementById("prompt").textContent = `Reconnecting soon... (${reconnect_count+1}/${reconnect_max})` let wait = 1000 * (Math.random() + 0.5) * Math.pow(2, reconnect_count++) console.log("WAITING %.1f TO RECONNECT", wait/1000) setTimeout(connect_play, wait) } } socket.onmessage = function (evt) { let [ cmd, arg ] = JSON.parse(evt.data) console.log("MESSAGE %s", cmd) switch (cmd) { case 'error': document.getElementById("prompt").textContent = arg break case 'chat': update_chat(arg[0], arg[1], arg[2], arg[3]) break case 'players': player = arg[0] document.querySelector("body").classList.add(player.replace(/ /g, "_")) if (player !== "Observer") init_chat() else remove_resign_menu() init_player_names(arg[1]) break case 'presence': for (let i = 0; i < roles.length; ++i) { let elt = document.getElementById(roles[i].id) if (roles[i].role in arg) elt.classList.add("present") else elt.classList.remove("present") } break case 'state': view = arg on_update_header() if (typeof on_update === 'function') on_update() on_update_log() if (view.game_over) on_game_over() break case 'reply': if (typeof on_reply === 'function') on_reply(arg[0], arg[1]) break case 'save': window.localStorage[params.title_id + "/save"] = arg break } } } /* HEADER */ let is_your_turn = false let old_active = null function on_update_header() { document.getElementById("prompt").textContent = view.prompt if (params.mode === "replay") return if (view.actions) { document.querySelector("header").classList.add("your_turn") if (!is_your_turn || old_active !== view.active) start_blinker("YOUR TURN") is_your_turn = true } else { document.querySelector("header").classList.remove("your_turn") is_your_turn = false } old_active = view.active } /* LOG */ function on_update_log() { let div = document.getElementById("log") let to_delete = div.children.length - view.log_start while (to_delete-- > 0) div.removeChild(div.lastChild) for (let text of view.log) { if (typeof on_log === 'function') { div.appendChild(on_log(text)) } else { let entry = document.createElement("div") entry.textContent = text div.appendChild(entry) } } scroll_log_to_end() } function scroll_log_to_end() { let div = document.getElementById("log") div.scrollTop = div.scrollHeight } try { new ResizeObserver(scroll_log_to_end).observe(document.getElementById("log")) } catch (err) { window.addEventListener("resize", scroll_log_to_end) } /* MAP ZOOM */ function toggle_log() { document.querySelector("aside").classList.toggle("hide") zoom_map() } function toggle_zoom() { let mapwrap = document.getElementById("mapwrap") if (mapwrap) { mapwrap.classList.toggle("fit") zoom_map() } } function zoom_map() { let mapwrap = document.getElementById("mapwrap") if (mapwrap) { let main = document.querySelector("main") let map = document.getElementById("map") map.style.transform = null mapwrap.style.width = null mapwrap.style.height = null if (mapwrap.classList.contains("fit")) { let { width: gw, height: gh } = main.getBoundingClientRect() let { width: ww, height: wh } = mapwrap.getBoundingClientRect() let { width: cw, height: ch } = map.getBoundingClientRect() let scale = Math.min(ww / cw, gh / ch) if (scale < 1) { map.style.transform = "scale(" + scale + ")" mapwrap.style.width = (cw * scale) + "px" mapwrap.style.height = (ch * scale) + "px" } } } } window.addEventListener("resize", zoom_map) window.addEventListener("keydown", (evt) => { if (evt.key === "Shift") document.querySelector("body").classList.add("shift") }) window.addEventListener("keyup", (evt) => { if (evt.key === "Shift") document.querySelector("body").classList.remove("shift") }) /* ACTIONS */ function action_button_imp(action, label, callback) { if (params.mode === "replay") return let id = action + "_button" let button = document.getElementById(id) if (!button) { button = document.createElement("button") button.id = id button.textContent = label button.addEventListener("click", callback) document.getElementById("actions").appendChild(button) } if (view.actions && action in view.actions) { button.classList.remove("hide") if (view.actions[action]) { if (label === undefined) button.textContent = view.actions[action] button.disabled = false } else { button.disabled = true } } else { button.classList.add("hide") } } function action_button(action, label) { action_button_imp(action, label, evt => send_action(action)) } function confirm_action_button(action, label, message) { action_button_imp(action, label, evt => confirm_action(message, action)) } function send_action(verb, noun) { if (params.mode === "replay" || params.mode === "debug") return // Reset action list here so we don't send more than one action per server prompt! if (noun !== undefined) { let realnoun = Array.isArray(noun) ? noun[0] : noun if (view.actions && view.actions[verb] && view.actions[verb].includes(realnoun)) { view.actions = null send_message("action", [verb, noun]) return true } } else { if (view.actions && view.actions[verb]) { view.actions = null send_message("action", [verb]) return true } } return false } function confirm_action(message, verb, noun) { if (window.confirm(message)) send_action(verb, noun) } let replay_query = null function send_query(q, param) { if (param !== undefined) { if (replay_query) replay_query(q, param) else send_message("query", [q, param]) } else { if (replay_query) replay_query(q, undefined) else send_message("query", q) } } function confirm_resign() { if (window.confirm("Are you sure that you want to resign?")) send_message("resign") } /* MOBILE PHONE LAYOUT */ let mobile_scroll_header = document.querySelector("header") let mobile_scroll_last_y = 0 window.addEventListener("scroll", function scroll_mobile_fix (evt) { if (mobile_scroll_header.clientWidth <= 640) { if (window.scrollY > 40) { if (mobile_scroll_last_y <= 40) mobile_scroll_header.classList.add("mobilefix") } else { if (mobile_scroll_last_y > 40) mobile_scroll_header.classList.remove("mobilefix") } mobile_scroll_last_y = window.scrollY } }) /* DEBUGGING */ function send_save() { send_message("save") } function send_restore() { send_message("restore", window.localStorage[params.title_id + "/save"]) } function send_restart(scenario) { send_message("restart", scenario) } /* REPLAY */ function adler32(data) { let a = 1, b = 0 for (let i = 0, n = data.length; i < n; ++i) { a = (a + data.charCodeAt(i)) % 65521 b = (b + a) % 65521 } return (b << 16) | a } async function require(path) { let cache = {} if (!path.endsWith(".js")) path = path + ".js" if (path.startsWith("./")) path = path.substring(2) console.log("REQUIRE", path) let response = await fetch(path) let source = await response.text() for (let [_, subpath] of source.matchAll(/require\(['"]([^)]*)['"]\)/g)) if (cache[subpath] === undefined) cache[subpath] = await require(subpath) let module = { exports: {} } Function("module", "exports", "require", source)(module, module.exports, path => cache[path]) return module.exports } let replay = null async function init_replay(debug) { remove_resign_menu() document.getElementById("prompt").textContent = "Loading replay..." console.log("LOADING RULES") let rules = await require("rules.js") console.log("LOADING REPLAY") let response = await fetch((debug ? "/debug/" : "/replay/") + params.game_id) let body = await response.json() replay = body.replay init_player_names(body.players) let viewpoint = "Observer" let log_length = 0 let p = 0 let s = {} function eval_action(item) { switch (item.action) { case "setup": s = rules.setup(item.arguments[0], item.arguments[1], item.arguments[2]) break case "resign": s = rules.resign(s, item.role) break default: s = rules.action(s, item.role, item.action, item.arguments) break } } replay_query = function (query, params) { let reply = rules.query(s, player, query, params) on_reply(query, reply) } let ss for (p = 0; p < replay.length; ++p) { replay[p].arguments = JSON.parse(replay[p].arguments) if (rules.is_checkpoint) { replay[p].is_checkpoint = (p > 0 && rules.is_checkpoint(ss, s)) ss = Object.assign({}, s) } try { eval_action(replay[p]) } catch (err) { console.log("ERROR IN REPLAY %d %s %s/%s/%s", p, s.state, replay[p].role, replay[p].action, replay[p].arguments) console.log(err) if (debug) replay.length = p else replay.length = 0 break } if (!debug) { replay[p].digest = adler32(JSON.stringify(s)) for (let k = p-1; k > 0; --k) { if (replay[k].digest === replay[p].digest && !replay[k].is_undone) { for (let a = k+1; a <= p; ++a) if (!replay[a].is_undone) replay[a].is_undone = true break } } } } replay = replay.filter(x => !x.is_undone) function set_hash(n) { history.replaceState(null, "", window.location.pathname + "#" + n) } let timer = 0 function play_pause_replay(evt) { if (timer === 0) { evt.target.textContent = "Stop" timer = setInterval(() => { if (p < replay.length) goto_replay(p+1) else play_pause_replay(evt) }, 1000) } else { evt.target.textContent = "Run" clearInterval(timer) timer = 0 } } function prev() { for (let i = p - 1; i > 1; --i) if (replay[i].is_checkpoint) return i return 1 } function next() { for (let i = p + 1; i < replay.length; ++i) if (replay[i].is_checkpoint) return i return replay.length } function on_hash_change() { goto_replay(parseInt(window.location.hash.slice(1)) || 1) } function goto_replay(np) { if (np < 1) np = 1 if (np > replay.length) np = replay.length set_hash(np) if (p > np) p = 0, s = {} while (p < np) eval_action(replay[p++]) update_replay_view() } function update_replay_view() { player = viewpoint if (viewpoint === "Active") { player = s.active if (player === "All" || player === "Both" || player === "None" || !player) player = "Observer" } let body = document.querySelector("body") body.classList.remove("Observer") for (let i = 0; i < roles.length; ++i) body.classList.remove(roles[i].role.replace(/ /g, "_")) body.classList.add(player.replace(/ /g, "_")) view = rules.view(s, player) if (!debug) view.actions = null if (viewpoint === "Observer") view.game_over = 1 if (s.state === "game_over") view.game_over = 1 if (replay.length > 0) { if (document.querySelector("body").classList.contains("shift")) { view.prompt = `[${p}/${replay.length}] ${s.active} / ${s.state}` if (p < replay.length) view.prompt += ` / ${replay[p].action} ${replay[p].arguments}` } else { view.prompt = "[" + p + "/" + replay.length + "] " + view.prompt } } if (log_length < view.log.length) view.log_start = log_length else view.log_start = view.log.length log_length = view.log.length view.log = view.log.slice(view.log_start) on_update_header() on_update() on_update_log() } function text_button(div, txt, fn) { let button = document.createElement("button") button.addEventListener("click", fn) button.textContent = txt div.appendChild(button) return button } function set_viewpoint(vp) { viewpoint = vp update_replay_view() } let div = document.createElement("div") div.className = "replay" if (replay.length > 0) text_button(div, "Active", () => set_viewpoint("Active")) for (let r of roles) text_button(div, r.role, () => set_viewpoint(r.role)) text_button(div, "Observer", () => set_viewpoint("Observer")) document.querySelector("header").appendChild(div) if (replay.length > 0) { console.log("REPLAY READY") div = document.createElement("div") div.className = "replay" text_button(div, "<<<", () => goto_replay(1)) text_button(div, "<<", () => goto_replay(prev())) text_button(div, "<\xa0", () => goto_replay(p-1)) text_button(div, "\xa0>", () => goto_replay(p+1)) text_button(div, ">>", () => goto_replay(next())) text_button(div, "Run", play_pause_replay).style.width = "65px" document.querySelector("header").appendChild(div) if (window.location.hash === "") set_hash(replay.length) on_hash_change() window.addEventListener("hashchange", on_hash_change) } else { console.log("REPLAY NOT AVAILABLE") s = JSON.parse(body.state) update_replay_view() } } window.addEventListener("load", function () { zoom_map() if (params.mode === "debug") init_replay(true) if (params.mode === "replay") init_replay(false) if (params.mode === "play") connect_play() }) function init_home_menu(link, text) { let popup = document.querySelector(".menu_popup") let sep = document.createElement("div") sep.className = "menu_separator" popup.insertBefore(sep, popup.firstChild) let item = document.createElement("div") item.className = "menu_item" item.onclick = () => window.open(link, "_self") item.textContent = text popup.insertBefore(item, popup.firstChild) } init_home_menu("/games/active", "Go Home")