## Setting up the server All data is stored in an SQLite3 database. The server and game rules are implemented in Javascript. The game state is stored in the database as a JSON blob. The server runs on Node with the Express.js and Socket.io frameworks. Redirect port 80 and 443 to 8080 and 8443: ``` sudo iptables -A PREROUTING -t nat -p tcp --dport 80 -j REDIRECT --to-ports 8080 sudo iptables -A PREROUTING -t nat -p tcp --dport 443 -j REDIRECT --to-ports 8443 ``` Create SSL certificate with Let's Encrypt certbot, or self-signed with OpenSSL: ``` openssl req -nodes -new -x509 -keyout key.pem -out cert.pem ``` Configure the server using the .env file: ``` NODE_ENV=production HTTP_PORT=8080 HTTPS_PORT=8443 SSL_KEY=/etc/letsencrypt/live/YOUR_DOMAIN/privkey.com SSL_CERT=/etc/letsencrypt/live/YOUR_DOMAIN/fullchain.pem MAIL_FROM="Your Site Name " MAIL_HOST=localhost MAIL_PORT=25 ``` If the HTTPS_PORT is missing, the server will only serve HTTP. If MAIL_HOST/PORT are not present, the server will not send notification emails. ## Resources Icons are sourced from various places: * https://game-icons.net/ * https://commons.wikimedia.org/wiki/Main_Page Fonts: * https://github.com/adobe-fonts/source-sans * https://github.com/adobe-fonts/source-serif * https://www.google.com/get/noto/ Image processing software: * https://github.com/google/guetzli/ * https://github.com/mozilla/mozjpeg * https://github.com/svg/svgo * http://optipng.sourceforge.net/ * http://potrace.sourceforge.net/