From 2f9544bf97e38cb27f9151b2383a4a9fab7e355e Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Mon, 10 Feb 2025 22:09:13 +0100 Subject: Support multi-active player states for 3p+ games. --- tools/patchgame.js | 30 ++++++++++++++++++++++++++---- 1 file changed, 26 insertions(+), 4 deletions(-) (limited to 'tools') diff --git a/tools/patchgame.js b/tools/patchgame.js index a28ce1f..de8721e 100755 --- a/tools/patchgame.js +++ b/tools/patchgame.js @@ -71,10 +71,30 @@ function snapshot(state) { return snap } +function is_role_active(active, role) { + return active === role || active === "Both" || active.includes(role) +} + +function is_nobody_active(active) { + return !active || active === "None" +} + +function is_multi_active(active) { + if (!active) + return false + if (Array.isArray(active)) + return true + return active === "Both" || active.includes(",") +} + +function is_changed_active(old_active, new_active) { + return String(old_active) !== String(new_active) +} + function is_valid_action(rules, state, role, action, arg) { if (action === "undo") // for jc, hots, r3, and cr compatibility return true - if (state.active !== role && state.active !== "Both") + if (!is_role_active(state.active, role)) return false let view = rules.view(state, role) let va = view.actions[action] @@ -88,9 +108,11 @@ function is_valid_action(rules, state, role, action, arg) { } function dont_snap(rules, state, old_active) { - if (state.state === "game_over") + if (is_nobody_active(state.active)) + return true + if (is_multi_active(old_active) && is_multi_active(state.active)) return true - if (state.active === old_active) + if (!is_changed_active(old_active, state.active)) return true if (rules.dont_snap && rules.dont_snap(state)) return true @@ -219,7 +241,7 @@ function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_und insert_snap.run(game_id, ++snap_id, item.replay_id, item.state) } - update_active.run(state.active, game_id) + update_active.run(String(state.active), game_id) update_state.run(JSON.stringify(state), game_id) if (state.state === "game_over") -- cgit v1.2.3