From 2b0ffdbba7f00ed9e34a1b27ceaae11b202dd0ed Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Wed, 12 Feb 2025 00:43:17 +0100 Subject: Games that time out should result in "None" instead of resign. Clean up resignation handling. Prepare for collectively abandoning games as well. --- tools/patchgame.js | 36 +++++++++++++++++++++++++++++++++++- 1 file changed, 35 insertions(+), 1 deletion(-) (limited to 'tools') diff --git a/tools/patchgame.js b/tools/patchgame.js index fef07a0..a28ce1f 100755 --- a/tools/patchgame.js +++ b/tools/patchgame.js @@ -97,6 +97,34 @@ function dont_snap(rules, state, old_active) { return false } +function get_game_roles(rules, scenario, options) { + let roles = rules.roles + if (typeof roles === "function") { + if (typeof options === "string") + options = JSON.parse(options) + return roles(scenario, options) + } + return roles +} + +function get_resign_result(roles, role) { + return roles.filter(r => r !== role).join(", ") +} + +function finish_game(rules, state, result, message) { + if (typeof rules.finish === "function") { + state = RULES[title_id].finish(state, result, message) + } else { + state.state = "game_over" + state.active = "None" + state.result = result + state.victory = message + state.log.push("") + state.log.push(message) + } + return state +} + function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_undo=false, delete_invalid=false}, verbose) { let game = select_game.get(game_id) if (!game) { @@ -106,6 +134,7 @@ function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_und let title_id = game.title_id let rules = require("../public/" + title_id + "/rules.js") + let roles = get_game_roles(rules, game.scenario, game.options) let replay = select_replay.all(game_id) if (replay.length === 0) @@ -129,8 +158,13 @@ function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_und case ".setup": state = rules.setup(...args) break + case ".timeout": + finish_game(rules, state, "None", item.role + " timed out.") + break + case ".abandon": + finish_game(rules, state, "None", item.role + " abandoned the game.") case ".resign": - state = rules.resign(state, item.role) + finish_game(rules, state, get_resign_result(roles, item.role), item.role + " resigned.") break default: if (validate_actions) { -- cgit v1.2.3