From 03593b69f1f23cec95833df767fcc4ae6390cb14 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Mon, 5 Jul 2021 13:49:28 +0200 Subject: Eqeqeq server code. --- server.js | 70 +++++++++++++++++++++++++++++++-------------------------------- 1 file changed, 35 insertions(+), 35 deletions(-) (limited to 'server.js') diff --git a/server.js b/server.js index e82ca3d..710fec4 100644 --- a/server.js +++ b/server.js @@ -110,14 +110,14 @@ function human_date(time) { var date = time ? new Date(time + " UTC") : new Date(0); var seconds = (Date.now() - date.getTime()) / 1000; var days = Math.floor(seconds / 86400); - if (days == 0) { + if (days === 0) { if (seconds < 60) return "now"; if (seconds < 120) return "1 minute ago"; if (seconds < 3600) return Math.floor(seconds / 60) + " minutes ago"; if (seconds < 7200) return "1 hour ago"; if (seconds < 86400) return Math.floor(seconds / 3600) + " hours ago"; } - if (days == 1) return "Yesterday"; + if (days === 1) return "Yesterday"; if (days < 14) return days + " days ago"; if (days < 31) return Math.ceil(days / 7) + " weeks ago"; return date.toISOString().substring(0,10); @@ -173,9 +173,9 @@ const sql_blacklist_ip = db.prepare("SELECT COUNT(*) FROM blacklist_ip WHERE ip const sql_blacklist_mail = db.prepare("SELECT COUNT(*) AS count FROM blacklist_mail WHERE ? LIKE mail").raw(); function is_blacklisted(ip, mail) { - if (sql_blacklist_ip.get(ip)[0] != 0) + if (sql_blacklist_ip.get(ip)[0] !== 0) return true; - if (sql_blacklist_mail.get(mail)[0] != 0) + if (sql_blacklist_mail.get(mail)[0] !== 0) return true; return false; } @@ -214,7 +214,7 @@ function local_login(req, name_or_mail, password, done) { if (is_blacklisted(req.connection.remoteAddress, row.mail)) return setTimeout(() => done(null, false, req.flash('message', "Sorry, but this IP or account has been banned.")), 1000); let hash = hash_password(password, row.salt); - if (hash != row.password) + if (hash !== row.password) return setTimeout(() => done(null, false, req.flash('message', "Wrong password.")), 1000); sql_update_last_seen.run(req.connection.remoteAddress, row.user_id); done(null, row); @@ -270,9 +270,9 @@ function update_last_seen(req) { function must_be_logged_in(req, res, next) { if (!req.isAuthenticated()) return res.redirect('/login'); - if (sql_blacklist_ip.get(req.connection.remoteAddress)[0] != 0) + if (sql_blacklist_ip.get(req.connection.remoteAddress)[0] !== 0) return res.redirect('/banned'); - if (sql_blacklist_mail.get(req.user.mail)[0] != 0) + if (sql_blacklist_mail.get(req.user.mail)[0] !== 0) return res.redirect('/banned'); update_last_seen(req); return next(); @@ -383,7 +383,7 @@ app.get('/reset_password/:mail/:token', function (req, res) { app.post('/forgot_password', function (req, res) { LOG(req, "POST /forgot_password"); try { - if (sql_blacklist_ip.get(req.connection.remoteAddress)[0] != 0) + if (sql_blacklist_ip.get(req.connection.remoteAddress)[0] !== 0) return res.redirect('/banned'); let mail = req.body.mail; let user = sql_find_user_by_mail.get(mail); @@ -563,9 +563,9 @@ app.get('/profile', must_be_logged_in, function (req, res) { let avatar = get_avatar(req.user.mail); let games = QUERY_LIST_GAMES_OF_USER.all({user_id: req.user.user_id}); humanize(games); - let open_games = games.filter(game => game.status == 0); - let active_games = games.filter(game => game.status == 1); - let finished_games = games.filter(game => game.status == 2); + let open_games = games.filter(game => game.status === 0); + let active_games = games.filter(game => game.status === 1); + let finished_games = games.filter(game => game.status === 2); res.set("Cache-Control", "no-store"); res.render('profile.ejs', { user: req.user, avatar: avatar, open_games: open_games, @@ -586,9 +586,9 @@ app.get('/info/:title_id', function (req, res) { if (req.isAuthenticated()) { let games = QUERY_LIST_GAMES_OF_TITLE.all(req.user.user_id, title_id); humanize(games); - let open_games = games.filter(game => game.status == 0); - let active_games = games.filter(game => game.status == 1); - let finished_games = games.filter(game => game.status == 2); + let open_games = games.filter(game => game.status === 0); + let active_games = games.filter(game => game.status === 1); + let finished_games = games.filter(game => game.status === 2); res.set("Cache-Control", "no-store"); res.render('info.ejs', { user: req.user, title: title, open_games: open_games, @@ -621,8 +621,8 @@ app.get('/create/:title_id', must_be_logged_in, function (req, res) { app.post('/create/:title_id', must_be_logged_in, function (req, res) { let title_id = req.params.title_id; let descr = req.body.description; - let priv = req.body.private == 'private'; - let rand = req.body.random == 'random'; + let priv = req.body.private === 'private'; + let rand = req.body.random === 'random'; let scenario = req.body.scenario; let user_id = req.user.user_id; LOG(req, "POST /create/" + req.params.title_id, scenario, priv, JSON.stringify(descr)); @@ -672,7 +672,7 @@ app.get('/rematch/:old_game_id', must_be_logged_in, function (req, res) { try { let magic = "\u{1F503} " + old_game_id; let info = QUERY_REMATCH_CREATE.run({user_id: req.user.user_id, game_id: old_game_id, magic: magic}); - if (info.changes == 1) + if (info.changes === 1) return res.redirect('/join/'+info.lastInsertRowid); let new_game_id = QUERY_REMATCH_FIND.get(magic); if (new_game_id) @@ -690,7 +690,7 @@ let join_clients = {}; function update_join_clients_deleted(game_id) { let list = join_clients[game_id]; if (list && list.length > 0) { - console.log("JOIN: UPDATE GAME DELETED", game_id, list.title_id, list.length, players.map(p => p.user_name)); + console.log("JOIN: UPDATE GAME DELETED", game_id, list.title_id, list.length); for (let res of list) { res.write("retry: 15000\n"); res.write("event: deleted\n"); @@ -738,7 +738,7 @@ app.get('/join/:game_id', must_be_logged_in, function (req, res) { } let roles = QUERY_ROLES.all(game.title_id); let players = QUERY_PLAYERS.all(game_id); - let ready = (game.status == 0) && RULES[game.title_id].ready(game.scenario, players); + let ready = (game.status === 0) && RULES[game.title_id].ready(game.scenario, players); res.set("Cache-Control", "no-store"); res.render('join.ejs', { user: req.user, @@ -837,7 +837,7 @@ app.get('/start/:game_id', must_be_logged_in, function (req, res) { let game = QUERY_GAME_OWNER.get(game_id, req.user.user_id); if (!game) return res.send("Only the game owner can start the game!"); - if (game.status != 0) + if (game.status !== 0) return res.send("The game is already started!"); let players = QUERY_PLAYERS.all(game_id); if (!RULES[game.title_id].ready(game.scenario, players)) @@ -848,7 +848,7 @@ app.get('/start/:game_id', must_be_logged_in, function (req, res) { } let state = RULES[game.title_id].setup(game.scenario, players); QUERY_START_GAME.run(JSON.stringify(state), state.active, game_id); - let is_solo = players.every(p => p.user_id == players[0].user_id); + let is_solo = players.every(p => p.user_id === players[0].user_id); if (is_solo) QUERY_UPDATE_GAME_SET_PRIVATE.run(game_id); update_join_clients_game(game_id); @@ -977,16 +977,16 @@ function mail_ready_to_start_notification(user, game_id, interval) { function mail_your_turn_notification_to_offline_users(game_id, old_active, new_active) { if (!mailer) return; - if (new_active == old_active) + if (new_active === old_active) return; function is_active(active, role) { - return active == "Both" || active == "All" || active == role; + return active === "Both" || active === "All" || active === role; } function is_online(game_id, user_id) { for (let other of clients[game_id]) - if (other.user_id == user_id) + if (other.user_id === user_id) return true; return false; } @@ -1061,7 +1061,7 @@ function send_state(socket, state) { view.log_start = view.log.length; socket.log_length = view.log.length; view.log = view.log.slice(view.log_start); - socket.emit('state', view, state.state == 'game_over'); + socket.emit('state', view, state.state === 'game_over'); } catch (err) { console.log(err); return socket.emit('error', err.toString()); @@ -1078,7 +1078,7 @@ function get_game_state(game_id) { function put_game_state(game_id, state, old_active) { let status = 1; let result = null; - if (state.state == 'game_over') { + if (state.state === 'game_over') { status = 2; result = state.result; } @@ -1116,7 +1116,7 @@ function on_resign(socket) { } function send_chat(socket, chat) { - if (socket.role == "Observer") + if (socket.role === "Observer") return; if (chat && socket.chat_length < chat.length) { SLOG(socket, "<-- CHAT LOG", socket.chat_length, "..", chat.length); @@ -1225,16 +1225,16 @@ io.on('connection', (socket) => { let players = QUERY_PLAYERS.all(socket.game_id); - if (socket.role != "Observer") { + if (socket.role !== "Observer") { let me; - if (socket.role && socket.role != 'undefined' && socket.role != 'null') { - me = players.find(p => p.user_id == socket.user_id && p.role == socket.role); + if (socket.role && socket.role !== 'undefined' && socket.role !== 'null') { + me = players.find(p => p.user_id === socket.user_id && p.role === socket.role); if (!me) { socket.role = "Observer"; return socket.emit('error', "You aren't assigned that role!"); } } else { - me = players.find(p => p.user_id == socket.user_id); + me = players.find(p => p.user_id === socket.user_id); socket.role = me ? me.role : "Observer"; } } @@ -1249,11 +1249,11 @@ io.on('connection', (socket) => { socket.on('disconnect', () => { SLOG(socket, "DISCONNECT"); clients[socket.game_id].splice(clients[socket.game_id].indexOf(socket), 1); - if (socket.role != "Observer") + if (socket.role !== "Observer") broadcast_presence(socket.game_id); }); - if (socket.role != "Observer") { + if (socket.role !== "Observer") { socket.on('action', (action, arg) => on_action(socket, action, arg)); socket.on('resign', () => on_resign(socket)); socket.on('getchat', (old_len) => on_getchat(socket, old_len)); @@ -1321,8 +1321,8 @@ app.get('/games', must_be_logged_in, function (req, res) { LOG(req, "GET /join"); let games = QUERY_LIST_GAMES.all(req.user.user_id); humanize(games); - let open_games = games.filter(game => game.status == 0); - let active_games = games.filter(game => game.status == 1); + let open_games = games.filter(game => game.status === 0); + let active_games = games.filter(game => game.status === 1); res.set("Cache-Control", "no-store"); res.render('games.ejs', { user: req.user, open_games: open_games, -- cgit v1.2.3