From 00f597d590e2950e74d34d63e6be43f28d725423 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Tue, 4 Mar 2025 13:07:54 +0100 Subject: Set players.is_active when cloning games. --- server.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'server.js') diff --git a/server.js b/server.js index f06ba91..9d24b7c 100644 --- a/server.js +++ b/server.js @@ -2413,7 +2413,7 @@ const SQL_CLONE_1 = SQL(` `).pluck() const SQL_CLONE_2 = [ - SQL(`insert into players(game_id,role,user_id) select $new_game_id,role,user_id from players where game_id=$old_game_id`), + SQL(`insert into players(game_id,role,user_id,is_active) select $new_game_id,role,user_id,is_active from players where game_id=$old_game_id`), SQL(`insert into game_state(game_id,state) select $new_game_id,state from game_state where game_id=$old_game_id`), SQL(`insert into game_replay(game_id,replay_id,role,action,arguments) select $new_game_id,replay_id,role,action,arguments from game_replay where game_id=$old_game_id`), SQL(`insert into game_snap(game_id,snap_id,replay_id,state) select $new_game_id,snap_id,replay_id,state from game_snap where game_id=$old_game_id`), -- cgit v1.2.3