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-rw-r--r--views/join.ejs85
1 files changed, 85 insertions, 0 deletions
diff --git a/views/join.ejs b/views/join.ejs
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+++ b/views/join.ejs
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+<%- include('header', { title: game.title_name, refresh: game.status == 0 ? 15 : 0 }) %>
+<script>
+function confirm_delete(status) {
+ let warning = "Are you sure you want to DELETE this game?";
+ if (window.confirm(warning))
+ window.open("/delete/<%= game.game_id %>");
+}
+</script>
+
+<a href="/info/<%= game.title_id %>"><img class="logo" src="/<%= game.title_id %>/cover.jpg"></a>
+
+<p>
+Owner: <%= game.owner_name %>
+<p>
+Scenario: <%= game.scenario %>
+<p>
+Description: <%= game.description || "No description." %>
+
+<br clear=left>
+
+<p>
+<table>
+<tr>
+<%
+ roles.forEach((role) => {
+ %><th><%= role.role %><%
+ });
+%>
+<tr>
+<%
+ roles.forEach((role) => {
+ if (game.active == role.role || game.active == "Both" || game.active == "All") {
+ %><td style="min-width:9em" class="your_turn"><%
+ } else {
+ %><td style="min-width:9em"><%
+ }
+ let p = players.find(p => p.role == role.role);
+ if (game.status == 0) {
+ if (p) {
+ if ((p.user_id == user.user_id) || (game.owner_id == user.user_id)) {
+ %><a style="color:red;text-decoration:none" href="/part/<%= game.game_id %>/<%= p.user_id %>/<%= p.role %>">&#x274c;</a> <%
+ %><%= p.name %><%
+ } else {
+ %><%= p.name %><%
+ }
+ } else {
+ %><a href="/join/<%= game.game_id %>/<%= role.role %>">Join</a><%
+ }
+ } else {
+ if (p) {
+ if (p.user_id == user.user_id) {
+ %><a href="/play/<%= game.game_id %>/<%= p.role %>">Play</a><%
+ } else {
+ %><%= p.name %><%
+ }
+ } else {
+ %><i>Empty</i><%
+ }
+ }
+ });
+ if (game.status > 0 && !players.some(p => p.user_id == user.user_id)) {
+ %>
+ <tr><td colspan="<%= roles.length %>"><a href="/play/<%= game.game_id %>/Observer">View</a>
+ <%
+ }
+%>
+</table>
+
+<p>
+<%
+ if (game.status == 0) {
+ if (players.length == roles.length) {
+ if (game.owner_id == user.user_id) {
+ %><form action="/start/<%= game.game_id %>"><button type="submit">Start!</button></form><%
+ } else {
+ %>Waiting for <%= game.owner_name %> to start the game.<%
+ }
+ } else {
+ %>Waiting for players to join the game.<%
+ }
+ }
+ if (game.owner_id == user.user_id && (game.status == 0 || solo)) {
+ %><p><br><button onclick="confirm_delete()">Delete</button><%
+ }
+%>