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-rw-r--r--tools/patchgame.js78
1 files changed, 54 insertions, 24 deletions
diff --git a/tools/patchgame.js b/tools/patchgame.js
index 86c0580..9b63f4f 100644
--- a/tools/patchgame.js
+++ b/tools/patchgame.js
@@ -1,44 +1,74 @@
#!/usr/bin/env node
-const fs = require('fs');
-const sqlite3 = require('better-sqlite3');
+const fs = require('fs')
+const sqlite3 = require('better-sqlite3')
if (process.argv.length !== 3) {
- process.stderr.write("usage: ./tools/patchgame.js <game_id>\n");
- process.exit(1);
+ process.stderr.write("usage: ./tools/patchgame.js <game_id>\n")
+ process.exit(1)
}
-let db = new sqlite3("./db");
+let db = new sqlite3("./db")
-let game_id = process.argv[2];
-let title_id = db.prepare("select title_id from games where game_id=?").pluck().get(game_id);
-let rules = require("../public/" + title_id + "/rules.js");
-let log = db.prepare("select * from game_replay where game_id=?").all(game_id);
+let game_id = process.argv[2]
+let title_id = db.prepare("select title_id from games where game_id=?").pluck().get(game_id)
+let rules = require("../public/" + title_id + "/rules.js")
+let log = db.prepare("select * from game_replay where game_id=?").all(game_id)
-let save = db.prepare("select state from game_state where game_id=?").pluck().get(game_id);
-fs.writeFileSync("backup-" + game_id + ".txt", save);
+let save = db.prepare("select state from game_state where game_id=?").pluck().get(game_id)
+fs.writeFileSync("backup-" + game_id + ".txt", save)
+
+function is_valid_action(rules, game, role, action, a) {
+ if (action !== 'undo')
+ if (game.active !== role && game.active !== "Both" && game.active !== "All")
+ return false
+ let view = rules.view(game, role)
+ let va = view.actions[action]
+ if (va === undefined)
+ return false
+ if (a === undefined || a === null)
+ return (va === 1) || (typeof va === 'string')
+ if (Array.isArray(a))
+ a = a[0]
+ if (!Array.isArray(va))
+ throw new Error("action list not array:" + JSON.stringify(view.actions))
+ return va.includes(a)
+}
let game = { state: null, active: null }
-let i = 0;
+let view = null
+let i = 0
try {
log.forEach(item => {
- let args = JSON.parse(item.arguments);
+ let args = JSON.parse(item.arguments)
if (item.action === 'setup')
- game = rules.setup(args[0], args[1], args[2]);
+ game = rules.setup(args[0], args[1], args[2])
else if (item.action === 'resign')
- game = rules.resign(game, item.role);
- else
- game = rules.action(game, item.role, item.action, args);
- ++i;
- });
+ game = rules.resign(game, item.role)
+ else {
+ console.log("ACTION", i, game.seed, game.state, game.active, ">", item.role, item.action, item.arguments)
+ if (1)
+ if (!is_valid_action(rules, game, item.role, item.action, args)) {
+ console.log(`invalid action: ${item.role} ${item.action} ${item.arguments}`)
+ console.log("\t", game.state, game.active, JSON.stringify(rules.view(game, item.role).actions))
+ throw "invalid action"
+ }
+ game = rules.action(game, item.role, item.action, args)
+ }
+ ++i
+ })
} catch (err) {
- console.log("FAILED %d/%d", i+1, log.length);
- console.log(err);
+ console.log("FAILED %d/%d", i+1, log.length)
+ console.log(err)
+ game.log=undefined
+ game.undo=undefined
+ //console.log(JSON.stringify(game,0,4))
+ console.log(game)
}
-db.prepare("update game_state set active=?, state=? where game_id=?").run(game.active, JSON.stringify(game), game_id);
+db.prepare("update game_state set active=?, state=? where game_id=?").run(game.active, JSON.stringify(game), game_id)
if (i < log.length) {
- console.log("BROKEN ENTRIES: %d", log.length-i);
- console.log(`sqlite3 db "delete from game_replay where game_id=${game_id} and replay_id>=${log[i].replay_id}"`);
+ console.log("BROKEN ENTRIES: %d", log.length-i)
+ console.log(`sqlite3 db "delete from game_replay where game_id=${game_id} and replay_id>=${log[i].replay_id}"`)
}