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-rwxr-xr-xtools/import-game.js80
1 files changed, 0 insertions, 80 deletions
diff --git a/tools/import-game.js b/tools/import-game.js
deleted file mode 100755
index 4380252..0000000
--- a/tools/import-game.js
+++ /dev/null
@@ -1,80 +0,0 @@
-#!/usr/bin/env -S node
-
-const fs = require("fs")
-const sqlite3 = require("better-sqlite3")
-
-var options = {}
-var input = []
-
-for (let i = 2; i < process.argv.length; ++i) {
- let opt = process.argv[i]
- if (opt.includes("=")) {
- let [key, val] = opt.split("=", 2)
- options[key] = val
- } else {
- input.push(opt)
- }
-}
-
-if (input.length < 1) {
- console.error("usage: node tools/import-game.js [title_id=value] [notice=value] game.json")
- process.exit(1)
-}
-
-for (let file of input) {
- var game = JSON.parse(fs.readFileSync(file, "utf8"))
-
- if (options.title_id)
- game.setup.title_id = options.title_id
- if (options.notice)
- game.setup.notice = options.notice
-
- if (game.setup.notice === undefined)
- game.setup.notice = ""
- if (game.setup.options === undefined)
- game.setup.options = "{}"
-
- game.setup.active = String(game.state.active)
- game.setup.moves = game.snaps && game.snaps.length > 0 ? game.snaps.length - 1 : 0
-
- let db = new sqlite3("db")
-
- let insert_game = db.prepare("insert into games(status,owner_id,title_id,scenario,options,player_count,active,moves,notice) values (1,1,:title_id,:scenario,:options,:player_count,:active,:moves,:notice) returning game_id").pluck()
- let insert_player = db.prepare("insert into players(game_id,role,user_id,clock) values (?,?,?,21)")
- let insert_state = db.prepare("insert into game_state(game_id,state) values (?,?)")
- let update_active_trigger = db.prepare("update games set active=active where game_id=?")
-
- let select_user = db.prepare("select user_id from users where name=?").pluck()
-
- db.exec("begin")
-
- game.setup.options = JSON.stringify(game.setup.options)
-
- function find_user(name) {
- return select_user.get(name) || 1
- }
-
- let game_id = insert_game.get(game.setup)
- for (let p of game.players)
- insert_player.run(game_id, p.role, find_user(p.name))
- insert_state.run(game_id, JSON.stringify(game.state))
- update_active_trigger.run(game_id)
-
- if (game.replay) {
- let insert_replay = db.prepare("insert into game_replay(game_id,replay_id,role,action,arguments) values (?,?,?,?,?)")
- game.replay.forEach(([role, action, args], i) => {
- insert_replay.run(game_id, i+1, role, action, JSON.stringify(args))
- })
- }
-
- if (game.snaps) {
- let insert_snap = db.prepare("insert into game_snap(game_id,snap_id,replay_id,state) values (?,?,?,?)")
- game.snaps.forEach(([replay_id, state], i) => {
- insert_snap.run(game_id, i+1, replay_id, JSON.stringify(state))
- })
- }
-
- console.log(game_id)
-
- db.exec("commit")
-}