diff options
Diffstat (limited to 'tools/import-game.js')
-rwxr-xr-x | tools/import-game.js | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/tools/import-game.js b/tools/import-game.js deleted file mode 100755 index 4380252..0000000 --- a/tools/import-game.js +++ /dev/null @@ -1,80 +0,0 @@ -#!/usr/bin/env -S node - -const fs = require("fs") -const sqlite3 = require("better-sqlite3") - -var options = {} -var input = [] - -for (let i = 2; i < process.argv.length; ++i) { - let opt = process.argv[i] - if (opt.includes("=")) { - let [key, val] = opt.split("=", 2) - options[key] = val - } else { - input.push(opt) - } -} - -if (input.length < 1) { - console.error("usage: node tools/import-game.js [title_id=value] [notice=value] game.json") - process.exit(1) -} - -for (let file of input) { - var game = JSON.parse(fs.readFileSync(file, "utf8")) - - if (options.title_id) - game.setup.title_id = options.title_id - if (options.notice) - game.setup.notice = options.notice - - if (game.setup.notice === undefined) - game.setup.notice = "" - if (game.setup.options === undefined) - game.setup.options = "{}" - - game.setup.active = String(game.state.active) - game.setup.moves = game.snaps && game.snaps.length > 0 ? game.snaps.length - 1 : 0 - - let db = new sqlite3("db") - - let insert_game = db.prepare("insert into games(status,owner_id,title_id,scenario,options,player_count,active,moves,notice) values (1,1,:title_id,:scenario,:options,:player_count,:active,:moves,:notice) returning game_id").pluck() - let insert_player = db.prepare("insert into players(game_id,role,user_id,clock) values (?,?,?,21)") - let insert_state = db.prepare("insert into game_state(game_id,state) values (?,?)") - let update_active_trigger = db.prepare("update games set active=active where game_id=?") - - let select_user = db.prepare("select user_id from users where name=?").pluck() - - db.exec("begin") - - game.setup.options = JSON.stringify(game.setup.options) - - function find_user(name) { - return select_user.get(name) || 1 - } - - let game_id = insert_game.get(game.setup) - for (let p of game.players) - insert_player.run(game_id, p.role, find_user(p.name)) - insert_state.run(game_id, JSON.stringify(game.state)) - update_active_trigger.run(game_id) - - if (game.replay) { - let insert_replay = db.prepare("insert into game_replay(game_id,replay_id,role,action,arguments) values (?,?,?,?,?)") - game.replay.forEach(([role, action, args], i) => { - insert_replay.run(game_id, i+1, role, action, JSON.stringify(args)) - }) - } - - if (game.snaps) { - let insert_snap = db.prepare("insert into game_snap(game_id,snap_id,replay_id,state) values (?,?,?,?)") - game.snaps.forEach(([replay_id, state], i) => { - insert_snap.run(game_id, i+1, replay_id, JSON.stringify(state)) - }) - } - - console.log(game_id) - - db.exec("commit") -} |