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-rw-r--r--server.js18
1 files changed, 11 insertions, 7 deletions
diff --git a/server.js b/server.js
index 5882ba8..d28fb31 100644
--- a/server.js
+++ b/server.js
@@ -1362,13 +1362,7 @@ function assign_random_roles(game, players) {
}
}
-app.get('/start/:game_id', must_be_logged_in, function (req, res) {
- let game_id = req.params.game_id | 0;
- let game = SQL_SELECT_GAME.get(game_id);
- if (game.owner_id !== req.user.user_id)
- return res.send("Not authorized to start that game ID.");
- if (game.status !== 0)
- return res.send("The game is already started.");
+function start_game(game_id, game) {
let players = SQL_SELECT_PLAYERS.all(game_id);
if (!RULES[game.title_id].ready(game.scenario, game.options, players))
return res.send("Invalid scenario/options/player configuration!");
@@ -1386,6 +1380,16 @@ app.get('/start/:game_id', must_be_logged_in, function (req, res) {
if (is_solo(players))
SQL_UPDATE_GAME_PRIVATE.run(game_id);
update_join_clients_game(game_id);
+}
+
+app.get('/start/:game_id', must_be_logged_in, function (req, res) {
+ let game_id = req.params.game_id | 0;
+ let game = SQL_SELECT_GAME.get(game_id);
+ if (game.owner_id !== req.user.user_id)
+ return res.send("Not authorized to start that game ID.");
+ if (game.status !== 0)
+ return res.send("The game is already started.");
+ start_game(game_id, game);
res.send("SUCCESS");
});