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-rw-r--r--server.js33
1 files changed, 31 insertions, 2 deletions
diff --git a/server.js b/server.js
index 620fd58..71972d4 100644
--- a/server.js
+++ b/server.js
@@ -1183,7 +1183,8 @@ function is_game_ready(player_count, players) {
load_rules()
const SQL_INSERT_GAME = SQL("INSERT INTO games (owner_id,title_id,scenario,options,player_count,pace,is_private,is_random,notice,is_match) VALUES (?,?,?,?,?,?,?,?,?,?) returning game_id").pluck()
-const SQL_DELETE_GAME = SQL("DELETE FROM games WHERE game_id=? AND owner_id=?")
+const SQL_DELETE_GAME_BY_OWNER = SQL("delete from games where game_id=? and owner_id=?")
+const SQL_DELETE_GAME = SQL("delete from games where game_id=?")
const SQL_START_GAME = SQL(`
update games set
@@ -1430,6 +1431,7 @@ function annotate_game_info(game, user_id, unread) {
let your_count = 0
let your_role = null
+ let time_left = Infinity
let roles = get_game_roles(game.title_id, game.scenario, options)
@@ -1449,6 +1451,9 @@ function annotate_game_info(game, user_id, unread) {
game.your_turn = true
}
+ if (p.is_active)
+ time_left = Math.min(time_left, p.time_left)
+
let link
if (p.is_invite)
link = `<a class="is_invite" href="/user/${p.name}">${p.name}?</a>`
@@ -1475,6 +1480,9 @@ function annotate_game_info(game, user_id, unread) {
}).join(", ")
}
+ if (game.is_ready && game.status === 1)
+ game.time_left = time_left
+
if (your_count > 0) {
game.is_yours = true
if (your_count === 1)
@@ -1675,7 +1683,7 @@ app.post("/create/:title_id", must_be_logged_in, function (req, res) {
app.get("/delete/:game_id", must_be_logged_in, function (req, res) {
let game_id = req.params.game_id
let title_id = SQL_SELECT_GAME_TITLE.get(game_id)
- let info = SQL_DELETE_GAME.run(game_id, req.user.user_id)
+ let info = SQL_DELETE_GAME_BY_OWNER.run(game_id, req.user.user_id)
if (info.changes === 0)
return res.send("Not authorized to delete that game ID.")
if (info.changes === 1)
@@ -2444,6 +2452,27 @@ setInterval(purge_game_ticker, 31 * 60 * 1000)
setTimeout(purge_game_ticker, 89 * 1000)
/*
+ * TIME CONTROL
+ */
+
+const QUERY_LIST_TIME_CONTROL = SQL("select * from time_control_view join users using(user_id) where time_left < 0")
+
+function time_control_ticker() {
+ for (let item of QUERY_LIST_TIME_CONTROL.all()) {
+ if (item.is_opposed) {
+ console.log("TIMED OUT GAME:", item.game_id, item.name, item.time_left)
+ do_resign(item.game_id, item.role, "timed out")
+ } else {
+ SQL_DELETE_GAME.run(item.game_id)
+ }
+ }
+}
+
+// Run time control checks every 13 minutes.
+setInterval(time_control_ticker, 13 * 60 * 1000)
+setTimeout(time_control_ticker, 13 * 1000)
+
+/*
* GAME SERVER
*/