diff options
Diffstat (limited to 'server.js')
-rw-r--r-- | server.js | 154 |
1 files changed, 105 insertions, 49 deletions
@@ -9,6 +9,7 @@ const https = require("https") // for webhook requests const { WebSocketServer } = require("ws") const express = require("express") const url = require("url") +const chokidar = require("chokidar") const sqlite3 = require("better-sqlite3") require("dotenv").config() @@ -270,6 +271,10 @@ function is_valid_email(email) { return REGEX_MAIL.test(email) } +function is_forbidden_mail(mail) { + return SQL_BLACKLIST_MAIL.get(mail) +} + function clean_user_name(name) { name = name.replace(/^ */, "").replace(/ *$/, "").replace(/ */g, " ") if (name.length > 50) @@ -338,10 +343,6 @@ const SQL_FIND_TOKEN = SQL("SELECT token FROM tokens WHERE user_id=? AND juliand const SQL_CREATE_TOKEN = SQL("INSERT OR REPLACE INTO tokens (user_id,token,time) VALUES (?, lower(hex(randomblob(16))), datetime()) RETURNING token").pluck() const SQL_VERIFY_TOKEN = SQL("SELECT EXISTS ( SELECT 1 FROM tokens WHERE user_id=? AND julianday('now') < julianday(time, '+20 minutes') AND token=? )").pluck() -function is_forbidden_mail(mail) { - return SQL_BLACKLIST_MAIL.get(mail) -} - app.use(function (req, res, next) { let ip = req.headers["x-real-ip"] || req.ip || req.connection.remoteAddress || "0.0.0.0" @@ -1076,12 +1077,12 @@ app.get("/forum/search", must_be_logged_in, function (req, res) { * GAME LOBBY */ +const SQL_SELECT_SETUPS = SQL("select * from setups where title_id=? order by setup_id") + let RULES = {} let TITLE_TABLE = app.locals.TITLE_TABLE = {} let TITLE_LIST = app.locals.TITLE_LIST = [] let TITLE_NAME = app.locals.TITLE_NAME = {} -let SETUP_LIST = app.locals.SETUP_LIST = [] -let SETUP_TABLE = app.locals.SETUP_TABLE = {} const STATUS_OPEN = 0 const STATUS_ACTIVE = 1 @@ -1095,40 +1096,6 @@ const PACE_SLOW = 3 const PACE_NAME = [ "Any", "Live", "Fast", "Slow" ] -function load_rules() { - const SQL_SELECT_TITLES = SQL("select * from titles") - const SQL_SELECT_SETUPS = SQL("select * from setups where title_id=? order by setup_id") - for (let title of SQL_SELECT_TITLES.all()) { - let title_id = title.title_id - if (fs.existsSync(__dirname + "/public/" + title_id + "/rules.js")) { - console.log("Loading rules for " + title_id) - try { - RULES[title_id] = require("./public/" + title_id + "/rules.js") - TITLE_LIST.push(title) - TITLE_TABLE[title_id] = title - TITLE_NAME[title_id] = title.title_name - title.setups = SQL_SELECT_SETUPS.all(title_id) - for (let setup of title.setups) { - if (!setup.setup_name) { - if (title.setups.length > 1 && setup.scenario !== "Standard") - setup.setup_name = title.title_name + " - " + setup.scenario - else - setup.setup_name = title.title_name - } - SETUP_LIST.push(setup) - SETUP_TABLE[setup.setup_id] = setup - } - title.about_html = fs.readFileSync("./public/" + title_id + "/about.html") - title.create_html = fs.readFileSync("./public/" + title_id + "/create.html") - } catch (err) { - console.log(err) - } - } else { - console.log("Cannot find rules for " + title_id) - } - } -} - const PARSE_OPTIONS_CACHE = {} const HUMAN_OPTIONS_CACHE = { @@ -1182,7 +1149,85 @@ function is_game_ready(player_count, players) { return true } -load_rules() +function unload_module(filename) { + // Remove a module and its dependencies from require.cache so they can be reloaded. + let mod = require.cache[filename] + if (mod) { + delete require.cache[filename] + for (let child of mod.children) + unload_module(child.filename) + } +} + +function load_rules(rules_dir, rules_file, title) { + RULES[title.title_id] = require(rules_file) + + title.setups = SQL_SELECT_SETUPS.all(title.title_id) + for (let setup of title.setups) { + if (!setup.setup_name) { + if (title.setups.length > 1 && setup.scenario !== "Standard") + setup.setup_name = title.title_name + " - " + setup.scenario + else + setup.setup_name = title.title_name + } + setup.roles = get_game_roles(setup.title_id, setup.scenario, parse_game_options(setup.options)) + } + + title.about_html = fs.readFileSync(rules_dir + "/about.html") + title.create_html = fs.readFileSync(rules_dir + "/create.html") +} + +function watch_rules(rules_dir, rules_file, title) { + let watch_list = [ rules_file ] + + let mod = require.cache[rules_file] + if (mod) { + for (let child of mod.children) + watch_list.push(child.filename) + } + + function reload_rules() { + try { + console.log("*** RELOAD", title.title_id, "***") + unload_module(rules_file) + load_rules(rules_dir, rules_file, title) + sync_client_state_for_title(title.title_id) + } catch (err) { + console.log(err) + } + } + + // ALSO: for (let file of watch_list) fs.watchFile(file, reload_rules) + chokidar.watch(watch_list, { ignoreInitial: true, awaitWriteFinish: true }).on("all", reload_rules) +} + +function load_titles() { + const SQL_SELECT_TITLES = SQL("select * from titles") + for (let title of SQL_SELECT_TITLES.all()) { + let title_id = title.title_id + let rules_dir = __dirname + "/public/" + title_id + let rules_file = rules_dir + "/rules.js" + + TITLE_LIST.push(title) + TITLE_TABLE[title_id] = title + TITLE_NAME[title_id] = title.title_name + + try { + if (fs.existsSync(rules_file)) { + console.log("Loading rules for " + title_id) + load_rules(rules_dir, rules_file, title) + } else { + console.log("Cannot find rules for " + title_id) + } + } catch (err) { + console.log(err) + } + + watch_rules(rules_dir, rules_file, title) + } +} + +load_titles() const SQL_INSERT_GAME = SQL("INSERT INTO games (owner_id,title_id,scenario,options,player_count,pace,is_private,is_random,notice,is_match) VALUES (?,?,?,?,?,?,?,?,?,?) returning game_id").pluck() const SQL_DELETE_GAME_BY_OWNER = SQL("delete from games where game_id=? and owner_id=?") @@ -2552,7 +2597,7 @@ function send_message(socket, cmd, arg) { function send_state(socket, state) { try { - let view = socket.rules.view(state, socket.role) + let view = RULES[socket.title_id].view(state, socket.role) if (socket.seen < view.log.length) view.log_start = socket.seen else @@ -2579,6 +2624,18 @@ function get_game_state(game_id) { return JSON.parse(game_state) } +function sync_client_state(game_id) { + for (let socket of game_clients[game_id]) + send_state(socket, get_game_state(socket.game_id)) +} + +function sync_client_state_for_title(title_id) { + for (let game_id in game_clients) + for (let socket of game_clients[game_id]) + if (socket.title_id === title_id) + send_state(socket, get_game_state(socket.game_id)) +} + function snap_from_state(state) { // return JSON of game state without undo and with log replaced by log length let save_undo = state.undo @@ -2671,7 +2728,7 @@ function on_action(socket, action, args, cookie) { if (old_active !== "Both") game_cookies[socket.game_id] ++ - state = socket.rules.action(state, socket.role, action, args) + state = RULES[socket.title_id].action(state, socket.role, action, args) put_new_state(socket.game_id, state, old_active, socket.role, action, args) } catch (err) { console.log(err) @@ -2754,9 +2811,9 @@ function on_save(socket) { function on_query(socket, q, params) { SLOG(socket, "QUERY", q, JSON.stringify(params)) try { - if (socket.rules.query) { + if (RULES[socket.title_id].query) { let state = get_game_state(socket.game_id) - let reply = socket.rules.query(state, socket.role, q, params) + let reply = RULES[socket.title_id].query(state, socket.role, q, params) send_message(socket, "reply", [ q, reply ]) } } catch (err) { @@ -2768,9 +2825,9 @@ function on_query(socket, q, params) { function on_query_snap(socket, snap_id, q, params) { SLOG(socket, "QUERYSNAP", snap_id, JSON.stringify(params)) try { - if (socket.rules.query) { + if (RULES[socket.title_id].query) { let state = JSON.parse(SQL_SELECT_SNAP_STATE.get(socket.game_id, snap_id)) - let reply = socket.rules.query(state, socket.role, q, params) + let reply = RULES[socket.title_id].query(state, socket.role, q, params) send_message(socket, "reply", [ q, reply ]) } } catch (err) { @@ -2853,7 +2910,7 @@ function on_snap(socket, snap_id) { let snap_state = SQL_SELECT_SNAP_STATE.get(socket.game_id, snap_id) if (snap_state) { let state = JSON.parse(snap_state) - let view = socket.rules.view(state, socket.role) + let view = RULES[socket.title_id].view(state, socket.role) view.prompt = undefined view.actions = undefined view.log = state.log @@ -2954,7 +3011,6 @@ wss.on("connection", (socket, req) => { socket.game_id = req.query.game | 0 socket.role = req.query.role socket.seen = req.query.seen | 0 - socket.rules = RULES[socket.title_id] SLOG(socket, "OPEN " + socket.seen) |