diff options
Diffstat (limited to 'server.js')
-rw-r--r-- | server.js | 83 |
1 files changed, 51 insertions, 32 deletions
@@ -1067,9 +1067,42 @@ function load_rules() { } } +const PARSE_OPTIONS_CACHE = {} + +const HUMAN_OPTIONS_CACHE = { + "{}": "None" +} + +function parse_game_options(options_json) { + if (options_json in PARSE_OPTIONS_CACHE) + return PARSE_OPTIONS_CACHE[options_json] + return PARSE_OPTIONS_CACHE[options_json] = Object.freeze(JSON.parse(options_json)) +} + +function option_to_english(k) { + if (k === true || k === 1) + return "yes" + if (k === false) + return "no" + return k.replace(/_/g, " ").replace(/^\w/, (c) => c.toUpperCase()) +} + +function format_options(options_json, options) { + if (options_json in HUMAN_OPTIONS_CACHE) + return HUMAN_OPTIONS_CACHE[options_json] + let text = Object.entries(options) + .map(([ k, v ]) => { + if (k === "players") + return v + " Player" + if (v === true || v === 1) + return option_to_english(k) + return option_to_english(k) + "=" + option_to_english(v) + }) + .join(", ") + return (HUMAN_OPTIONS_CACHE[options_json] = text) +} + function get_game_roles(title_id, scenario, options) { - if (typeof options === "string") - options = JSON.parse(options) let roles = RULES[title_id].roles if (typeof roles === 'function') return roles(scenario, options) @@ -1291,21 +1324,6 @@ function check_join_game_limit(user) { return null } -function format_options(options) { - function to_english(k) { - if (k === true || k === 1) return 'yes' - if (k === false) return 'no' - return k.replace(/_/g, " ").replace(/^\w/, c => c.toUpperCase()) - } - return Object.entries(options||{}).map(([k,v]) => { - if (k === "players") - return v + " Player" - if (v === true || v === 1) - return to_english(k) - return to_english(k) + "=" + to_english(v) - }).join(", ") -} - function annotate_game_players(game) { game.players = SQL_SELECT_PLAYERS_JOIN.all(game.game_id) if (game.player_count === game.join_count) { @@ -1319,15 +1337,19 @@ function annotate_game_players(game) { } function annotate_game_info(game, user_id, unread) { + let options = parse_game_options(game.options) + game.human_options = format_options(game.options, options) + game.is_unread = set_has(unread, game.game_id) - if (game.options && game.options !== '{}') - game.human_options = format_options(JSON.parse(game.options)) - else - game.human_options = "None" let your_count = 0 let your_role = null + let roles = get_game_roles(game.title_id, game.scenario, options) + for (let p of game.players) + p.index = roles.indexOf(p.role) + game.players.sort((a, b) => a.index - b.index) + game.player_names = "" for (let p of game.players) { let p_is_owner = false @@ -1546,7 +1568,7 @@ app.post("/create/:title_id", must_be_logged_in, function (req, res) { if (!RULES[title_id].scenarios.includes(scenario)) return res.send("Invalid scenario.") - let player_count = get_game_roles(title_id, scenario, JSON.parse(options)).length + let player_count = get_game_roles(title_id, scenario, parse_game_options(options)).length let info = SQL_INSERT_GAME.run(user_id, title_id, scenario, options, player_count, priv ? 1 : 0, rand ? 1 : 0, notice) res.redirect("/join/" + info.lastInsertRowid) @@ -1622,13 +1644,10 @@ app.get('/join/:game_id', must_be_logged_in, function (req, res) { if (!game) return res.status(404).send("Invalid game ID.") - let options = JSON.parse(game.options) - if (game.options === '{}') - game.human_options = "None" - else - game.human_options = format_options(options) + let options = parse_game_options(game.options) + game.human_options = format_options(game.options, options) - let roles = get_game_roles(game.title_id, game.scenario, game.options) + let roles = get_game_roles(game.title_id, game.scenario, options) let players = SQL_SELECT_PLAYERS_JOIN.all(game_id) let whitelist = SQL_SELECT_CONTACT_WHITELIST.all(req.user.user_id) let blacklist = SQL_SELECT_CONTACT_BLACKLIST.all(req.user.user_id) @@ -1680,7 +1699,7 @@ app.get('/join-events/:game_id', must_be_logged_in, function (req, res) { function do_join(res, game_id, role, user_id, is_invite) { let game = SQL_SELECT_GAME.get(game_id) - let roles = get_game_roles(game.title_id, game.scenario, game.options) + let roles = get_game_roles(game.title_id, game.scenario, parse_game_options(game.options)) if (game.is_random && game.status === STATUS_OPEN) { let m = role.match(/^Random (\d+)$/) if (!m || Number(m[1]) < 1 || Number(m[1]) > roles.length) @@ -1741,14 +1760,14 @@ app.post('/part/:game_id/:role', must_be_logged_in, function (req, res) { res.send("SUCCESS") }) -function assign_random_roles(game, players) { +function assign_random_roles(game, options, players) { function pick_random_item(list) { let k = crypto.randomInt(list.length) let r = list[k] list.splice(k, 1) return r } - let roles = get_game_roles(game.title_id, game.scenario, game.options).slice() + let roles = get_game_roles(game.title_id, game.scenario, options).slice() for (let p of players) { let old_role = p.role p.role = pick_random_item(roles) @@ -1768,7 +1787,7 @@ app.post('/start/:game_id', must_be_logged_in, function (req, res) { if (!is_game_ready(game.player_count, players)) return res.send("Invalid scenario/options/player configuration!") if (game.is_random) { - assign_random_roles(game, players) + assign_random_roles(game, parse_game_options(game.options), players) players = SQL_SELECT_PLAYERS.all(game_id) update_join_clients_players(game_id) } |