diff options
Diffstat (limited to 'server.js')
-rw-r--r-- | server.js | 79 |
1 files changed, 51 insertions, 28 deletions
@@ -178,15 +178,19 @@ app.locals.ENABLE_FORUM = process.env.FORUM | 0 app.locals.EMOJI_PRIVATE = "\u{1F512}" // or 512 app.locals.EMOJI_MATCH = "\u{1f3c6}" -app.locals.EMOJI_LIVE = "\u{1f465}" -app.locals.EMOJI_FAST = "\u{1f3c1}" -app.locals.EMOJI_SLOW = "\u{1f40c}" - -const PACE_ICON = [ - "", - app.locals.EMOJI_LIVE, - app.locals.EMOJI_FAST, - app.locals.EMOJI_SLOW + +app.locals.PACE_ICON = [ + "", // none + "\u{26a1}", // blitz + "\u{1f3c1}", // fast + "\u{1f40c}", // slow +] + +app.locals.PACE_TEXT = [ + "No time control", + "7+ moves per day", + "3+ moves per day", + "1+ moves per day", ] app.set("x-powered-by", false) @@ -1130,13 +1134,6 @@ const STATUS_ACTIVE = 1 const STATUS_FINISHED = 2 const STATUS_ARCHIVED = 3 -const PACE_ANY = 0 -const PACE_LIVE = 1 -const PACE_FAST = 2 -const PACE_SLOW = 3 - -const PACE_NAME = [ "Any", "Live", "Fast", "Slow" ] - const PARSE_OPTIONS_CACHE = {} const HUMAN_OPTIONS_CACHE = { @@ -1321,13 +1318,6 @@ const SQL_SELECT_GAME_NOTE = SQL("SELECT note FROM game_notes WHERE game_id=? AN const SQL_UPDATE_GAME_NOTE = SQL("INSERT OR REPLACE INTO game_notes (game_id,role,note) VALUES (?,?,?)") const SQL_DELETE_GAME_NOTE = SQL("DELETE FROM game_notes WHERE game_id=? AND role=?") -const SQL_UPDATE_PLAYERS_ADD_TIME = SQL(` - update players - set time_added = min(time_used, time_added + 1.5) - where - players.game_id = ? and players.role = ? -`) - const SQL_INSERT_REPLAY = SQL("insert into game_replay (game_id,replay_id,role,action,arguments) values (?, (select coalesce(max(replay_id), 0) + 1 from game_replay where game_id=?) ,?,?,?) returning replay_id").pluck() const SQL_INSERT_SNAP = SQL("insert into game_snap (game_id,snap_id,replay_id,state) values (?, (select coalesce(max(snap_id), 0) + 1 from game_snap where game_id=?), ?, ?) returning snap_id").pluck() @@ -1384,7 +1374,7 @@ const SQL_UPDATE_PLAYER_ACCEPT = SQL("UPDATE players SET is_invite=0 WHERE game_ const SQL_UPDATE_PLAYER_ROLE = SQL("UPDATE players SET role=? WHERE game_id=? AND role=? AND user_id=?") const SQL_SELECT_PLAYER_ROLE = SQL("SELECT role FROM players WHERE game_id=? AND user_id=?").pluck() const SQL_SELECT_PLAYER_NAME = SQL("SELECT name FROM players JOIN users using(user_id) WHERE game_id=? AND role=?").pluck() -const SQL_INSERT_PLAYER_ROLE = SQL("INSERT OR IGNORE INTO players (game_id,role,user_id,is_invite,time_used,time_added) VALUES (?,?,?,?,0,0)") +const SQL_INSERT_PLAYER_ROLE = SQL("INSERT OR IGNORE INTO players (game_id,role,user_id,is_invite) VALUES (?,?,?,?)") const SQL_DELETE_PLAYER_ROLE = SQL("DELETE FROM players WHERE game_id=? AND role=?") const SQL_SELECT_PLAYER_VIEW = SQL("select * from player_view where game_id = ?") @@ -1930,7 +1920,7 @@ app.get("/join/:game_id", function (req, res) { if (game.is_match) icon += app.locals.EMOJI_MATCH if (game.pace) - icon += PACE_ICON[game.pace] + icon += app.locals.PACE_ICON[game.pace] res.render("join.pug", { user: req.user, @@ -2121,6 +2111,8 @@ function start_game(game) { put_snap(game.game_id, replay_id, state) SQL_INSERT_GAME_STATE.run(game.game_id, JSON.stringify(state)) + SQL_UPDATE_PLAYERS_INIT_TIME.run(game.game_id) + SQL_COMMIT.run() } finally { if (db.inTransaction) @@ -2617,14 +2609,45 @@ setTimeout(purge_game_ticker, 89 * 1000) * TIME CONTROL */ -const QUERY_LIST_TIME_CONTROL = SQL("select * from time_control_view join users using(user_id) where time_left < 0") +const SQL_UPDATE_PLAYERS_INIT_TIME = SQL(` + update players + set clock = ( + case (select pace from games where games.game_id = players.game_id) + when 1 then 1 + when 2 then 2 + when 3 then 3 + else 14 + end + ) + where + players.game_id = ? +`) + +const SQL_UPDATE_PLAYERS_ADD_TIME = SQL(` + update players + set clock = ( + case (select pace from games where games.game_id = players.game_id) + when 1 then min(clock + ${4 / 24}, 3) + when 2 then min(clock + ${12 / 24}, 5) + when 3 then min(clock + ${36 / 24}, 10) + else 14 + end + ) + where + players.game_id = ? and players.role = ? +`) + +// SQL_UPDATE_PLAYERS_USE_TIME is handled by trigger + +const SQL_SELECT_TIME_CONTROL = SQL("select * from time_control_view") function time_control_ticker() { - for (let item of QUERY_LIST_TIME_CONTROL.all()) { + for (let item of SQL_SELECT_TIME_CONTROL.all()) { if (item.is_opposed) { - console.log("TIMED OUT GAME:", item.game_id, item.name, item.time_left) + console.log("TIMED OUT GAME:", item.game_id, item.role) do_resign(item.game_id, item.role, "timed out") } else { + console.log("TIMED OUT GAME:", item.game_id, item.role, "(solo)") SQL_DELETE_GAME.run(item.game_id) } } |