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-rw-r--r--server.js26
1 files changed, 16 insertions, 10 deletions
diff --git a/server.js b/server.js
index dde1bb0..75fda38 100644
--- a/server.js
+++ b/server.js
@@ -1465,7 +1465,7 @@ app.get('/replay/:game_id', function (req, res) {
*/
const MAIL_FROM = process.env.MAIL_FROM || "user@localhost";
-const MAIL_FOOTER = `You can unsubscribe from notifications on your profile page:\n${SITE_URL}/profile\n`;
+const MAIL_FOOTER = "\n--\nYou can unsubscribe from notifications on your profile page:\n" + SITE_URL + "/profile\n";
const SQL_SELECT_NOTIFIED = SQL("SELECT datetime('now') < datetime(time,?) FROM last_notified WHERE game_id=? AND user_id=?").pluck();
const SQL_INSERT_NOTIFIED = SQL("INSERT OR REPLACE INTO last_notified (game_id,user_id,time) VALUES (?,?,datetime('now'))");
@@ -1482,7 +1482,7 @@ function mail_addr(user) {
return user.name + " <" + user.mail + ">";
}
-function mail_describe(game) {
+function mail_game_info(game) {
let desc = `Game: ${game.title_name}\n`;
desc += `Scenario: ${game.scenario}\n`;
desc += `Players: ${game.player_names}\n`;
@@ -1491,6 +1491,10 @@ function mail_describe(game) {
return desc + "\n";
}
+function mail_game_link(game_id, user) {
+ return SITE_URL + "/play/" + game_id + "/" + encodeURI(user.role) + "\n";
+}
+
function mail_password_reset_token(user, token) {
if (mailer) {
let subject = "Password reset request";
@@ -1506,8 +1510,10 @@ function mail_password_reset_token(user, token) {
function mail_new_message(user, msg_id, msg_from) {
if (mailer) {
let subject = "You have a new message from " + msg_from + ".";
- let body = "Read the message here:\n" +
- SITE_URL + "/message/read/" + msg_id + "\n\n";
+ let body =
+ "Read the message here:\n" +
+ SITE_URL + "/message/read/" + msg_id + "\n" +
+ MAIL_FOOTER;
console.log("SENT MAIL:", mail_addr(user), subject);
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
}
@@ -1519,10 +1525,10 @@ function mail_your_turn_notification(user, game_id, interval) {
if (!too_soon) {
SQL_INSERT_NOTIFIED.run(game_id, user.user_id);
let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id);
- let subject = game.title_name + " - " + game_id + " - Your turn!";
- let body = mail_describe(game) +
+ let subject = `${game.title_name} #${game_id} (${user.role}) - Your turn!`;
+ let body = mail_game_info(game) +
"It's your turn.\n\n" +
- SITE_URL + "/play/" + game_id + "/" + encodeURI(user.role) + "\n\n--\n" +
+ mail_game_link(game_id, user) +
MAIL_FOOTER;
console.log("SENT MAIL:", mail_addr(user), subject);
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
@@ -1540,10 +1546,10 @@ function mail_ready_to_start_notification(user, game_id, interval) {
if (!too_soon) {
SQL_INSERT_NOTIFIED.run(game_id, user.user_id);
let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id);
- let subject = game.title_name + " - " + game_id + " - Ready to start!";
- let body = mail_describe(game) +
+ let subject = `${game.title_name} #${game_id} - Ready to start!`;
+ let body = mail_game_info(game) +
"Your game is ready to start.\n\n" +
- SITE_URL + "/join/" + game_id + "\n\n--\n" +
+ SITE_URL + "/join/" + game_id + "\n" +
MAIL_FOOTER;
console.log("SENT MAIL:", mail_addr(user), subject);
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);