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-rw-r--r--public/join.js109
-rw-r--r--public/style.css1
2 files changed, 110 insertions, 0 deletions
diff --git a/public/join.js b/public/join.js
new file mode 100644
index 0000000..96ca321
--- /dev/null
+++ b/public/join.js
@@ -0,0 +1,109 @@
+"use strict";
+
+let evtsrc = null;
+
+function confirm_delete(status) {
+ let warning = "Are you sure you want to DELETE this game?";
+ if (window.confirm(warning))
+ window.open("/delete/" + game.game_id);
+}
+
+function send(url) {
+ fetch(url)
+ .then(r => r.text())
+ .then(t => window.error.textContent = (t === "SUCCESS") ? "" : t)
+ .catch(e => window.error.textContent = e );
+ start_event_source();
+ return void 0;
+}
+
+function start_event_source() {
+ if (!evtsrc || evtsrc.readyState === 2) {
+ console.log("STARTING EVENT SOURCE");
+ evtsrc = new EventSource("/join-events/" + game.game_id);
+ evtsrc.addEventListener("players", function (evt) {
+ console.log("PLAYERS:", evt.data);
+ players = JSON.parse(evt.data);
+ update();
+ });
+ evtsrc.addEventListener("ready", function (evt) {
+ console.log("READY:", evt.data);
+ ready = JSON.parse(evt.data);
+ update();
+ });
+ evtsrc.addEventListener("game", function (evt) {
+ console.log("GAME:", evt.data);
+ game = JSON.parse(evt.data);
+ if (game.status > 1)
+ evtsrc.close();
+ update();
+ });
+ evtsrc.onerror = function (err) {
+ window.message.innerHTML = "Disconnected from server...";
+ };
+ }
+}
+
+function update() {
+ window.game_status.textContent = ["Open","Active","Finished","Abandoned"][game.status];
+ window.game_result.textContent = game.result || "\u2014";
+
+ for (let i = 0; i < roles.length; ++i) {
+ let role = roles[i];
+ let role_id = "role_" + role.replace(/ /g, "_");
+ if (game.random && game.status === 0)
+ role = "Random " + (i+1);
+ document.getElementById(role_id + "_name").textContent = role;
+ let player = players.find(p => p.role === role);
+ let element = document.getElementById(role_id);
+ if (player) {
+ if (game.status > 0) {
+ if (game.active === role || game.active === "Both" || game.active === "All")
+ element.className = "your_turn";
+ else
+ element.className = "";
+ if (player.user_id === user_id)
+ element.innerHTML = `<a href="/play/${game.game_id}/${role}">Play</a>`;
+ else
+ element.innerHTML = player.name;
+ } else {
+ if ((player.user_id === user_id) || (game.owner_id === user_id))
+ element.innerHTML = `<a class="red" href="javascript:send('/part/${game.game_id}/${role}')">\u274c</a> ${player.name}`;
+ else
+ element.innerHTML = player.name;
+ }
+ } else {
+ if (game.status === 0)
+ //element.innerHTML = `<a class="join" href="javascript:send('/join/${game.game_id}/${role}')">Join</a>`;
+ element.innerHTML = `<a class="join" onclick="send('/join/${game.game_id}/${role}')" href="javascript:void 0">Join</a>`;
+ else
+ element.innerHTML = "<i>Empty</i>";
+ }
+ }
+
+ let message = window.message;
+ if (game.status === 0) {
+ if (ready && (game.owner_id === user_id))
+ message.innerHTML = "Ready to start...";
+ else if (ready)
+ message.innerHTML = "Waiting for game to start...";
+ else
+ message.innerHTML = "Waiting for players to join...";
+ } else {
+ message.innerHTML = `<a class="play" href="/play/${game.game_id}/Observer">Observe</a>`;
+ }
+
+ if (game.owner_id === user_id) {
+ window.start_button.disabled = !ready;
+ window.start_button.classList = (game.status === 0) ? "" : "hide";
+ window.delete_button.classList = (game.status === 0 || solo) ? "" : "hide";
+ }
+}
+
+window.onload = function () {
+ update();
+ if (game.status < 2) {
+ start_event_source();
+ setInterval(start_event_source, 15000);
+ }
+}
diff --git a/public/style.css b/public/style.css
index 157661b..0503574 100644
--- a/public/style.css
+++ b/public/style.css
@@ -44,6 +44,7 @@ button, select {
margin: 5px 10px 5px 0;
padding: 1px 10px;
background-color: gainsboro;
+ vertical-align: top;
}
button:disabled {
color: gray;