diff options
Diffstat (limited to 'public/join.js')
-rw-r--r-- | public/join.js | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/public/join.js b/public/join.js new file mode 100644 index 0000000..96ca321 --- /dev/null +++ b/public/join.js @@ -0,0 +1,109 @@ +"use strict"; + +let evtsrc = null; + +function confirm_delete(status) { + let warning = "Are you sure you want to DELETE this game?"; + if (window.confirm(warning)) + window.open("/delete/" + game.game_id); +} + +function send(url) { + fetch(url) + .then(r => r.text()) + .then(t => window.error.textContent = (t === "SUCCESS") ? "" : t) + .catch(e => window.error.textContent = e ); + start_event_source(); + return void 0; +} + +function start_event_source() { + if (!evtsrc || evtsrc.readyState === 2) { + console.log("STARTING EVENT SOURCE"); + evtsrc = new EventSource("/join-events/" + game.game_id); + evtsrc.addEventListener("players", function (evt) { + console.log("PLAYERS:", evt.data); + players = JSON.parse(evt.data); + update(); + }); + evtsrc.addEventListener("ready", function (evt) { + console.log("READY:", evt.data); + ready = JSON.parse(evt.data); + update(); + }); + evtsrc.addEventListener("game", function (evt) { + console.log("GAME:", evt.data); + game = JSON.parse(evt.data); + if (game.status > 1) + evtsrc.close(); + update(); + }); + evtsrc.onerror = function (err) { + window.message.innerHTML = "Disconnected from server..."; + }; + } +} + +function update() { + window.game_status.textContent = ["Open","Active","Finished","Abandoned"][game.status]; + window.game_result.textContent = game.result || "\u2014"; + + for (let i = 0; i < roles.length; ++i) { + let role = roles[i]; + let role_id = "role_" + role.replace(/ /g, "_"); + if (game.random && game.status === 0) + role = "Random " + (i+1); + document.getElementById(role_id + "_name").textContent = role; + let player = players.find(p => p.role === role); + let element = document.getElementById(role_id); + if (player) { + if (game.status > 0) { + if (game.active === role || game.active === "Both" || game.active === "All") + element.className = "your_turn"; + else + element.className = ""; + if (player.user_id === user_id) + element.innerHTML = `<a href="/play/${game.game_id}/${role}">Play</a>`; + else + element.innerHTML = player.name; + } else { + if ((player.user_id === user_id) || (game.owner_id === user_id)) + element.innerHTML = `<a class="red" href="javascript:send('/part/${game.game_id}/${role}')">\u274c</a> ${player.name}`; + else + element.innerHTML = player.name; + } + } else { + if (game.status === 0) + //element.innerHTML = `<a class="join" href="javascript:send('/join/${game.game_id}/${role}')">Join</a>`; + element.innerHTML = `<a class="join" onclick="send('/join/${game.game_id}/${role}')" href="javascript:void 0">Join</a>`; + else + element.innerHTML = "<i>Empty</i>"; + } + } + + let message = window.message; + if (game.status === 0) { + if (ready && (game.owner_id === user_id)) + message.innerHTML = "Ready to start..."; + else if (ready) + message.innerHTML = "Waiting for game to start..."; + else + message.innerHTML = "Waiting for players to join..."; + } else { + message.innerHTML = `<a class="play" href="/play/${game.game_id}/Observer">Observe</a>`; + } + + if (game.owner_id === user_id) { + window.start_button.disabled = !ready; + window.start_button.classList = (game.status === 0) ? "" : "hide"; + window.delete_button.classList = (game.status === 0 || solo) ? "" : "hide"; + } +} + +window.onload = function () { + update(); + if (game.status < 2) { + start_event_source(); + setInterval(start_event_source, 15000); + } +} |