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-rwxr-xr-xbin/rtt-import80
1 files changed, 80 insertions, 0 deletions
diff --git a/bin/rtt-import b/bin/rtt-import
new file mode 100755
index 0000000..2e4295b
--- /dev/null
+++ b/bin/rtt-import
@@ -0,0 +1,80 @@
+#!/usr/bin/env -S node
+
+const fs = require("fs")
+const sqlite3 = require("better-sqlite3")
+
+var options = {}
+var input = []
+
+for (let i = 2; i < process.argv.length; ++i) {
+ let opt = process.argv[i]
+ if (opt.includes("=")) {
+ let [key, val] = opt.split("=", 2)
+ options[key] = val
+ } else {
+ input.push(opt)
+ }
+}
+
+if (input.length < 1) {
+ console.error("usage: rtt-import [title_id=value] [notice=value] game-dump.json")
+ process.exit(1)
+}
+
+for (let file of input) {
+ var game = JSON.parse(fs.readFileSync(file, "utf8"))
+
+ if (options.title_id)
+ game.setup.title_id = options.title_id
+ if (options.notice)
+ game.setup.notice = options.notice
+
+ if (game.setup.notice === undefined)
+ game.setup.notice = ""
+ if (game.setup.options === undefined)
+ game.setup.options = "{}"
+
+ game.setup.active = String(game.state.active)
+ game.setup.moves = game.snaps && game.snaps.length > 0 ? game.snaps.length - 1 : 0
+
+ let db = new sqlite3("db")
+
+ let insert_game = db.prepare("insert into games(status,owner_id,title_id,scenario,options,player_count,active,moves,notice) values (1,1,:title_id,:scenario,:options,:player_count,:active,:moves,:notice) returning game_id").pluck()
+ let insert_player = db.prepare("insert into players(game_id,role,user_id,clock) values (?,?,?,21)")
+ let insert_state = db.prepare("insert into game_state(game_id,state) values (?,?)")
+ let update_active_trigger = db.prepare("update games set active=active where game_id=?")
+
+ let select_user = db.prepare("select user_id from users where name=?").pluck()
+
+ db.exec("begin")
+
+ game.setup.options = JSON.stringify(game.setup.options)
+
+ function find_user(name) {
+ return select_user.get(name) || 1
+ }
+
+ let game_id = insert_game.get(game.setup)
+ for (let p of game.players)
+ insert_player.run(game_id, p.role, find_user(p.name))
+ insert_state.run(game_id, JSON.stringify(game.state))
+ update_active_trigger.run(game_id)
+
+ if (game.replay) {
+ let insert_replay = db.prepare("insert into game_replay(game_id,replay_id,role,action,arguments) values (?,?,?,?,?)")
+ game.replay.forEach(([role, action, args], i) => {
+ insert_replay.run(game_id, i+1, role, action, JSON.stringify(args))
+ })
+ }
+
+ if (game.snaps) {
+ let insert_snap = db.prepare("insert into game_snap(game_id,snap_id,replay_id,state) values (?,?,?,?)")
+ game.snaps.forEach(([replay_id, state], i) => {
+ insert_snap.run(game_id, i+1, replay_id, JSON.stringify(state))
+ })
+ }
+
+ console.log(game_id)
+
+ db.exec("commit")
+}