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-rw-r--r--server.js7
-rw-r--r--views/games_public.pug10
-rw-r--r--views/head.pug8
-rw-r--r--views/info.pug10
4 files changed, 20 insertions, 15 deletions
diff --git a/server.js b/server.js
index f0a4d8c..ecc03eb 100644
--- a/server.js
+++ b/server.js
@@ -1054,11 +1054,15 @@ function get_game_roles(title_id, scenario, options) {
return roles
}
+function is_game_full(title_id, scenario, options, players) {
+ return get_game_roles(title_id, scenario, options).length === players.length
+}
+
function is_game_ready(title_id, scenario, options, players) {
for (let p of players)
if (p.is_invite)
return false
- return get_game_roles(title_id, scenario, options).length === players.length
+ return is_game_full(title_id, scenario, options, players)
}
load_rules()
@@ -1209,6 +1213,7 @@ function annotate_game(game, user_id, unread) {
players[i].index = roles.indexOf(players[i].role)
players.sort((a, b) => a.index - b.index)
+ game.is_full = is_game_full(game.title_id, game.scenario, options, players)
game.is_ready = is_game_ready(game.title_id, game.scenario, options, players)
game.is_unread = set_has(unread, game.game_id)
diff --git a/views/games_public.pug b/views/games_public.pug
index b91dd61..eb188be 100644
--- a/views/games_public.pug
+++ b/views/games_public.pug
@@ -1,8 +1,8 @@
//- vim:ts=4:sw=4:
-- let open_games = games0.filter(game => game.status === 0 && !game.is_ready)
-- let ready_games = games0.filter(game => game.status === 0 && game.is_ready)
-- let replacement_games = games0.filter(game => game.status === 1 && !game.is_ready)
-- let active_games = games1.filter(game => game.status === 1 && game.is_ready)
+- let open_games = games0.filter(game => game.status === 0 && !game.is_full)
+- let ready_games = games0.filter(game => game.status === 0 && game.is_full)
+- let replacement_games = games0.filter(game => game.status === 1 && !game.is_full)
+- let active_games = games1.filter(game => game.status === 1 && game.is_full)
doctype html
html
head
@@ -29,7 +29,7 @@ html
+gamelist(replacement_games)
if ready_games.length > 0
- h2 Ready to start
+ h2 Ready
+gamelist(ready_games)
if active_games.length > 0
diff --git a/views/head.pug b/views/head.pug
index 78fe0ba..3d2285a 100644
--- a/views/head.pug
+++ b/views/head.pug
@@ -45,10 +45,10 @@ mixin gamelist(list,hide_title=0)
let className = "game_item"
if (item.your_turn) className += " your_turn"
if (item.is_unread) className += " unread"
- if (item.status === 0 && !item.is_ready) className += " open"
- else if (item.status === 0 && item.is_ready) className += " ready"
- else if (item.status === 1 && !item.is_ready) className += " replacement"
- else if (item.status === 1 && item.is_ready) className += " active"
+ if (item.status === 0 && !item.is_full) className += " open"
+ else if (item.status === 0 && item.is_full) className += " ready"
+ else if (item.status === 1 && !item.is_full) className += " replacement"
+ else if (item.status === 1 && item.is_full) className += " active"
else if (item.status === 2) className += " finished"
div(class=className)
diff --git a/views/info.pug b/views/info.pug
index 8eb1d40..60eac7b 100644
--- a/views/info.pug
+++ b/views/info.pug
@@ -1,8 +1,8 @@
//- vim:ts=4:sw=4:
-- let open_games = games0.filter(game => game.status === 0 && !game.is_ready)
-- let ready_games = games0.filter(game => game.status === 0 && game.is_ready)
-- let replacement_games = games1.filter(game => game.status === 1 && !game.is_ready)
-- let active_games = games1.filter(game => game.status === 1 && game.is_ready)
+- let open_games = games0.filter(game => game.status === 0 && !game.is_full)
+- let ready_games = games0.filter(game => game.status === 0 && game.is_full)
+- let replacement_games = games1.filter(game => game.status === 1 && !game.is_full)
+- let active_games = games1.filter(game => game.status === 1 && game.is_full)
- let finished_games = games2
doctype html
html
@@ -38,7 +38,7 @@ html
a(href="/create/"+title.title_id) Create a new game
if ready_games.length > 0
- h2 Ready to start
+ h2 Ready
+gamelist(ready_games, true)
if active_games.length > 0