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-rw-r--r--schema.sql10
-rw-r--r--server.js14
2 files changed, 0 insertions, 24 deletions
diff --git a/schema.sql b/schema.sql
index 3ba249b..751d423 100644
--- a/schema.sql
+++ b/schema.sql
@@ -196,16 +196,6 @@ create view player_rating_view as
left join ratings using(title_id, user_id)
;
-create table if not exists setups (
- setup_id integer primary key,
- setup_name text,
- title_id text,
- player_count integer,
- scenario text,
- options text,
- unique (title_id, player_count, scenario)
-);
-
-- Friend and Block Lists --
create table if not exists contacts (
diff --git a/server.js b/server.js
index f500db7..116fa61 100644
--- a/server.js
+++ b/server.js
@@ -1139,8 +1139,6 @@ app.get("/forum/search", must_be_logged_in, function (req, res) {
* GAME LOBBY
*/
-const SQL_SELECT_SETUPS = SQL("select * from setups where title_id=? order by setup_id")
-
let RULES = {}
let TITLE_TABLE = app.locals.TITLE_TABLE = {}
let TITLE_LIST = app.locals.TITLE_LIST = []
@@ -1219,18 +1217,6 @@ function unload_module(filename) {
function load_rules(rules_dir, rules_file, title) {
RULES[title.title_id] = require(rules_file)
-
- title.setups = SQL_SELECT_SETUPS.all(title.title_id)
- for (let setup of title.setups) {
- if (!setup.setup_name) {
- if (title.setups.length > 1 && setup.scenario !== "Standard")
- setup.setup_name = title.title_name + " - " + setup.scenario
- else
- setup.setup_name = title.title_name
- }
- setup.roles = get_game_roles(setup.title_id, setup.scenario, setup.options)
- }
-
title.about_html = fs.readFileSync(rules_dir + "/about.html")
title.create_html = fs.readFileSync(rules_dir + "/create.html")
}