const fs = require("fs") const { parse } = require("csv-parse/sync") var card_records = parse(fs.readFileSync("tools/cards.csv", "utf-8"), { columns: true, records_with_empty_values: true }) var scenario_records = parse(fs.readFileSync("tools/scenarios.csv", "utf-8"), { columns: true, skip_records_with_empty_values: true }) var result = [ ` Table Battle Cards
` ] const WING = { red: 0, pink: 1, blue: 2, dkblue: 3 } const WING_ICON = [ "\u2666", "\u2665", "\u2663", "\u2660" ] var cards = [ ] var card_index = {} var cards_show = [ ] var scenarios = [] for (let c of card_records) { if (!c.number) { result.push(`

${c.scenario}

`) continue } if (!c.name) continue let card = { scenario: parseInt(c.scenario), number: c.number, name: c.name, wing: WING[c.wing], } if (c.alias) card.alias = c.alias let id = card_index[c.number] = cards.length cards.push(card) if (c.strength === "I") { card.special = 1 } else if (c.strength === "II") { card.special = 2 } else if (c.strength === "III") { card.special = 3 } else if (c.strength.endsWith("*")) { card.strength = parseInt(c.strength) card.star = 1 } else { card.strength = parseInt(c.strength) } card.dice = c.dice card.actions = [] result.push(`
`) result.push(`
${c.name}
`) if (c.symbol === "Inf1") { card.infantry = 1 result.push(`
`) } if (c.symbol === "Inf2") { card.infantry = 2 result.push(`
`) } if (c.symbol === "Cav1") { card.cavalry = 1 result.push(`
`) } if (c.symbol === "Cav2") { card.cavalry = 2 result.push(`
`) } if (card.strength) result.push(`
${card.strength}
`) else result.push(`
${c.strength}
`) if (c.link === "LR") { card.link = [ id - 1, id + 1 ] result.push(``) result.push(``) } else if (c.link === "L") { result.push(``) card.link = [ id - 1 ] } else if (c.link === "R") { result.push(``) card.link = [ id + 1 ] } if (c.dice) { if (card.star) result.push(`
${c.dice}
`) else result.push(`
${c.dice}
`) } function make_action(type, requirement, target, effect) { let a = { type } if (requirement) a.requirement = requirement if (target) a.target = target if (effect) a.effect = effect return a } if (c.action1_type) { card.actions.push(make_action(c.action1_type, c.action1_req, c.action1_target, c.action1_effect)) result.push(`
`) result.push(`
${c.action1_type}
`) result.push(`
${c.action1_req}
`) result.push(`
${c.action1_target}
`) if (c.action1_effect) result.push(`
${c.action1_effect}
`) result.push(`
`) } if (c.action2_type || c.action2_effect) { card.actions.push(make_action(c.action2_type, c.action2_req, c.action2_target, c.action2_effect)) result.push(`
`) result.push(`
${c.action2_type}
`) result.push(`
${c.action2_req}
`) result.push(`
${c.action2_target}
`) if (c.action2_effect) result.push(`
${c.action2_effect}
`) result.push(`
`) } if (c.rule) { card.rules = {} for (let rule of c.rule.split("; ")) { if (/=/.test(rule)) { let [ key, vals ] = rule.split("=") card.rules[key] = vals.split(",") } else { card.rules[rule] = 1 } } } if (c.rule_text) { card.rule_text = c.rule_text result.push(`
${c.rule_text}
`) } if (c.lore_text) { card.lore_text = c.lore_text result.push(`
${c.lore_text}
`) } if (c.reserve) { if (c.reserve === "RETIRE, Ward") { card.retire = 1 card.reserve = [ "Ward" ] } else if (c.reserve === "RETIRE") card.retire = 1 else if (c.reserve === "PURSUIT") card.pursuit = 1 else if (c.reserve === "Commanded") card.reserve = [] else if (c.reserve === "See Above") card.reserve = [] else card.reserve = c.reserve.split(" or ") if (card.retire && card.reserve) result.push(`
RETIRE; RESERVE (${card.reserve.join(", ")})
`) else if (card.retire) result.push(`
RETIRE
`) else if (card.pursuit) result.push(`
PURSUIT
`) else result.push(`
IN RESERVE (${c.reserve})
`) } result.push(`
${c.number}
`) result.push(`
${WING_ICON[card.wing]}
`) result.push(`
`) } function find_card(scenario, name) { for (let c of cards) if (c.scenario === scenario && (c.name === name || c.alias === name)) return card_index[c.number] throw new Error("CARD NOT FOUND: " + scenario + " " + name) } function find_enemy_cards(scenario, wing) { let w1, w2 if (wing === 0 || wing === 1) w1 = 2, w2 = 3 if (wing === 2 || wing === 3) w1 = 0, w2 = 1 let list = [] for (let c of cards) if (c.scenario === scenario && (c.wing === w1 || c.wing === w2)) list.push(card_index[c.number]) return list } function find_friendly_cards(scenario, wing) { let w1, w2 if (wing === 0 || wing === 1) w1 = 0, w2 = 1 if (wing === 2 || wing === 3) w1 = 2, w2 = 3 let list = [] for (let c of cards) if (c.scenario === scenario && (c.wing === w1 || c.wing === w1)) list.push(card_index[c.number]) return list } function find_wing_cards(scenario, wing) { let list = [] for (let c of cards) if (c.scenario === scenario && c.wing === wing) list.push(card_index[c.number]) return list } /* process action and reserve targets */ for (let c of cards) { for (let a of c.actions) { if (a.target) { let tname = a.target.replace(" out of reserve", "") if (tname === "Any enemy attack" || tname === "Any enemy formation" || tname === "Any enemy attacking it") a.target_list = find_enemy_cards(c.scenario, c.wing) else if (tname === "Any friendly formation") a.target_list = find_friendly_cards(c.scenario, c.wing) else if (tname === "Any friendly Pink formation") a.target_list = find_wing_cards(c.scenario, WING.pink) else if (tname === "Any other Pink formation") a.target_list = find_wing_cards(c.scenario, WING.pink).filter(x => x !== c) else if (tname === "Any Red formation") a.target_list = find_wing_cards(c.scenario, WING.red) else if (tname === "Any Pink formation") a.target_list = find_wing_cards(c.scenario, WING.pink) else if (tname === "Any Blue formation") a.target_list = find_wing_cards(c.scenario, WING.blue) else if (tname.startsWith("Any attack on ")) a.target_list = tname.replace("Any attack on ", "").split(" or ").map(name => find_card(c.scenario, name)) else if (tname === "Any friendly but Little Round Top") a.target_list = find_friendly_cards(c.scenario, c.wing).filter(x => x !== find_card(c.scenario, "Little Round Top")) else if (tname === "The Fog Lifts...") a.target_list = [] else a.target_list = tname.split(/, | OR | or | and /).map(name => find_card(c.scenario, name)) } } if (c.rules) { for (let key in c.rules) { let val = c.rules[key] if (Array.isArray(val)) c.rules[key] = val.map(number => card_index[number]) } } if (c.pursuit) { if (c.actions[0].type !== "Attack") throw new Error("PURSUIT without Attack as first action") if (c.actions[0].target_list.length !== 1) throw new Error("PURSUIT with more than one target!") c.pursuit = c.actions[0].target_list[0] } if (c.reserve) c.reserve = c.reserve.map(name => find_card(c.scenario, name)) } fs.writeFileSync("info/all-cards.html", result.join("\n")) result = [ ` Table Battle Scenarios
` ] function parse_cards(text) { let out = [] let list = text.split(",") for (let range of list) { let [a, b] = range.split("-") a = card_index[a] b = card_index[b] if (a === undefined || b === undefined) throw new Error("MISSING CARDS FOR " + text) for (let i = a; i <= b; ++i) out.push(i) } return out } let last_exp = null for (let s of scenario_records) { if (!s.name) continue if (last_exp !== s.expansion) { result.push(`

${s.expansion}

`) last_exp = s.expansion } try { scenarios.push({ number: parseInt(s.number), expansion: s.expansion, name: s.name, date: s.date, players: [ { name: s.player1, cards: parse_cards(s.cards1), morale: parseInt(s.morale1), tactical: parseInt(s.tactical1) }, { name: s.player2, cards: parse_cards(s.cards2), morale: parseInt(s.morale2), tactical: parseInt(s.tactical2) }, ], rule: s.rule || undefined }) result.push(`
${s.name}
${s.date}
${s.player1}
Cards ${s.cards1}
Morale: ${s.morale1}
${s.tactical1 ? "Tactical Victory: " + s.tactical1 : ""}
${s.player2}
Cards ${s.cards2}
Morale: ${s.morale2}
${s.tactical2 ? "Tactical Victory: " + s.tactical2 : ""}
${s.rule_text}
${s.lore_text}
${s.number}
`) } catch (err) { console.log(err) } } fs.writeFileSync("info/scenarios.html", result.join("\n")) result = [] result.push("const data = {") result.push("scenarios: " + JSON.stringify(scenarios,0,"\t") + ",") result.push("cards: " + JSON.stringify(cards,0,"\t") + ",") result.push("}") result.push("if (typeof module!=='undefined') module.exports = data") fs.writeFileSync("data.js", result.join("\n"))