28 - Culp's Hill

Culp's Hill
2 July 1863
Union
Cards 155B – 161B
Morale: 1
Confederate
Cards 162B – 165B
Morale: 3
Impressive defensive works constructed on the initiative of Brig. Gen. George Greene (a civil engineer) allowedh a desperately thin blue line of around two thousand men to beat back nearly five thousand rebs. (Before playing, be sure to read the "Geary" card and keep its effects in mind.)
28
Breastworks
8
When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead.

If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers.

When this Formation Routs, it does not cause the loss of a morale cube.

Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have room on that card. And folks wonder why the cards don't have art on them...

155B
Greene's Left
3
6
Attack
Jones
1 hit per die.
Counterattack
Pair
Jones
1 hit. Suffers 1 less hit.
156B
Greene's Center
3
5
Attack
Williams
1 hit per die.
Counterattack
Pair
Williams
1 hit. Suffers 1 less hit.
157B
Greene's Right
3
4
Attack
Steuart
1 hit per die.
Counterattack
Pair
Steuart
1 hit. Suffers 1 less hit.
RETIRE
158B
Reserves
4
Doubles
Absorb
Voluntary
Any friendly formation
Suffers hits.
159B
137th New York
2
Doubles
Attack
Steuart
1 hit.
This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.
IN RESERVE (Greene's Right)
160B
Geary
V
Straight 4 / 3
Unlike most Special Formations, this card begins the game with NO cubes on it.

If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube.

When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY.

161B
Steuart
8
( 5 / 6 )
Attack
Greene's Right, 137th New York
1 hit per die. 1 self.
Screen
Pair
Greene's Right, 137th New York
162B
Williams
8
( 4 )
Attack
Greene's Center
1 hit per die. 1 self.
Screen
Pair
Greene's Center
163B
Jones
8
( 3 )
Attack
Greene's Left
1 hit per die. 1 self.
Screen
Pair
Greene's Left
164B
Johnson
1
( 1 / 2 )
If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack.

If you choose to do so, your attacking Formation suffers one extra self hit.

165B