19 - Issus

Issus
5 November 333 BCE
Darius III
Cards 115A-121A
Morale: 3
Alexander III
Cards 122A-129A
Morale: 1
Darius had a numerical advantage – how much exactly is impossible to say – but most of his troops were ineffectual light infantry that weren't actually engaged. Both sides concentrated their strength on their right, and it was a race to see which side's left would collapse first.
19
Light Infantry
1
Doubles
Screen
Pair
Companions, Hypaspists
This small detachment was tasked with preventing Alexander and his Companion cavalry from crossing the river.

It didn't work.

You had one job.

115A
Cardaces Left
6
(6)
Attack
Companions, Hypaspists
1 hit per die. 1 self per action.
116A
Greek Left
4
(5)/(6)
Attack
Hypaspists, Right Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Right Phalanx
1 hit.
117A
Greek Right
4
(5)/(6)
Attack
Center Phalanx, Left Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Center Phalanx
1 hit.
118A
Cardaces Right
6
(6)
Attack
Left Phalanx
1 hit per die. 1 self per action.
119A
Persian Horse
6
4
Attack
Thessalians, Left Phalanx
1 hit per die. 1 self per action.
Screen
Pair
Thessalians
120A
The Immortals
2
Doubles
Attack
Pair
Hypaspists, Companions
1 hit.
Counterattack
Pair
Companions
1 hit. This unit suffers ONE less hit and never more than one.
IN RESERVE (Greek Left)
121A
Thessalians
4
5/6
Attack
Persian Horse, Cardaces Right
1 hit per die. 1 self per action.
Screen
Pair
Persian Horse
122A
Skirmishers
1
Doubles
Screen
Pair
Cardaces Right, Greek Left, Greek Right
Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system.

If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.

123A
Left Phalanx
3
(1)/(2)
Attack
Cardaces Right, Greek Right
1 hit per die. 1 self per action.
Counterattack
Pair
Persian Horse, Cardaces Right
1 hit. This unit suffers ONE less hit and never more than one.
124A
Center Phalanx
3
(2-4)
Attack
Greek Right, Greek Left
1 hit per die. 1 self per action.
Counterattack
Pair
Greek Right
1 hit. This unit suffers ONE less hit and never more than one.
125A
Right Phalanx
3
(4)/(5)
Attack
Greek Left, Greek Right
1 hit per die. 1 self per action.
Counterattack
Pair
Greek Left
1 hit. This unit suffers ONE less hit and never more than one.
126A
Hoplite Reserve
8
(6)
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this unit suffers them instead.
127A
Hypaspists
3
(5)/(6)
Attack
Light Infantry, Cardaces Left, Greek Left, The Immortals
1 hit per die.
Counterattack
Pair
Cardaces Left, Greek Left, The Immortals
1 hit.
128A
Companions
4
Doubles
Attack
Light Infantry, Cardaces Left, Greek Left, The Immortals
1 hit.
Counterattack
Pair
Cardaces Left, The Immortals
1 hit. This unit suffers ONE less hit and never more than one.
129A