BASE GAME

WHITE MOUNTAIN

The Twelve Apostles
III
Straight 4
Bombard
Screen
Any enemy attack
These were a dozen heavy guns fielded by the Catholic League.
1A
Catholic League Cavalry
4
3/4
Attack
Triplet
Schlick
1 hit.
Screen
Pair
Hohenlohe
2A
Catholic League Foot
6
(6)
Attack
Hohenlohe, Schlick
1 hit per die. 1 self per action.
3A
Imperial Cavalry
4
1/2
Attack
Triplet
Protestant Cavalry
1 hit.
Screen
Pair
Thurn
PURSUIT
4A
Liechtenstein
6
(5)
Attack
Thurn, Hohenlohe
1 hit per die. 1 self per action.
RETIRE
5A
Tiefenbach
4
(4)
Attack
Thurn, Hohenlohe
1 hit per die. 1 self per action.
IN RESERVE (Liechtenstein)
6A
Thurn
6
6
Attack
Liechtenstein, Tiefenbach
1 hit per die. 1 self per action.
One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain.
7A
Protestant Cavalry
4
5/6
Attack
Triplet
Imperial Cavalry
1 hit.
Screen
Pair
Liechtenstein, Tiefenbach
PURSUIT
8A
Hohenlohe
6
5
Attack
Catholic League Foot, Liechtenstein, Tiefenbach
1 hit per die. 1 self per action.
9A
Schlick
4
4
Attack
Triplet
Catholic League Cavalry
1 hit.
Screen
Pair
Catholic League Foot
10A

MARSTON MOOR

Northern Horse
3
Doubles
Attack
Pair
Fairfax
1 hit.
Screen
Pair
Baillie, Lumsden, Fairfax
PURSUIT
11A
Tillier's Left
6
(6)
Attack
Baillie, Lumsden
1 hit per die. 1 self per action.
12A
Royalist Guns
I
Straight 4
Screen
Any enemy attack
13A
Tillier's Right
4
(5)/(6)
Attack
Crawford, Manchester
1 hit per die. 1 self per action.
RETIRE
14A
Whitecoats
2
Doubles
Attack
Pair
Crawford, Manchester
1 hit.
IN RESERVE (Tillier's Right)
15A
Byron
3
Doubles
Attack
Two Pairs
Cromwell
1 hit.
Screen
Pair
Crawford, Manchester, Cromwell
PURSUIT
16A
Rupert's Lifeguard
1
While this card is in play, Tillier's Left and Tillier's Right suffer one less hit when Attacked.

When either the Northern Horse or Byron are about to Rout, add the Lifeguard's Unit to that Formation. That is, that Formation does NOT Rout at this time, but only has one Unit block.

Remove this card from play if and when that happens. This does not constitute a Rout.

17A
Cromwell
4
1-3
Attack
Byron, Northern Horse
1 hit per die.
Screen
Pair
Byron, Tillier's Right, Whitecoats
Cromwell's disciplined cavalry didn't chase after the fleeing Byron, but circled around to take out the other wing of horse.
18A
Crawford
4
(5)/(6)
Attack
Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
RETIRE
19A
Manchester
4
(4)
Attack
Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
IN RESERVE (Crawford)
20A
Roundhead Guns
II
Triples
Screen
Any enemy attack
21A
Baillie
3
(6)
Attack
Tillier's Left, Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
RETIRE
22A
Lumsden
5
(5)
Attack
Tillier's Left, Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
IN RESERVE (Baillie)
23A
Fairfax
3
Doubles
Attack
Pair
Northern Horse
1 hit.
Screen
Pair
Tillier's Left, Northern Horse
PURSUIT
24A

THE PLAINS OF ABRAHAM

British Left
4
5/6
Attack
French Right
1 hit per die.
Counterattack
French Right
1 hit.
25A
British Center
8
3/4
Attack
French Center
1 hit per die.
Counterattack
French Center
1 hit. Additionally, this unit suffers one less hit.
26A
British Right
4
1/2
Attack
French Left
1 hit per die.
Counterattack
French Left
1 hit.
27A
Wolfe
I
Screen
Voluntary
Any enemy attack
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

Brilliant, moody, and thirty-one years old, James Wolfe was fatally wounded early in the battle. As he bled out, he heard of his victory, and said "Now, God be praised, I will die in peace."
28A
French Left
4
6
Attack
Pair
British Right
1 hit.
Counterattack
British Right
1 hit.
29A
French Center
6
5/6
Attack
British Center
1 hit per die.
Counterattack
British Center
1 hit.
30A
French Right
4
4
Attack
Pair
British Left
1 hit.
Counterattack
British Left
1 hit.
31A
Montcalm
I
Screen
Voluntary
Any enemy attack
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he died the next day.
32A

BOSWORTH FIELD

King Richard III
4
4/5
Attack
Oxford, Richmond
1 hit per die. 1 self per action.
Command
Full House
Northumberland
While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.
33A
Norfolk
4
5/6
Attack
Oxford, Richmond
1 hit per die. 1 self per action.
Screen
Pair
Any enemy attack
34A
Northumberland
6
4
Attack
Oxford, Richmond
1 hit per die. 1 self per action.
Screen
Pair
Any enemy attack
IN RESERVE (Commanded)
35A
Oxford
8
5/6
Attack
Norfolk, King Richard III
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
36A
Richmond
2
3/4
Attack
Pair
Norfolk, King Richard III
1 hit.
Command
Full House
The Stanleys
The future Henry VII. Contrary to popular belief, he gained his kingdom by winning this battle, not by trading Richard a horse.
37A
The Stanleys
4
Doubles
Absorb
Pair, Voluntary
Oxford, Richmond
When target suffers Hits, this card suffers them instead.
When this card comes out of Reserve, Northumberland immediately Routs.
The Stanleys were political intriguers who spent most of the battle on the sidelines, waiting to see who was likely to win before intervening decisively for Henry.
IN RESERVE (Commanded)
38A

MALPLAQUET

Villars
6
5/6
Attack
Schulenburg, Lottum, Orkney
1 hit.
Screen
Pair
Schulenburg, Lottum, Orkney
While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.
39A
Center
6
4
Attack
Lottum, Orkney, Marlborough
1 hit per die. 1 self per action.
40A
Boufflers
6
5/6
Attack
Orange, Marlborough
1 hit per die. 1 self per action.
Screen
Pair
Orange, Marlborough
41A
French Reserves
6
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this card suffers them instead.
Counterattack
Pair
Withers
1 hit.
42A
Orange
8
(6)
Attack
Boufflers, Center
1 hit per die. 1 self per action.
1B
Marlborough
6
(5)/(6)
Attack
Pair
Boufflers, Center
1 hit.
Screen
Pair
Boufflers, Center
2B
Schulenburg
8
(5)
Attack
Villars, Center
1 hit per die. 1 self per action.
Counterattack
Pair
Villars, Center
1 hit per die.
3B
Lottum
4
(4)
Attack
Villars, Center
1 hit per die. 1 self per action.
Counterattack
Pair
Villars, Center
1 hit.
RETIRE
4B
Orkney
4
Doubles
Attack
Pair
Villars, Center
1 hit.
IN RESERVE (Lottum)
5B
Withers
4
Straight 4
Attack
French Reserves
1 hit.
A detachment under Henry Withers advanced against the French flank, forcing Villars to divert much-needed forces from his center. This weakened the French line, and in a final push Marlborough and Prince Eugene of Savoy broke it.
6B

IVRY

D'Aumont
4
6
Attack
Light Horse, Nemours
1 hit.
Screen
Pair
Light Horse
7B
Montepensier
4
5
Attack
Nemours, Egmont
1 hit.
Screen
Pair
Nemours
8B
Royalist Cannons
II
Straight 4
Screen
Light Horse, Nemours, Egmont
Bombard
9B
Baron de Biron
6
Doubles
Attack
Pair
Egmont, Mercenaries, Mayenne
1 hit. 1 self per action.
Screen
Pair
Egmont
10B
Henri IV
6
5/6
Attack
Mercenaries, Mayenne
1 hit per die. 1 self per action.
Screen
Mercenaries, Mayenne
11B
Schomberg
3
4
Attack
Aumale, Mayenne
1 hit.
Screen
Pair
Aumale
12B
Marshal de Biron
4
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this card suffers them instead.
13B
Aumale
4
4
Attack
Schomberg
1 hit.
Screen
Pair
Schomberg
14B
Mayenne
6
5/6
Attack
Henri IV
1 hit per die. 1 self per action.
Screen
Pair
Henri IV
15B
Mercenaries
6
Triples
Attack
Triplet
Henri IV
1 hit.
Counterattack
Triplet
Henri IV
1 hit.
16B
League Cannons
I
Straight 4
Screen
D'Aumont, Montepensier, Baron de Biron
Bombard
17B
Egmont
4
(6)
Attack
Montepensier, Baron de Biron
1 hit per die. 1 self per action.
Screen
Pair
Baron de Biron
18B
Nemours
4
(5)
Attack
Montepensier
1 hit per die. 1 self per action.
Screen
Pair
Montepensier
19B
Light Horse
4
6
Attack
D'Aumont
1 hit.
Screen
Pair
D'Aumont
20B

THE DUNES

The English Fleet
II
Triples
Screen
Don Juan Jose, Spanish Right Cavalry
If there are one or more cubes on this card, Don Juan Jose cannot Counterattack, and the Spanish Right Cavalry cannot Screen. Both of these enemy Formations may still Attack (though said Attacks will of course be subject to being Screened).
21B
French Cannon
II
Doubles
Screen
Any enemy attack
Bombard
22B
De Castelnau
4
Doubles
Attack
Pair
Spanish Right Cavalry
1 hit.
May only take this action if target is not in Reserve.
Screen
Pair
Don Juan Jose
23B
Lockhart
6
(5)/(6)
Attack
Don Juan Jose, Duke of York
1 hit per die. 1 self per action.
Counterattack
Don Juan Jose
1 hit. Additionally, this unit suffers one less hit.
24B
Turenne's Center
4
(6)
Attack
Duke of York, Don Juan Jose
1 hit per die. 1 self per action.
25B
Swiss Guard
2
(5)/(6)
Attack
Walloons, Duke of York
1 hit per die.
Counterattack
Walloons
1 hit. Additionally, this unit suffers one less hit.
26B
De Crequi
4
Doubles
Attack
Pair
Conde, Spanish Left Cavalry
1 hit.
Screen
Pair
Conde, Spanish Left Cavalry
27B
French Reserves
4
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
28B
Conde
2
Triples
Attack
Triplet
De Crequi
1 hit.
29B
Walloons
4
(5)/(6)
Attack
Swiss Guard, Turenne's Center
1 hit per die.
Screen
Swiss Guard
30B
Duke of York
4
5
Attack
Turenne's Center, Lockhart
1 hit per die. 1 self per action.
31B
Don Juan Jose
6
6
Attack
Lockhart, Turenne's Center
1 hit per die. 1 self per action.
Counterattack
Lockhart
1 hit. Additionally, this unit suffers one less hit.
32B
Spanish Reserve
4
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
33B
Spanish Left Cavalry
4
Doubles
Attack
Pair
De Crequi, Swiss Guard
1 hit.
Screen
Pair
De Crequi, Swiss Guard
IN RESERVE (Conde)
34B
Spanish Right Cavalry
4
Doubles
Attack
Pair
Lockhart, De Castelnau
1 hit.
Screen
Pair
Lockhart, De Castelnau
IN RESERVE (Don Juan Jose)
35B

BROOKLYN HEIGHTS

Grant
8
(5)/(6)
Attack
Stirling, The Maryland 400
1 hit.
Counterattack
Pair
Stirling
1 hit. Additionally, this unit suffers one less hit.
36B
Hessians
5
Doubles
Attack
Sullivan
1 hit per die. 1 self per action.
Counterattack
Pair
Sullivan
1 hit. Additionally, this unit suffers one less hit.
37B
Clinton
8
(5)/(6)
Attack
Sullivan
1 hit per die. 1 self per action.
This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not Attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.
38B
Sullivan
6
(5)
Attack
Hessians
1 hit per die.
Attack
Triplet
Clinton
1 hit.
39B
Stirling
6
(6)
Attack
Grant
1 hit per die.
40B
Knox's Artillery
1
Doubles
Screen
Grant, Hessians
41B
The Maryland 400
2
Doubles
Attack
Pair
Grant
1 hit.
This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.
This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out.
IN RESERVE (Stirling)
42B

EXPANSION 1 - WARS OF THE ROSES

ST. ALBANS

Salisbury
5
(6)
Attack
Sopwell Lane
1 hit per die. 1 self per action.
Counterattack
Pair
Sopwell Lane
1 hit.
43A
Warwick
5
(5)/(6)
Attack
Shropshire Lane
1 hit per die. 1 self per action.
Attack
Two Pairs
Henry VI
1 hit. Warwick Retires upon completing this Attack Action.
44A
York
5
(5)/(6)
Attack
Shropshire Lane, Sopwell Lane
1 hit per die. 1 self per action.
Counterattack
Pair
Shropshire Lane
1 hit.
45A
Archers
I
Doubles
Screen
Any enemy attack
If there is a cube on this card when you make an Attack, disregard the "Defensive Works" special ability on the Henry VI card.
46A
Shropshire Lane
6
Doubles
Attack
Pair
York, Warwick
1 hit per pair.
Counterattack
Pair
York, Warwick
1 hit.
47A
Sopwell Lane
6
Doubles
Attack
Pair
Salisbury, Warwick, York
1 hit per pair. 1 self per action.
Counterattack
Pair
Salisbury
1 hit.
48A
Henry VI
1
Defensive Works: While this Formation remains in play, the Shropshire Lane and Sopwell Lane Formations do not suffer more than one hit when Attacked.

Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card.

When this Formation is Routed, the Defensive Works ability is permanently lost.

I know, I know - you want some historical commentary. Warwick snuck around the formidable enemy front-line defenses to capture the King in their rear. Warwick squeezed from his end, Salisbury and York from theirs, with the other guys stuck in the middle, thus negating the enemy's positional advantage.
49A

BLORE HEATH

Audley's Left
5
5
Attack
Neville's Right, Neville's Center
1 hit per die. 1 self per action.
Screen
Pair
Neville's Right
50A
Audley's Right
5
6
Attack
Neville's Left, Neville's Center
1 hit per die. 1 self per action.
Screen
Pair
Neville's Left
51A
Lancaster Archers
I
Triples
Screen
Any enemy attack
When both Audley's Left and Audley's Right have Routed, remove this card from play. The removal of this card does not constitute a Rout.
52A
Dudley's Left
6
(6)
Attack
Neville's Right, Neville's Center
1 hit per die. 1 self per action.
IN RESERVE (Audley's Left)
53A
Dudley's Right
6
(5)
Attack
Neville's Left, Neville's Center
1 hit per die. 1 self per action.
IN RESERVE (Audley's Right)
54A
Lancaster Reserves
6
Doubles
Absorb
Pair
Any friendly Pink formation
When target suffers Hits, this unit suffers them instead.
55A
Yorkist Archers
I
Triples
Screen
Any enemy attack
56A
Neville's Left
4
3/4
Attack
Audley's Right, Dudley's Right
1 hit per die. 1 self per action.
Counterattack
Pair
Audley's Right
1 hit.
57A
Neville's Center
4
5/6
Attack
Audley's Left, Audley's Right, Dudley's Left, Dudley's Right
1 hit, PLUS 1 hit per die. 1 self per action.
While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.
58A
Neville's Right
4
4/5
Attack
Audley's Left, Dudley's Left
1 hit per die. 1 self per action.
Counterattack
Pair
Audley's Left
1 hit.
59A
Wagon Laager
II
Doubles
Screen
Audley's Left, Audley's Right
60A

MORTIMER'S CROSS

Wiltshire
4
Doubles
Attack
Devereaux, York's Center
1 hit.
Counterattack
Pair
Devereaux
1 hit.
61A
Pembroke
4
5
Attack
York's Center
1 hit per die. 1 self per action.
Counterattack
Pair
York's Center
1 hit.
62A
Tudor
4
6
Attack
Herbert, York's Center
1 hit per die. 1 self per action.
Counterattack
Pair
Herbert
1 hit.
63A
Herbert
4
(4)
Attack
Tudor, Pembroke
1 hit per die.
Screen
Pair
Tudor
64A
York's Center
6
(5)
Attack
Pembroke, Wiltshire, Tudor
1 hit per die.
Screen
Pair
Any enemy attack
65A
Devereaux
4
(6)
Attack
Wiltshire, Pembroke
1 hit per die.
Screen
Pair
Wiltshire
66A
Edward, Duke of York
1
Doubles
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

For example, if an Action does one hit per die and you have two dice on that card and two dice on this card, you can remove these dice along with the dice on the other card to inflict three hits. If a Reaction requires a Pair and you only have one die on the card in question, you MAY (but again are not required to) remove the dice from this card to use them as one die to complete the Pair.

67A

TOWTON

Somerset's Left
5
(1)/(2)
Attack
Warwick's Right, Warwick's Left, Wenlock
1 hit per die. 1 self per action.
Counterattack
Pair
Warwick's Right
1 hit.
68A
Somerset's Center
6
(3)/(4)
Attack
Warwick's Right, Wenlock, Dinham
1 hit per die. 1 self per action.
Screen
Pair
Any enemy formation
69A
Somerset's Right
5
(5)/(6)
Attack
Warwick's Left, Warwick's Right, Dinham
1 hit per die. 1 self per action.
Counterattack
Pair
Warwick's Left
1 hit.
70A
Lancaster Archers
II
Straight 4
Screen
Any enemy formation
71A
Exeter's Left
6
(5)/(6)
Attack
Warwick's Right, Wenlock
1 hit per die. 1 self per action.
Counterattack
Pair
Wenlock
1 hit.
IN RESERVE (Somerset's Left)
72A
Exeter's Center
8
(5)/(6)
Attack
Warwick's Right, Wenlock, Dinham
1 hit per die. 1 self per action.
Screen
Pair
Any enemy formation
IN RESERVE (Somerset's Center)
73A
Exeter's Right
6
(1)/(2)
Attack
Warwick's Left, Dinham
1 hit per die. 1 self per action.
Counterattack
Pair
Dinham
1 hit.
IN RESERVE (Somerset's Right)
74A
Trollope
4
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
75A
Warwick's Left
7
(3)/(4)
Attack
Somerset's Right, Somerset's Center, Exeter's Right
1 hit per die. 1 self per action.
Counterattack
Pair
Somerset's Right, Somerset's Center
1 hit.
76A
Warwick's Right
7
(5)/(6)
Attack
Somerset's Left, Somerset's Center, Exeter's Left
1 hit per die. 1 self per action.
Counterattack
Pair
Somerset's Left, Somerset's Center
1 hit.
77A
York Archers
II
Straight 3
Screen
Any enemy formation
Bombard
78A
Dinham
6
(5)/(6)
Attack
Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center
1 hit per die. 1 self per action.
Screen
Pair
Exeter's Right, Exeter's Center
IN RESERVE (Warwick's Left)
79A
Wenlock
6
(3)/(4)
Attack
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
1 hit per die. 1 self per action.
Screen
Pair
Somerset's Center, Exeter's Left, Exeter's Center
IN RESERVE (Warwick's Right)
80A
Edward, Duke of York
1
Any
Command
Full House
Norfolk
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.
81A
Norfolk
4
Doubles
Attack
Pair
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
1 hit per die.
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
IN RESERVE (Commanded)
82A

EDGECOTE MOOR

Pembroke
4
(6)
Attack
Redesdale, Clapham
1 hit, PLUS 1 hit per die. 1 self per action.
43B
Herbert
4
(5)
Attack
Redesdale, Clapham
1 hit per die. 1 self per action.
Absorb
Pair
Pembroke
When target suffers Hits, this unit suffers 1 hit ONLY instead.
44B
Yorkist Reinforcements
III
Straight 3
Command
3 cubes
Devon and Devon's Archers
Unlike most Special Formations, this card begins the game with NO cubes on it.
45B
Devon
6
(3)/(4)
Attack
Redesdale, Clapham
1 hit per die. 1 self per action.
IN RESERVE (Commanded)
46B
Devon's Archers
II
Doubles
Screen
Any enemy formation
Unlike most Special Formations, this card begins the game with NO cubes on it.
IN RESERVE (Commanded)
47B
Redesdale
6
(5)/(6)
Attack
Pembroke, Herbert, Devon
1 hit per die. 1 self per action.
Counterattack
Pair
Pembroke, Herbert
1 hit.
48B
Rebel Archers
II
Doubles
Screen
Any enemy formation
49B
Rebel Reinforcements
III
Straight 3
Command
3 cubes
Clapham
Unlike most Special Formations, this card begins the game with NO cubes on it.
50B
Clapham
4
(3)/(4)
Attack
Pembroke, Herbert, Devon
1 hit per die. 1 self per action.
IN RESERVE (Commanded)
51B

BARNET

Exeter
5
Doubles
Attack
Edward IV
1 hit. 1 self per action.
52B
Montagu
6
5
Attack
Hastings, Edward IV
1 hit per die. 1 self per action.
Counterattack
Pair
Edward IV
1 hit. Additionally, this unit only suffers one hit.
53B
Oxford
5
6
Attack
Hastings, Edward IV
1 hit, PLUS 1 hit per die. 1 self per action.
54B
Warwick
4
5/6
Attack
Edward IV, Gloucester
1 hit per die. 1 self per action.
IN RESERVE (Exeter or Montagu)
55B
The Kingmaker
I
Screen
Voluntary
Any enemy formation
While this card is in play, you may place dice on TWO Red cards per Turn.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death.

56B
Hastings
4
5
Attack
Montagu, Warwick
1 hit per die. 1 self per action.
Counterattack
Pair
Montagu
1 hit.
57B
Edward IV
6
5/6
Attack
Exeter, Montagu, Warwick
1 hit per die. 1 self per action.
Counterattack
Pair
Montagu
1 hit. Additionally, this unit only suffers one hit.
58B
Gloucester
4
5/6
Attack
Exeter, Warwick
1 hit per die. 1 self per action.
59B
Edward's Reserves
4
Doubles
Absorb
Pair, Voluntary
Edward IV
When target suffers Hits, this unit suffers 1 hit ONLY instead.
If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.
60B
"Treason!"
1
3/4
Attack
Full House
Oxford
Oxford immediately Routs. This cannot be Screened.
In the dense fog, Oxford was mistaken for the enemy and his men fired upon in the confusion. Fearing treason, they fled the battlefield.
61B
The King
I
Screen
Voluntary
Any enemy formation
While this card is in play, you may place dice on TWO Blue cards per Turn, in addition to any dice placed on a Dark Blue card.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing.

62B

TEWKESBURY

A Plump of Spears
1
Doubles
If there are dice on this card, Attacks you make against Somerset inflict one extra Hit.

When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.

63B
Gloucester
4
(4)
Attack
Somerset, Wenlock
1 hit per die. 1 self per action.
Screen
Pair
Somerset
64B
Edward IV
6
(5)
Attack
Somerset, Wenlock
1 hit per die.
Screen
Pair
Wenlock
65B
Hastings
4
(6)
Attack
Devon, Wenlock
1 hit per die. 1 self per action.
Screen
Pair
Devon
66B
York's Guns
II
Straight 3
Screen
Any enemy formation
Bombard
67B
Devon
6
(6)
Attack
Hastings, Edward IV
1 hit per die. 1 self per action.
Screen
Pair
Hastings
68B
Wenlock
6
(5)
Attack
Edward IV, Gloucester
1 hit per die. 1 self per action.
Screen
Pair
Edward IV
Wenlock cannot Screen after Somerset Routs (the retreating Somerset, enraged that Wenlock had not supported his attack, killed him on the spot with an axe).
69B
Somerset
6
5/6
Attack
Edward IV, Gloucester
1 hit per die. 1 self per action.
70B
Lancaster's Guns
II
Straight 4
Screen
Any enemy formation
71B

STOKE FIELD

Lincoln's Left
4
4
Attack
Scales, Oxford, Strange
1 hit per die. 1 self per action.
Counterattack
Pair
Scales
1 hit.
72B
German Mercenaries
4
Doubles
Attack
Oxford, Strange
1 hit per die.
This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack.
73B
Irish Kerns
8
6
Attack
Oxford, Strange
1 hit per die. 1 self per action.
Absorb
Pair
Any friendly formation
When target suffers Hits, this unit suffers them instead.
74B
Lincoln's Right
4
5
Attack
Savage, Oxford, Strange
1 hit per die. 1 self per action.
Counterattack
Pair
Savage
1 hit.
75B
Savage
3
4
Attack
Lincoln's Right
1 hit per die. 1 self per action.
Screen
Pair
Lincoln's Right
PURSUIT
76B
Oxford
8
5/6
Attack
German Mercenaries, Lincoln's Left, Lincoln's Right
1 hit per die. 1 self per action.
Counterattack
Pair
German Mercenaries
1 hit. Additionally, this unit suffers one less hit.
77B
Scales
3
3
Attack
Lincoln's Left
1 hit per die. 1 self per action.
Screen
Pair
Lincoln's Left
PURSUIT
78B
Tudor Archers
II
Straight 3
Attack
Irish Kerns
1 hit.
Screen
Any enemy formation
79B
The Earl of Oxford
1
Doubles
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

If there are dice on this card at the start of your Roll Phase, you may place dice on two Red Formations in addition to any dice placed on a Pink Formation.

80B
Henry VII
7
6
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this unit suffers them instead.
81B
Strange
6
6
Attack
German Mercenaries, Lincoln's Right, Lincoln's Left
1 hit per die. 1 self per action.
IN RESERVE (Oxford)
82B

EXPANSION - C3I #32

GAINES'S MILL

Morell
4
5
Attack
A.P. Hill, Longstreet
1 hit per die. 1 self per action.
Counterattack
Pair
A.P. Hill, Longstreet
1 hit. Additionally, this unit suffers one less hit.
RETIRE
83A
McCall
4
6
Attack
A.P. Hill, Longstreet
1 hit per die. 1 self per action.
Counterattack
Pair
A.P. Hill, Longstreet
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Morell)
84A
Sykes
4
5/6
Attack
D.H. Hill, A.P. Hill
1 hit per die. 1 self per action.
Counterattack
Pair
D.H. Hill, A.P. Hill
1 hit. Additionally, this unit suffers one less hit.
85A
Union Artillery
II
Straight 3
Screen
Any enemy formation
86A
Reinforcements
4
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
87A
A.P. Hill
6
(5)/(6)
Attack
Morell, McCall, Sykes
1 hit per die. 1 self per action.
Counterattack
Pair
Morell, McCall
1 hit.
88A
Longstreet
6
(4)/(5)
Attack
Morell, McCall, Sykes
1 hit per die. 1 self per action.
Counterattack
Pair
Morell, McCall
1 hit.
89A
D.H. Hill
6
(6)
Attack
Sykes, Morell, McCall
1 hit per die. 1 self per action.
Counterattack
Pair
Sykes
1 hit.
90A
Jackson
4
(5)/(6)
Attack
Sykes
1 hit, PLUS 1 hit per die. 1 self per action.
This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e., A.P. Hill and/or Longstreet) have dice on their cards.
91A

BOUVINES

Ponthieu
4
5/6
Attack
Boulogne, German Infantry
1 hit per die. 1 self per action.
Screen
Boulogne
83B
Philip Augustus
6
3/4
Attack
German Infantry
1 hit per die. 1 self per action.
Counterattack
Pair
German Infantry
1 hit.
RETIRE
84B
Burgundy
4
5/6
Attack
Flanders, German Infantry
1 hit per die. 1 self per action.
Screen
Flanders
85B
French Knights
6
Doubles
Attack
Pair
German Infantry, German Knights
1 hit.
Screen
Pair
German Knights
IN RESERVE (Philip Augustus)
86B
Flanders
4
5/6
Attack
Burgundy
1 hit per die. 1 self per action.
Counterattack
Pair
Burgundy
1 hit.
87B
German Infantry
6
(4)
Attack
Philip Augustus, French Knights
1 hit per die (but see below). 1 self per action.
Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.
88B
Saxon Infantry
6
(3)
Absorb
Pair
German Infantry
When target suffers Hits, this unit suffers them instead.
Note that any/all dice on this card are removed when German Infantry takes an Action.

When the German Infantry Formation Routs, this Formation also Routs.

89B
Boulogne
4
5/6
Attack
Ponthieu
1 hit per die. 1 self per action.
Counterattack
Pair
Ponthieu
1 hit.
90B
German Knights
4
4
Attack
French Knights
1 hit per die. 1 self per action.
Screen
Pair
French Knights
No, that's not a typo below; this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.
IN RESERVE (Philip Augustus)
91B

EXPANSION 2 - AGE OF ALEXANDER

CHAERONEA

Alexander
4
5/6
Attack
Sacred Band, Thebans, Allies
1 hit per die.
Screen
Pair
Sacred Band, Thebans, Allies
92A
Left Phalanx
4
(1-3)
Attack
Thebans, Allies
1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Center Phalanx
When target suffers Hits, this unit suffers them instead.
93A
Center Phalanx
4
(2-4)
Attack
Allies
1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Left Phalanx or Right Phalanx
When target suffers Hits, this unit suffers them instead.
94A
Right Phalanx
4
(3-5)
Attack
Athenian Right, Allies
1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Center Phalanx
When target suffers Hits, this unit suffers them instead.
95A
Philip's Hypaspists
2
Doubles
Attack
Pair
Athenian Left, Athenian Right
1 hit.
Screen
Pair
Athenian Left, Athenian Right
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
RETIRE
96A
Athenian Left
4
(3)/(4)
Attack
Philip's Hypaspists
1 hit per die. 1 self per action.
Screen
Pair
Philip's Hypaspists, Right Phalanx
PURSUIT
97A
Athenian Right
4
(5)/(6)
Attack
Right Phalanx, Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Right Phalanx
1 hit.
98A
Allies
4
(3)/(4)
Attack
Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Center Phalanx
1 hit.
99A
Thebans
4
(5)/(6)
Attack
Left Phalanx, Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
100A
Sacred Band
2
1-2
Attack
Left Phalanx, Alexander
1 hit per die.
Counterattack
Pair
Alexander
1 hit. This unit suffers TWO less hits and never more than one.
101A

THE GRANICUS

Persian Far Left
4
Doubles
Attack
Pair
Companions, Hypaspists
1 hit.
Screen
Pair
Companions, Hypaspists, Right Phalanx
102A
Persian Left
4
Doubles
Attack
Pair
Hypaspists, Right Phalanx
1 hit.
Screen
Pair
Right Phalanx
103A
Persian Center
4
Doubles
Attack
Pair
Center Phalanx
1 hit.
Screen
Pair
Center Phalanx
While this card is in play, you may place dice on TWO Blue cards per Turn.
104A
Persian Right
4
Doubles
Attack
Pair
Thessalians, Left Phalanx
1 hit.
Screen
Pair
Left Phalanx
105A
Persian Far Right
4
Doubles
Attack
Pair
Thessalians, Left Phalanx
1 hit.
Screen
Pair
Thessalians, Left Phalanx
106A
Memnon's Left
6
(5)/(6)
Attack
Hypaspists, Right Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Hypaspists
1 hit.
IN RESERVE (Persian Left)
107A
Memnon's Right
6
(3)/(4)
Attack
Left Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Left Phalanx
1 hit.
IN RESERVE (Persian Right)
108A
Thessalians
4
(1)/(2)
Attack
Persian Far Right, Persian Right, Memnon's Right
1 hit per die. 1 self per action.
Counterattack
Pair
Persian Far Right, Persian Right
1 hit.
109A
Left Phalanx
4
(2)/(3)
Attack
Persian Far Right, Persian Right, Memnon's Right
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Center Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
110A
Center Phalanx
4
(3)/(4)
Attack
Persian Center
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Left Phalanx or Right Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
111A
Right Phalanx
4
(4)/(5)
Attack
Persian Left, Persian Center
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Center Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
112A
Hypaspists
4
(5)/(6)
Attack
Persian Far Left, Persian Left, Memnon's Left
1 hit per die. 1 self per action.
Counterattack
Pair
Persian Far Left, Persian Left
1 hit.
113A
Companions
4
Doubles
Attack
Persian Far Left, Persian Left, Memnon's Left
1 hit.
Counterattack
Pair
Persian Far Left
1 hit.
114A

ISSUS

Light Infantry
1
Doubles
Screen
Pair
Companions, Hypaspists
This small detachment was tasked with preventing Alexander and his Companion cavalry from crossing the river.

It didn't work.

You had one job.

115A
Cardaces Left
6
(6)
Attack
Companions, Hypaspists
1 hit per die. 1 self per action.
116A
Greek Left
4
(5)/(6)
Attack
Hypaspists, Right Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Right Phalanx
1 hit.
117A
Greek Right
4
(5)/(6)
Attack
Center Phalanx, Left Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Center Phalanx
1 hit.
118A
Cardaces Right
6
(6)
Attack
Left Phalanx
1 hit per die. 1 self per action.
119A
Persian Horse
6
4
Attack
Thessalians, Left Phalanx
1 hit per die. 1 self per action.
Screen
Pair
Thessalians
120A
The Immortals
2
Doubles
Attack
Pair
Hypaspists, Companions
1 hit.
Counterattack
Pair
Companions
1 hit. This unit suffers ONE less hit and never more than one.
IN RESERVE (Greek Left)
121A
Thessalians
4
5/6
Attack
Persian Horse, Cardaces Right
1 hit per die. 1 self per action.
Screen
Pair
Persian Horse
122A
Skirmishers
1
Doubles
Screen
Pair
Cardaces Right, Greek Left, Greek Right
Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system.

If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.

123A
Left Phalanx
3
(1)/(2)
Attack
Cardaces Right, Greek Right
1 hit per die. 1 self per action.
Counterattack
Pair
Persian Horse, Cardaces Right
1 hit. This unit suffers ONE less hit and never more than one.
124A
Center Phalanx
3
(2-4)
Attack
Greek Right, Greek Left
1 hit per die. 1 self per action.
Counterattack
Pair
Greek Right
1 hit. This unit suffers ONE less hit and never more than one.
125A
Right Phalanx
3
(4)/(5)
Attack
Greek Left, Greek Right
1 hit per die. 1 self per action.
Counterattack
Pair
Greek Left
1 hit. This unit suffers ONE less hit and never more than one.
126A
Hoplite Reserve
8
(6)
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this unit suffers them instead.
127A
Hypaspists
3
(5)/(6)
Attack
Light Infantry, Cardaces Left, Greek Left, The Immortals
1 hit per die.
Counterattack
Pair
Cardaces Left, Greek Left, The Immortals
1 hit.
128A
Companions
4
Doubles
Attack
Light Infantry, Cardaces Left, Greek Left, The Immortals
1 hit.
Counterattack
Pair
Cardaces Left, The Immortals
1 hit. This unit suffers ONE less hit and never more than one.
129A

GAUGAMELA

Skirmishers
1
Doubles
Attack
Pair
Left Chariots OR Right Chariots
1 hit. You CHOOSE the target.
Screen
Pair
Any enemy formation
If either Chariot formation is screened, it suffers one Hit!
130A
Thessalians
4
5/6
Attack
Bessus, Greeks
1 hit per die. 1 self per action.
Screen
Pair
Bessus, Greeks
131A
Phalanx
6
(1-3)
Attack
Greeks, The Immortals, Right Reserve
1 hit, PLUS 1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
132A
Hoplites
6
(4-6)
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this unit suffers them instead.
As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line.
133A
Hypaspists
4
(5)/(6)
Attack
Mazaeus, Kinsmen, The Immortals
1 hit per die. 1 self per action.
Counterattack
Pair
Mazaeus, Kinsmen, The Immortals
1 hit.
134A
Companions
4
Doubles
Attack
Pair
Kinsmen, The Immortals, Left Reserve
1 hit per die. 1 self per action.
Counterattack
Pair
Left Chariots
1 hit.
135A
Left Chariots
2
Doubles
Attack
Pair
Companions
1 hit. 1 self per action.
92B
Mazaeus
6
6
Attack
Companions, Hypaspists
1 hit per die. 1 self per action.
93B
Kinsmen
3
5
Attack
Pair
Companions, Hypaspists
1 hit.
Screen
Pair
Companions
94B
The Immortals
2
Doubles
Attack
Pair
Phalanx, Companions, Hypaspists
1 hit.
Counterattack
Pair
Any enemy attacking it
1 hit. This unit suffers ONE less hit and never more than one.
95B
Greeks
3
(4)
Attack
Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Phalanx
1 hit.
96B
Bessus
6
3
Attack
Thessalians, Phalanx
1 hit per die. 1 self per action.
97B
Right Chariots
2
Doubles
Attack
Pair
Phalanx
1 hit. 1 self per action.
98B
Left Reserve
6
(6)
Counterattack
Pair
Companions
1 hit.
IN RESERVE (Kinsmen)
99B
Right Reserve
6
(6)
Counterattack
Pair
Phalanx
1 hit.
IN RESERVE (The Immortals)
100B

THE HYDASPES

Left Phalanx
3
(2)/(3)
Attack
Right Elephants, Right Infantry
1 hit per die. 1 self per action.
Counterattack
Right Infantry
1 hit.
101B
Center Phalanx
4
(3)/(4)
Absorb
Voluntary
Left Phalanx or Right Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.
102B
Right Phalanx
3
(4)/(5)
Attack
Left Elephants, Left Infantry
1 hit per die. 1 self per action.
Counterattack
Left Infantry
1 hit.
103B
Hypaspists
3
5/6
Attack
Left Elephants, Left Infantry
1 hit per die. 1 self per action.
Command
Two Pairs
Craterus
104B
Companions
4
Doubles
Attack
Pair
Left Cavalry, Right Cavalry, Left Infantry
1 hit.
Counterattack
Pair
Left Cavalry, Right Cavalry
1 hit.
105B
Coenus
3
Doubles
Attack
Pair
Right Cavalry
1 hit.
Yes, the below is correct: this Formation comes out of Reserve when the enemy player's Left Cavalry Routs.
IN RESERVE (Left Cavalry)
106B
Craterus
1
Triples
Attack
Triplet
Left Infantry, Right Infantry
5 hits.
This Formation can Attack its targets even when those targets are in Reserve.
IN RESERVE (Commanded)
107B
Left Cavalry
4
Doubles
Attack
Pair
Companions
1 hit per action. 1 self per action.
Screen
Pair
Companions
108B
Left Elephants
4
(6)
Attack
Right Phalanx
1 hit per die. 1 self per action.
This Formation ALWAYS suffers one less Hit when Attacked.
If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.
109B
Right Elephants
4
(5)
Attack
Left Phalanx
1 hit per die. 1 self per action.
This Formation ALWAYS suffers one less Hit when Attacked.
If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.
110B
Right Cavalry
4
Doubles
Attack
Pair
Companions
1 hit per action. 1 self per action.
IN RESERVE (Left Cavalry)
111B
Left Infantry
6
(5)
Attack
Right Phalanx
1 hit per die. 1 self per action.
IN RESERVE (Left Elephants)
112B
Right Infantry
6
(6)
Attack
Left Phalanx
1 hit per die. 1 self per action.
IN RESERVE (Right Elephants)
113B

GABIENE

E. Heavy Cavalry
4
1-3
Attack
A. Heavy Cavalry, A. Phalanx
1 hit per die. 1 self per action.
Screen
Pair
A. Heavy Cavalry
114B
E. Elephants
4
5/6
Attack
A. Elephants
1 hit per die. 1 self per action.
Counterattack
Pair
A. Elephants
1 hit. Additionally, this unit suffers one less hit.
PURSUIT
115B
E. Light Cavalry
4
Doubles
Attack
Pair
A. Light Cavalry
1 hit per die. 1 self per action.
Screen
Pair
A. Light Cavalry, A. Phalanx
116B
Eumenes's Camp
1
While this card is in play, the Silver Shields suffer one less hit when Attacked and never more than one hit.
117B
The Silver Shields
2
(5)/(6)
Attack
Pair
A. Phalanx
1 hit per die (plus dice from E. Phalanx).
Counterattack
A. Phalanx
1 hit.
IN RESERVE (E. Elephants)
118B
E. Phalanx
4
4/5
Absorb
The Silver Shields
When target suffers Hits, this unit suffers them instead.
Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.
IN RESERVE (E. Elephants)
119B
A. Light Cavalry
6
Doubles
Attack
Pair
Eumenes's Camp
1 hit.
Screen
Pair
E. Light Cavalry, The Silver Shields
PURSUIT
120B
A. Elephants
3
5/6
Attack
E. Elephants
1 hit per die. 1 self per action.
Counterattack
Pair
E. Elephants
1 hit. Additionally, this unit suffers one less hit.
PURSUIT
121B
A. Heavy Cavalry
6
1-3
Attack
E. Heavy Cavalry, The Silver Shields
1 hit per die. 1 self per action.
Screen
Pair
E. Heavy Cavalry
122B
A. Phalanx
8
(4)/(5)
Attack
The Silver Shields, E. Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
The Silver Shields
1 hit.
IN RESERVE (A. Elephants)
123B

IPSUS

A. Light Cavalry
4
1/2
Attack
S. Light Cavalry
1 hit per die. 1 self per action.
Screen
Pair
S. Light Cavalry
124B
A. Elephants
4
5/6
Attack
S. Elephants, S. Light Cavalry
1 hit per die. 1 self per action.
Counterattack
Pair
S. Elephants
1 hit. Additionally, this unit suffers one less hit.
RETIRE
125B
Demetrius
6
5/6
Attack
Antiochus
1 hit per die. 1 self per action.
Counterattack
Pair
Antiochus
1 hit.
PURSUIT
126B
Antigonus
4
Doubles
Screen
Pair
S. Left Phalanx, S. Right Phalanx
127B
A. Left Phalanx
6
(2)/(3)
Attack
S. Right Phalanx, S. Left Phalanx
1 hit per die (plus dice from A. Right Phalanx). 1 self per action.
Counterattack
Pair
S. Right Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (A. Elephants)
128B
A. Right Phalanx
6
(3)/(4)
Attack
S. Left Phalanx, S. Right Phalanx
1 hit per die (plus dice from A. Left Phalanx). 1 self per action.
Counterattack
Pair
S. Left Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (A. Elephants)
129B
Antiochus
6
5/6
Attack
Demetrius
1 hit per die. 1 self per action.
Counterattack
Pair
Demetrius
1 hit.
PURSUIT
130B
S. Elephants
5
5/6
Attack
A. Elephants, A. Light Cavalry
1 hit per die. 1 self per action.
Counterattack
Pair
A. Elephants
1 hit. Additionally, this unit suffers one less hit.
RETIRE
131B
S. Light Cavalry
4
1/2
Attack
Antigonus
1 hit per die. 1 self per action.
Screen
Pair
A. Light Cavalry
132B
Seleucus
1
Doubles
Screen
Pair
A. Left Phalanx, A. Right Phalanx
If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).
Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning.
133B
S. Left Phalanx
6
(3)/(4)
Attack
A. Right Phalanx, A. Left Phalanx
1 hit per die (plus dice from S. Right Phalanx). 1 self per action.
Counterattack
Pair
A. Right Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (S. Elephants)
134B
S. Right Phalanx
6
(2)/(3)
Attack
A. Left Phalanx, A. Right Phalanx
1 hit per die (plus dice from S. Left Phalanx). 1 self per action.
Counterattack
Pair
A. Left Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (S. Elephants)
135B

EXPANSION 3 - GETTYSBURG

LITTLE ROUND TOP

Sharpshooters
1
Doubles
Screen
Pair
15th Alabama
If there are dice on this card when the 20th Maine attacks, remove these dice and deal one additional hit.

When the 15th Alabama Routs, remove this card from play (this does not constitute a Rout).

136A
20th Maine
4
(5)/(6)
Attack
15th Alabama, 47th Alabama
1 hit per die. 1 self per action. (But see Sharpshooters.)
Counterattack
Pair
15th Alabama
1 hit. Additionally, this unit suffers one less hit.
137A
83rd Pennsylvania
4
(4)
Attack
47th Alabama, 4th Alabama, 15th Alabama
1 hit per die. 1 self per action.
Counterattack
Pair
47th Alabama or 4th Alabama
1 hit.
Can React to EITHER of the targets.
138A
44th New York
4
(3)
Attack
5th Texas, 4th Texas, 4th Alabama
1 hit per die. 1 self per action.
Counterattack
Pair
5th Texas
1 hit.
139A
16th Michigan
4
(2)
Attack
4th Texas, 5th Texas
1 hit per die. 1 self per action.
Counterattack
Pair
4th Texas
1 hit.
Hurray, Michigan!
140A
Artillery
III
Straight 3
Screen
Voluntary
Any enemy formation
141A
Weed's Brigade
8
Any
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this unit suffers them instead.
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
142A
Devil's Den
4
When this Formation Routs, the Union does not lose a morale cube. (If the Confederate Formation that Routs this Formation also Routs simultaneously, they DO lose a morale cube.)
143A
48th Alabama
5
(6)
Attack
Devil's Den, Weed's Brigade
1 hit per die. 1 self per action.
144A
4th Texas
5
(1)/(2)
Attack
16th Michigan, 44th New York
1 hit per die. 1 self per action.
Counterattack
Pair
16th Michigan
1 hit.
145A
5th Texas
5
(2)/(3)
Attack
44th New York, 16th Michigan
1 hit per die. 1 self per action.
Counterattack
Pair
44th New York
1 hit.
146A
4th Alabama
5
(3)/(4)
Attack
83rd Pennsylvania, 44th New York
1 hit per die. 1 self per action.
Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.
147A
47th Alabama
5
(4)/(5)
Attack
83rd Pennsylvania, 20th Maine
1 hit per die. 1 self per action. (But see 4th Alabama.)
Counterattack
Pair
83rd Pennsylvania
1 hit.
148A
15th Alabama
5
(5)/(6)
Attack
20th Maine, 83rd Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
20th Maine
1 hit.
149A

THE WHEATFIELD

Semmes
6
(5)/(6)
Absorb
Voluntary
Kershaw
When target suffers Hits, this unit suffers them instead.
Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack.

This Formation Routs automatically when Kershaw Routs.

150A
Kershaw
6
3/4
Attack
de Trobriand, Tilton, Kelly, Sweitzer
1 hit per die. 1 self per action. (But see Semmes.)
Counterattack
Pair
Any enemy attacking it
1 hit. Addtionally, this unit suffers one less hit.
151A
Anderson
5
4
Attack
Ward, de Trobriand, Zook, Burbank
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
152A
Benning
5
3
Attack
Ward, Cross, Day, Burbank
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
153A
Rebel Artillery
I
Straight 4
Screen
Voluntary
Any enemy formation
154A
McLaws
1
1/2
Command
Full House
Wofford
IN RESERVE (de Trobriand)
155A
Wofford
5
4/5/6
Attack
Tilton, Sweitzer, Burbank, Day
1 hit, PLUS 1 hit per die. 1 self per action.
When this card enters play, the Union Formations Zook and Kelly immediately Retire.

This Formation can Attack targets even when those targets are in Reserve.

IN RESERVE (Commanded)
156A
Ward
4
1/2
Attack
Benning, Anderson
1 hit per die. 1 self per action.
Screen
Pair
Benning, Anderson
RETIRE
157A
de Trobriand
4
(3)/(4)
Attack
Kershaw, Anderson
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
RETIRE
158A
Tilton
4
(5)/(6)
Attack
Kershaw
1 hit per die. 1 self per action.
Absorb
Voluntary
de Trobriand
When target suffers Hits, this unit suffers 1 hit ONLY instead.
RETIRE
159A
Stony Hill
II
Straight 4
Screen
Any enemy formation
At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube.
160A
Cross
4
5/6
Attack
Benning, Anderson, Kershaw
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
RETIRE; RESERVE (Ward)
161A
Brooke
4
Doubles
Absorb
Voluntary
Cross, Zook, Kelly
When target suffers Hits, this unit suffers 1 hit ONLY instead.
IN RESERVE (Ward)
162A
Zook
4
(3)/(4)
Attack
Anderson, Kershaw
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
IN RESERVE (de Trobriand)
163A
Kelly
4
(1)/(2)
Attack
Kershaw
1 hit, PLUS 1 hit per die. 1 self per action.
Fightin' Irish!
Counterattack
Pair
Any enemy attacking it
1 hit.
IN RESERVE (de Trobriand)
164A
Sweitzer
4
(5)/(6)
Attack
Kershaw, Wofford
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
IN RESERVE (Tilton)
165A
Day
4
4/5/6
Attack
Benning, Anderson, Kershaw, Wofford
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Cross)
166A
Burbank
4
1/2/3
Attack
Anderson, Kershaw, Wofford
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Cross)
167A

THE PEACH ORCHARD

18th Mississippi
4
2
Attack
105th Pennsylvania, 57th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
168A
13th Mississippi
4
2
Attack
63rd Pennsylvania, 57th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
169A
17th Mississippi
4
3
Attack
63rd Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
170A
21st Mississippi
4
3
Attack
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
171A
Wofford
4
1
Absorb
Voluntary
Any Red formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
172A
Rebel Artillery
I
Straight 4
Screen
Any enemy formation
173A
8th South Carolina
4
4
Attack
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
174A
3rd South Carolina Battalion
3
5
Attack
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
175A
2nd South Carolina
4
6
Attack
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
176A
Fatal Blunder
I
If after rolling you cannot or do not place any dice on a Pink Formation, remove the cube from this card, adding it to your Morale Cubes. This card is then removed from play and all remaining Pink Formations Rout immediately.
During the confusion of the battle, someone yelled out a false order, and the Carolina regiments wheeled to the right, exposing their flank to Union artillery. "Hundreds of the bravest and best men of Carolina fell, victims of this fatal blunder," Kershaw wrote later.
177A
141st Pennsylvania
4
2
Attack
2nd South Carolina, 3rd South Carolina Battalion
1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
136B
68th Pennsylvania
4
3
Attack
21st Mississippi, 8th South Carolina
1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
137B
Wheatfield Road Artillery
II
Straight 3
Screen
Any attack on 68th Pennsylvania or 141st Pennsylvania
If both the 68th and 141st Pennsylvania are Routed, this Formation immediately Routs as well. This DOES constitute a Rout and results in the exchange of a morale cube.
138B
114th Pennsylvania
4
4
Attack
21st Mississippi, 17th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (63rd Pennsylvania)
139B
63rd Pennsylvania
4
Doubles
Counterattack
Pair
Any Red formation
1 hit.
Screen
Pair, Voluntary
Any attack on 105th Pennsylvania
RETIRE
140B
57th Pennsylvania
4
5
Attack
13th Mississippi, 17th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (63rd Pennsylvania)
141B
105th Pennsylvania
4
6
Attack
18th Mississippi, 13th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
142B
Orchard Artillery
I
Straight 4
Screen
Any Red formation
143B

CEMETERY RIDGE

Posey
5
(6)
Attack
Pair
Hays's Division
1 hit per die. 1 self per action.
Posey may Attack Hays's Division even while that Division is in Reserve.
144B
Wright
5
(4-6)
Attack
Carr, Hall, Webb
1 hit per die. 1 self per action. (But see Lang.)
Counterattack
Pair
Hall, Webb
1 hit.
145B
Lang
3
(1-3)
Absorb
Voluntary
Wilcox or Wright
When target suffers Hits, this unit suffers 1 hit ONLY instead.
Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.
146B
Wilcox
6
4/5/6
Attack
Carr, 1st Minnesota, Hall
1 hit per die. 1 self per action. (But see Lang.)
Counterattack
Pair
Carr
1 hit.
147B
Brewster
4
(1)/(2)
Absorb
Voluntary
Carr
When target suffers Hits, this unit suffers them instead.
When Carr Routs or Retires, Brewster Routs automatically.
148B
Carr
4
(3)/(4)
Attack
Wilcox, Wright
1 hit per die. 1 self per action.
RETIRE
149B
1st Minnesota
2
Doubles
Attack
Wilcox
2 hits.
Counterattack
Pair
Wilcox
1 hit. This unit suffers TWO less hits and never more than one.
IN RESERVE (Carr)
150B
Hall
4
(5)/(6)
Attack
Wright, Posey, Wilcox
1 hit per die. 1 self per action.
Counterattack
Pair
Wright
1 hit. Additionally, this unit suffers one less hit.
RETIRE
151B
Webb
4
(6)
Attack
Wright, Posey, Wilcox
1 hit per die. 1 self per action.
Counterattack
Pair
Wright
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Hall)
152B
Hays's Division
5
Doubles
Counterattack
Pair
Posey
1 hit.
Screen
Pair
Wright
IN RESERVE (Carr)
153B
Union Artillery
II
Straight 4
Screen
Any enemy formation
154B

CULP'S HILL

Breastworks
8
When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead.

If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers.

When this Formation Routs, it does not cause the loss of a morale cube.

Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have room on that card. And folks wonder why the cards don't have art on them...

155B
Greene's Left
3
6
Attack
Jones
1 hit per die.
Counterattack
Pair
Jones
1 hit. Additionally, this unit suffers one less hit.
156B
Greene's Center
3
5
Attack
Williams
1 hit per die.
Counterattack
Pair
Williams
1 hit. Additionally, this unit suffers one less hit.
157B
Greene's Right
3
4
Attack
Steuart
1 hit per die.
Counterattack
Pair
Steuart
1 hit. Additionally, this unit suffers one less hit.
RETIRE
158B
Reserves
4
Doubles
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this unit suffers them instead.
159B
137th New York
2
Doubles
Attack
Steuart
1 hit.
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
IN RESERVE (Greene's Right)
160B
Geary
V
Straight 4/3
Unlike most Special Formations, this card begins the game with NO cubes on it.

If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube.

When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY.

161B
Steuart
8
(5)/(6)
Attack
Greene's Right, 137th New York
1 hit per die. 1 self per action.
Screen
Pair
Greene's Right, 137th New York
162B
Williams
8
(4)
Attack
Greene's Center
1 hit per die. 1 self per action.
Screen
Pair
Greene's Center
163B
Jones
8
(3)
Attack
Greene's Left
1 hit per die. 1 self per action.
Screen
Pair
Greene's Left
164B
Johnson
1
(1)/(2)
If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack.

If you choose to do so, your attacking Formation suffers one extra self hit.

165B

GETTYSBURG 2ND

Little Round Top
2
6
Attack
Hood
1 hit per die.
Counterattack
Hood
1 hit.
166B
Sickles
6
(5)
Attack
McLaws
1 hit, PLUS 1 hit per die. 1 self per action.
Counterattack
McLaws
1 hit. Additionally, this unit suffers one less hit.
167B
Hancock
8
(4)
Attack
Anderson
1 hit per die. 1 self per action.
Counterattack
Anderson
1 hit. Additionally, this unit suffers one less hit.
168B
Howard
6
(3)
Attack
Early
1 hit per die. 1 self per action.
Counterattack
Early
1 hit. Additionally, this unit suffers one less hit.
169B
Slocum
6
(2)
Attack
Johnson
1 hit per die.
Counterattack
Pair
Johnson
1 hit. Additionally, this unit suffers one less hit.
170B
Sykes
4
Doubles
Absorb
Voluntary
Little Round Top
When target suffers Hits, this unit suffers 1 hit ONLY instead.
171B
Meade
1
Any
Absorb
Voluntary
Any friendly but Little Round Top
When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.
The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.
172B
Johnson
4
(3)/(4)
Attack
Slocum
1 hit per die. 1 self per action.
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
173B
Early
5
(1)/(2)
Attack
Howard
1 hit per die. 1 self per action.
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
174B
Anderson
5
5/6
Attack
Hancock
2 hits, PLUS 1 hit per die. 1 self per action.
Dice can only be placed on this card if there are already dice on McLaws.
175B
McLaws
5
5/6
Attack
Sickles, Hancock
1 hit, PLUS 1 hit per die. 1 self per action.
Dice can only be placed on this card if there are already dice on Hood.
176B
Hood
4
Doubles
Attack
Little Round Top, Sickles
1 hit per die. 1 self per action.
Screen
Voluntary
Little Round Top
177B

EXPANSION 4 - THE ENGLISH CIVIL WAR

EDGEHILL

Royalist Guns
I
Full House
Screen
Any enemy formation
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
178A
Wilmot
4
Doubles
Attack
Pair
Basil Fielding
2 hits.
Screen
Pair
Meldrum
PURSUIT
179A
Wentworth
4
1/2
Attack
Meldrum, Charles Essex
1 hit per die. 1 self per action. (But see William Fielding.)
Counterattack
Pair
Meldrum
1 hit.
RETIRE
180A
William Fielding
4
3/4
Absorb
Voluntary
Any other Pink formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.
This is the Royalist father of Basil Fielding, Parliamentary cavalry commander.
181A
Gerard
4
5/6
Attack
Charles Essex, Ballard
1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)
Counterattack
Pair
Charles Essex, Ballard
1 hit.
RETIRE
182A
Rupert of the Rhine
4
Doubles
Attack
Pair
Ramsay
2 hits.
Screen
Pair
Charles Essex
PURSUIT
183A
Byron
4
5/6
Attack
Meldrum, Charles Essex, Ballard
1 hit per die. 1 self per action.
IN RESERVE (Wentworth)
184A
Belasyse
4
1/2
Attack
Charles Essex, Ballard
1 hit per die. 1 self per action.
IN RESERVE (Gerard)
185A
Roundhead Guns
I
Full House
Screen
Any enemy formation
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
186A
Ramsay
4
5/6
Attack
Rupert of the Rhine
1 hit.
Screen
Pair
Gerard, Belasyse
PURSUIT
187A
Charles Essex
6
(5)/(6)
Attack
Gerard, William Fielding, Belasyse
1 hit per die. 1 self per action.
Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.
RETIRE
188A
Meldrum
6
3/4
Attack
Wentworth, William Fielding, Byron
1 hit per die. 1 self per action.
Counterattack
Pair
Wentworth, Byron
1 hit.
189A
Basil Fielding
4
3/4
Attack
Wilmot
1 hit.
Screen
Pair
Wentworth, Byron
The son of Royalist William Fielding. His father would die in battle the following spring.
PURSUIT
190A
Ballard
6
5/6
Attack
Gerard, William Fielding, Belasyse
1 hit per die. 1 self per action.
Counterattack
Pair
Gerard, Belasyse
1 hit.
IN RESERVE (Charles Essex)
191A
Balfour
1
1-3
Attack
Gerard, William Fielding, Belasyse
1 hit per die.
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
IN RESERVE (See Above)
192A
Stapleton
1
4-6
Attack
Wentworth, William Fielding, Byron
1 hit per die.
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
IN RESERVE (See Above)
193A

1ST NEWBURY

Round Hill
I
Straight 4
Screen
Any enemy formation
When Skippon routs, this card is removed from play (this does not constitute a rout).
Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective.
194A
Fortescue
6
(3)/(4)
Attack
Vavasour
1 hit per die. 1 self per action.
Counterattack
Pair
Vavasour
1 hit.
195A
Skippon
6
1-3
Attack
Wentworth, Byron
1 hit per die. 1 self per action.
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this card suffers one less Hit instead.
196A
Essex
6
(5)/(6)
Attack
Rupert, Wentworth
1 hit per die. 1 self per action.
Counterattack
Pair
Rupert
1 hit.
197A
Stapleton
4
Doubles
Attack
Rupert
1 hit.
Screen
Pair
Rupert
198A
London Trained Bands
4
3/4
Attack
Gerard
1 hit per die. 1 self per action.
This unit always suffers 1 less Hit when attacked.
IN RESERVE (Skippon)
199A
Royalist Guns
I
Straight 4/3
Screen
Any enemy formation
While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed.
200A
Gerard
4
3/4
Attack
London Trained Bands
1 hit, PLUS 1 hit per die. 1 self per action.
Screen
Stapleton
Once London Trained Bands enters play, this formation can no longer Screen Stapleton.
201A
Rupert of the Rhine
6
(5)/(6)
Attack
Essex OR Stapleton
1 hit per die. 1 self per action. You CHOOSE the target.
Screen
Essex
202A
Wentworth
6
(3)/(4)
Attack
Skippon, Essex
1 hit per die. 1 self per action.
Counterattack
Pair
Skippon, Essex
1 hit.
203A
Byron
4
Doubles
Attack
Skippon
1 hit.
If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked.
204A
Vavasour
6
1/2
Attack
Fortescue
1 hit per die. 1 self per action.
Counterattack
Pair
Fortescue
1 hit.
205A
Infantry Reserve
4
1/2
Absorb
Vavasour or Wentworth
When target suffers Hits, this unit suffers 1 less hit per die.
For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.
206A

2ND NEWBURY

Manchester
4
Doubles
Attack
Astley, Blagge
1 hit.
Screen
Pair
Astley
If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking.
207A
Skippon
8
(5)/(6)
Attack
Cornish Foot
1 hit per die. 1 self per action.
Counterattack
Pair
Cornish Foot
1 hit.
208A
Balfour
4
(3)/(4)
Attack
Maurice, Blagge
1 hit per die. 1 self per action.
Screen
Pair
Maurice
209A
Waller
6
3/4
Absorb
Pair, Voluntary
Skippon
When target suffers Hits, this card suffers them instead.
Command
Full House
Cromwell
210A
Cromwell
6
1/2
Attack
Maurice, Goring
1 hit per die. 1 self per action.
Screen
Goring
An obscure back-bencher who no one ever heard of again.
IN RESERVE (Commanded)
211A
Cornish Foot
4
6
Attack
Skippon
1 hit per die. 1 self per action.
Counterattack
Pair
Skippon
1 hit. Additionally, this unit suffers one less hit.
212A
Maurice
4
Doubles
Attack
Balfour
1 hit.
Screen
Skippon
RETIRE
213A
Goring
4
5/6
Attack
Cromwell
1 hit per die. 1 self per action.
Absorb
Any friendly formation
When target suffers Hits, this unit suffers 1 less hit per die.
214A
Blagge
4
3/4
Attack
Balfour
1 hit, PLUS 1 hit per die. 1 self per action.
Counterattack
Pair
Balfour
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Maurice or Astley)
215A
Astley
4
(5)/(6)
Attack
Manchester
1 hit.
Screen
Pair
Manchester
Never gonna give you up.
216A

NASEBY

Langdale
4
5/6
Attack
Cromwell
1 hit per die. 1 self per action.
Screen
Pair
Cromwell, Fairfax
PURSUIT
178B
Lisle
4
(1)/(2)
Attack
Fairfax, Montagu
1 hit per die. 1 self per action.
Counterattack
Pair
Fairfax
1 hit. Additionally, this unit suffers one less hit.
179B
Bard
6
(3)/(4)
Attack
Pickering
1 hit per die. 1 self per action.
Counterattack
Pair
Pickering
1 hit. Additionally, this unit suffers one less hit.
180B
Astley
4
(5)/(6)
Attack
Skippon, Waller
1 hit per die. 1 self per action.
Counterattack
Pair
Skippon
1 hit. Additionally, this unit suffers one less hit.
Never gonna let you down.
181B
Rupert of the Rhine
6
1-3
Attack
Ireton
1 hit per die (also take all dice from Astley). 1 self per action.
Screen
Pair
Ireton, Skippon
PURSUIT
182B
Bluecoats
4
5/6
Absorb
Any Pink formation
When target suffers Hits, this unit suffers 1 less hit per die.
Counterattack
Pair
Any enemy attacking it
1 hit. This unit suffers ONE less hit and never more than one.
Yeah, I know the card is red.
183B
Ireton
5
5/6
Attack
Rupert of the Rhine, Astley
1 hit per die. 1 self per action.
Screen
Pair
Rupert of the Rhine, Astley
Cromwell's son-in-law and a regicide. He died in 1651, and would be executed ten years later.
184B
Skippon
5
(5)/(6)
Attack
Astley
1 hit per die (also take all dice from Waller). 1 self per action.
Counterattack
Pair
Astley
1 hit. Additionally, this unit suffers one less hit.
185B
Waller
5
(5)/(6)
Absorb
Skippon or Pickering
When target suffers Hits, this unit suffers 1 less hit.
This is Hardresse Waller, cousin to the more famous Sir William. A regicide, he was condemned to death once Charles II was restored, but his life was spared due to the intervention of well-connected friends.
186B
Pickering
5
(3)/(4)
Attack
Bard
1 hit per die. 1 self per action.
Counterattack
Pair
Bard
1 hit.
187B
Montagu
5
(1)/(2)
Absorb
Fairfax or Pickering
When target suffers Hits, this unit suffers 1 less hit.
Montagu was reliably Cromwell's man up until the future Lord Protector's death. Seeing the restoration as inevitable, he was instrumental in bringing Charles II to the throne, not only saving his own neck, but being created the first Earl of Sandwich. Decades later, his great-grandson decided to put stuff between two slices of bread.
188B
Fairfax
5
(1)/(2)
Attack
Lisle, Bluecoats
1 hit per die (also take all dice from Montagu). 1 self per action.
Counterattack
Pair
Lisle
1 hit. Additionally, this unit suffers one less hit.
189B
Cromwell
5
1-3
Attack
Langdale, Lisle, Bluecoats
1 hit per die. 1 self per action.
Screen
Pair
Langdale, Lisle
190B

TIPPERMUIR

Scott of Rossie
4
Doubles
Attack
Pair
Montrose
1 hit per pair.
Screen
Pair
Montrose, Macdonnell
191B
Tullibardine
6
3
Attack
Macdonnell
1 hit per die. 1 self per action.
Counterattack
Pair
Macdonnell
This unit suffers one less hit.
192B
Perth Trained Bands
6
4
Attack
O'Cahan
1 hit per die. 1 self per action.
Counterattack
Pair
O'Cahan
This unit suffers one less hit.
193B
Lord Elcho
6
5/6
Attack
Laghtnan
1 hit per die. 1 self per action.
Counterattack
Pair
Laghtnan
This unit suffers one less hit.
194B
Drummond
4
Doubles
Attack
Pair
MacDonalds
1 hit per pair.
Screen
Pair
MacDonalds, Kilpont
195B
Levies
4
(1)/(2)
Absorb
Any Blue formation
When target suffers Hits, this unit suffers 1 less hit per die.
196B
MacDonalds
4
(3)/(4)
Attack
Drummond
1 hit per die. 1 self per action.
Specifically, these are highlanders from Clan MacDonald of Keppoch.
197B
Kilpont
4
(5)/(6)
Attack
Elcho
1 hit.
Absorb
Laghtnan
When target suffers Hits, this unit suffers 1 less hit per die.
These were raised by Elcho but immediately defected.
198B
Laghtnan
4
1/2
Attack
Elcho
1 hit per die (also take all dice from Kilpont). 1 self per action.
Counterattack
Elcho
1 hit. Additionally, this unit suffers one less hit per die.
199B
O'Cahan
4
3/4
Attack
Perth Trained Bands
1 hit per die. 1 self per action.
Counterattack
Perth Trained Bands
1 hit. Additionally, this unit suffers one less hit per die.
200B
Macdonnell
4
5/6
Attack
Tullibardine
1 hit per die. 1 self per action.
Counterattack
Tullibardine
1 hit. Additionally, this unit suffers one less hit per die.
201B
Montrose
4
5/6
Attack
Scott of Rossie, Tullibardine
1 hit per die (1 extra vs Tullibardine). 1 self per action.
Screen
Scott of Rossie
If there are dice on this card, all Pink Formations inflict one extra Hit when attacking.
202B

AULDEARN

Lawers's Horse
1
4
Screen
Pair
Garlic Hill, Irish Right
A single troop of about thirty men (and presumably the same number of horses) that would be easily routed by the arrival of two hundred cavalry under Gordon.
203B
Campbell of Lawers
6
(4-6)
Attack
Garlic Hill, MacColla's Lifeguard
1 hit per die (also take all dice from Lawers's Horse). 1 self per action.
Counterattack
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
204B
Seaforth
4
Doubles
Absorb
Pair
Campbell of Lawers
When target suffers Hits, this unit suffers 1 hit ONLY instead.
If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.
Rather than deploying in a battleline, the Covenanter regiments were secunded - one after the other. Once Lawers's men broke, they ran into and through the men behind them; the result was anarchy.
205B
Drummond
2
3/4
Attack
Aboyne
1 hit per die.
Screen
Pair
Aboyne
206B
Lothian
4
3/4
Attack
Irish Right
1 hit per die. 1 self per action.
Counterattack
Pair
Irish Right
1 hit.
IN RESERVE (Campbell of Lawers)
207B
Lord Chancellor's
4
5/6
Attack
Irish Left
1 hit per die. 1 self per action.
Counterattack
Pair
Irish Left
1 hit.
IN RESERVE (Drummond)
208B
Garlic Hill
4
(5)/(6)
Attack
Campbell of Lawers
1 hit.
Counterattack
Campbell of Lawers
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
209B
Moneymore
1
3/4
Screen
Pair
Campbell of Lawers
When Garlic Hill Retires, so does this card; they are all falling back to the position represented by the MacColla's Lifeguard card, in Auldearn.
210B
MacColla's Lifeguard
3
(5)/(6)
Attack
Campbell of Lawers
1 hit, PLUS 1 hit per die.
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action.
IN RESERVE (Garlic Hill)
211B
Montrose
1
1-3
Command
Full House
Gordon and Aboyne
Montrose may only perform the second action after having previously performed the first.
Command
Two Pairs
Irish Left and Irish Right
Montrose's horse went around the village and smashed the enemy wings; then his foot came through the village to engage.
212B
Aboyne
4
4-6
Attack
Drummond, Lord Chancellor's
1 hit per die. 1 self per action.
Screen
Pair
Drummond, Lord Chancellor's
IN RESERVE (Commanded)
213B
Gordon
4
1-3
Attack
Lawers's Horse, Campbell of Lawers
1 hit per die. 1 self per action.
Screen
Pair
Campbell of Lawers, Lothian
IN RESERVE (Commanded)
214B
Irish Left
4
1-3
Attack
Campbell of Lawers, Drummond, Lord Chancellor's
1 hit, PLUS hit per die. 1 self per action.
Counterattack
Lord Chancellor's
1 hit. Additionally, this unit suffers one less hit per die.
IN RESERVE (Commanded)
215B
Irish Right
4
4-6
Attack
Campbell of Lawers, Lothian
1 hit, PLUS hit per die. 1 self per action.
Counterattack
Lothian
1 hit. Additionally, this unit suffers one less hit per die.
IN RESERVE (Commanded)
216B

BASE GAME - 2ND EDITION

PHARSALUS

Labienus
4
Doubles
Attack
Pair
Caesar's Horse, Sulla
1 hit.
Screen
Pair
Sulla
Pompey's cavalry and auxilia, protecting his left flank. His right was anchored by the Enipeus River.
217A
Pompey
6
(5)/(6)
Attack
Sulla, Domitius
1 hit per die. 1 self per action.
Counterattack
Pair
Sulla
1 hit.
218A
Metellus Scipio
6
3/4
Attack
Domitius
1 hit per die. 1 self per action.
Absorb
Pair
Cilicians or Pompey
When target suffers Hits, this card suffers them instead.
219A
Cilicians
6
1/2
Attack
Antony
1 hit per die. 1 self per action.
Counterattack
Pair
Antony
1 hit.
220A
Antony
4
5/6
Attack
Cilicians
1 hit, PLUS 1 hit per die. 1 self per action.
Counterattack
Cilicians
1 hit. Additionally, this unit suffers one less hit per die.
221A
Domitius
4
3/4
Attack
Metellus Scipio
1 hit per die. 1 self per action.
Counterattack
Metellus Scipio
1 hit. Additionally, this unit suffers one less hit per die.
222A
Sulla
4
(5)/(6)
Attack
Pompey
1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.
Counterattack
Pompey
1 hit. Additionally, this unit suffers one less hit per die.
223A
Caesar's Horse
2
1-3
Screen
Pair
Pompey, Labienus
Caesar knew his outnumbered cavalry would be driven off the field by their counterparts under Labienus. Cleverly, he peeled off some of his infantry to form a fourth line hidden behind his horse. Once his horse was routed, the fourth line surprised Labienus, then turned into Pompey's undefended left flank, routing an army that outnumbered Caesar's nearly two to one.
RETIRE
224A
The Fourth Line
1
4-6
Attack
Labienus, Pompey
1 hit, PLUS 1 hit per die.
Screen
Pair
Labienus
IN RESERVE (Caesar's Horse)
225A

INKERMAN

Pauloff's Left
8
3/4
Attack
Sandbag Battery, French Troops
1 hit per die. 1 self per action.
Counterattack
Pair
French Troops
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Commanded)
217B
Shell Hill
III
Straight 4
Screen
Any enemy attack
218B
Pauloff's Right
6
(4)/(5)
Attack
Home Ridge, British Troops
1 hit per die. 1 self per action.
Command
Triplet
Pauloff's Left
When this card Commands Pauloff's Left, add one new Morale Cube to the Russian side.
IN RESERVE (Commanded)
219B
Soimonoff
8
(5)/(6)
Attack
Home Ridge
1 hit per die. 1 self per action.
Command
Triplet
Pauloff's Right
Until the first Fog Cube is lifted, this card suffers one less hit when it is Attacked.
220B
Home Ridge
4
5/6
Attack
Pauloff's Right, Soimonoff
1 hit per die.
*- Ignore first target until it comes out of Reserve.
Counterattack
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
221B
Sandbag Battery
4
3/4
Counterattack
Pair
Pauloff's Left
1 hit. Additionally, this unit suffers one less hit.
Screen
Pauloff's Right
Though it had little strategic significance, fighting over the Sandbag Battery was intense and it changed hands many times.
222B
British Troops
4
1/2
Attack
Soimonoff, Pauloff's Right
1 hit per die. 1 self per action.
Absorb
Home Ridge
When target suffers Hits, this card suffers 1 less hit per die.
IN RESERVE (Commanded)
223B
French Troops
6
4-6
Attack
Pauloff's Left
1 hit, PLUS one hit per die. 1 self per action.
Counterattack
Pauloff's Left
1 hit per die.
IN RESERVE (Commanded)
224B
The Fog
?
Doubles
Command
Two Pairs
The Fog Lifts...
At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.

[1] Soimonoff special text negated.

[2] British Troops out of reserve.

[3] French Troops out of reserve.

225B

EXPANSION 5 - THE GRAND ALLIANCE

FLEURUS

Gournay's Horse
4
5/6
Attack
Spanish Horse, Dutch Right Foot
1 hit per die. 1 self per action.
Screen
Pair
Spanish Horse, Dutch Right Foot
Jean Christophe, comte de Gournay, died leading a charge against the enemy horse, leaving his cavalry in disarray.
226A
French Left
6
3/4
Attack
Dutch Right Foot, Dutch Left Foot
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
227A
French Guns
II
Straight 4
Screen
Any enemy attack
If Gournay's Horse is Routed, remove this Formation from play (this does not constitute a Rout).
Though the Dutch cavalry on Waldeck's left was swept by Luxembourg's attack, the Spanish horse under d'Huby protected his right, repulsed the French assaults, and even managed to make off with some of the French cannons.
228A
French Center
6
1-3
Attack
Dutch Right Foot, Van Aylva
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
IN RESERVE (Luxembourg's Horse)
229A
French Right
6
3/4
Attack
Dutch Left Foot, Dutch Right Foot
1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.
Counterattack
Pair
Any enemy attacking it
1 hit.
230A
Luxembourg's Horse
6
4-6
Attack
Dutch Horse, Dutch Left Foot
1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.
Screen
Pair
Dutch Horse, Dutch Left Foot
If this card "retires", Gournay's Horse is reinforced: add any remaining unit sticks from this card to Gournay's.
RETIRE
231A
Dutch Horse
4
5/6
Attack
Luxembourg's Horse
1 hit.
Screen
Pair
French Right
These horsemen put up little resistance, fleeing the field and leaving the left flank utterly exposed.
232A
Dutch Left Foot
6
3/4
Attack
French Right, French Center
1 hit per die. 1 self per action.
Counterattack
Pair
French Right
1 hit.
233A
Dutch Right Foot
6
1/2
Attack
French Left, French Center
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
234A
Spanish Horse
4
4-6
Attack
Gournay's Horse
1 hit per die.
Screen
Pair
Gournay's Horse, French Left
235A
Waldeck
2
Doubles
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this unit suffers 1 less hit per die.
Command
Two Pairs
Activate "Retreat to Nivelles"
236A
Retreat to Nivelles
?
[1] During set-up, place three cubes on this card in the spaces provided.

[2] Each time Waldeck activates this card, remove one of the cubes.

[3] When the third cube is removed, resolve the following:

All in-play Grand Alliance cards are removed from play: add their unit sticks to this card. Then, bring van Aylva & van Weibnom out of reserve.

A Tactical Draw is now possible: starting on your next turn, each Roll Phase remove 1 unit stick from this card, adding it to any Eliminated enemy unit sticks. If the total sticks in this pile equals 22, you have averted total disaster, securing a Draw.

237A
Van Aylva
6
(3)/(4)
Attack
French Center
1 hit per die. 1 self per action.
If this card Routs, the French win.
Nine battalions under van Aylva and three thousand horse under van Weibnom and Vaudemont arrived too late to reverse the French victory, but they were able to cover Waldeck's retreat to Nivelles.
IN RESERVE (Special Rule)
238A
Van Weibnom
4
5/6
Attack
French Center
1 hit.
Screen
Pair
French Center
IN RESERVE (Special Rule)
239A

MARSAGLIA

Schomberg
4
1/2
Attack
Vendome, Catinat
1 hit per die. 1 self per action.
Screen
Pair
Vendome, Catinat
A talented soldier who fell at Marsaglia. His father, the first Duke of Schomberg, died three years earlier at the Boyne.
240A
Eugene
6
(1)/(2)
Attack
Catinat, Hoguette
1 hit per die. 1 self per action (but see Cannons).
Counterattack
Catinat
1 hit.
241A
Duke of Savoy
6
(5)/(6)
Attack
Hoguette, Catinat
1 hit per die. 1 self per action.
Counterattack
Hoguette
1 hit.
242A
Capara
4
4-6
Attack
Vins, Hoguette
1 hit per die. 1 self per action.
Screen
Vins, Hoguette
243A
Rabutin
6
Doubles
Absorb
Any Red formation
When target suffers Hits, this card suffers them instead.
244A
Cannons
1
Doubles
Screen
Pair
Any enemy attack
If there are dice on this card when Eugene attacks, Eugene does not suffer self hits (but Eugene may still suffer hits from a Counterattack Reaction).
245A
Vins
4
1/2
Attack
Capara, Duke of Savoy
1 hit per die. 1 self per action.
Screen
Capara, Duke of Savoy
246A
Hoguette
6
(1)/(2)
Attack
Duke of Savoy, Eugene
1 hit per die. 1 self per action.
Counterattack
Duke of Savoy
1 hit.
247A
Catinat
6
(5)/(6)
Attack
Eugene, Duke of Savoy
1 hit per die. 1 self per action (but see Bayonets!).
Counterattack
Eugene
1 hit.
248A
Vendome
4
4-6
Attack
Schomberg, Eugene
1 hit per die. 1 self per action.
Screen
Schomberg, Eugene
249A
Usson
6
Doubles
Absorb
Any Blue formation
When target suffers Hits, this unit suffers 1 less hit.
250A
Bayonets!
1
(3)/(4)
When Catinat makes an attack, you may - but are not required to - add all dice from this card to the attack. This is the only way dice can be removed from this card. If you do so, the attack cannot be Countered, and Catinat suffers no self hits. After resolving this special attack, remove this card from play (this does not constitute a Rout).
Catinat's mass bayonet charge at Marsaglia is often regarded as the first of its kind, and was instrumental in securing a decisive victory that saw the Grand Alliance suffer five times as many casualties as the French.
251A

CHIARI

Anjou
6
(5)/(6)
Attack
Cassines II, Guttenstein
1 hit per die. 1 self per action (but see Vaisseaux).
Counterattack
Pair
Guttenstein
1 hit.
252A
Royal Comtois
6
(3)/(4)
Attack
Cassines II, Mannsfeldt
1 hit per die. 1 self per action (but see Vaisseaux).
Counterattack
Pair
Mannsfeldt
1 hit.
253A
Vaisseaux
6
Doubles
Absorb
Pair, Voluntary
Any Dark Blue formation
When target suffers Hits, this card suffers them instead.
If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit.
254A
Normandie
6
(3)/(4)
Attack
Cassines I, Kriechbaum
1 hit per die. 1 self per action (but see Auvergne).
Counterattack
Pair
Kriechbaum
1 hit.
255A
Bourgogne
6
(5)/(6)
Attack
Cassines I, Nigrelli
1 hit per die. 1 self per action (but see Auvergne).
Counterattack
Pair
Nigrelli
1 hit.
256A
Auvergne
6
Doubles
Absorb
Pair, Voluntary
Any Blue formation
When target suffers Hits, this card suffers them instead.
If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit.
257A
Cassines I
2
Doubles
Screen
Normandie, Bourgogne
As an Action, without expending any dice, you may move one red unit stick from either Nigrelli or Kriechbaum to this card, increasing its strength. This card may never have more than 3 sticks at one time.
A cassine is a small walled farmhouse, providing cover from which to harass the enemy.
RETIRE
258A
Cassines II
2
Doubles
Screen
Anjou, Royal Comtois
As an Action, without expending any dice, you may move one pink unit stick from either Mannsfeldt or Guttenstein to this card, increasing its strength. This card may never have more than 3 sticks at one time.
RETIRE
259A
Nigrelli
6
1/2
Attack
Bourgogne, Normandie
1 hit per die. 1 self per action.
Counterattack
Pair
Bourgogne
1 hit.
260A
Kriechbaum
6
3/4
Attack
Normandie, Bourgogne
1 hit per die. 1 self per action.
Counterattack
Pair
Normandie
1 hit.
261A
Mannsfeldt
6
3/4
Attack
Royal Comtois, Anjou
1 hit per die. 1 self per action.
Counterattack
Pair
Royal Comtois
1 hit.
262A
Guttenstein
6
5/6
Attack
Anjou, Royal Comtois
1 hit per die. 1 self per action.
Counterattack
Pair
Anjou
1 hit.
263A

BLENHEIM

Cutt's Column
6
(5)/(6)
Attack
Clerambault, Blenheim
1 hit per die (2 hits per die vs. Blenheim). 1 self per action.
Screen
Pair
Clerambault
226B
Ingoldsby
5
(3)/(4)
Attack
St. Pierre, Oberglauheim
1 hit per die (also take all dice from Horn). 1 self per action.
Absorb
Horn
When target suffers Hits, this card suffers 1 less hit per die.
227B
Horn
5
(1)/(2)
Attack
Oberglauheim, St. Pierre
1 hit per die (also take all dice from Ingoldsby). 1 self per action.
Counterattack
Pair
Oberglauheim, St. Pierre
1 hit.
228B
Shock Cavalry
4
5/6
Attack
d'Humieres
1 hit per die. 1 self per action.
Screen
Pair
Any Dark Blue formation
French cavalry fought with pistols at a distance, while Marlborough's horsemen charged home with flashes of hot steel.
229B
Alliance Guns
I
Straight 4
Screen
Any enemy attack
230B
Eugene's Horse
4
Doubles
Attack
De Bourg
1 hit.
Screen
Pair
Any Blue formation
231B
Anhalt-Dessau
6
5/6
Attack
Lutzingen, d'Arco
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
Counterattack
Pair
Lutzingen, d'Arco
1 hit.
232B
Prince Eugene
8
3/4
Absorb
Pair, Voluntary
Any Pink formation
When target suffers Hits, this unit suffers 1 less hit per die.
As an Action, you can remove all dice on this card to "redeploy" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.
When Marlborough requested troops, Eugene complied without a second thought, even as it left his line vulnerable.
233B
De Bourg
4
Doubles
Attack
Eugene's Horse
1 hit.
Screen
Pair
Any Pink formation
234B
Lutzingen
4
(5)/(6)
Attack
Anhalt-Dessau, Prince Eugene
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
Counterattack
Pair
Anhalt-Dessau
1 hit.
235B
d'Arco
4
3/4
Attack
Anhalt-Dessau, Prince Eugene
1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Lutzingen
When target suffers Hits, this card suffers them instead.
236B
Oberglauheim
4
1/2
Attack
Horn
1 hit per die. 1 self per action.
Counterattack
Pair
Horn
1 hit. Additionally, this unit only suffers one hit.
237B
St. Pierre
6
4
Attack
Ingoldsby
1 hit per die. 1 self per action.
Counterattack
Pair
Ingoldsby
1 hit.
238B
Clerambault
6
5
Attack
Cutt's Column
1 hit per die. 1 self per action.
At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.
When the enemy advanced, Clerambault lost his nerve and crammed his troops into Blenheim, where they were slaughtered. As the French retreated in defeat, feeling the weight of his blunder, he drowned himself.
239B
Blenheim
4
6
Absorb
Voluntary
Clerambault
When target suffers Hits, this unit suffers 1 less hit per die.
Counterattack
Pair
Cutt's Column
1 hit.
Dice cannot be removed from this card except as a Reaction.
240B
d'Humieres
4
Doubles
Attack
Shock Cavalry
1 hit.
Screen
Pair
Any Red formation
241B
French Artillery
II
Straight 4
Bombard
Two Cubes
Screen
Any enemy attack
The French had ninety cannon compared to their enemy's sixty, subjecting the Grand Alliance to murderous fire as they slowly marched across the marshy Nebel.
242B

RAMILLIES

Dutch Guards
4
5/6
Attack
Taviers, Guiscard
1 hit per die. 1 self per action.
The famous "Blue Guards" served with distinction at Ramillies. They pushed a Swiss garrison out of Franquenee and then followed them to Taviers, which anchored the French right flank. In cramped alleys, brutal close-quarters fighting ensued, with the Dutch eventually emerging victorious.
243B
Overkirk
6
3/4
Attack
Guiscard
1 hit per die. 1 self per action.
Counterattack
Pair
Guiscard
1 hit.
244B
Orkney's Left
6
(5)/(6)
Attack
French Right
1 hit per die. 1 self per action.
Counterattack
Pair
French Right
1 hit.
245B
Orkney's Right
6
(3)/(4)
Attack
French Left
1 hit per die. 1 self per action.
Counterattack
Pair
French Left
1 hit.
246B
Marlborough
8
Doubles
Screen
Any enemy attack
As an Action, you can remove all dice on this card to Redeploy 4 Unit sticks, adding them to any red or pink card except the Dutch Guards. After the second Redeploy action, remove this card from play (this is not a Rout).
Marlborough's timely shifting of units from his right to his left allowed him to break the weakened French line south of Ramillies, winning the day.
247B
Autre-Eglise
1
Doubles
Screen
Orkney's Right
If the French Left Routs, this card Routs immediately.
This village was the first of four that anchored the French line, but also stretched it dangerously thin.
248B
French Left
4
5/6
Attack
Orkney's Right
1 hit per die. 1 self per action.
Counterattack
Pair
Orkney's Right
1 hit.
249B
Offuz
4
Doubles
Absorb
Voluntary
Any Blue formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
The second of four villages that anchored Villeroy's army.
250B
French Right
4
3/4
Attack
Orkney's Left
1 hit per die. 1 self per action.
Counterattack
Pair
Orkney's Left
1 hit.
251B
Ramillies
4
5/6
Absorb
Voluntary
Guiscard
When target suffers Hits, this unit suffers 1 less hit per die.
If Guiscard Routs, this card immediately Routs.
Ramillies secured the center of the French line, provided a good view of the plain below, and is a word I constantly need to look up the spelling of.
252B
Guiscard
6
3/4
Attack
Overkirk
1 hit per die. 1 self per action.
Counterattack
Pair
Overkirk, Dutch Guards
1 hit.
253B
Taviers
4
Doubles
Counterattack
Dutch Guards
1 hit. Additionally, this unit suffers one less hit.
Screen
Pair
Overkirk
"The fighting [at Taviers] was almost as murderous as the rest of the battle put together." - Colonel de la Colonie
254B

DENAIN

Dutch Garrison
6
5/6
Attack
Villars's Right, Villars's Left
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
255B
Dutch Horse
6
3/4
Attack
Broglie, Villars's Left
1 hit per die (two per die vs. Villars's Left). 1 self per action.
Screen
Pair
Broglie, Villars's Left*
* - May only Screen Villars's Left if Broglie has Routed.
RETIRE
256B
Fortress Guns
1
Doubles
Screen
Villars's Left, Villars's Right
When the Dutch Garrison Routs, this card Routs immediately.
While sheer numbers made the French victory over the small garrison perhaps inevitable, Dutch artillery ensured they paid for their victory in blood. Eventually a grisly bayonet charge breached the walls, forcing the doomed garrison to retreat across a mill bridge. It collapsed from underneath them; hundreds drowned.
257B
Albemarle
4
5/6
Command
Two Pairs
Eugene
Absorb
Pair, Voluntary
Dutch Garrison
When target suffers Hits, this card suffers 1 hit ONLY instead.
The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.
258B
Eugene
6
3/4
Attack
Prince de Tingry
1 hit per die. 1 self per action.
Counterattack
Pair
Prince de Tingry
1 hit.
IN RESERVE (Commanded)
259B
Prince de Tingry
6
Doubles
Attack
Eugene
1 hit.
If this card Routs, Eugene is able to cross and the Grand Alliance wins the game.
Eugene attempted to cross the Scheldt at Prouvy so as to rescue Denain. But Villars anticipated this, posting a blocking force at the bridge under the Prince de Tingry, preventing the Austrians from crossing.
260B
Broglie
6
5/6
Attack
Dutch Horse
1 hit per die. 1 self per action.
Counterattack
Pair
Dutch Horse
1 hit.
261B
Villars's Left
8
(5)/(6)
Attack
Dutch Garrison
1 hit per die. 1 self per action.
Counterattack
Pair
Dutch Garrison
1 hit.
262B
Villars's Right
8
(3)/(4)
Attack
Dutch Garrison
1 hit per die. 1 self per action.
Counterattack
Pair
Dutch Garrison
1 hit.
263B

EXPANSION 6 - GREAT BATTLES OF PRINCE CHARLES ALEXANDER OF LORRAINE

HOHENFRIEDBERG

The Striegau River
III
Doubles
Command
Three Cubes
Frederick II
The bridge at the Striegau River created a bottleneck for Frederick's columns.
264A
Frederick II
1
4-6
Command
See Below
Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons.

If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.

Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.

IN RESERVE (Commanded)
265A
Du Moulin
6
6
Attack
Saxon Horse
1 hit per die. 1 self per action.
Screen
Pair
Saxon Horse (Voluntary), Weissenfels
266A
Bayreuth Dragoons
1
1-3
Attack
Lorraine's Left or Lorraine's Right
Two hits per die.
After making its first and only attack, this card is removed from play (this does not count as a Rout).
The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory.
IN RESERVE (Commanded)
272A
Zieten
4
4-6
Attack
Austrian Horse
1 hit per die. 1 self per action.
Screen
Pair
Austrian Horse
IN RESERVE (Commanded)
271A
Nassau
6
3/4
Attack
Austrian Horse
1 hit per die. 1 self per action.
Counterattack
Pair
Austrian Horse
1 hit.
IN RESERVE (Commanded)
270A
Leopold's Left
6
5/6
Attack
Lorraine's Right, Lorraine's Left
1 hit per die. 1 self per action.
If neither target is in play, may attack Charles and suffers no self hits.
Counterattack
Pair
Lorraine's Right, Lorraine's Left
1 hit.
IN RESERVE (Commanded)
269A
Leopold's Center
6
3/4
Attack
Lorraine's Left, Lorraine's Right
1 hit per die. 1 self per action.
If neither target is in play, may attack Charles and suffers no self hits.
Counterattack
Pair
Lorraine's Left, Lorraine's Right
1 hit.
IN RESERVE (Commanded)
268A
Leopold's Right
6
1/2
Attack
Weissenfels, Lorraine's Left
1 hit per die. 1 self per action.
If neither target is in play, may attack Charles and suffers no self hits.
Counterattack
Pair
Weissenfels
1 hit.
IN RESERVE (Commanded)
267A
Saxon Horse
6
Doubles
Attack
Du Moulin
1 hit.
Screen
Pair
Leopold's Right
273A
Charles
5
5/6
Command
Three Dice
See Below
Each Command action brings into play the in-reserve card of your choice.
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this card suffers 1 less hit per die.
274A
Weissenfels
6
3/4
Attack
Leopold's Right
1 hit per die. 1 self per action.
Counterattack
Pair
Leopold's Right
1 hit.
IN RESERVE (Commanded)
275A
Lorraine's Left
6
1/2
Attack
Leopold's Center, Leopold's Left
1 hit per die. 1 self per action.
Counterattack
Pair
Leopold's Center, Leopold's Left
1 hit.
IN RESERVE (Commanded)
276A
Lorraine's Right
6
3/4
Attack
Leopold's Left, Leopold's Center
1 hit per die. 1 self per action.
Counterattack
Pair
Leopold's Left, Leopold's Center
1 hit.
IN RESERVE (Commanded)
277A
Austrian Horse
6
5/6
Attack
Nassau, Leopold's Left
1 hit per die.
Counterattack
Nassau or Zieten
1 hit.
IN RESERVE (Commanded)
278A

SOOR

Cuirassiers
6
5/6
Attack
Buddenbrock
1 hit per die. 1 self per action.
Screen
Pair
Buddenbrock, Grenadiers, Frederick
RETIRE
279A
Austrian Guns
6
(3)/(4)
Attack
Buddenbrock
1 hit plus 1 hit per die.
May only attack Buddenbrock if the card Cuirassiers is still in play.
Attack
Grenadiers, Frederick
1 hit per die.
280A
Graner-Koppe
8
5/6
Attack
Grenadiers, Frederick
1 hit per die. 1 self per action.
Absorb
Austrian Guns
When target suffers Hits, this card suffers them instead.
281A
Austrian Center
5
1/2
Attack
Prussian Center, Prussian Left
1 hit per die. 1 self per action.
Counterattack
Pair
Prussian Center, Prussian Left
1 hit.
282A
Austrian Right
5
3/4
Attack
Prussian Left, Prussian Center
1 hit per die. 1 self per action.
Counterattack
Pair
Prussian Left, Prussian Center
1 hit.
283A
Second Line
6
5/6
Absorb
Pair, Voluntary
Any Pink formation
When target suffers Hits, this card suffers them instead.
284A
Dragoons
4
Doubles
Screen
Pair
Prussian Left
Counterattack
Two Pairs
Left Horse
1 hit.
Historically, these horsemen did very little to oppose the enemy, allowing them to capture Austrian infantry with impugnity.
RETIRE
285A
Left Horse
6
5/6
Attack
Dragoons
1 hit per die. 1 self per action.
Screen
Pair
Austrian Right
286A
Prussian Left
4
3/4
Attack
Austrian Right, Austrian Center
1 hit per die.
Counterattack
Pair
Austrian Right, Austrian Center
1 hit.
287A
Prussian Center
4
1/2
Attack
Austrian Center, Austrian Right
1 hit per die.
Counterattack
Pair
Austrian Center, Austrian Right
1 hit. Additionally, this unit suffers one less hit.
288A
Grenadiers
6
1-3
Attack
Austrian Guns, Graner-Koppe
1 hit plus 1 hit per die. 1 self per action.
Counterattack
Graner-Koppe
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
289A
Buddenbrock
6
4-6
Attack
Cuirassiers, Austrian Guns
1 hit per die.
The Austrian guns were positioned atop the Graner-Koppe. These horsemen wheeled around to the right of the mound to avoid the enemy arc of fire, but this left their own infantry vulnerable to the enemy foot. Casualties among the elite Grenadiers who made up the first line of advance were appalling. Included among their number was the Queen's brother Albrecht, aged twenty.
290A
Frederick
6
1/2
Attack
Austrian Guns, Graner-Koppe
1 hit per die. 1 self per action.
Counterattack
Pair
Graner-Koppe
1 hit.
The final push depended on troops which Frederick held in low regard. "You are pigs. You stink to high heaven. You must spend your whole day eating and shitting."
IN RESERVE (Grenadiers)
291A

ROCOUX

Waldeck's Left
4
2/3
Attack
Right, Right Center
1 hit per die.
Counterattack
Pair
Right
1 hit.
292A
Waldeck's Right
4
3/4
Attack
Right Center, Right
1 hit per die.
Counterattack
Pair
Right Center
1 hit.
293A
Ligonier's Left
4
4/5
Attack
Left Center, Left
1 hit per die.
Counterattack
Pair
Left Center
1 hit.
If Ligonier's Right Routs or Retires, this card Routs immediately.
RETIRE
294A
Ligonier's Right
4
5/6
Attack
Left, Left Center
1 hit per die.
Counterattack
Pair
Left, Left Center
1 hit.
If Ligonier's Left Routs or Retires, this card Routs immediately.
RETIRE
295A
Austrians
8
If you want, you can Shift sticks from this card like you would any other. It is at the very least more than our boy Chuckles did. You may not however Shift sticks to this card.

Sticks on this card count toward Tactical Victory. That is, at the start of the game, you already have 8! Of course, Shifting will reduce that number.

George II blamed the defeat on Charles's inaction. If you had asked Charles, though, he'd have said that holding their position near the Jeker kept the line of retreat open, and is what saved the Pragmatic Army. In any case, the Austrians don't have much to do in this scenario, but here they are just the same.
296A
Rearguard
4
4-6
Attack
Left, Left Center
1 hit plus 1 hit per die.
Counterattack
Pair
Any enemy attacking it
1 hit. This unit suffers ONE less hit and never more than one.
IN RESERVE (Ligonier's Left)
297A
Left
6
(3)/(4)
Attack
Ligonier's Right, Ligonier's Left, Rearguard
1 hit per die. 1 self per action.
Counterattack
Pair
Ligonier's Right, Rearguard
1 hit. Additionally, this unit suffers one less hit.
298A
Left Center
6
(5)/(6)
Attack
Ligonier's Left, Ligonier's Right, Rearguard
1 hit per die. 1 self per action.
Counterattack
Pair
Ligonier's Left, Rearguard
1 hit. Additionally, this unit suffers one less hit.
299A
The Mouth of Hell
II
Straight 4
Bombard
Two Cubes
Screen
One Cube*
Any enemy attack
* If there are two cubes on this card when a Screen is triggered, expend both of them.
A Dutch officer dubbed the fire from the French batteries as "one of the most terrible ever seen, and it looked as if hell had opened her mouth to swallow us up."
300A
Right Center
6
(5)/(6)
Attack
Waldeck's Right, Waldeck's Left
1 hit per die. 1 self per action.
Counterattack
Pair
Waldeck's Right, Waldeck's Left
1 hit. Additionally, this unit suffers one less hit.
301A
Right
6
(3)/(4)
Attack
Waldeck's Left, Waldeck's Right
1 hit per die. 1 self per action.
Counterattack
Pair
Waldeck's Left, Waldeck's Right
1 hit. Additionally, this unit suffers one less hit.
302A
Deep Ranks
6
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this card suffers them instead.
De Saxe attacked in eight columns, each much deeper than the thin allied line.

And yes, I know those should be French and not Prussian uniforms on the other blue cards. Look, you're lucky you're getting art at all. Don't push it.

303A

PRAGUE

Schönaich
6
4-6
Attack
Spada, Althann
1 hit per die. 1 self per action.
Screen
Pair
Spada, Althann
264B
Left Foot
6
3/4
Attack
Stolberg, Campitelli
1 hit per die. 1 self per action.
Counterattack
Stolberg, Campitelli
1 hit. Additionally, this unit suffers one less hit per die.
265B
Right Foot
6
5/6
Attack
d'Ursel, Breysach
1 hit per die. 1 self per action.
Counterattack
d'Ursel, Breysach
1 hit. Additionally, this unit suffers one less hit per die.
266B
Mannstein
6
1/2
Attack
Charles Lorraine
1 hit per die. 1 self per action.
When a wide gap opened up in the Austrian line, von Mannstein on his own initiative marched in with four grenadier battalions, forcing the Austrians to abandon their earthworks. This threatened the main part of the army under Charles's command, leading him to withdraw toward Prague.
IN RESERVE (Breysach)
267B
Zeiten
6
Doubles
Attack
Hadik*, Spada, Althann
1 hit per Pair.
*- If not yet in play, skip this target.
Counterattack
Hadik
1 hit.
IN RESERVE (Commanded)
268B
Second Line
8
Doubles
Command
Two Pairs
Zeiten
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this card suffers them instead.
269B
Schwerin
I
Doubles
Screen
Any enemy attack
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
The 72-year-old Schwerin commanded the army for an ill Frederick. When he saw his own regiment in retreat, Schwerin grabbed the colors and rode into battle. "Let all brave Prussians follow me!" After just a few paces, a blast of grapeshot removed half of his head, killing him instantly.
270B
Charles Lorraine
6
5/6
Command
Two Pairs
Hadik
Counterattack
Pair
Mannstein
1 hit. Additionally, this unit suffers one less hit per die.
Sticks on this card count toward your Tactical Victory.
271B
d'Ursel
6
3/4
Attack
Right Foot, Left Foot
1 hit per die. 1 self per action.
Counterattack
Right Foot, Left Foot
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
272B
Stolberg
4
5/6
Attack
Left Foot, Right Foot
1 hit per die. 1 self per action.
Counterattack
Left Foot, Right Foot
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
273B
Spada
6
3/4
Attack
Schönaich, Zeiten
1 hit per die. 1 self per action.
Screen
Pair
Schönaich
When it became clear the day was lost, only the "almost suicidal" attacks of the Austrian horse prevented envelopment and destruction, allowing the main part of the army to retreat behind the city walls.
RETIRE
274B
Breysach
6
5/6
Attack
Right Foot, Left Foot
1 hit per die. 1 self per action.
Counterattack
Pair
Right Foot, Left Foot
1 hit.
IN RESERVE (d'Ursel)
275B
Campitelli
4
3/4
Attack
Left Foot, Right Foot
1 hit per die. 1 self per action.
Counterattack
Pair
Left Foot, Right Foot
1 hit.
IN RESERVE (Stolberg)
276B
Althann
4
5/6
Attack
Schönaich, Zeiten
1 hit per die. 1 self per action.
Screen
Pair
Schönaich
IN RESERVE (Spada)
277B
Hadik
4
Doubles
Attack
Zeiten*, Schönaich
1 hit.
*- If not yet in play, skip this target.
Counterattack
Pair
Zeiten
1 hit.
IN RESERVE (Commanded)
278B
Browne
I
Doubles
Screen
Any enemy attack
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
The 51-year-old Browne commanded the defense of the Austrian right, throwing off the Prussians with great success. While planning a general counterattack, his leg was hit by a cannonball. His removal left the Austrian line rudderless. Browne would die from his wounds 52 days later.
279B

BRESLAU

Grenzers
1
Doubles
Attack
Brandes
1 hit. Ignores Link.
Grenzers were light troops originating in the Austrian borderlands, specializing in skirmish tactics. At Breslau, a number of these troops suddenly emerged from the woods on Brandes's right flank, intent on attacking his rear. In this they were bitterly opposed by the flank guard under Rohr.
280B
Nadasdy
8
1/2
Attack
Brandes, Lestwitz
1 hit per die. 1 self per action.
Counterattack
Pair
Brandes
1 hit.
281B
Kheul
8
3/4
Attack
Lestwitz, Schultze
1 hit per die. 1 self per action.
Counterattack
Pair
Lestwitz
1 hit.
282B
Esterhazy
8
5/6
Attack
Zieten, Schultze
1 hit per die. 1 self per action.
Counterattack
Pair
Zieten
1 hit.
283B
Austrian Guns
II
Straight 4/3
Screen
Any enemy attack
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Prussian Guns card has two cubes, remove this card from play. This does not count as a Rout.

284B
Zieten
4
1/2
Attack
Esterhazy, Kheul
1 hit per die.
Counterattack
Esterhazy
1 hit. Additionally, this unit suffers one less hit per die.
285B
Schultze
4
3/4
Absorb
Lestwitz or Zieten
When target suffers Hits, this card suffers 1 less hit per die.
286B
Lestwitz
4
3/4
Attack
Kheul
1 hit per die.
Counterattack
Pair
Kheul
1 hit.
287B
Brandes
4
5/6
Attack
Nadasdy, Kheul
1 hit per die.
Counterattack
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
288B
Bevern
4
4-6
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this card suffers 1 less hit per die.
When there are dice on this card, friendly Counterattacks inflict one extra hit.
Though his defeat was perhaps inevitable, Bevern held out against impossible odds for twelve hours, and the Austrians paid for their victory, suffering nearly as many casaulties as the Prussians.
289B
Prussian Guns
II
Straight 4/3
Screen
Any enemy attack
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Austrian Guns card has two cubes, remove this card from play. This does not count as a Rout.

290B

LEUTHEN

Feint
1
1/2
Counterattack
Borne
1 hit. Additionally, this unit suffers one less hit per die.
While dice are on this card, Charles cannot Command and Austrians cannot Shift.
This small vanguard convinced Charles his right flank was in danger, and so he shifted troops from his left, little realizing this left Nadasdy to stand alone against the entire enemy army.
RETIRE, PURSUIT
291B
Driesen
4
3/4
Attack
Lucchesi
1 hit per die.
Screen
Pair
Lucchesi, Kheul
The Bayreuth Dragoons opened the attack, and suffered heavy casaulties. Rather than intervene immediately, jealous cuirassiers in the second line decided to "let the king's favorite dragoons stew a little first!"
292B
Retzow
6
1/2
Attack
Kheul*, Colloredo*, Nadasdy
1 hit per die. 1 self per action.
* - Skip targets if not yet in play.
Counterattack
Kheul
1 hit. Additionally, this unit suffers one less hit per die.
293B
Ferdinand
6
3/4
Attack
Nadasdy, Colloredo
1 hit per die. 1 self per action.
Counterattack
Nadasdy
1 hit. Additionally, this unit suffers one less hit per die.
294B
Zieten
6
5/6
Attack
O'Donell
1 hit per die. 1 self per action.
Screen
O'Donell, Nadasdy
295B
The Leuthen Chorale
1
(5)/(6)
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this card suffers 1 less hit per die.
Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.
At a pivotal moment, the entire Prussian army sang the hymn Nun danket alle Gott, rallying morale. It probably didn't actually happen, but I was short a card for the scenario, and so here we are.
296B
O'Donell
6
3/4
Attack
Zieten
1 hit per die. 1 self per action.
Screen
Zieten, Ferdinand
297B
Nadasdy
8
5/6
Attack
Ferdinand
1 hit per die. 1 self per action.
Counterattack
Ferdinand
1 hit. Additionally, this unit suffers one less hit per die.
If this Routs before Colloredo enters play, you lose the game immediately.
298B
Colloredo
6
Doubles
Absorb
Nadasdy or Kheul
When target suffers Hits, this card suffers 1 less hit instead.
Command
Pair
Kheul and Lucchesi
IN RESERVE (Commanded)
299B
Kheul
6
1/2
Attack
Retzow, Ferdinand
1 hit per die. 1 self per action.
Counterattack
Retzow
1 hit. Additionally, this unit suffers one less hit per die.
IN RESERVE (Commanded)
300B
Lucchesi
4
3/4
Attack
Driesen, Retzow
1 hit per die versus Driesen. Two hits per die versus Retzow.
Screen
Pair
Driesen, Retzow
Once the Austrian line had repositioned, these cavalry swooped down, aimed at the exposed Prussian left flank. This was thwarted, narrowly, by Driesen.
IN RESERVE (Commanded)
301B
Borne
4
5/6
Attack
Feint
1 hit per die. 1 self per action.
When the Feint card Routs or Retires, remove this card from play. Any remaining sticks on this card count toward your Tactical Victory.
The garrison at Borne was the object of the Prussian feint. As this garrison was pushed out, the Prussians continued their advance, convincing Charles that this was to be the main thrust of Frederick's attack.
302B
Poor Charles :-(
4
Doubles
Command
Two Pairs
Colloredo
Absorb
Any friendly formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
This was the worst defeat of our hero's career, and it was enough at long last to get him sacked.
303B