From 301bc138267a99d1135c5eec30cedbd316eed742 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Fri, 8 Dec 2023 12:08:30 +0100 Subject: more data --- info/all-cards.html | 1167 ++++++++++++++++++++++++++++++++++++++++++++++++++- info/scenarios.html | 117 +++++- 2 files changed, 1274 insertions(+), 10 deletions(-) (limited to 'info') diff --git a/info/all-cards.html b/info/all-cards.html index d9c36b0..daf1c8f 100644 --- a/info/all-cards.html +++ b/info/all-cards.html @@ -1527,7 +1527,7 @@ h1{color: white}
Henry VI
1
-
Defensive Works: While this formation remains in play, the Shropshire Land and Sopwell Lane Formations do not suffer more than one hit when Attack.

Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card.

When this Formation is Routed, the Defensive Works ability is permanently lost.

+
Defensive Works: While this formation remains in play, the Shropshire Land and Sopwell Lane Formations do not suffer more than one hit when Attacked.

Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card.

When this Formation is Routed, the Defensive Works ability is permanently lost.

I know, I know - you want some historical commentary. Warwick snuck around the formidable enemy front-line defenses to capture the King in their rear. Warwick squeezed from his end, Salisbury and York from theirs, with the other guys stuck in the middle, thus negating the enemy's positional advantage.
49A
@@ -2867,7 +2867,7 @@ h1{color: white}
Attack
Sykes
-
1 hit PLUS 1 hit per die. 1 self per action.
+
1 hit, PLUS 1 hit per die. 1 self per action.
This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e. A.P. Hill and/or Longstreet) have dice on their cards.
91A
@@ -3901,7 +3901,7 @@ h1{color: white}
Counterattack
Pair
Any enemy attacking it
-
1 hit. This unit suffers ONE less hit and never more than one.
+
1 hit. This unit suffers ONE less hit and never more than one.
95B
@@ -4828,14 +4828,1163 @@ h1{color: white}

THE WHEATFIELD

+
+
Semmes
+
6
+
(5)/(6)
+
+
Absorb
+
Voluntary
+
Kershaw
+
When target suffers Hits, this unit suffers them instead.
+
+
Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack.

This Formation Routs automatically when Kershaw Routs.

+
150A
+
+
+
+
Kershaw
+
6
+
3/4
+
+
Attack
+
+
de Trobriand, Tilton, Kelly, Sweitzer
+
1 hit per die. 1 self per action. (But see Semmes.)
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Addtionally, this unit suffers one less hit.
+
+
151A
+
+
+
+
Anderson
+
5
+
4
+
+
Attack
+
+
Ward, de Trobriand, Zook, Burbank
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
152A
+
+
+
+
Benning
+
5
+
3
+
+
Attack
+
+
Ward, Cross, Day, Burbank
+
1 hit per die. 1 self per action
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
153A
+
+
+
+
Rebel Artillery
+
I
+
Straight 4
+
+
Screen
+
Voluntary
+
Any enemy formation
+
+
154A
+
+
+
+
McLaws
+
1
+
1/2
+
+
Command
+
Full House
+
Wofford out of reserve
+
+
IN RESERVE (de Trobriand)
+
155A
+
+
+
+
Wofford
+
5
+
4/5/6
+
+
Attack
+
+
Tilton, Sweitzer, Burbank, Day
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
When this card enters play, the Union Formations Zook and Kelly immediately Retire.

This Formation can Attack targets even when those targets are in Reserve.

+
IN RESERVE (Commanded)
+
156A
+
+
+
+
Ward
+
4
+
1/2
+
+
Attack
+
+
Benning, Anderson
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Benning, Anderson
+
+
RETIRE
+
157A
+
+
+
+
de Trobriand
+
4
+
(3)/(4)
+
+
Attack
+
+
Kershaw, Anderson
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
RETIRE
+
158A
+
+
+
+
Tilton
+
4
+
(5)/(6)
+
+
Attack
+
+
Kershaw
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Voluntary
+
de Trobriand
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
RETIRE
+
159A
+
+
+
+
Stony Hill
+
III
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube.
+
160A
+
+
+
+
Cross
+
4
+
5/6
+
+
Attack
+
+
Benning, Anderson, Kershaw
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
RETIRE; RESERVE (Ward)
+
161A
+
+
+
+
Brooke
+
4
+
Doubles
+
+
Absorb
+
Voluntary
+
Cross, Zook, Kelly
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
IN RESERVE (Ward)
+
162A
+
+
+
+
Zook
+
4
+
(3)/(4)
+
+
Attack
+
+
Anderson, Kershaw
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
IN RESERVE (de Trobriand)
+
163A
+
+
+
+
Kelly
+
4
+
(1)/(2)
+
+
Attack
+
+
Kershaw
+
1 hit, PLUS 1 hit per die. 1 self per action. Fightin' Irish!
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
IN RESERVE (de Trobriand)
+
164A
+
+
+
+
Sweitzer
+
4
+
(5)/(6)
+
+
Attack
+
+
Kershaw, Wofford
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
IN RESERVE (Tilton)
+
165A
+
+
+
+
Day
+
4
+
4/5/6
+
+
Attack
+
+
Benning, Anderson, Kershaw, Wofford
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (Cross)
+
166A
+
+
+
+
Burbank
+
4
+
1/2/3
+
+
Attack
+
+
Anderson, Kershaw, Wofford
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (Cross)
+
167A
+
+

THE PEACH ORCHARD

-

-

CEMETERY RIDGE

-

-

CULP'S HILL

-

-

GETTYSBURG 2ND

+
+
18th Mississippi
+
4
+
2
+
+
Attack
+
+
105th Pennsylvania, 57th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
168A
+
+
+
+
13th Mississippi
+
4
+
2
+
+
Attack
+
+
63rd Pennsylvania, 57th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
169A
+
+
+
+
17th Mississippi
+
4
+
3
+
+
Attack
+
+
63rd Pennsylvania, 114th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
170A
+
+
+
+
21st Mississippi
+
4
+
3
+
+
Attack
+
+
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
171A
+
+
+
+
Wofford
+
4
+
1
+
+
Absorb
+
Voluntary
+
Any Red formation
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
172A
+
+
+
+
Rebel Artillery
+
I
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
173A
+
+
+
+
8th South Carolina
+
4
+
4
+
+
Attack
+
+
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
174A
+
+
+
+
3rd South Carolina Battalion
+
3
+
5
+
+
Attack
+
+
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
175A
+
+
+
+
2nd South Carolina
+
4
+
6
+
+
Attack
+
+
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
176A
+
+
+
+
Fatal Blunder
+
I
+
If after rolling you cannot or do not place any dice on a Pink Formation, remove the cube from this card, adding it to your Morale Cubes. This card is then removed from play and all remaining Pink Formations Rout immediately.
+
During the confusion of the battle, someone yelled out a false order, and the Carolina regiments wheeled to the right, exposing their flank to Union artillery. "Hundreds of the bravest and best men of Carolina fell, victims of this fatal blunder," Kershaw wrote later.
+
177A
+
+
+
+
141st Pennsylvania
+
4
+
2
+
+
Attack
+
+
2nd South Carolina, 3rd South Carolina Battalion
+
1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
136B
+
+
+
+
68th Pennsylvania
+
4
+
3
+
+
Attack
+
+
21st Mississippi, 8th South Carolina
+
1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
137B
+
+
+
+
Wheatfield Road Artillery
+
II
+
Straight 3
+
+
Screen
+
+
Any attack on 68th Pennsylvania or 141st Pennsylvania
+
+
If both the 68th and 141st Pennsylvania are Routed, this Formation immediately Routs as well. This DOES constitute a Rout and results in the exchange of a morale cube.
+
138B
+
+
+
+
114th Pennsylvania
+
4
+
4
+
+
Attack
+
+
21st Mississippi, 17th Mississippi
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (63rd Pennsylvania)
+
139B
+
+
+
+
63rd Pennsylvania
+
4
+
Doubles
+
+
Counterattack
+
Pair
+
Any Red formation
+
1 hit.
+
+
+
Screen
+
Pair, Voluntary
+
Any attack on 105th Pennsylvania
+
+
RETIRE
+
140B
+
+
+
+
57th Pennsylvania
+
4
+
5
+
+
Attack
+
+
13th Mississippi, 17th Mississippi
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (63rd Pennsylvania)
+
141B
+
+
+
+
105th Pennsylvania
+
4
+
6
+
+
Attack
+
+
18th Mississippi, 13th Mississippi
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit.
+
+
142B
+
+
+
+
Orchard Artillery
+
I
+
Straight 4
+
+
Screen
+
+
Any Red formation
+
+
143B
+
+
+

+

CEMETERY RIDGE

+
+
Posey
+
5
+
(6)
+
+
Attack
+
Pair
+
Hays's Division
+
1 hit per die. 1 self per action.
+
+
Posey may Attack Hays's Division even while that Division is in Reserve.
+
144B
+
+
+
+
Wright
+
5
+
(4-6)
+
+
Attack
+
+
Carr, Hall, Webb
+
1 hit per die. 1 self per action. (But see Lang.)
+
+
+
Counterattack
+
Pair
+
Hall, Webb
+
1 hit.
+
+
145B
+
+
+
+
Lang
+
3
+
(1-3)
+
+
Absorb
+
Voluntary
+
Any attack on Wilcox or Wright
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.
+
146B
+
+
+
+
Wilcox
+
6
+
4/5/6
+
+
Attack
+
+
Carr, 1st Minnesota, Hall
+
1 hit per die. 1 self per action. (But see Lang.)
+
+
+
Counterattack
+
Pair
+
Carr
+
1 hit.
+
+
147B
+
+
+
+
Brewster
+
4
+
(1)/(2)
+
+
Absorb
+
Voluntary
+
Carr
+
When target suffers Hits, this unit suffers them instead.
+
+
When Carr Routs or Retires, Brewster Routs automatically.
+
148B
+
+
+
+
Carr
+
4
+
(3)/(4)
+
+
Attack
+
+
Wilcox, Wright
+
1 hit per die. 1 self per action.
+
+
RETIRE
+
149B
+
+
+
+
1st Minnesota
+
2
+
Doubles
+
+
Attack
+
+
Wilcox
+
2 hits.
+
+
+
Counterattack
+
Pair
+
Wilcox
+
1 hit. This unit suffers TWO less hits and never more than one.
+
+
IN RESERVE (Carr)
+
150B
+
+
+
+
Hall
+
4
+
(5)/(6)
+
+
Attack
+
+
Wright, Posey, Wilcox
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Wright
+
1 hit. Additionally, this unit suffers one less hit.
+
+
RETIRE
+
151B
+
+
+
+
Webb
+
4
+
(6)
+
+
Attack
+
+
Wright, Posey, Wilcox
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Wright
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (Hall)
+
152B
+
+
+
+
Hays's Division
+
5
+
Doubles
+
+
Counterattack
+
Pair
+
Posey
+
1 hit.
+
+
+
Screen
+
Pair
+
Wright
+
+
IN RESERVE (Carr)
+
153B
+
+
+
+
Union Artillery
+
II
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
154B
+
+
+

+

CULP'S HILL

+
+
Breastworks
+
8
+
When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead.

If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers.

When this Formation Routs, it does not cause the loss of a morale cube.

Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have any room on that card. And folks wonder why the cards don't have art on them...

+
155B
+
+
+
+
Greene's Left
+
3
+
6
+
+
Attack
+
+
Jones
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Jones
+
1 hit. Additionally, this unit suffers one less hit.
+
+
156B
+
+
+
+
Greene's Center
+
3
+
5
+
+
Attack
+
+
Williams
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Williams
+
1 hit. Additionally, this unit suffers one less hit.
+
+
157B
+
+
+
+
Greene's Right
+
3
+
4
+
+
Attack
+
+
Steuart
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Steuart
+
1 hit. Additionally, this unit suffers one less hit.
+
+
RETIRE
+
158B
+
+
+
+
Reserves
+
4
+
Doubles
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers them instead.
+
+
159B
+
+
+
+
137th New York
+
2
+
Doubles
+
+
Attack
+
+
Steuart
+
1 hit.
+
+
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
+
IN RESERVE (Greene's Right)
+
160B
+
+
+
+
Geary
+
V
+
Straight 4/3
+
Unlike most Special Formations, this card begins the game with NO cubes on it.

If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube.

When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY.

+
161B
+
+
+
+
Steuart
+
8
+
(5)/(6)
+
+
Attack
+
+
Greene's Right, 137th New York
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Greene's Right, 137th New York
+
+
162B
+
+
+
+
Williams
+
8
+
(4)
+
+
Attack
+
+
Greene's Center
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Greene's Center
+
+
163B
+
+
+
+
Jones
+
8
+
(3)
+
+
Attack
+
+
Greene's Left
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Greene's Left
+
+
164B
+
+
+
+
Johnson
+
1
+
(1)/(2)
+
If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack.

If you choose to do so, your attacking Formation suffers one extra self hit.

+
165B
+
+
+

+

GETTYSBURG 2ND

+
+
Little Round Top
+
2
+
6
+
+
Attack
+
+
Hood
+
1 hit per die.
+
+
+
Counterattack
+
+
Hood
+
1 hit.
+
+
166B
+
+
+
+
Sickles
+
6
+
(5)
+
+
Attack
+
+
McLaws
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
McLaws
+
1 hit. Additionally, this unit suffers one less hit.
+
+
167B
+
+
+
+
Hancock
+
8
+
(4)
+
+
Attack
+
+
Anderson
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Anderson
+
1 hit. Additionally, this unit suffers one less hit.
+
+
168B
+
+
+
+
Howard
+
6
+
(3)
+
+
Attack
+
+
Early
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Early
+
1 hit. Additionally, this unit suffers one less hit.
+
+
169B
+
+
+
+
Slocum
+
6
+
(2)
+
+
Attack
+
+
Johnson
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Johnson
+
1 hit. Additionally, this unit suffers one less hit.
+
+
170B
+
+
+
+
Sykes
+
4
+
Doubles
+
+
Absorb
+
Voluntary
+
Little Round Top
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
171B
+
+
+
+
Meade
+
1
+
Any
+
+
Absorb
+
Voluntary
+
Any friendly but Little Round Top
+
When this Reaction is used, choose any friendly Formation except Little Round Top, that Formation suffers the hits instead. The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.
+
+
172B
+
+
+
+
Johnson
+
4
+
(3)/(4)
+
+
Attack
+
+
Slocum
+
1 hit per die. 1 self per action.
+
+
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
+
173B
+
+
+
+
Early
+
5
+
(1)/(2)
+
+
Attack
+
+
Howard
+
1 hit per die. 1 self per action.
+
+
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
+
174B
+
+
+
+
Anderson
+
5
+
5/6
+
+
Attack
+
+
Hancock
+
2 hits, PLUS hit per die. 1 self per action.
+
+
Dice can only be placed on this card if there are already dice on McLaws.
+
175B
+
+
+
+
McLaws
+
5
+
5/6
+
+
Attack
+
+
Sickles, Hancock
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
Dice can only be placed on this card if there are already dice on Hood.
+
176B
+
+
+
+
Hood
+
4
+
Doubles
+
+
Attack
+
+
Little Round Top, Sickles
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Voluntary
+
Little Round Top
+
+
177B
+
+

EXPANSION 4 - THE ENGLISH CIVIL WAR

diff --git a/info/scenarios.html b/info/scenarios.html index 3204771..9b7eb64 100644 --- a/info/scenarios.html +++ b/info/scenarios.html @@ -614,6 +614,121 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
24
+ +
+
+
The Wheatfield
+
2 July 1863
+
+
+
Confederate
+
Cards 150A-156A
+
Morale: 3
+
+
+
+
Union
+
Cards 157A-167A
+
Morale: 3
+
+
+
+
Confederate assaults caused the Union to retreat, then Union assoults caused the rebs to fall back, and on and on, back and forth, possession of the Wheatfield changing hands repeatedly, neither side gaining any real advantage, with thousands of casualties
+
25
+
+ + +
+
+
The Peach Orchard
+
2 July 1863
+
+
+
Confederate
+
Cards 168A-177A
+
Morale: 4
+
+
+
+
Union
+
Cards 136B-143B
+
Morale: 2
+
+
+
+
Sickle's line formed a salient at the Peach Orchard, which collapsed under pressure from the Confederates. Sickles himself was hit in the leg by a cannonball. To counter rumors that he had died, he sat up on his stretcher and puffed at a cigar to show that he was still breathing.
+
26
+
+ + +
+
+
Cemetery Ridge
+
2 July 1863
+
+
+
Confederate
+
Cards 144B-147B
+
Morale: 1
+
+
+
+
Union
+
Cards 148B-154B
+
Morale: 3
+
+
+
+
Anderson's attack on the Union center came close to breaking it, opening a gap in the line. The line – perhaps even the Union – was saved byt he 262 men of the First Minnesota Volunteer Infantry Regiment, which charged a brigade over five times its size, suffering 215 casualties.
+
27
+
+ + +
+
+
Culp's Hill
+
2 July 1863
+
+
+
Union
+
Cards 155B-161B
+
Morale: 1
+
+
+
+
Confederate
+
Cards 162B-165B
+
Morale: 3
+
+
+
+
Impressive defensive works constructed on the initiative of Brig. Gen. Goerge Greene (a civil engineer) allowedh a desperately thin blue line of around two thousand men to beat back nearly five thousand rebs. (Before playing, be sure to read the "Geary" card and keep its effects in mind.)
+
28
+
+ + +
+
+
2nd Day of Gettysburg
+
2 July 1863
+
+
+
Union
+
Cards 166B-172B
+
Morale: 2
+
+
+
+
Confederate
+
Cards 173B-177B
+
Morale: 2
+
+
+
+
The Confederates attacked the Union line en echelon in a series of bloody assaults. Meade shuffled men from one part of the "fish hook" to the next, pushing back and plugging holes in his line. At the end of the day, the line held.
+
29
+
+

English Civil War

Table Battles

@@ -663,4 +778,4 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa

The Grand Alliance

-

Charles Alexander of Lorraine

+

Charles Alexander of Lorraine

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