From 07ad3d0deaf49aaa8655ead84f96046f0b3bdb6f Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 17 Dec 2023 18:57:31 +0100 Subject: don't line break in middle of target names --- info/ref.html | 1220 +++++++++++++++++++++++++++--------------------------- info/s_1.html | 12 +- info/s_10.html | 30 +- info/s_11.html | 10 +- info/s_12.html | 46 +- info/s_13.html | 6 +- info/s_14.html | 16 +- info/s_15.html | 12 +- info/s_16.html | 22 +- info/s_17.html | 34 +- info/s_18.html | 48 +-- info/s_19.html | 40 +- info/s_2.html | 20 +- info/s_20.html | 20 +- info/s_21.html | 28 +- info/s_22.html | 34 +- info/s_23.html | 34 +- info/s_24.html | 44 +- info/s_25.html | 30 +- info/s_26.html | 54 +-- info/s_27.html | 8 +- info/s_28.html | 14 +- info/s_29.html | 8 +- info/s_3.html | 28 +- info/s_30.html | 32 +- info/s_31.html | 12 +- info/s_32.html | 6 +- info/s_3201.html | 16 +- info/s_3202.html | 20 +- info/s_33.html | 12 +- info/s_34.html | 10 +- info/s_35.html | 42 +- info/s_36.html | 8 +- info/s_37.html | 32 +- info/s_38.html | 48 +-- info/s_39.html | 16 +- info/s_4.html | 12 +- info/s_40.html | 20 +- info/s_41.html | 34 +- info/s_42.html | 26 +- info/s_43.html | 28 +- info/s_44.html | 52 +-- info/s_45.html | 32 +- info/s_46.html | 38 +- info/s_47.html | 24 +- info/s_48.html | 10 +- info/s_49.html | 8 +- info/s_5.html | 4 +- info/s_6.html | 22 +- info/s_7.html | 42 +- info/s_8.html | 2 +- info/s_9.html | 14 +- 52 files changed, 1220 insertions(+), 1220 deletions(-) (limited to 'info') diff --git a/info/ref.html b/info/ref.html index 5592a8f..a0f2027 100644 --- a/info/ref.html +++ b/info/ref.html @@ -29,7 +29,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
These were a dozen heavy guns fielded by the Catholic League.
1A
@@ -76,7 +76,7 @@ a{text-decoration:none;color:black}
Attack
Triplet
-
Protestant Cavalry
+
Protestant Cavalry
1 hit.
@@ -143,7 +143,7 @@ a{text-decoration:none;color:black}
Attack
Triplet
-
Imperial Cavalry
+
Imperial Cavalry
1 hit.
@@ -164,7 +164,7 @@ a{text-decoration:none;color:black}
Attack
-
Catholic League Foot, Liechtenstein, Tiefenbach
+
Catholic League Foot, Liechtenstein, Tiefenbach
1 hit per die. 1 self per action.
9A
@@ -178,13 +178,13 @@ a{text-decoration:none;color:black}
Attack
Triplet
-
Catholic League Cavalry
+
Catholic League Cavalry
1 hit.
Screen
Pair
-
Catholic League Foot
+
Catholic League Foot
10A
@@ -233,7 +233,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
13A
@@ -305,13 +305,13 @@ a{text-decoration:none;color:black}
Attack
-
Byron, Northern Horse
+
Byron, Northern Horse
1 hit per die.
Screen
Pair
-
Byron, Tillier's Right, Whitecoats
+
Byron, Tillier's Right, Whitecoats
Cromwell's disciplined cavalry didn't chase after the fleeing Byron, but circled around to take out the other wing of horse.
18A
@@ -325,7 +325,7 @@ a{text-decoration:none;color:black}
Attack
-
Tillier's Right, Whitecoats
+
Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
RETIRE
@@ -340,7 +340,7 @@ a{text-decoration:none;color:black}
Attack
-
Tillier's Right, Whitecoats
+
Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
IN RESERVE (Crawford)
@@ -355,7 +355,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
21A
@@ -368,7 +368,7 @@ a{text-decoration:none;color:black}
Attack
-
Tillier's Left, Tillier's Right, Whitecoats
+
Tillier's Left, Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
RETIRE
@@ -383,7 +383,7 @@ a{text-decoration:none;color:black}
Attack
-
Tillier's Left, Tillier's Right, Whitecoats
+
Tillier's Left, Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
IN RESERVE (Baillie)
@@ -398,13 +398,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Northern Horse
+
Northern Horse
1 hit.
Screen
Pair
-
Tillier's Left, Northern Horse
+
Tillier's Left, Northern Horse
PURSUIT
24A
@@ -420,13 +420,13 @@ a{text-decoration:none;color:black}
Attack
-
French Right
+
French Right
1 hit per die.
Counterattack
-
French Right
+
French Right
1 hit.
25A
@@ -440,13 +440,13 @@ a{text-decoration:none;color:black}
Attack
-
French Center
+
French Center
1 hit per die.
Counterattack
-
French Center
+
French Center
1 hit. Additionally, this unit suffers one less hit.
26A
@@ -460,13 +460,13 @@ a{text-decoration:none;color:black}
Attack
-
French Left
+
French Left
1 hit per die.
Counterattack
-
French Left
+
French Left
1 hit.
27A
@@ -479,7 +479,7 @@ a{text-decoration:none;color:black}
Screen
Voluntary
-
Any enemy attack
+
Any enemy attack
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

Brilliant, moody, and thirty-one years old, James Wolfe was fatally wounded early in the battle. As he bled out, he heard of his victory, and said "Now, God be praised, I will die in peace."
@@ -495,13 +495,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
British Right
+
British Right
1 hit.
Counterattack
-
British Right
+
British Right
1 hit.
29A
@@ -515,13 +515,13 @@ a{text-decoration:none;color:black}
Attack
-
British Center
+
British Center
1 hit per die.
Counterattack
-
British Center
+
British Center
1 hit.
30A
@@ -535,13 +535,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
British Left
+
British Left
1 hit.
Counterattack
-
British Left
+
British Left
1 hit.
31A
@@ -554,7 +554,7 @@ a{text-decoration:none;color:black}
Screen
Voluntary
-
Any enemy attack
+
Any enemy attack
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he died the next day.
@@ -597,7 +597,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Any enemy attack
+
Any enemy attack
34A
@@ -616,7 +616,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Any enemy attack
+
Any enemy attack
IN RESERVE (Commanded)
35A
@@ -631,13 +631,13 @@ a{text-decoration:none;color:black}
Attack
-
Norfolk, King Richard III
+
Norfolk, King Richard III
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
36A
@@ -651,13 +651,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Norfolk, King Richard III
+
Norfolk, King Richard III
1 hit.
Command
Full House
-
The Stanleys
+
The Stanleys
The future Henry VII. Contrary to popular belief, he gained his kingdom by winning this battle, not by trading Richard a horse.
37A
@@ -744,7 +744,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers them instead.
@@ -855,7 +855,7 @@ a{text-decoration:none;color:black}
Attack
-
French Reserves
+
French Reserves
1 hit.
A detachment under Henry Withers advanced against the French flank, forcing Villars to divert much-needed forces from his center. This weakened the French line, and in a final push Marlborough and Prince Eugene of Savoy broke it.
@@ -872,13 +872,13 @@ a{text-decoration:none;color:black}
Attack
-
Light Horse, Nemours
+
Light Horse, Nemours
1 hit.
Screen
Pair
-
Light Horse
+
Light Horse
7B
@@ -910,7 +910,7 @@ a{text-decoration:none;color:black}
Screen
-
Light Horse, Nemours, Egmont
+
Light Horse, Nemours, Egmont
Bombard
@@ -986,7 +986,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers them instead.
13B
@@ -1021,13 +1021,13 @@ a{text-decoration:none;color:black}
Attack
-
Henri IV
+
Henri IV
1 hit per die. 1 self per action.
Screen
Pair
-
Henri IV
+
Henri IV
15B
@@ -1041,13 +1041,13 @@ a{text-decoration:none;color:black}
Attack
Triplet
-
Henri IV
+
Henri IV
1 hit.
Counterattack
Triplet
-
Henri IV
+
Henri IV
1 hit.
16B
@@ -1061,7 +1061,7 @@ a{text-decoration:none;color:black}
Screen
-
D'Aumont, Montepensier, Baron de Biron
+
D'Aumont, Montepensier, Baron de Biron
Bombard
@@ -1079,13 +1079,13 @@ a{text-decoration:none;color:black}
Attack
-
Montepensier, Baron de Biron
+
Montepensier, Baron de Biron
1 hit per die. 1 self per action.
Screen
Pair
-
Baron de Biron
+
Baron de Biron
18B
@@ -1138,7 +1138,7 @@ a{text-decoration:none;color:black}
Screen
-
Don Juan Jose, Spanish Right Cavalry
+
Don Juan Jose, Spanish Right Cavalry
If there are one or more cubes on this card, Don Juan Jose cannot Counterattack, and the Spanish Right Cavalry cannot Screen. Both of these enemy Formations may still Attack (though said Attacks will of course be subject to being Screened).
21B
@@ -1152,7 +1152,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
Bombard
@@ -1170,14 +1170,14 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Spanish Right Cavalry
+
Spanish Right Cavalry
1 hit.
May only take this action if target is not in Reserve.
Screen
Pair
-
Don Juan Jose
+
Don Juan Jose
23B
@@ -1190,13 +1190,13 @@ a{text-decoration:none;color:black}
Attack
-
Don Juan Jose, Duke of York
+
Don Juan Jose, Duke of York
1 hit per die. 1 self per action.
Counterattack
-
Don Juan Jose
+
Don Juan Jose
1 hit. Additionally, this unit suffers one less hit.
24B
@@ -1210,7 +1210,7 @@ a{text-decoration:none;color:black}
Attack
-
Duke of York, Don Juan Jose
+
Duke of York, Don Juan Jose
1 hit per die. 1 self per action.
25B
@@ -1224,7 +1224,7 @@ a{text-decoration:none;color:black}
Attack
-
Walloons, Duke of York
+
Walloons, Duke of York
1 hit per die.
@@ -1244,13 +1244,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Conde, Spanish Left Cavalry
+
Conde, Spanish Left Cavalry
1 hit.
Screen
Pair
-
Conde, Spanish Left Cavalry
+
Conde, Spanish Left Cavalry
27B
@@ -1263,7 +1263,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
28B
@@ -1278,7 +1278,7 @@ a{text-decoration:none;color:black}
Attack
Triplet
-
De Crequi
+
De Crequi
1 hit.
29B
@@ -1292,13 +1292,13 @@ a{text-decoration:none;color:black}
Attack
-
Swiss Guard, Turenne's Center
+
Swiss Guard, Turenne's Center
1 hit per die.
Screen
-
Swiss Guard
+
Swiss Guard
30B
@@ -1311,7 +1311,7 @@ a{text-decoration:none;color:black}
Attack
-
Turenne's Center, Lockhart
+
Turenne's Center, Lockhart
1 hit per die. 1 self per action.
31B
@@ -1325,7 +1325,7 @@ a{text-decoration:none;color:black}
Attack
-
Lockhart, Turenne's Center
+
Lockhart, Turenne's Center
1 hit per die. 1 self per action.
@@ -1345,7 +1345,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
33B
@@ -1359,13 +1359,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
De Crequi, Swiss Guard
+
De Crequi, Swiss Guard
1 hit.
Screen
Pair
-
De Crequi, Swiss Guard
+
De Crequi, Swiss Guard
IN RESERVE (Conde)
34B
@@ -1379,13 +1379,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Lockhart, De Castelnau
+
Lockhart, De Castelnau
1 hit.
Screen
Pair
-
Lockhart, De Castelnau
+
Lockhart, De Castelnau
IN RESERVE (Don Juan Jose)
35B
@@ -1401,7 +1401,7 @@ a{text-decoration:none;color:black}
Attack
-
Stirling, The Maryland 400
+
Stirling, The Maryland 400
1 hit.
@@ -1525,13 +1525,13 @@ a{text-decoration:none;color:black}
Attack
-
Sopwell Lane
+
Sopwell Lane
1 hit per die. 1 self per action.
Counterattack
Pair
-
Sopwell Lane
+
Sopwell Lane
1 hit.
43A
@@ -1545,13 +1545,13 @@ a{text-decoration:none;color:black}
Attack
-
Shropshire Lane
+
Shropshire Lane
1 hit per die. 1 self per action.
Attack
Two Pairs
-
Henry VI
+
Henry VI
1 hit. Warwick Retires upon completing this Attack Action.
44A
@@ -1565,13 +1565,13 @@ a{text-decoration:none;color:black}
Attack
-
Shropshire Lane, Sopwell Lane
+
Shropshire Lane, Sopwell Lane
1 hit per die. 1 self per action.
Counterattack
Pair
-
Shropshire Lane
+
Shropshire Lane
1 hit.
45A
@@ -1585,7 +1585,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
If there is a cube on this card when you make an Attack, disregard the "Defensive Works" special ability on the Henry VI card.
46A
@@ -1651,13 +1651,13 @@ a{text-decoration:none;color:black}
Attack
-
Neville's Right, Neville's Center
+
Neville's Right, Neville's Center
1 hit per die. 1 self per action.
Screen
Pair
-
Neville's Right
+
Neville's Right
50A
@@ -1670,13 +1670,13 @@ a{text-decoration:none;color:black}
Attack
-
Neville's Left, Neville's Center
+
Neville's Left, Neville's Center
1 hit per die. 1 self per action.
Screen
Pair
-
Neville's Left
+
Neville's Left
51A
@@ -1689,7 +1689,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
When both Audley's Left and Audley's Right have Routed, remove this card from play. The removal of this card does not constitute a Rout.
52A
@@ -1703,7 +1703,7 @@ a{text-decoration:none;color:black}
Attack
-
Neville's Right, Neville's Center
+
Neville's Right, Neville's Center
1 hit per die. 1 self per action.
IN RESERVE (Audley's Left)
@@ -1718,7 +1718,7 @@ a{text-decoration:none;color:black}
Attack
-
Neville's Left, Neville's Center
+
Neville's Left, Neville's Center
1 hit per die. 1 self per action.
IN RESERVE (Audley's Right)
@@ -1733,7 +1733,7 @@ a{text-decoration:none;color:black}
Absorb
Pair
-
Any friendly Pink formation
+
Any friendly Pink formation
When target suffers Hits, this unit suffers them instead.
55A
@@ -1748,7 +1748,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
56A
@@ -1761,13 +1761,13 @@ a{text-decoration:none;color:black}
Attack
-
Audley's Right, Dudley's Right
+
Audley's Right, Dudley's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Audley's Right
+
Audley's Right
1 hit.
57A
@@ -1782,7 +1782,7 @@ a{text-decoration:none;color:black}
Attack
-
Audley's Left, Audley's Right, Dudley's Left, Dudley's Right
+
Audley's Left, Audley's Right, Dudley's Left, Dudley's Right
1 hit, PLUS 1 hit per die. 1 self per action.
While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.
@@ -1797,13 +1797,13 @@ a{text-decoration:none;color:black}
Attack
-
Audley's Left, Dudley's Left
+
Audley's Left, Dudley's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Audley's Left
+
Audley's Left
1 hit.
59A
@@ -1817,7 +1817,7 @@ a{text-decoration:none;color:black}
Screen
-
Audley's Left, Audley's Right
+
Audley's Left, Audley's Right
60A
@@ -1832,7 +1832,7 @@ a{text-decoration:none;color:black}
Attack
-
Devereaux, York's Center
+
Devereaux, York's Center
1 hit.
@@ -1852,13 +1852,13 @@ a{text-decoration:none;color:black}
Attack
-
York's Center
+
York's Center
1 hit per die. 1 self per action.
Counterattack
Pair
-
York's Center
+
York's Center
1 hit.
62A
@@ -1872,7 +1872,7 @@ a{text-decoration:none;color:black}
Attack
-
Herbert, York's Center
+
Herbert, York's Center
1 hit per die. 1 self per action.
@@ -1918,7 +1918,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Any enemy attack
+
Any enemy attack
65A
@@ -1961,13 +1961,13 @@ a{text-decoration:none;color:black}
Attack
-
Warwick's Right, Warwick's Left, Wenlock
+
Warwick's Right, Warwick's Left, Wenlock
1 hit per die. 1 self per action.
Counterattack
Pair
-
Warwick's Right
+
Warwick's Right
1 hit.
68A
@@ -1981,13 +1981,13 @@ a{text-decoration:none;color:black}
Attack
-
Warwick's Right, Wenlock, Dinham
+
Warwick's Right, Wenlock, Dinham
1 hit per die. 1 self per action.
Screen
Pair
-
Any enemy formation
+
Any enemy formation
69A
@@ -2000,13 +2000,13 @@ a{text-decoration:none;color:black}
Attack
-
Warwick's Left, Warwick's Right, Dinham
+
Warwick's Left, Warwick's Right, Dinham
1 hit per die. 1 self per action.
Counterattack
Pair
-
Warwick's Left
+
Warwick's Left
1 hit.
70A
@@ -2020,7 +2020,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
71A
@@ -2033,7 +2033,7 @@ a{text-decoration:none;color:black}
Attack
-
Warwick's Right, Wenlock
+
Warwick's Right, Wenlock
1 hit per die. 1 self per action.
@@ -2054,13 +2054,13 @@ a{text-decoration:none;color:black}
Attack
-
Warwick's Right, Wenlock, Dinham
+
Warwick's Right, Wenlock, Dinham
1 hit per die. 1 self per action.
Screen
Pair
-
Any enemy formation
+
Any enemy formation
IN RESERVE (Somerset's Center)
73A
@@ -2074,7 +2074,7 @@ a{text-decoration:none;color:black}
Attack
-
Warwick's Left, Dinham
+
Warwick's Left, Dinham
1 hit per die. 1 self per action.
@@ -2095,7 +2095,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
75A
@@ -2110,13 +2110,13 @@ a{text-decoration:none;color:black}
Attack
-
Somerset's Right, Somerset's Center, Exeter's Right
+
Somerset's Right, Somerset's Center, Exeter's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Somerset's Right, Somerset's Center
+
Somerset's Right, Somerset's Center
1 hit.
76A
@@ -2130,13 +2130,13 @@ a{text-decoration:none;color:black}
Attack
-
Somerset's Left, Somerset's Center, Exeter's Left
+
Somerset's Left, Somerset's Center, Exeter's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Somerset's Left, Somerset's Center
+
Somerset's Left, Somerset's Center
1 hit.
77A
@@ -2150,7 +2150,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
Bombard
@@ -2168,13 +2168,13 @@ a{text-decoration:none;color:black}
Attack
-
Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center
+
Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center
1 hit per die. 1 self per action.
Screen
Pair
-
Exeter's Right, Exeter's Center
+
Exeter's Right, Exeter's Center
IN RESERVE (Warwick's Left)
79A
@@ -2188,13 +2188,13 @@ a{text-decoration:none;color:black}
Attack
-
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
+
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
1 hit per die. 1 self per action.
Screen
Pair
-
Somerset's Center, Exeter's Left, Exeter's Center
+
Somerset's Center, Exeter's Left, Exeter's Center
IN RESERVE (Warwick's Right)
80A
@@ -2222,13 +2222,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
+
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
1 hit per die.
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
IN RESERVE (Commanded)
@@ -2279,7 +2279,7 @@ a{text-decoration:none;color:black}
Command
3 cubes
-
Devon and Devon's Archers
+
Devon and Devon's Archers
Unlike most Special Formations, this card begins the game with NO cubes on it.
45B
@@ -2308,7 +2308,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
Unlike most Special Formations, this card begins the game with NO cubes on it.
IN RESERVE (Commanded)
@@ -2344,7 +2344,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
49B
@@ -2388,7 +2388,7 @@ a{text-decoration:none;color:black}
Attack
-
Edward IV
+
Edward IV
1 hit. 1 self per action.
52B
@@ -2402,13 +2402,13 @@ a{text-decoration:none;color:black}
Attack
-
Hastings, Edward IV
+
Hastings, Edward IV
1 hit per die. 1 self per action.
Counterattack
Pair
-
Edward IV
+
Edward IV
1 hit. Additionally, this unit only suffers one hit.
53B
@@ -2422,7 +2422,7 @@ a{text-decoration:none;color:black}
Attack
-
Hastings, Edward IV
+
Hastings, Edward IV
1 hit, PLUS 1 hit per die. 1 self per action.
54B
@@ -2436,7 +2436,7 @@ a{text-decoration:none;color:black}
Attack
-
Edward IV, Gloucester
+
Edward IV, Gloucester
1 hit per die. 1 self per action.
IN RESERVE (Exeter or Montagu)
@@ -2450,7 +2450,7 @@ a{text-decoration:none;color:black}
Screen
Voluntary
-
Any enemy formation
+
Any enemy formation
While this card is in play, you may place dice on TWO Red cards per Turn.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death.

56B
@@ -2519,7 +2519,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Edward IV
+
Edward IV
When target suffers Hits, this unit suffers 1 hit ONLY instead.
If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.
@@ -2548,7 +2548,7 @@ a{text-decoration:none;color:black}
Screen
Voluntary
-
Any enemy formation
+
Any enemy formation
While this card is in play, you may place dice on TWO Blue cards per Turn, in addition to any dice placed on a Dark Blue card.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing.

62B
@@ -2630,7 +2630,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
Bombard
@@ -2649,7 +2649,7 @@ a{text-decoration:none;color:black}
Attack
-
Hastings, Edward IV
+
Hastings, Edward IV
1 hit per die. 1 self per action.
@@ -2668,13 +2668,13 @@ a{text-decoration:none;color:black}
Attack
-
Edward IV, Gloucester
+
Edward IV, Gloucester
1 hit per die. 1 self per action.
Screen
Pair
-
Edward IV
+
Edward IV
Wenlock cannot Screen after Somerset Routs (the retreating Somerset, enraged that Wenlock had not supported his attack, killed him on the spot with an axe).
69B
@@ -2689,7 +2689,7 @@ a{text-decoration:none;color:black}
Attack
-
Edward IV, Gloucester
+
Edward IV, Gloucester
1 hit per die. 1 self per action.
70B
@@ -2703,7 +2703,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
71B
@@ -2759,7 +2759,7 @@ a{text-decoration:none;color:black}
Absorb
Pair
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
74B
@@ -2794,13 +2794,13 @@ a{text-decoration:none;color:black}
Attack
-
Lincoln's Right
+
Lincoln's Right
1 hit per die. 1 self per action.
Screen
Pair
-
Lincoln's Right
+
Lincoln's Right
PURSUIT
76B
@@ -2815,13 +2815,13 @@ a{text-decoration:none;color:black}
Attack
-
German Mercenaries, Lincoln's Left, Lincoln's Right
+
German Mercenaries, Lincoln's Left, Lincoln's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
German Mercenaries
+
German Mercenaries
1 hit. Additionally, this unit suffers one less hit.
77B
@@ -2835,13 +2835,13 @@ a{text-decoration:none;color:black}
Attack
-
Lincoln's Left
+
Lincoln's Left
1 hit per die. 1 self per action.
Screen
Pair
-
Lincoln's Left
+
Lincoln's Left
PURSUIT
78B
@@ -2855,13 +2855,13 @@ a{text-decoration:none;color:black}
Attack
-
Irish Kerns
+
Irish Kerns
1 hit.
Screen
-
Any enemy formation
+
Any enemy formation
79B
@@ -2883,7 +2883,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
81B
@@ -2897,7 +2897,7 @@ a{text-decoration:none;color:black}
Attack
-
German Mercenaries, Lincoln's Right, Lincoln's Left
+
German Mercenaries, Lincoln's Right, Lincoln's Left
1 hit per die. 1 self per action.
IN RESERVE (Oxford)
@@ -2916,13 +2916,13 @@ a{text-decoration:none;color:black}
Attack
-
A.P. Hill, Longstreet
+
A.P. Hill, Longstreet
1 hit per die. 1 self per action.
Counterattack
Pair
-
A.P. Hill, Longstreet
+
A.P. Hill, Longstreet
1 hit. Additionally, this unit suffers one less hit.
RETIRE
@@ -2937,13 +2937,13 @@ a{text-decoration:none;color:black}
Attack
-
A.P. Hill, Longstreet
+
A.P. Hill, Longstreet
1 hit per die. 1 self per action.
Counterattack
Pair
-
A.P. Hill, Longstreet
+
A.P. Hill, Longstreet
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Morell)
@@ -2958,13 +2958,13 @@ a{text-decoration:none;color:black}
Attack
-
D.H. Hill, A.P. Hill
+
D.H. Hill, A.P. Hill
1 hit per die. 1 self per action.
Counterattack
Pair
-
D.H. Hill, A.P. Hill
+
D.H. Hill, A.P. Hill
1 hit. Additionally, this unit suffers one less hit.
85A
@@ -2978,7 +2978,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
86A
@@ -2991,7 +2991,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
87A
@@ -3084,7 +3084,7 @@ a{text-decoration:none;color:black}
Attack
-
Boulogne, German Infantry
+
Boulogne, German Infantry
1 hit per die. 1 self per action.
@@ -3104,13 +3104,13 @@ a{text-decoration:none;color:black}
Attack
-
German Infantry
+
German Infantry
1 hit per die. 1 self per action.
Counterattack
Pair
-
German Infantry
+
German Infantry
1 hit.
RETIRE
@@ -3126,7 +3126,7 @@ a{text-decoration:none;color:black}
Attack
-
Flanders, German Infantry
+
Flanders, German Infantry
1 hit per die. 1 self per action.
@@ -3146,13 +3146,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
German Infantry, German Knights
+
German Infantry, German Knights
1 hit.
Screen
Pair
-
German Knights
+
German Knights
IN RESERVE (Philip Augustus)
86B
@@ -3187,7 +3187,7 @@ a{text-decoration:none;color:black}
Attack
-
Philip Augustus, French Knights
+
Philip Augustus, French Knights
1 hit per die (but see below). 1 self per action.
Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.
@@ -3202,7 +3202,7 @@ a{text-decoration:none;color:black}
Absorb
Pair
-
German Infantry
+
German Infantry
When target suffers Hits, this unit suffers them instead.
Note that any/all dice on this card are removed when German Infantry takes an Action.

When the German Infantry Formation Routs, this Formation also Routs.

@@ -3237,13 +3237,13 @@ a{text-decoration:none;color:black}
Attack
-
French Knights
+
French Knights
1 hit per die. 1 self per action.
Screen
Pair
-
French Knights
+
French Knights
No, that's not a typo below; this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.
IN RESERVE (Philip Augustus)
@@ -3262,13 +3262,13 @@ a{text-decoration:none;color:black}
Attack
-
Sacred Band, Thebans, Allies
+
Sacred Band, Thebans, Allies
1 hit per die.
Screen
Pair
-
Sacred Band, Thebans, Allies
+
Sacred Band, Thebans, Allies
92A
@@ -3288,7 +3288,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Center Phalanx
+
Center Phalanx
When target suffers Hits, this unit suffers them instead.
93A
@@ -3309,7 +3309,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Left Phalanx or Right Phalanx
+
Left Phalanx or Right Phalanx
When target suffers Hits, this unit suffers them instead.
94A
@@ -3324,13 +3324,13 @@ a{text-decoration:none;color:black}
Attack
-
Athenian Right, Allies
+
Athenian Right, Allies
1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
-
Center Phalanx
+
Center Phalanx
When target suffers Hits, this unit suffers them instead.
95A
@@ -3344,13 +3344,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Athenian Left, Athenian Right
+
Athenian Left, Athenian Right
1 hit.
Screen
Pair
-
Athenian Left, Athenian Right
+
Athenian Left, Athenian Right
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
RETIRE
@@ -3366,13 +3366,13 @@ a{text-decoration:none;color:black}
Attack
-
Philip's Hypaspists
+
Philip's Hypaspists
1 hit per die. 1 self per action.
Screen
Pair
-
Philip's Hypaspists, Right Phalanx
+
Philip's Hypaspists, Right Phalanx
PURSUIT
97A
@@ -3386,13 +3386,13 @@ a{text-decoration:none;color:black}
Attack
-
Right Phalanx, Center Phalanx
+
Right Phalanx, Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Right Phalanx
+
Right Phalanx
1 hit.
98A
@@ -3406,13 +3406,13 @@ a{text-decoration:none;color:black}
Attack
-
Center Phalanx
+
Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Center Phalanx
+
Center Phalanx
1 hit.
99A
@@ -3426,13 +3426,13 @@ a{text-decoration:none;color:black}
Attack
-
Left Phalanx, Center Phalanx
+
Left Phalanx, Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
100A
@@ -3446,7 +3446,7 @@ a{text-decoration:none;color:black}
Attack
-
Left Phalanx, Alexander
+
Left Phalanx, Alexander
1 hit per die.
@@ -3474,7 +3474,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Companions, Hypaspists, Right Phalanx
+
Companions, Hypaspists, Right Phalanx
102A
@@ -3487,13 +3487,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Hypaspists, Right Phalanx
+
Hypaspists, Right Phalanx
1 hit.
Screen
Pair
-
Right Phalanx
+
Right Phalanx
103A
@@ -3506,13 +3506,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Center Phalanx
+
Center Phalanx
1 hit.
Screen
Pair
-
Center Phalanx
+
Center Phalanx
While this card is in play, you may place dice on TWO Blue cards per Turn.
104A
@@ -3526,13 +3526,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Thessalians, Left Phalanx
+
Thessalians, Left Phalanx
1 hit.
Screen
Pair
-
Left Phalanx
+
Left Phalanx
105A
@@ -3545,13 +3545,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Thessalians, Left Phalanx
+
Thessalians, Left Phalanx
1 hit.
Screen
Pair
-
Thessalians, Left Phalanx
+
Thessalians, Left Phalanx
106A
@@ -3564,7 +3564,7 @@ a{text-decoration:none;color:black}
Attack
-
Hypaspists, Right Phalanx
+
Hypaspists, Right Phalanx
1 hit per die. 1 self per action.
@@ -3585,13 +3585,13 @@ a{text-decoration:none;color:black}
Attack
-
Left Phalanx
+
Left Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Left Phalanx
+
Left Phalanx
1 hit.
IN RESERVE (Persian Right)
@@ -3607,13 +3607,13 @@ a{text-decoration:none;color:black}
Attack
-
Persian Far Right, Persian Right, Memnon's Right
+
Persian Far Right, Persian Right, Memnon's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Persian Far Right, Persian Right
+
Persian Far Right, Persian Right
1 hit.
109A
@@ -3628,13 +3628,13 @@ a{text-decoration:none;color:black}
Attack
-
Persian Far Right, Persian Right, Memnon's Right
+
Persian Far Right, Persian Right, Memnon's Right
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
-
Center Phalanx
+
Center Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
110A
@@ -3649,13 +3649,13 @@ a{text-decoration:none;color:black}
Attack
-
Persian Center
+
Persian Center
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
-
Left Phalanx or Right Phalanx
+
Left Phalanx or Right Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
111A
@@ -3670,13 +3670,13 @@ a{text-decoration:none;color:black}
Attack
-
Persian Left, Persian Center
+
Persian Left, Persian Center
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
-
Center Phalanx
+
Center Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
112A
@@ -3690,13 +3690,13 @@ a{text-decoration:none;color:black}
Attack
-
Persian Far Left, Persian Left, Memnon's Left
+
Persian Far Left, Persian Left, Memnon's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Persian Far Left, Persian Left
+
Persian Far Left, Persian Left
1 hit.
113A
@@ -3710,13 +3710,13 @@ a{text-decoration:none;color:black}
Attack
-
Persian Far Left, Persian Left, Memnon's Left
+
Persian Far Left, Persian Left, Memnon's Left
1 hit.
Counterattack
Pair
-
Persian Far Left
+
Persian Far Left
1 hit.
114A
@@ -3760,13 +3760,13 @@ a{text-decoration:none;color:black}
Attack
-
Hypaspists, Right Phalanx
+
Hypaspists, Right Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Right Phalanx
+
Right Phalanx
1 hit.
117A
@@ -3780,13 +3780,13 @@ a{text-decoration:none;color:black}
Attack
-
Center Phalanx, Left Phalanx
+
Center Phalanx, Left Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Center Phalanx
+
Center Phalanx
1 hit.
118A
@@ -3800,7 +3800,7 @@ a{text-decoration:none;color:black}
Attack
-
Left Phalanx
+
Left Phalanx
1 hit per die. 1 self per action.
119A
@@ -3814,7 +3814,7 @@ a{text-decoration:none;color:black}
Attack
-
Thessalians, Left Phalanx
+
Thessalians, Left Phalanx
1 hit per die. 1 self per action.
@@ -3856,13 +3856,13 @@ a{text-decoration:none;color:black}
Attack
-
Persian Horse, Cardaces Right
+
Persian Horse, Cardaces Right
1 hit per die. 1 self per action.
Screen
Pair
-
Persian Horse
+
Persian Horse
122A
@@ -3875,7 +3875,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Cardaces Right, Greek Left, Greek Right
+
Cardaces Right, Greek Left, Greek Right
Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system.

If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.

123A
@@ -3890,13 +3890,13 @@ a{text-decoration:none;color:black}
Attack
-
Cardaces Right, Greek Right
+
Cardaces Right, Greek Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Persian Horse, Cardaces Right
+
Persian Horse, Cardaces Right
1 hit. This unit suffers ONE less hit and never more than one.
124A
@@ -3911,13 +3911,13 @@ a{text-decoration:none;color:black}
Attack
-
Greek Right, Greek Left
+
Greek Right, Greek Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Greek Right
+
Greek Right
1 hit. This unit suffers ONE less hit and never more than one.
125A
@@ -3932,13 +3932,13 @@ a{text-decoration:none;color:black}
Attack
-
Greek Left, Greek Right
+
Greek Left, Greek Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Greek Left
+
Greek Left
1 hit. This unit suffers ONE less hit and never more than one.
126A
@@ -3953,7 +3953,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
127A
@@ -3967,13 +3967,13 @@ a{text-decoration:none;color:black}
Attack
-
Light Infantry, Cardaces Left, Greek Left, The Immortals
+
Light Infantry, Cardaces Left, Greek Left, The Immortals
1 hit per die.
Counterattack
Pair
-
Cardaces Left, Greek Left, The Immortals
+
Cardaces Left, Greek Left, The Immortals
1 hit.
128A
@@ -3987,13 +3987,13 @@ a{text-decoration:none;color:black}
Attack
-
Light Infantry, Cardaces Left, Greek Left, The Immortals
+
Light Infantry, Cardaces Left, Greek Left, The Immortals
1 hit.
Counterattack
Pair
-
Cardaces Left, The Immortals
+
Cardaces Left, The Immortals
1 hit. This unit suffers ONE less hit and never more than one.
129A
@@ -4009,13 +4009,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Left Chariots OR Right Chariots
+
Left Chariots OR Right Chariots
1 hit. You CHOOSE the target.
Screen
Pair
-
Any enemy formation
+
Any enemy formation
If either Chariot formation is screened, it suffers one Hit!
130A
@@ -4050,13 +4050,13 @@ a{text-decoration:none;color:black}
Attack
-
Greeks, The Immortals, Right Reserve
+
Greeks, The Immortals, Right Reserve
1 hit, PLUS 1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
132A
@@ -4071,7 +4071,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line.
@@ -4087,13 +4087,13 @@ a{text-decoration:none;color:black}
Attack
-
Mazaeus, Kinsmen, The Immortals
+
Mazaeus, Kinsmen, The Immortals
1 hit per die. 1 self per action.
Counterattack
Pair
-
Mazaeus, Kinsmen, The Immortals
+
Mazaeus, Kinsmen, The Immortals
1 hit.
134A
@@ -4108,13 +4108,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Kinsmen, The Immortals, Left Reserve
+
Kinsmen, The Immortals, Left Reserve
1 hit per die. 1 self per action.
Counterattack
Pair
-
Left Chariots
+
Left Chariots
1 hit.
135A
@@ -4182,7 +4182,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. This unit suffers ONE less hit and never more than one.
95B
@@ -4279,13 +4279,13 @@ a{text-decoration:none;color:black}
Attack
-
Right Elephants, Right Infantry
+
Right Elephants, Right Infantry
1 hit per die. 1 self per action.
Counterattack
-
Right Infantry
+
Right Infantry
1 hit.
101B
@@ -4300,7 +4300,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Left Phalanx or Right Phalanx
+
Left Phalanx or Right Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.
@@ -4316,13 +4316,13 @@ a{text-decoration:none;color:black}
Attack
-
Left Elephants, Left Infantry
+
Left Elephants, Left Infantry
1 hit per die. 1 self per action.
Counterattack
-
Left Infantry
+
Left Infantry
1 hit.
103B
@@ -4336,7 +4336,7 @@ a{text-decoration:none;color:black}
Attack
-
Left Elephants, Left Infantry
+
Left Elephants, Left Infantry
1 hit per die. 1 self per action.
@@ -4355,13 +4355,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Left Cavalry, Right Cavalry, Left Infantry
+
Left Cavalry, Right Cavalry, Left Infantry
1 hit.
Counterattack
Pair
-
Left Cavalry, Right Cavalry
+
Left Cavalry, Right Cavalry
1 hit.
105B
@@ -4375,7 +4375,7 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Right Cavalry
+
Right Cavalry
1 hit.
Yes, the below is correct: this Formation comes out of Reserve when the enemy player's Left Cavalry Routs.
@@ -4391,7 +4391,7 @@ a{text-decoration:none;color:black}
Attack
Triplet
-
Left Infantry, Right Infantry
+
Left Infantry, Right Infantry
5 hits.
This Formation can Attack its targets even when those targets are in Reserve.
@@ -4427,7 +4427,7 @@ a{text-decoration:none;color:black}
Attack
-
Right Phalanx
+
Right Phalanx
1 hit per die. 1 self per action.
This Formation ALWAYS suffers one less Hit when Attacked.
@@ -4443,7 +4443,7 @@ a{text-decoration:none;color:black}
Attack
-
Left Phalanx
+
Left Phalanx
1 hit per die. 1 self per action.
This Formation ALWAYS suffers one less Hit when Attacked.
@@ -4474,7 +4474,7 @@ a{text-decoration:none;color:black}
Attack
-
Right Phalanx
+
Right Phalanx
1 hit per die. 1 self per action.
IN RESERVE (Left Elephants)
@@ -4489,7 +4489,7 @@ a{text-decoration:none;color:black}
Attack
-
Left Phalanx
+
Left Phalanx
1 hit per die. 1 self per action.
IN RESERVE (Right Elephants)
@@ -4506,13 +4506,13 @@ a{text-decoration:none;color:black}
Attack
-
A. Heavy Cavalry, A. Phalanx
+
A. Heavy Cavalry, A. Phalanx
1 hit per die. 1 self per action.
Screen
Pair
-
A. Heavy Cavalry
+
A. Heavy Cavalry
114B
@@ -4525,13 +4525,13 @@ a{text-decoration:none;color:black}
Attack
-
A. Elephants
+
A. Elephants
1 hit per die. 1 self per action.
Counterattack
Pair
-
A. Elephants
+
A. Elephants
1 hit. Additionally, this unit suffers one less hit.
PURSUIT
@@ -4546,13 +4546,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
A. Light Cavalry
+
A. Light Cavalry
1 hit per die. 1 self per action.
Screen
Pair
-
A. Light Cavalry, A. Phalanx
+
A. Light Cavalry, A. Phalanx
116B
@@ -4574,13 +4574,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
A. Phalanx
+
A. Phalanx
1 hit per die (plus dice from E. Phalanx).
Counterattack
-
A. Phalanx
+
A. Phalanx
1 hit.
IN RESERVE (E. Elephants)
@@ -4595,7 +4595,7 @@ a{text-decoration:none;color:black}
Absorb
-
The Silver Shields
+
The Silver Shields
When target suffers Hits, this unit suffers them instead.
Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.
@@ -4612,13 +4612,13 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Eumenes's Camp
+
Eumenes's Camp
1 hit.
Screen
Pair
-
E. Light Cavalry, The Silver Shields
+
E. Light Cavalry, The Silver Shields
PURSUIT
120B
@@ -4632,13 +4632,13 @@ a{text-decoration:none;color:black}
Attack
-
E. Elephants
+
E. Elephants
1 hit per die. 1 self per action.
Counterattack
Pair
-
E. Elephants
+
E. Elephants
1 hit. Additionally, this unit suffers one less hit.
PURSUIT
@@ -4653,13 +4653,13 @@ a{text-decoration:none;color:black}
Attack
-
E. Heavy Cavalry, The Silver Shields
+
E. Heavy Cavalry, The Silver Shields
1 hit per die. 1 self per action.
Screen
Pair
-
E. Heavy Cavalry
+
E. Heavy Cavalry
122B
@@ -4673,13 +4673,13 @@ a{text-decoration:none;color:black}
Attack
-
The Silver Shields, E. Phalanx
+
The Silver Shields, E. Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
The Silver Shields
+
The Silver Shields
1 hit.
IN RESERVE (A. Elephants)
@@ -4696,13 +4696,13 @@ a{text-decoration:none;color:black}
Attack
-
S. Light Cavalry
+
S. Light Cavalry
1 hit per die. 1 self per action.
Screen
Pair
-
S. Light Cavalry
+
S. Light Cavalry
124B
@@ -4715,13 +4715,13 @@ a{text-decoration:none;color:black}
Attack
-
S. Elephants, S. Light Cavalry
+
S. Elephants, S. Light Cavalry
1 hit per die. 1 self per action.
Counterattack
Pair
-
S. Elephants
+
S. Elephants
1 hit. Additionally, this unit suffers one less hit.
RETIRE
@@ -4758,7 +4758,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
S. Left Phalanx, S. Right Phalanx
+
S. Left Phalanx, S. Right Phalanx
127B
@@ -4771,13 +4771,13 @@ a{text-decoration:none;color:black}
Attack
-
S. Right Phalanx, S. Left Phalanx
+
S. Right Phalanx, S. Left Phalanx
1 hit per die (plus dice from A. Right Phalanx). 1 self per action.
Counterattack
Pair
-
S. Right Phalanx
+
S. Right Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (A. Elephants)
@@ -4792,13 +4792,13 @@ a{text-decoration:none;color:black}
Attack
-
S. Left Phalanx, S. Right Phalanx
+
S. Left Phalanx, S. Right Phalanx
1 hit per die (plus dice from A. Left Phalanx). 1 self per action.
Counterattack
Pair
-
S. Left Phalanx
+
S. Left Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (A. Elephants)
@@ -4835,13 +4835,13 @@ a{text-decoration:none;color:black}
Attack
-
A. Elephants, A. Light Cavalry
+
A. Elephants, A. Light Cavalry
1 hit per die. 1 self per action.
Counterattack
Pair
-
A. Elephants
+
A. Elephants
1 hit. Additionally, this unit suffers one less hit.
RETIRE
@@ -4862,7 +4862,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
A. Light Cavalry
+
A. Light Cavalry
132B
@@ -4875,7 +4875,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
A. Left Phalanx, A. Right Phalanx
+
A. Left Phalanx, A. Right Phalanx
If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).
Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning.
@@ -4890,13 +4890,13 @@ a{text-decoration:none;color:black}
Attack
-
A. Right Phalanx, A. Left Phalanx
+
A. Right Phalanx, A. Left Phalanx
1 hit per die (plus dice from S. Right Phalanx). 1 self per action.
Counterattack
Pair
-
A. Right Phalanx
+
A. Right Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (S. Elephants)
@@ -4911,13 +4911,13 @@ a{text-decoration:none;color:black}
Attack
-
A. Left Phalanx, A. Right Phalanx
+
A. Left Phalanx, A. Right Phalanx
1 hit per die (plus dice from S. Left Phalanx). 1 self per action.
Counterattack
Pair
-
A. Left Phalanx
+
A. Left Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (S. Elephants)
@@ -4936,7 +4936,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
15th Alabama
+
15th Alabama
If there are dice on this card when the 20th Maine attacks, remove these dice and deal one additional hit.

When the 15th Alabama Routs, remove this card from play (this does not constitute a Rout).

136A
@@ -4951,13 +4951,13 @@ a{text-decoration:none;color:black}
Attack
-
15th Alabama, 47th Alabama
+
15th Alabama, 47th Alabama
1 hit per die. 1 self per action. (But see Sharpshooters.)
Counterattack
Pair
-
15th Alabama
+
15th Alabama
1 hit. Additionally, this unit suffers one less hit.
137A
@@ -4972,13 +4972,13 @@ a{text-decoration:none;color:black}
Attack
-
47th Alabama, 4th Alabama, 15th Alabama
+
47th Alabama, 4th Alabama, 15th Alabama
1 hit per die. 1 self per action.
Counterattack
Pair
-
47th Alabama or 4th Alabama
+
47th Alabama or 4th Alabama
1 hit.
Can React to EITHER of the targets.
@@ -4994,13 +4994,13 @@ a{text-decoration:none;color:black}
Attack
-
5th Texas, 4th Texas, 4th Alabama
+
5th Texas, 4th Texas, 4th Alabama
1 hit per die. 1 self per action.
Counterattack
Pair
-
5th Texas
+
5th Texas
1 hit.
139A
@@ -5015,13 +5015,13 @@ a{text-decoration:none;color:black}
Attack
-
4th Texas, 5th Texas
+
4th Texas, 5th Texas
1 hit per die. 1 self per action.
Counterattack
Pair
-
4th Texas
+
4th Texas
1 hit.
Hurray, Michigan!
@@ -5036,7 +5036,7 @@ a{text-decoration:none;color:black}
Screen
Voluntary
-
Any enemy formation
+
Any enemy formation
141A
@@ -5050,13 +5050,13 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
142A
@@ -5079,7 +5079,7 @@ a{text-decoration:none;color:black}
Attack
-
Devil's Den, Weed's Brigade
+
Devil's Den, Weed's Brigade
1 hit per die. 1 self per action.
144A
@@ -5093,13 +5093,13 @@ a{text-decoration:none;color:black}
Attack
-
16th Michigan, 44th New York
+
16th Michigan, 44th New York
1 hit per die. 1 self per action.
Counterattack
Pair
-
16th Michigan
+
16th Michigan
1 hit.
145A
@@ -5113,13 +5113,13 @@ a{text-decoration:none;color:black}
Attack
-
44th New York, 16th Michigan
+
44th New York, 16th Michigan
1 hit per die. 1 self per action.
Counterattack
Pair
-
44th New York
+
44th New York
1 hit.
146A
@@ -5133,7 +5133,7 @@ a{text-decoration:none;color:black}
Attack
-
83rd Pennsylvania, 44th New York
+
83rd Pennsylvania, 44th New York
1 hit per die. 1 self per action.
Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.
@@ -5148,13 +5148,13 @@ a{text-decoration:none;color:black}
Attack
-
83rd Pennsylvania, 20th Maine
+
83rd Pennsylvania, 20th Maine
1 hit per die. 1 self per action. (But see 4th Alabama.)
Counterattack
Pair
-
83rd Pennsylvania
+
83rd Pennsylvania
1 hit.
148A
@@ -5168,13 +5168,13 @@ a{text-decoration:none;color:black}
Attack
-
20th Maine, 83rd Pennsylvania
+
20th Maine, 83rd Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
-
20th Maine
+
20th Maine
1 hit.
149A
@@ -5205,13 +5205,13 @@ a{text-decoration:none;color:black}
Attack
-
de Trobriand, Tilton, Kelly, Sweitzer
+
de Trobriand, Tilton, Kelly, Sweitzer
1 hit per die. 1 self per action. (But see Semmes.)
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Addtionally, this unit suffers one less hit.
151A
@@ -5225,13 +5225,13 @@ a{text-decoration:none;color:black}
Attack
-
Ward, de Trobriand, Zook, Burbank
+
Ward, de Trobriand, Zook, Burbank
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
152A
@@ -5251,7 +5251,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
153A
@@ -5265,7 +5265,7 @@ a{text-decoration:none;color:black}
Screen
Voluntary
-
Any enemy formation
+
Any enemy formation
154A
@@ -5335,7 +5335,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
RETIRE
@@ -5356,7 +5356,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
de Trobriand
+
de Trobriand
When target suffers Hits, this unit suffers 1 hit ONLY instead.
RETIRE
@@ -5371,7 +5371,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube.
160A
@@ -5391,7 +5391,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
RETIRE; RESERVE (Ward)
@@ -5427,7 +5427,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
IN RESERVE (de Trobriand)
@@ -5449,7 +5449,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
IN RESERVE (de Trobriand)
@@ -5470,7 +5470,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
IN RESERVE (Tilton)
@@ -5491,7 +5491,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Cross)
@@ -5512,7 +5512,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Cross)
@@ -5529,13 +5529,13 @@ a{text-decoration:none;color:black}
Attack
-
105th Pennsylvania, 57th Pennsylvania
+
105th Pennsylvania, 57th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
168A
@@ -5549,13 +5549,13 @@ a{text-decoration:none;color:black}
Attack
-
63rd Pennsylvania, 57th Pennsylvania
+
63rd Pennsylvania, 57th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
169A
@@ -5569,13 +5569,13 @@ a{text-decoration:none;color:black}
Attack
-
63rd Pennsylvania, 114th Pennsylvania
+
63rd Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
170A
@@ -5589,13 +5589,13 @@ a{text-decoration:none;color:black}
Attack
-
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
+
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
171A
@@ -5609,7 +5609,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any Red formation
+
Any Red formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
172A
@@ -5623,7 +5623,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
173A
@@ -5636,7 +5636,7 @@ a{text-decoration:none;color:black}
Attack
-
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
+
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
174A
@@ -5650,7 +5650,7 @@ a{text-decoration:none;color:black}
Attack
-
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
+
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
175A
@@ -5664,7 +5664,7 @@ a{text-decoration:none;color:black}
Attack
-
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
+
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
176A
@@ -5688,13 +5688,13 @@ a{text-decoration:none;color:black}
Attack
-
2nd South Carolina, 3rd South Carolina Battalion
+
2nd South Carolina, 3rd South Carolina Battalion
1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
136B
@@ -5708,13 +5708,13 @@ a{text-decoration:none;color:black}
Attack
-
21st Mississippi, 8th South Carolina
+
21st Mississippi, 8th South Carolina
1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
137B
@@ -5728,7 +5728,7 @@ a{text-decoration:none;color:black}
Screen
-
Any attack on 68th Pennsylvania or 141st Pennsylvania
+
Any attack on 68th Pennsylvania or 141st Pennsylvania
If both the 68th and 141st Pennsylvania are Routed, this Formation immediately Routs as well. This DOES constitute a Rout and results in the exchange of a morale cube.
138B
@@ -5742,13 +5742,13 @@ a{text-decoration:none;color:black}
Attack
-
21st Mississippi, 17th Mississippi
+
21st Mississippi, 17th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (63rd Pennsylvania)
@@ -5763,13 +5763,13 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Any Red formation
+
Any Red formation
1 hit.
Screen
Pair, Voluntary
-
Any attack on 105th Pennsylvania
+
Any attack on 105th Pennsylvania
RETIRE
140B
@@ -5783,13 +5783,13 @@ a{text-decoration:none;color:black}
Attack
-
13th Mississippi, 17th Mississippi
+
13th Mississippi, 17th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (63rd Pennsylvania)
@@ -5804,13 +5804,13 @@ a{text-decoration:none;color:black}
Attack
-
18th Mississippi, 13th Mississippi
+
18th Mississippi, 13th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
142B
@@ -5824,7 +5824,7 @@ a{text-decoration:none;color:black}
Screen
-
Any Red formation
+
Any Red formation
143B
@@ -5839,7 +5839,7 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Hays's Division
+
Hays's Division
1 hit per die. 1 self per action.
Posey may Attack Hays's Division even while that Division is in Reserve.
@@ -5874,7 +5874,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Wilcox or Wright
+
Wilcox or Wright
When target suffers Hits, this unit suffers 1 hit ONLY instead.
Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.
@@ -5889,7 +5889,7 @@ a{text-decoration:none;color:black}
Attack
-
Carr, 1st Minnesota, Hall
+
Carr, 1st Minnesota, Hall
1 hit per die. 1 self per action. (But see Lang.)
@@ -6023,7 +6023,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
154B
@@ -6111,7 +6111,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
159B
@@ -6151,13 +6151,13 @@ a{text-decoration:none;color:black}
Attack
-
Greene's Right, 137th New York
+
Greene's Right, 137th New York
1 hit per die. 1 self per action.
Screen
Pair
-
Greene's Right, 137th New York
+
Greene's Right, 137th New York
162B
@@ -6170,13 +6170,13 @@ a{text-decoration:none;color:black}
Attack
-
Greene's Center
+
Greene's Center
1 hit per die. 1 self per action.
Screen
Pair
-
Greene's Center
+
Greene's Center
163B
@@ -6189,13 +6189,13 @@ a{text-decoration:none;color:black}
Attack
-
Greene's Left
+
Greene's Left
1 hit per die. 1 self per action.
Screen
Pair
-
Greene's Left
+
Greene's Left
164B
@@ -6324,7 +6324,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Little Round Top
+
Little Round Top
When target suffers Hits, this unit suffers 1 hit ONLY instead.
171B
@@ -6338,7 +6338,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any friendly but Little Round Top
+
Any friendly but Little Round Top
When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.
The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.
@@ -6414,13 +6414,13 @@ a{text-decoration:none;color:black}
Attack
-
Little Round Top, Sickles
+
Little Round Top, Sickles
1 hit per die. 1 self per action.
Screen
Voluntary
-
Little Round Top
+
Little Round Top
177B
@@ -6437,7 +6437,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
178A
@@ -6451,7 +6451,7 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Basil Fielding
+
Basil Fielding
2 hits.
@@ -6471,7 +6471,7 @@ a{text-decoration:none;color:black}
Attack
-
Meldrum, Charles Essex
+
Meldrum, Charles Essex
1 hit per die. 1 self per action. (But see William Fielding.)
@@ -6492,7 +6492,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any other Pink formation
+
Any other Pink formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.
@@ -6508,13 +6508,13 @@ a{text-decoration:none;color:black}
Attack
-
Charles Essex, Ballard
+
Charles Essex, Ballard
1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)
Counterattack
Pair
-
Charles Essex, Ballard
+
Charles Essex, Ballard
1 hit.
RETIRE
@@ -6535,7 +6535,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Charles Essex
+
Charles Essex
PURSUIT
183A
@@ -6549,7 +6549,7 @@ a{text-decoration:none;color:black}
Attack
-
Meldrum, Charles Essex, Ballard
+
Meldrum, Charles Essex, Ballard
1 hit per die. 1 self per action.
IN RESERVE (Wentworth)
@@ -6564,7 +6564,7 @@ a{text-decoration:none;color:black}
Attack
-
Charles Essex, Ballard
+
Charles Essex, Ballard
1 hit per die. 1 self per action.
IN RESERVE (Gerard)
@@ -6580,7 +6580,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
186A
@@ -6594,7 +6594,7 @@ a{text-decoration:none;color:black}
Attack
-
Rupert of the Rhine
+
Rupert of the Rhine
1 hit.
@@ -6614,7 +6614,7 @@ a{text-decoration:none;color:black}
Attack
-
Gerard, William Fielding, Belasyse
+
Gerard, William Fielding, Belasyse
1 hit per die. 1 self per action.
Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.
@@ -6630,7 +6630,7 @@ a{text-decoration:none;color:black}
Attack
-
Wentworth, William Fielding, Byron
+
Wentworth, William Fielding, Byron
1 hit per die. 1 self per action.
@@ -6671,7 +6671,7 @@ a{text-decoration:none;color:black}
Attack
-
Gerard, William Fielding, Belasyse
+
Gerard, William Fielding, Belasyse
1 hit per die. 1 self per action.
@@ -6692,7 +6692,7 @@ a{text-decoration:none;color:black}
Attack
-
Gerard, William Fielding, Belasyse
+
Gerard, William Fielding, Belasyse
1 hit per die.
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
@@ -6708,7 +6708,7 @@ a{text-decoration:none;color:black}
Attack
-
Wentworth, William Fielding, Byron
+
Wentworth, William Fielding, Byron
1 hit per die.
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
@@ -6726,7 +6726,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
When Skippon routs, this card is removed from play (this does not constitute a rout).
Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective.
@@ -6768,7 +6768,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers one less Hit instead.
196A
@@ -6841,7 +6841,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy formation
+
Any enemy formation
While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed.
200A
@@ -6855,7 +6855,7 @@ a{text-decoration:none;color:black}
Attack
-
London Trained Bands
+
London Trained Bands
1 hit, PLUS 1 hit per die. 1 self per action.
@@ -6875,7 +6875,7 @@ a{text-decoration:none;color:black}
Attack
-
Essex OR Stapleton
+
Essex OR Stapleton
1 hit per die. 1 self per action. You CHOOSE the target.
@@ -6949,7 +6949,7 @@ a{text-decoration:none;color:black}
Absorb
-
Vavasour or Wentworth
+
Vavasour or Wentworth
When target suffers Hits, this unit suffers 1 less hit per die.
For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.
@@ -6986,13 +6986,13 @@ a{text-decoration:none;color:black}
Attack
-
Cornish Foot
+
Cornish Foot
1 hit per die. 1 self per action.
Counterattack
Pair
-
Cornish Foot
+
Cornish Foot
1 hit.
208A
@@ -7112,7 +7112,7 @@ a{text-decoration:none;color:black}
Absorb
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 less hit per die.
214A
@@ -7271,13 +7271,13 @@ a{text-decoration:none;color:black}
Absorb
-
Any Pink formation
+
Any Pink formation
When target suffers Hits, this unit suffers 1 less hit per die.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. This unit suffers ONE less hit and never more than one.
Yeah, I know the card is red.
@@ -7293,13 +7293,13 @@ a{text-decoration:none;color:black}
Attack
-
Rupert of the Rhine, Astley
+
Rupert of the Rhine, Astley
1 hit per die. 1 self per action.
Screen
Pair
-
Rupert of the Rhine, Astley
+
Rupert of the Rhine, Astley
Cromwell's son-in-law and a regicide. He died in 1651, and would be executed ten years later.
184B
@@ -7333,7 +7333,7 @@ a{text-decoration:none;color:black}
Absorb
-
Skippon or Pickering
+
Skippon or Pickering
When target suffers Hits, this unit suffers 1 less hit.
This is Hardresse Waller, cousin to the more famous Sir William. A regicide, he was condemned to death once Charles II was restored, but his life was spared due to the intervention of well-connected friends.
@@ -7368,7 +7368,7 @@ a{text-decoration:none;color:black}
Absorb
-
Fairfax or Pickering
+
Fairfax or Pickering
When target suffers Hits, this unit suffers 1 less hit.
Montagu was reliably Cromwell's man up until the future Lord Protector's death. Seeing the restoration as inevitable, he was instrumental in bringing Charles II to the throne, not only saving his own neck, but being created the first Earl of Sandwich. Decades later, his great-grandson decided to put stuff between two slices of bread.
@@ -7522,7 +7522,7 @@ a{text-decoration:none;color:black}
Absorb
-
Any Blue formation
+
Any Blue formation
When target suffers Hits, this unit suffers 1 less hit per die.
196B
@@ -7593,13 +7593,13 @@ a{text-decoration:none;color:black}
Attack
-
Perth Trained Bands
+
Perth Trained Bands
1 hit per die. 1 self per action.
Counterattack
-
Perth Trained Bands
+
Perth Trained Bands
1 hit. Additionally, this unit suffers one less hit per die.
200B
@@ -7633,13 +7633,13 @@ a{text-decoration:none;color:black}
Attack
-
Scott of Rossie, Tullibardine
+
Scott of Rossie, Tullibardine
1 hit per die (1 extra vs Tullibardine). 1 self per action.
Screen
-
Scott of Rossie
+
Scott of Rossie
If there are dice on this card, all Pink Formations inflict one extra Hit when attacking.
202B
@@ -7655,7 +7655,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Garlic Hill, Irish Right
+
Garlic Hill, Irish Right
A single troop of about thirty men (and presumably the same number of horses) that would be easily routed by the arrival of two hundred cavalry under Gordon.
203B
@@ -7669,13 +7669,13 @@ a{text-decoration:none;color:black}
Attack
-
Garlic Hill, MacColla's Lifeguard
+
Garlic Hill, MacColla's Lifeguard
1 hit per die (also take all dice from Lawers's Horse). 1 self per action.
Counterattack
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
@@ -7690,7 +7690,7 @@ a{text-decoration:none;color:black}
Absorb
Pair
-
Campbell of Lawers
+
Campbell of Lawers
When target suffers Hits, this unit suffers 1 hit ONLY instead.
If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.
@@ -7725,13 +7725,13 @@ a{text-decoration:none;color:black}
Attack
-
Irish Right
+
Irish Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Irish Right
+
Irish Right
1 hit.
IN RESERVE (Campbell of Lawers)
@@ -7746,13 +7746,13 @@ a{text-decoration:none;color:black}
Attack
-
Irish Left
+
Irish Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Irish Left
+
Irish Left
1 hit.
IN RESERVE (Drummond)
@@ -7768,13 +7768,13 @@ a{text-decoration:none;color:black}
Attack
-
Campbell of Lawers
+
Campbell of Lawers
1 hit.
Counterattack
-
Campbell of Lawers
+
Campbell of Lawers
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
@@ -7789,7 +7789,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Campbell of Lawers
+
Campbell of Lawers
When Garlic Hill Retires, so does this card; they are all falling back to the position represented by the MacColla's Lifeguard card, in Auldearn.
210B
@@ -7803,7 +7803,7 @@ a{text-decoration:none;color:black}
Attack
-
Campbell of Lawers
+
Campbell of Lawers
1 hit, PLUS 1 hit per die.
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
@@ -7820,13 +7820,13 @@ a{text-decoration:none;color:black}
Command
Full House
-
Gordon and Aboyne
+
Gordon and Aboyne
Montrose may only perform the second action after having previously performed the first.
Command
Two Pairs
-
Irish Left and Irish Right
+
Irish Left and Irish Right
Montrose's horse went around the village and smashed the enemy wings; then his foot came through the village to engage.
212B
@@ -7840,13 +7840,13 @@ a{text-decoration:none;color:black}
Attack
-
Drummond, Lord Chancellor's
+
Drummond, Lord Chancellor's
1 hit per die. 1 self per action.
Screen
Pair
-
Drummond, Lord Chancellor's
+
Drummond, Lord Chancellor's
IN RESERVE (Commanded)
213B
@@ -7860,13 +7860,13 @@ a{text-decoration:none;color:black}
Attack
-
Lawers's Horse, Campbell of Lawers
+
Lawers's Horse, Campbell of Lawers
1 hit per die. 1 self per action.
Screen
Pair
-
Campbell of Lawers, Lothian
+
Campbell of Lawers, Lothian
IN RESERVE (Commanded)
214B
@@ -7880,13 +7880,13 @@ a{text-decoration:none;color:black}
Attack
-
Campbell of Lawers, Drummond, Lord Chancellor's
+
Campbell of Lawers, Drummond, Lord Chancellor's
1 hit, PLUS hit per die. 1 self per action.
Counterattack
-
Lord Chancellor's
+
Lord Chancellor's
1 hit. Additionally, this unit suffers one less hit per die.
IN RESERVE (Commanded)
@@ -7901,7 +7901,7 @@ a{text-decoration:none;color:black}
Attack
-
Campbell of Lawers, Lothian
+
Campbell of Lawers, Lothian
1 hit, PLUS hit per die. 1 self per action.
@@ -7926,7 +7926,7 @@ a{text-decoration:none;color:black}
Attack
Pair
-
Caesar's Horse, Sulla
+
Caesar's Horse, Sulla
1 hit.
@@ -7973,7 +7973,7 @@ a{text-decoration:none;color:black}
Absorb
Pair
-
Cilicians or Pompey
+
Cilicians or Pompey
When target suffers Hits, this card suffers them instead.
219A
@@ -8030,13 +8030,13 @@ a{text-decoration:none;color:black}
Attack
-
Metellus Scipio
+
Metellus Scipio
1 hit per die. 1 self per action.
Counterattack
-
Metellus Scipio
+
Metellus Scipio
1 hit. Additionally, this unit suffers one less hit per die.
222A
@@ -8108,13 +8108,13 @@ a{text-decoration:none;color:black}
Attack
-
Sandbag Battery, French Troops
+
Sandbag Battery, French Troops
1 hit per die. 1 self per action.
Counterattack
Pair
-
French Troops
+
French Troops
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Commanded)
@@ -8129,7 +8129,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
218B
@@ -8142,13 +8142,13 @@ a{text-decoration:none;color:black}
Attack
-
Home Ridge, British Troops
+
Home Ridge, British Troops
1 hit per die. 1 self per action.
Command
Triplet
-
Pauloff's Left
+
Pauloff's Left
When this card Commands Pauloff's Left, add one new Morale Cube to the Russian side.
IN RESERVE (Commanded)
@@ -8163,13 +8163,13 @@ a{text-decoration:none;color:black}
Attack
-
Home Ridge
+
Home Ridge
1 hit per die. 1 self per action.
Command
Triplet
-
Pauloff's Right
+
Pauloff's Right
Until the first Fog Cube is lifted, this card suffers one less hit when it is Attacked.
220B
@@ -8185,14 +8185,14 @@ a{text-decoration:none;color:black}
Attack
-
Pauloff's Right, Soimonoff
+
Pauloff's Right, Soimonoff
1 hit per die.
*- Ignore first target until it comes out of Reserve.
Counterattack
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
221B
@@ -8206,13 +8206,13 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Pauloff's Left
+
Pauloff's Left
1 hit. Additionally, this unit suffers one less hit.
Screen
-
Pauloff's Right
+
Pauloff's Right
Though it had little strategic significance, fighting over the Sandbag Battery was intense and it changed hands many times.
222B
@@ -8227,13 +8227,13 @@ a{text-decoration:none;color:black}
Attack
-
Soimonoff, Pauloff's Right
+
Soimonoff, Pauloff's Right
1 hit per die. 1 self per action.
Absorb
-
Home Ridge
+
Home Ridge
When target suffers Hits, this card suffers 1 less hit per die.
IN RESERVE (Commanded)
@@ -8249,13 +8249,13 @@ a{text-decoration:none;color:black}
Attack
-
Pauloff's Left
+
Pauloff's Left
1 hit, PLUS one hit per die. 1 self per action.
Counterattack
-
Pauloff's Left
+
Pauloff's Left
1 hit per die.
IN RESERVE (Commanded)
@@ -8270,7 +8270,7 @@ a{text-decoration:none;color:black}
Command
Two Pairs
-
The Fog Lifts...
+
The Fog Lifts...
At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.

[1] Soimonoff special text negated.

[2] British Troops out of reserve.

[3] French Troops out of reserve.

225B
@@ -8289,13 +8289,13 @@ a{text-decoration:none;color:black}
Attack
-
Spanish Horse, Dutch Right Foot
+
Spanish Horse, Dutch Right Foot
1 hit per die. 1 self per action.
Screen
Pair
-
Spanish Horse, Dutch Right Foot
+
Spanish Horse, Dutch Right Foot
Jean Christophe, comte de Gournay, died leading a charge against the enemy horse, leaving his cavalry in disarray.
226A
@@ -8310,13 +8310,13 @@ a{text-decoration:none;color:black}
Attack
-
Dutch Right Foot, Dutch Left Foot
+
Dutch Right Foot, Dutch Left Foot
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
227A
@@ -8330,7 +8330,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
If Gournay's Horse is Routed, remove this Formation from play (this does not constitute a Rout).
Though the Dutch cavalry on Waldeck's left was swept by Luxembourg's attack, the Spanish horse under d'Huby protected his right, repulsed the French assaults, and even managed to make off with some of the French cannons.
@@ -8346,13 +8346,13 @@ a{text-decoration:none;color:black}
Attack
-
Dutch Right Foot, Van Aylva
+
Dutch Right Foot, Van Aylva
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
IN RESERVE (Luxembourg's Horse)
@@ -8368,13 +8368,13 @@ a{text-decoration:none;color:black}
Attack
-
Dutch Left Foot, Dutch Right Foot
+
Dutch Left Foot, Dutch Right Foot
1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
230A
@@ -8389,13 +8389,13 @@ a{text-decoration:none;color:black}
Attack
-
Dutch Horse, Dutch Left Foot
+
Dutch Horse, Dutch Left Foot
1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.
Screen
Pair
-
Dutch Horse, Dutch Left Foot
+
Dutch Horse, Dutch Left Foot
If this card "retires", Gournay's Horse is reinforced: add any remaining unit sticks from this card to Gournay's.
RETIRE
@@ -8411,13 +8411,13 @@ a{text-decoration:none;color:black}
Attack
-
Luxembourg's Horse
+
Luxembourg's Horse
1 hit.
Screen
Pair
-
French Right
+
French Right
These horsemen put up little resistance, fleeing the field and leaving the left flank utterly exposed.
232A
@@ -8432,13 +8432,13 @@ a{text-decoration:none;color:black}
Attack
-
French Right, French Center
+
French Right, French Center
1 hit per die. 1 self per action.
Counterattack
Pair
-
French Right
+
French Right
1 hit.
233A
@@ -8453,13 +8453,13 @@ a{text-decoration:none;color:black}
Attack
-
French Left, French Center
+
French Left, French Center
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
234A
@@ -8473,13 +8473,13 @@ a{text-decoration:none;color:black}
Attack
-
Gournay's Horse
+
Gournay's Horse
1 hit per die.
Screen
Pair
-
Gournay's Horse, French Left
+
Gournay's Horse, French Left
235A
@@ -8493,13 +8493,13 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 less hit per die.
Command
Two Pairs
-
Activate "Retreat to Nivelles"
+
Activate "Retreat to Nivelles"
236A
@@ -8520,7 +8520,7 @@ a{text-decoration:none;color:black}
Attack
-
French Center
+
French Center
1 hit per die. 1 self per action.
If this card Routs, the French win.
@@ -8537,13 +8537,13 @@ a{text-decoration:none;color:black}
Attack
-
French Center
+
French Center
1 hit.
Screen
Pair
-
French Center
+
French Center
IN RESERVE (Special Rule)
239A
@@ -8640,7 +8640,7 @@ a{text-decoration:none;color:black}
Absorb
-
Any Red formation
+
Any Red formation
When target suffers Hits, this card suffers them instead.
244A
@@ -8654,7 +8654,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Any enemy attack
+
Any enemy attack
If there are dice on this card when Eugene attacks, Eugene does not suffer self hits (but Eugene may still suffer hits from a Counterattack Reaction).
245A
@@ -8669,13 +8669,13 @@ a{text-decoration:none;color:black}
Attack
-
Capara, Duke of Savoy
+
Capara, Duke of Savoy
1 hit per die. 1 self per action.
Screen
-
Capara, Duke of Savoy
+
Capara, Duke of Savoy
246A
@@ -8689,13 +8689,13 @@ a{text-decoration:none;color:black}
Attack
-
Duke of Savoy, Eugene
+
Duke of Savoy, Eugene
1 hit per die. 1 self per action.
Counterattack
-
Duke of Savoy
+
Duke of Savoy
1 hit.
247A
@@ -8710,7 +8710,7 @@ a{text-decoration:none;color:black}
Attack
-
Eugene, Duke of Savoy
+
Eugene, Duke of Savoy
1 hit per die. 1 self per action (but see Bayonets!).
@@ -8749,7 +8749,7 @@ a{text-decoration:none;color:black}
Absorb
-
Any Blue formation
+
Any Blue formation
When target suffers Hits, this unit suffers 1 less hit.
250A
@@ -8775,7 +8775,7 @@ a{text-decoration:none;color:black}
Attack
-
Cassines II, Guttenstein
+
Cassines II, Guttenstein
1 hit per die. 1 self per action (but see Vaisseaux).
@@ -8795,7 +8795,7 @@ a{text-decoration:none;color:black}
Attack
-
Cassines II, Mannsfeldt
+
Cassines II, Mannsfeldt
1 hit per die. 1 self per action (but see Vaisseaux).
@@ -8815,7 +8815,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any Dark Blue formation
+
Any Dark Blue formation
When target suffers Hits, this card suffers them instead.
If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit.
@@ -8830,7 +8830,7 @@ a{text-decoration:none;color:black}
Attack
-
Cassines I, Kriechbaum
+
Cassines I, Kriechbaum
1 hit per die. 1 self per action (but see Auvergne).
@@ -8850,7 +8850,7 @@ a{text-decoration:none;color:black}
Attack
-
Cassines I, Nigrelli
+
Cassines I, Nigrelli
1 hit per die. 1 self per action (but see Auvergne).
@@ -8870,7 +8870,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any Blue formation
+
Any Blue formation
When target suffers Hits, this card suffers them instead.
If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit.
@@ -8904,7 +8904,7 @@ a{text-decoration:none;color:black}
Screen
-
Anjou, Royal Comtois
+
Anjou, Royal Comtois
As an Action, without expending any dice, you may move one pink unit stick from either Mannsfeldt or Guttenstein to this card, increasing its strength. This card may never have more than 3 sticks at one time.
RETIRE
@@ -8962,13 +8962,13 @@ a{text-decoration:none;color:black}
Attack
-
Royal Comtois, Anjou
+
Royal Comtois, Anjou
1 hit per die. 1 self per action.
Counterattack
Pair
-
Royal Comtois
+
Royal Comtois
1 hit.
262A
@@ -8983,7 +8983,7 @@ a{text-decoration:none;color:black}
Attack
-
Anjou, Royal Comtois
+
Anjou, Royal Comtois
1 hit per die. 1 self per action.
@@ -9025,7 +9025,7 @@ a{text-decoration:none;color:black}
Attack
-
St. Pierre, Oberglauheim
+
St. Pierre, Oberglauheim
1 hit per die (also take all dice from Horn). 1 self per action.
@@ -9047,13 +9047,13 @@ a{text-decoration:none;color:black}
Attack
-
Oberglauheim, St. Pierre
+
Oberglauheim, St. Pierre
1 hit per die (also take all dice from Ingoldsby). 1 self per action.
Counterattack
Pair
-
Oberglauheim, St. Pierre
+
Oberglauheim, St. Pierre
1 hit.
228B
@@ -9073,7 +9073,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Any Dark Blue formation
+
Any Dark Blue formation
French cavalry fought with pistols at a distance, while Marlborough's horsemen charged home with flashes of hot steel.
229B
@@ -9087,7 +9087,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
230B
@@ -9100,13 +9100,13 @@ a{text-decoration:none;color:black}
Attack
-
De Bourg
+
De Bourg
1 hit.
Screen
Pair
-
Any Blue formation
+
Any Blue formation
231B
@@ -9140,7 +9140,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any Pink formation
+
Any Pink formation
When target suffers Hits, this unit suffers 1 less hit per die.
As an Action, you can remove all dice on this card to "redeploy" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.
@@ -9157,13 +9157,13 @@ a{text-decoration:none;color:black}
Attack
-
Eugene's Horse
+
Eugene's Horse
1 hit.
Screen
Pair
-
Any Pink formation
+
Any Pink formation
234B
@@ -9178,7 +9178,7 @@ a{text-decoration:none;color:black}
Attack
-
Anhalt-Dessau, Prince Eugene
+
Anhalt-Dessau, Prince Eugene
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
@@ -9200,7 +9200,7 @@ a{text-decoration:none;color:black}
Attack
-
Anhalt-Dessau, Prince Eugene
+
Anhalt-Dessau, Prince Eugene
1 hit per die. 1 self per action.
@@ -9267,7 +9267,7 @@ a{text-decoration:none;color:black}
Attack
-
Cutt's Column
+
Cutt's Column
1 hit per die. 1 self per action.
At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.
@@ -9291,7 +9291,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Cutt's Column
+
Cutt's Column
1 hit.
Dice cannot be removed from this card except as a Reaction.
@@ -9306,13 +9306,13 @@ a{text-decoration:none;color:black}
Attack
-
Shock Cavalry
+
Shock Cavalry
1 hit.
Screen
Pair
-
Any Red formation
+
Any Red formation
241B
@@ -9330,7 +9330,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
The French had ninety cannon compared to their enemy's sixty, subjecting the Grand Alliance to murderous fire as they slowly marched across the marshy Nebel.
242B
@@ -9382,13 +9382,13 @@ a{text-decoration:none;color:black}
Attack
-
French Right
+
French Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
French Right
+
French Right
1 hit.
245B
@@ -9403,13 +9403,13 @@ a{text-decoration:none;color:black}
Attack
-
French Left
+
French Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
French Left
+
French Left
1 hit.
246B
@@ -9423,7 +9423,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
As an Action, you can remove all dice on this card to Redeploy 4 Unit sticks, adding them to any red or pink card except the Dutch Guards. After the second Redeploy action, remove this card from play (this is not a Rout).
Marlborough's timely shifting of units from his right to his left allowed him to break the weakened French line south of Ramillies, winning the day.
@@ -9439,7 +9439,7 @@ a{text-decoration:none;color:black}
Screen
-
Orkney's Right
+
Orkney's Right
If the French Left Routs, this card Routs immediately.
This village was the first of four that anchored the French line, but also stretched it dangerously thin.
@@ -9454,13 +9454,13 @@ a{text-decoration:none;color:black}
Attack
-
Orkney's Right
+
Orkney's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Orkney's Right
+
Orkney's Right
1 hit.
249B
@@ -9474,7 +9474,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any Blue formation
+
Any Blue formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
The second of four villages that anchored Villeroy's army.
@@ -9489,13 +9489,13 @@ a{text-decoration:none;color:black}
Attack
-
Orkney's Left
+
Orkney's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Orkney's Left
+
Orkney's Left
1 hit.
251B
@@ -9532,7 +9532,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
-
Overkirk, Dutch Guards
+
Overkirk, Dutch Guards
1 hit.
253B
@@ -9546,7 +9546,7 @@ a{text-decoration:none;color:black}
Counterattack
-
Dutch Guards
+
Dutch Guards
1 hit. Additionally, this unit suffers one less hit.
@@ -9569,13 +9569,13 @@ a{text-decoration:none;color:black}
Attack
-
Villars's Right, Villars's Left
+
Villars's Right, Villars's Left
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
255B
@@ -9589,13 +9589,13 @@ a{text-decoration:none;color:black}
Attack
-
Broglie, Villars's Left
+
Broglie, Villars's Left
1 hit per die (two per die vs. Villars's Left). 1 self per action.
Screen
Pair
-
Broglie, Villars's Left*
+
Broglie, Villars's Left*
* - May only Screen Villars's Left if Broglie has Routed.
RETIRE
@@ -9610,7 +9610,7 @@ a{text-decoration:none;color:black}
Screen
-
Villars's Left, Villars's Right
+
Villars's Left, Villars's Right
When the Dutch Garrison Routs, this card Routs immediately.
While sheer numbers made the French victory over the small garrison perhaps inevitable, Dutch artillery ensured they paid for their victory in blood. Eventually a grisly bayonet charge breached the walls, forcing the doomed garrison to retreat across a mill bridge. It collapsed from underneath them; hundreds drowned.
@@ -9630,7 +9630,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Dutch Garrison
+
Dutch Garrison
When target suffers Hits, this card suffers 1 hit ONLY instead.
The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.
@@ -9646,13 +9646,13 @@ a{text-decoration:none;color:black}
Attack
-
Prince de Tingry
+
Prince de Tingry
1 hit per die. 1 self per action.
Counterattack
Pair
-
Prince de Tingry
+
Prince de Tingry
1 hit.
IN RESERVE (Commanded)
@@ -9684,13 +9684,13 @@ a{text-decoration:none;color:black}
Attack
-
Dutch Horse
+
Dutch Horse
1 hit per die. 1 self per action.
Counterattack
Pair
-
Dutch Horse
+
Dutch Horse
1 hit.
261B
@@ -9705,13 +9705,13 @@ a{text-decoration:none;color:black}
Attack
-
Dutch Garrison
+
Dutch Garrison
1 hit per die. 1 self per action.
Counterattack
Pair
-
Dutch Garrison
+
Dutch Garrison
1 hit.
262B
@@ -9726,13 +9726,13 @@ a{text-decoration:none;color:black}
Attack
-
Dutch Garrison
+
Dutch Garrison
1 hit per die. 1 self per action.
Counterattack
Pair
-
Dutch Garrison
+
Dutch Garrison
1 hit.
263B
@@ -9750,7 +9750,7 @@ a{text-decoration:none;color:black}
Command
Three Cubes
-
Frederick II
+
Frederick II
The bridge at the Striegau River created a bottleneck for Frederick's columns.
264A
@@ -9764,7 +9764,7 @@ a{text-decoration:none;color:black}
Command
-
See Below
+
See Below
Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons.

If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.

Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.

IN RESERVE (Commanded)
@@ -9780,13 +9780,13 @@ a{text-decoration:none;color:black}
Attack
-
Saxon Horse
+
Saxon Horse
1 hit per die. 1 self per action.
Screen
Pair
-
Saxon Horse (Voluntary), Weissenfels
+
Saxon Horse (Voluntary), Weissenfels
266A
@@ -9800,7 +9800,7 @@ a{text-decoration:none;color:black}
Attack
-
Lorraine's Left or Lorraine's Right
+
Lorraine's Left or Lorraine's Right
Two hits per die.
After making its first and only attack, this card is removed from play (this does not count as a Rout).
@@ -9819,13 +9819,13 @@ a{text-decoration:none;color:black}
Attack
-
Austrian Horse
+
Austrian Horse
1 hit per die. 1 self per action.
Screen
Pair
-
Austrian Horse
+
Austrian Horse
IN RESERVE (Commanded)
271A
@@ -9841,13 +9841,13 @@ a{text-decoration:none;color:black}
Attack
-
Austrian Horse
+
Austrian Horse
1 hit per die. 1 self per action.
Counterattack
Pair
-
Austrian Horse
+
Austrian Horse
1 hit.
IN RESERVE (Commanded)
@@ -9864,14 +9864,14 @@ a{text-decoration:none;color:black}
Attack
-
Lorraine's Right, Lorraine's Left
+
Lorraine's Right, Lorraine's Left
1 hit per die. 1 self per action.
If neither target is in play, may attack Charles and suffers no self hits.
Counterattack
Pair
-
Lorraine's Right, Lorraine's Left
+
Lorraine's Right, Lorraine's Left
1 hit.
IN RESERVE (Commanded)
@@ -9889,14 +9889,14 @@ a{text-decoration:none;color:black}
Attack
-
Lorraine's Left, Lorraine's Right
+
Lorraine's Left, Lorraine's Right
1 hit per die. 1 self per action.
If neither target is in play, may attack Charles and suffers no self hits.
Counterattack
Pair
-
Lorraine's Left, Lorraine's Right
+
Lorraine's Left, Lorraine's Right
1 hit.
IN RESERVE (Commanded)
@@ -9913,7 +9913,7 @@ a{text-decoration:none;color:black}
Attack
-
Weissenfels, Lorraine's Left
+
Weissenfels, Lorraine's Left
1 hit per die. 1 self per action.
If neither target is in play, may attack Charles and suffers no self hits.
@@ -9937,13 +9937,13 @@ a{text-decoration:none;color:black}
Attack
-
Du Moulin
+
Du Moulin
1 hit.
Screen
Pair
-
Leopold's Right
+
Leopold's Right
273A
@@ -9957,13 +9957,13 @@ a{text-decoration:none;color:black}
Command
Three Dice
-
See Below
+
See Below
Each Command action brings into play the in-reserve card of your choice.
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 less hit per die.
274A
@@ -9979,13 +9979,13 @@ a{text-decoration:none;color:black}
Attack
-
Leopold's Right
+
Leopold's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Leopold's Right
+
Leopold's Right
1 hit.
IN RESERVE (Commanded)
@@ -10003,13 +10003,13 @@ a{text-decoration:none;color:black}
Attack
-
Leopold's Center, Leopold's Left
+
Leopold's Center, Leopold's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Leopold's Center, Leopold's Left
+
Leopold's Center, Leopold's Left
1 hit.
IN RESERVE (Commanded)
@@ -10027,13 +10027,13 @@ a{text-decoration:none;color:black}
Attack
-
Leopold's Left, Leopold's Center
+
Leopold's Left, Leopold's Center
1 hit per die. 1 self per action.
Counterattack
Pair
-
Leopold's Left, Leopold's Center
+
Leopold's Left, Leopold's Center
1 hit.
IN RESERVE (Commanded)
@@ -10050,13 +10050,13 @@ a{text-decoration:none;color:black}
Attack
-
Nassau, Leopold's Left
+
Nassau, Leopold's Left
1 hit per die.
Counterattack
-
Nassau or Zieten
+
Nassau or Zieten
1 hit.
IN RESERVE (Commanded)
@@ -10124,7 +10124,7 @@ a{text-decoration:none;color:black}
Absorb
-
Austrian Guns
+
Austrian Guns
When target suffers Hits, this card suffers them instead.
281A
@@ -10140,13 +10140,13 @@ a{text-decoration:none;color:black}
Attack
-
Prussian Center, Prussian Left
+
Prussian Center, Prussian Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Prussian Center, Prussian Left
+
Prussian Center, Prussian Left
1 hit.
282A
@@ -10162,13 +10162,13 @@ a{text-decoration:none;color:black}
Attack
-
Prussian Left, Prussian Center
+
Prussian Left, Prussian Center
1 hit per die. 1 self per action.
Counterattack
Pair
-
Prussian Left, Prussian Center
+
Prussian Left, Prussian Center
1 hit.
283A
@@ -10183,7 +10183,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any Pink formation
+
Any Pink formation
When target suffers Hits, this card suffers them instead.
284A
@@ -10198,12 +10198,12 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Prussian Left
+
Prussian Left
Counterattack
Two Pairs
-
Left Horse
+
Left Horse
1 hit.
Historically, these horsemen did very little to oppose the enemy, allowing them to capture Austrian infantry with impugnity.
@@ -10227,7 +10227,7 @@ a{text-decoration:none;color:black}
Screen
Pair
-
Austrian Right
+
Austrian Right
286A
@@ -10242,13 +10242,13 @@ a{text-decoration:none;color:black}
Attack
-
Austrian Right, Austrian Center
+
Austrian Right, Austrian Center
1 hit per die.
Counterattack
Pair
-
Austrian Right, Austrian Center
+
Austrian Right, Austrian Center
1 hit.
287A
@@ -10264,13 +10264,13 @@ a{text-decoration:none;color:black}
Attack
-
Austrian Center, Austrian Right
+
Austrian Center, Austrian Right
1 hit per die.
Counterattack
Pair
-
Austrian Center, Austrian Right
+
Austrian Center, Austrian Right
1 hit. Additionally, this unit suffers one less hit.
288A
@@ -10285,7 +10285,7 @@ a{text-decoration:none;color:black}
Attack
-
Austrian Guns, Graner-Koppe
+
Austrian Guns, Graner-Koppe
1 hit plus 1 hit per die. 1 self per action.
@@ -10307,7 +10307,7 @@ a{text-decoration:none;color:black}
Attack
-
Cuirassiers, Austrian Guns
+
Cuirassiers, Austrian Guns
1 hit per die.
The Austrian guns were positioned atop the Graner-Koppe. These horsemen wheeled around to the right of the mound to avoid the enemy arc of fire, but this left their own infantry vulnerable to the enemy foot. Casualties among the elite Grenadiers who made up the first line of advance were appalling. Included among their number was the Queen's brother Albrecht, aged twenty.
@@ -10324,7 +10324,7 @@ a{text-decoration:none;color:black}
Attack
-
Austrian Guns, Graner-Koppe
+
Austrian Guns, Graner-Koppe
1 hit per die. 1 self per action.
@@ -10350,7 +10350,7 @@ a{text-decoration:none;color:black}
Attack
-
Right, Right Center
+
Right, Right Center
1 hit per die.
@@ -10372,13 +10372,13 @@ a{text-decoration:none;color:black}
Attack
-
Right Center, Right
+
Right Center, Right
1 hit per die.
Counterattack
Pair
-
Right Center
+
Right Center
1 hit.
293A
@@ -10394,13 +10394,13 @@ a{text-decoration:none;color:black}
Attack
-
Left Center, Left
+
Left Center, Left
1 hit per die.
Counterattack
Pair
-
Left Center
+
Left Center
1 hit.
If Ligonier's Right Routs or Retires, this card Routs immediately.
@@ -10418,13 +10418,13 @@ a{text-decoration:none;color:black}
Attack
-
Left, Left Center
+
Left, Left Center
1 hit per die.
Counterattack
Pair
-
Left, Left Center
+
Left, Left Center
1 hit.
If Ligonier's Left Routs or Retires, this card Routs immediately.
@@ -10451,13 +10451,13 @@ a{text-decoration:none;color:black}
Attack
-
Left, Left Center
+
Left, Left Center
1 hit plus 1 hit per die.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. This unit suffers ONE less hit and never more than one.
IN RESERVE (Ligonier's Left)
@@ -10474,13 +10474,13 @@ a{text-decoration:none;color:black}
Attack
-
Ligonier's Right, Ligonier's Left, Rearguard
+
Ligonier's Right, Ligonier's Left, Rearguard
1 hit per die. 1 self per action.
Counterattack
Pair
-
Ligonier's Right, Rearguard
+
Ligonier's Right, Rearguard
1 hit. Additionally, this unit suffers one less hit.
298A
@@ -10495,13 +10495,13 @@ a{text-decoration:none;color:black}
Attack
-
Ligonier's Left, Ligonier's Right, Rearguard
+
Ligonier's Left, Ligonier's Right, Rearguard
1 hit per die. 1 self per action.
Counterattack
Pair
-
Ligonier's Left, Rearguard
+
Ligonier's Left, Rearguard
1 hit. Additionally, this unit suffers one less hit.
299A
@@ -10520,7 +10520,7 @@ a{text-decoration:none;color:black}
Screen
One Cube*
-
Any enemy attack
+
Any enemy attack
* If there are two cubes on this card when a Screen is triggered, expend both of them.
A Dutch officer dubbed the fire from the French batteries as "one of the most terrible ever seen, and it looked as if hell had opened her mouth to swallow us up."
@@ -10536,13 +10536,13 @@ a{text-decoration:none;color:black}
Attack
-
Waldeck's Right, Waldeck's Left
+
Waldeck's Right, Waldeck's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Waldeck's Right, Waldeck's Left
+
Waldeck's Right, Waldeck's Left
1 hit. Additionally, this unit suffers one less hit.
301A
@@ -10557,13 +10557,13 @@ a{text-decoration:none;color:black}
Attack
-
Waldeck's Left, Waldeck's Right
+
Waldeck's Left, Waldeck's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Waldeck's Left, Waldeck's Right
+
Waldeck's Left, Waldeck's Right
1 hit. Additionally, this unit suffers one less hit.
302A
@@ -10577,7 +10577,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers them instead.
De Saxe attacked in eight columns, each much deeper than the thin allied line.

And yes, I know those should be French and not Prussian uniforms on the other blue cards. Look, you're lucky you're getting art at all. Don't push it.

@@ -10659,7 +10659,7 @@ a{text-decoration:none;color:black}
Attack
-
Charles Lorraine
+
Charles Lorraine
1 hit per die. 1 self per action.
When a wide gap opened up in the Austrian line, von Mannstein on his own initiative marched in with four grenadier battalions, forcing the Austrians to abandon their earthworks. This threatened the main part of the army under Charles's command, leading him to withdraw toward Prague.
@@ -10704,7 +10704,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers them instead.
269B
@@ -10718,7 +10718,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
The 72-year-old Schwerin commanded the army for an ill Frederick. When he saw his own regiment in retreat, Schwerin grabbed the colors and rode into battle. "Let all brave Prussians follow me!" After just a few paces, a blast of grapeshot removed half of his head, killing him instantly.
@@ -10757,13 +10757,13 @@ a{text-decoration:none;color:black}
Attack
-
Right Foot, Left Foot
+
Right Foot, Left Foot
1 hit per die. 1 self per action.
Counterattack
-
Right Foot, Left Foot
+
Right Foot, Left Foot
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
@@ -10779,13 +10779,13 @@ a{text-decoration:none;color:black}
Attack
-
Left Foot, Right Foot
+
Left Foot, Right Foot
1 hit per die. 1 self per action.
Counterattack
-
Left Foot, Right Foot
+
Left Foot, Right Foot
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
@@ -10824,13 +10824,13 @@ a{text-decoration:none;color:black}
Attack
-
Right Foot, Left Foot
+
Right Foot, Left Foot
1 hit per die. 1 self per action.
Counterattack
Pair
-
Right Foot, Left Foot
+
Right Foot, Left Foot
1 hit.
IN RESERVE (d'Ursel)
@@ -10846,13 +10846,13 @@ a{text-decoration:none;color:black}
Attack
-
Left Foot, Right Foot
+
Left Foot, Right Foot
1 hit per die. 1 self per action.
Counterattack
Pair
-
Left Foot, Right Foot
+
Left Foot, Right Foot
1 hit.
IN RESERVE (Stolberg)
@@ -10912,7 +10912,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
The 51-year-old Browne commanded the defense of the Austrian right, throwing off the Prussians with great success. While planning a general counterattack, his leg was hit by a cannonball. His removal left the Austrian line rudderless. Browne would die from his wounds 52 days later.
@@ -11010,7 +11010,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Prussian Guns card has two cubes, remove this card from play. This does not count as a Rout.

284B
@@ -11050,7 +11050,7 @@ a{text-decoration:none;color:black}
Absorb
-
Lestwitz or Zieten
+
Lestwitz or Zieten
When target suffers Hits, this card suffers 1 less hit per die.
286B
@@ -11095,7 +11095,7 @@ a{text-decoration:none;color:black}
Counterattack
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
288B
@@ -11110,7 +11110,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 less hit per die.
When there are dice on this card, friendly Counterattacks inflict one extra hit.
@@ -11126,7 +11126,7 @@ a{text-decoration:none;color:black}
Screen
-
Any enemy attack
+
Any enemy attack
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Austrian Guns card has two cubes, remove this card from play. This does not count as a Rout.

290B
@@ -11243,7 +11243,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 less hit per die.
Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.
@@ -11307,13 +11307,13 @@ a{text-decoration:none;color:black}
Absorb
-
Nadasdy or Kheul
+
Nadasdy or Kheul
When target suffers Hits, this card suffers 1 less hit instead.
Command
Pair
-
Kheul and Lucchesi
+
Kheul and Lucchesi
IN RESERVE (Commanded)
299B
@@ -11394,7 +11394,7 @@ a{text-decoration:none;color:black}
Absorb
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
This was the worst defeat of our hero's career, and it was enough at long last to get him sacked.
diff --git a/info/s_1.html b/info/s_1.html index a4549eb..2b4b73c 100644 --- a/info/s_1.html +++ b/info/s_1.html @@ -48,7 +48,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
These were a dozen heavy guns fielded by the Catholic League.
1A
@@ -92,7 +92,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Triplet
-
Protestant Cavalry
+
Protestant Cavalry
1 hit.
@@ -155,7 +155,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Triplet
-
Imperial Cavalry
+
Imperial Cavalry
1 hit.
@@ -175,7 +175,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Catholic League Foot, Liechtenstein, Tiefenbach
+
Catholic League Foot, Liechtenstein, Tiefenbach
1 hit per die. 1 self per action.
9A
@@ -188,13 +188,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Triplet
-
Catholic League Cavalry
+
Catholic League Cavalry
1 hit.
Screen
Pair
-
Catholic League Foot
+
Catholic League Foot
10A
diff --git a/info/s_10.html b/info/s_10.html index 1433f95..c5f5c57 100644 --- a/info/s_10.html +++ b/info/s_10.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Neville's Right, Neville's Center
+
Neville's Right, Neville's Center
1 hit per die. 1 self per action.
Screen
Pair
-
Neville's Right
+
Neville's Right
50A
@@ -61,13 +61,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Neville's Left, Neville's Center
+
Neville's Left, Neville's Center
1 hit per die. 1 self per action.
Screen
Pair
-
Neville's Left
+
Neville's Left
51A
@@ -79,7 +79,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
When both Audley's Left and Audley's Right have Routed, remove this card from play. The removal of this card does not constitute a Rout.
52A
@@ -92,7 +92,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Neville's Right, Neville's Center
+
Neville's Right, Neville's Center
1 hit per die. 1 self per action.
IN RESERVE (Audley's Left)
@@ -106,7 +106,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Neville's Left, Neville's Center
+
Neville's Left, Neville's Center
1 hit per die. 1 self per action.
IN RESERVE (Audley's Right)
@@ -120,7 +120,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair
-
Any friendly Pink formation
+
Any friendly Pink formation
When target suffers Hits, this unit suffers them instead.
55A
@@ -134,7 +134,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
56A
@@ -146,13 +146,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Audley's Right, Dudley's Right
+
Audley's Right, Dudley's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Audley's Right
+
Audley's Right
1 hit.
57A
@@ -166,7 +166,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Audley's Left, Audley's Right, Dudley's Left, Dudley's Right
+
Audley's Left, Audley's Right, Dudley's Left, Dudley's Right
1 hit, PLUS 1 hit per die. 1 self per action.
While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.
@@ -180,13 +180,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Audley's Left, Dudley's Left
+
Audley's Left, Dudley's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Audley's Left
+
Audley's Left
1 hit.
59A
@@ -199,7 +199,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Audley's Left, Audley's Right
+
Audley's Left, Audley's Right
60A
diff --git a/info/s_11.html b/info/s_11.html index e8dbbad..ad87f69 100644 --- a/info/s_11.html +++ b/info/s_11.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Devereaux, York's Center
+
Devereaux, York's Center
1 hit.
@@ -62,13 +62,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
York's Center
+
York's Center
1 hit per die. 1 self per action.
Counterattack
Pair
-
York's Center
+
York's Center
1 hit.
62A
@@ -81,7 +81,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Herbert, York's Center
+
Herbert, York's Center
1 hit per die. 1 self per action.
@@ -125,7 +125,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Any enemy attack
+
Any enemy attack
65A
diff --git a/info/s_12.html b/info/s_12.html index 29c8cb3..5b0464e 100644 --- a/info/s_12.html +++ b/info/s_12.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Warwick's Right, Warwick's Left, Wenlock
+
Warwick's Right, Warwick's Left, Wenlock
1 hit per die. 1 self per action.
Counterattack
Pair
-
Warwick's Right
+
Warwick's Right
1 hit.
68A
@@ -62,13 +62,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Warwick's Right, Wenlock, Dinham
+
Warwick's Right, Wenlock, Dinham
1 hit per die. 1 self per action.
Screen
Pair
-
Any enemy formation
+
Any enemy formation
69A
@@ -80,13 +80,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Warwick's Left, Warwick's Right, Dinham
+
Warwick's Left, Warwick's Right, Dinham
1 hit per die. 1 self per action.
Counterattack
Pair
-
Warwick's Left
+
Warwick's Left
1 hit.
70A
@@ -99,7 +99,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
71A
@@ -111,7 +111,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Warwick's Right, Wenlock
+
Warwick's Right, Wenlock
1 hit per die. 1 self per action.
@@ -131,13 +131,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Warwick's Right, Wenlock, Dinham
+
Warwick's Right, Wenlock, Dinham
1 hit per die. 1 self per action.
Screen
Pair
-
Any enemy formation
+
Any enemy formation
IN RESERVE (Somerset's Center)
73A
@@ -150,7 +150,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Warwick's Left, Dinham
+
Warwick's Left, Dinham
1 hit per die. 1 self per action.
@@ -170,7 +170,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
75A
@@ -184,13 +184,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Somerset's Right, Somerset's Center, Exeter's Right
+
Somerset's Right, Somerset's Center, Exeter's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Somerset's Right, Somerset's Center
+
Somerset's Right, Somerset's Center
1 hit.
76A
@@ -203,13 +203,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Somerset's Left, Somerset's Center, Exeter's Left
+
Somerset's Left, Somerset's Center, Exeter's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Somerset's Left, Somerset's Center
+
Somerset's Left, Somerset's Center
1 hit.
77A
@@ -222,7 +222,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
Bombard
@@ -239,13 +239,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center
+
Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center
1 hit per die. 1 self per action.
Screen
Pair
-
Exeter's Right, Exeter's Center
+
Exeter's Right, Exeter's Center
IN RESERVE (Warwick's Left)
79A
@@ -258,13 +258,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
+
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
1 hit per die. 1 self per action.
Screen
Pair
-
Somerset's Center, Exeter's Left, Exeter's Center
+
Somerset's Center, Exeter's Left, Exeter's Center
IN RESERVE (Warwick's Right)
80A
@@ -290,13 +290,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
+
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
1 hit per die.
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
IN RESERVE (Commanded)
diff --git a/info/s_13.html b/info/s_13.html index 44f2309..2d4770e 100644 --- a/info/s_13.html +++ b/info/s_13.html @@ -75,7 +75,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Command
3 cubes
-
Devon and Devon's Archers
+
Devon and Devon's Archers
Unlike most Special Formations, this card begins the game with NO cubes on it.
45B
@@ -102,7 +102,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
Unlike most Special Formations, this card begins the game with NO cubes on it.
IN RESERVE (Commanded)
@@ -136,7 +136,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
49B
diff --git a/info/s_14.html b/info/s_14.html index 779830b..6da0c79 100644 --- a/info/s_14.html +++ b/info/s_14.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Edward IV
+
Edward IV
1 hit. 1 self per action.
52B
@@ -56,13 +56,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Hastings, Edward IV
+
Hastings, Edward IV
1 hit per die. 1 self per action.
Counterattack
Pair
-
Edward IV
+
Edward IV
1 hit. Additionally, this unit only suffers one hit.
53B
@@ -75,7 +75,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Hastings, Edward IV
+
Hastings, Edward IV
1 hit, PLUS 1 hit per die. 1 self per action.
54B
@@ -88,7 +88,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Edward IV, Gloucester
+
Edward IV, Gloucester
1 hit per die. 1 self per action.
IN RESERVE (Exeter or Montagu)
@@ -101,7 +101,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Voluntary
-
Any enemy formation
+
Any enemy formation
While this card is in play, you may place dice on TWO Red cards per Turn.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death.

56B
@@ -166,7 +166,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Edward IV
+
Edward IV
When target suffers Hits, this unit suffers 1 hit ONLY instead.
If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.
@@ -193,7 +193,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Voluntary
-
Any enemy formation
+
Any enemy formation
While this card is in play, you may place dice on TWO Blue cards per Turn, in addition to any dice placed on a Dark Blue card.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing.

62B
diff --git a/info/s_15.html b/info/s_15.html index ed62060..7de6a2d 100644 --- a/info/s_15.html +++ b/info/s_15.html @@ -105,7 +105,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
Bombard
@@ -123,7 +123,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Hastings, Edward IV
+
Hastings, Edward IV
1 hit per die. 1 self per action.
@@ -141,13 +141,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Edward IV, Gloucester
+
Edward IV, Gloucester
1 hit per die. 1 self per action.
Screen
Pair
-
Edward IV
+
Edward IV
Wenlock cannot Screen after Somerset Routs (the retreating Somerset, enraged that Wenlock had not supported his attack, killed him on the spot with an axe).
69B
@@ -161,7 +161,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Edward IV, Gloucester
+
Edward IV, Gloucester
1 hit per die. 1 self per action.
70B
@@ -174,7 +174,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
71B
diff --git a/info/s_16.html b/info/s_16.html index 570285b..c35ad87 100644 --- a/info/s_16.html +++ b/info/s_16.html @@ -82,7 +82,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
74B
@@ -115,13 +115,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Lincoln's Right
+
Lincoln's Right
1 hit per die. 1 self per action.
Screen
Pair
-
Lincoln's Right
+
Lincoln's Right
PURSUIT
76B
@@ -135,13 +135,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
German Mercenaries, Lincoln's Left, Lincoln's Right
+
German Mercenaries, Lincoln's Left, Lincoln's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
German Mercenaries
+
German Mercenaries
1 hit. Additionally, this unit suffers one less hit.
77B
@@ -154,13 +154,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Lincoln's Left
+
Lincoln's Left
1 hit per die. 1 self per action.
Screen
Pair
-
Lincoln's Left
+
Lincoln's Left
PURSUIT
78B
@@ -173,13 +173,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Irish Kerns
+
Irish Kerns
1 hit.
Screen
-
Any enemy formation
+
Any enemy formation
79B
@@ -199,7 +199,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
81B
@@ -212,7 +212,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
German Mercenaries, Lincoln's Right, Lincoln's Left
+
German Mercenaries, Lincoln's Right, Lincoln's Left
1 hit per die. 1 self per action.
IN RESERVE (Oxford)
diff --git a/info/s_17.html b/info/s_17.html index 42af208..56c1b71 100644 --- a/info/s_17.html +++ b/info/s_17.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Sacred Band, Thebans, Allies
+
Sacred Band, Thebans, Allies
1 hit per die.
Screen
Pair
-
Sacred Band, Thebans, Allies
+
Sacred Band, Thebans, Allies
92A
@@ -68,7 +68,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Center Phalanx
+
Center Phalanx
When target suffers Hits, this unit suffers them instead.
93A
@@ -88,7 +88,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Left Phalanx or Right Phalanx
+
Left Phalanx or Right Phalanx
When target suffers Hits, this unit suffers them instead.
94A
@@ -102,13 +102,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Athenian Right, Allies
+
Athenian Right, Allies
1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
-
Center Phalanx
+
Center Phalanx
When target suffers Hits, this unit suffers them instead.
95A
@@ -121,13 +121,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Athenian Left, Athenian Right
+
Athenian Left, Athenian Right
1 hit.
Screen
Pair
-
Athenian Left, Athenian Right
+
Athenian Left, Athenian Right
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
RETIRE
@@ -142,13 +142,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Philip's Hypaspists
+
Philip's Hypaspists
1 hit per die. 1 self per action.
Screen
Pair
-
Philip's Hypaspists, Right Phalanx
+
Philip's Hypaspists, Right Phalanx
PURSUIT
97A
@@ -161,13 +161,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Right Phalanx, Center Phalanx
+
Right Phalanx, Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Right Phalanx
+
Right Phalanx
1 hit.
98A
@@ -180,13 +180,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Center Phalanx
+
Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Center Phalanx
+
Center Phalanx
1 hit.
99A
@@ -199,13 +199,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left Phalanx, Center Phalanx
+
Left Phalanx, Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
100A
@@ -218,7 +218,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left Phalanx, Alexander
+
Left Phalanx, Alexander
1 hit per die.
diff --git a/info/s_18.html b/info/s_18.html index 5340f8e..60095f8 100644 --- a/info/s_18.html +++ b/info/s_18.html @@ -49,7 +49,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Companions, Hypaspists, Right Phalanx
+
Companions, Hypaspists, Right Phalanx
102A
@@ -61,13 +61,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Hypaspists, Right Phalanx
+
Hypaspists, Right Phalanx
1 hit.
Screen
Pair
-
Right Phalanx
+
Right Phalanx
103A
@@ -79,13 +79,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Center Phalanx
+
Center Phalanx
1 hit.
Screen
Pair
-
Center Phalanx
+
Center Phalanx
While this card is in play, you may place dice on TWO Blue cards per Turn.
104A
@@ -98,13 +98,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Thessalians, Left Phalanx
+
Thessalians, Left Phalanx
1 hit.
Screen
Pair
-
Left Phalanx
+
Left Phalanx
105A
@@ -116,13 +116,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Thessalians, Left Phalanx
+
Thessalians, Left Phalanx
1 hit.
Screen
Pair
-
Thessalians, Left Phalanx
+
Thessalians, Left Phalanx
106A
@@ -134,7 +134,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Hypaspists, Right Phalanx
+
Hypaspists, Right Phalanx
1 hit per die. 1 self per action.
@@ -154,13 +154,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left Phalanx
+
Left Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Left Phalanx
+
Left Phalanx
1 hit.
IN RESERVE (Persian Right)
@@ -175,13 +175,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Persian Far Right, Persian Right, Memnon's Right
+
Persian Far Right, Persian Right, Memnon's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Persian Far Right, Persian Right
+
Persian Far Right, Persian Right
1 hit.
109A
@@ -195,13 +195,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Persian Far Right, Persian Right, Memnon's Right
+
Persian Far Right, Persian Right, Memnon's Right
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
-
Center Phalanx
+
Center Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
110A
@@ -215,13 +215,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Persian Center
+
Persian Center
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
-
Left Phalanx or Right Phalanx
+
Left Phalanx or Right Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
111A
@@ -235,13 +235,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Persian Left, Persian Center
+
Persian Left, Persian Center
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
-
Center Phalanx
+
Center Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
112A
@@ -254,13 +254,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Persian Far Left, Persian Left, Memnon's Left
+
Persian Far Left, Persian Left, Memnon's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Persian Far Left, Persian Left
+
Persian Far Left, Persian Left
1 hit.
113A
@@ -273,13 +273,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Persian Far Left, Persian Left, Memnon's Left
+
Persian Far Left, Persian Left, Memnon's Left
1 hit.
Counterattack
Pair
-
Persian Far Left
+
Persian Far Left
1 hit.
114A
diff --git a/info/s_19.html b/info/s_19.html index f042291..acb7836 100644 --- a/info/s_19.html +++ b/info/s_19.html @@ -69,13 +69,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Hypaspists, Right Phalanx
+
Hypaspists, Right Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Right Phalanx
+
Right Phalanx
1 hit.
117A
@@ -88,13 +88,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Center Phalanx, Left Phalanx
+
Center Phalanx, Left Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
Center Phalanx
+
Center Phalanx
1 hit.
118A
@@ -107,7 +107,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left Phalanx
+
Left Phalanx
1 hit per die. 1 self per action.
119A
@@ -120,7 +120,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Thessalians, Left Phalanx
+
Thessalians, Left Phalanx
1 hit per die. 1 self per action.
@@ -160,13 +160,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Persian Horse, Cardaces Right
+
Persian Horse, Cardaces Right
1 hit per die. 1 self per action.
Screen
Pair
-
Persian Horse
+
Persian Horse
122A
@@ -178,7 +178,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Cardaces Right, Greek Left, Greek Right
+
Cardaces Right, Greek Left, Greek Right
Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system.

If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.

123A
@@ -192,13 +192,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Cardaces Right, Greek Right
+
Cardaces Right, Greek Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Persian Horse, Cardaces Right
+
Persian Horse, Cardaces Right
1 hit. This unit suffers ONE less hit and never more than one.
124A
@@ -212,13 +212,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Greek Right, Greek Left
+
Greek Right, Greek Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Greek Right
+
Greek Right
1 hit. This unit suffers ONE less hit and never more than one.
125A
@@ -232,13 +232,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Greek Left, Greek Right
+
Greek Left, Greek Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Greek Left
+
Greek Left
1 hit. This unit suffers ONE less hit and never more than one.
126A
@@ -252,7 +252,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
127A
@@ -265,13 +265,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Light Infantry, Cardaces Left, Greek Left, The Immortals
+
Light Infantry, Cardaces Left, Greek Left, The Immortals
1 hit per die.
Counterattack
Pair
-
Cardaces Left, Greek Left, The Immortals
+
Cardaces Left, Greek Left, The Immortals
1 hit.
128A
@@ -284,13 +284,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Light Infantry, Cardaces Left, Greek Left, The Immortals
+
Light Infantry, Cardaces Left, Greek Left, The Immortals
1 hit.
Counterattack
Pair
-
Cardaces Left, The Immortals
+
Cardaces Left, The Immortals
1 hit. This unit suffers ONE less hit and never more than one.
129A
diff --git a/info/s_2.html b/info/s_2.html index a052c3a..984899c 100644 --- a/info/s_2.html +++ b/info/s_2.html @@ -75,7 +75,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
13A
@@ -142,13 +142,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Byron, Northern Horse
+
Byron, Northern Horse
1 hit per die.
Screen
Pair
-
Byron, Tillier's Right, Whitecoats
+
Byron, Tillier's Right, Whitecoats
Cromwell's disciplined cavalry didn't chase after the fleeing Byron, but circled around to take out the other wing of horse.
18A
@@ -161,7 +161,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Tillier's Right, Whitecoats
+
Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
RETIRE
@@ -175,7 +175,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Tillier's Right, Whitecoats
+
Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
IN RESERVE (Crawford)
@@ -189,7 +189,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
21A
@@ -201,7 +201,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Tillier's Left, Tillier's Right, Whitecoats
+
Tillier's Left, Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
RETIRE
@@ -215,7 +215,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Tillier's Left, Tillier's Right, Whitecoats
+
Tillier's Left, Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
IN RESERVE (Baillie)
@@ -229,13 +229,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Northern Horse
+
Northern Horse
1 hit.
Screen
Pair
-
Tillier's Left, Northern Horse
+
Tillier's Left, Northern Horse
PURSUIT
24A
diff --git a/info/s_20.html b/info/s_20.html index 03fe078..aa1b1c6 100644 --- a/info/s_20.html +++ b/info/s_20.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Left Chariots OR Right Chariots
+
Left Chariots OR Right Chariots
1 hit. You CHOOSE the target.
Screen
Pair
-
Any enemy formation
+
Any enemy formation
If either Chariot formation is screened, it suffers one Hit!
130A
@@ -82,13 +82,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Greeks, The Immortals, Right Reserve
+
Greeks, The Immortals, Right Reserve
1 hit, PLUS 1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
132A
@@ -102,7 +102,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line.
@@ -117,13 +117,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Mazaeus, Kinsmen, The Immortals
+
Mazaeus, Kinsmen, The Immortals
1 hit per die. 1 self per action.
Counterattack
Pair
-
Mazaeus, Kinsmen, The Immortals
+
Mazaeus, Kinsmen, The Immortals
1 hit.
134A
@@ -137,13 +137,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Kinsmen, The Immortals, Left Reserve
+
Kinsmen, The Immortals, Left Reserve
1 hit per die. 1 self per action.
Counterattack
Pair
-
Left Chariots
+
Left Chariots
1 hit.
135A
@@ -207,7 +207,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. This unit suffers ONE less hit and never more than one.
95B
diff --git a/info/s_21.html b/info/s_21.html index 652599b..689b7b5 100644 --- a/info/s_21.html +++ b/info/s_21.html @@ -44,13 +44,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Right Elephants, Right Infantry
+
Right Elephants, Right Infantry
1 hit per die. 1 self per action.
Counterattack
-
Right Infantry
+
Right Infantry
1 hit.
101B
@@ -64,7 +64,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Left Phalanx or Right Phalanx
+
Left Phalanx or Right Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.
@@ -79,13 +79,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left Elephants, Left Infantry
+
Left Elephants, Left Infantry
1 hit per die. 1 self per action.
Counterattack
-
Left Infantry
+
Left Infantry
1 hit.
103B
@@ -98,7 +98,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left Elephants, Left Infantry
+
Left Elephants, Left Infantry
1 hit per die. 1 self per action.
@@ -116,13 +116,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Left Cavalry, Right Cavalry, Left Infantry
+
Left Cavalry, Right Cavalry, Left Infantry
1 hit.
Counterattack
Pair
-
Left Cavalry, Right Cavalry
+
Left Cavalry, Right Cavalry
1 hit.
105B
@@ -135,7 +135,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Right Cavalry
+
Right Cavalry
1 hit.
Yes, the below is correct: this Formation comes out of Reserve when the enemy player's Left Cavalry Routs.
@@ -150,7 +150,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Triplet
-
Left Infantry, Right Infantry
+
Left Infantry, Right Infantry
5 hits.
This Formation can Attack its targets even when those targets are in Reserve.
@@ -184,7 +184,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Right Phalanx
+
Right Phalanx
1 hit per die. 1 self per action.
This Formation ALWAYS suffers one less Hit when Attacked.
@@ -199,7 +199,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left Phalanx
+
Left Phalanx
1 hit per die. 1 self per action.
This Formation ALWAYS suffers one less Hit when Attacked.
@@ -228,7 +228,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Right Phalanx
+
Right Phalanx
1 hit per die. 1 self per action.
IN RESERVE (Left Elephants)
@@ -242,7 +242,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left Phalanx
+
Left Phalanx
1 hit per die. 1 self per action.
IN RESERVE (Right Elephants)
diff --git a/info/s_22.html b/info/s_22.html index 2920c42..d708c60 100644 --- a/info/s_22.html +++ b/info/s_22.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
A. Heavy Cavalry, A. Phalanx
+
A. Heavy Cavalry, A. Phalanx
1 hit per die. 1 self per action.
Screen
Pair
-
A. Heavy Cavalry
+
A. Heavy Cavalry
114B
@@ -61,13 +61,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
A. Elephants
+
A. Elephants
1 hit per die. 1 self per action.
Counterattack
Pair
-
A. Elephants
+
A. Elephants
1 hit. Additionally, this unit suffers one less hit.
PURSUIT
@@ -81,13 +81,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
A. Light Cavalry
+
A. Light Cavalry
1 hit per die. 1 self per action.
Screen
Pair
-
A. Light Cavalry, A. Phalanx
+
A. Light Cavalry, A. Phalanx
116B
@@ -107,13 +107,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
A. Phalanx
+
A. Phalanx
1 hit per die (plus dice from E. Phalanx).
Counterattack
-
A. Phalanx
+
A. Phalanx
1 hit.
IN RESERVE (E. Elephants)
@@ -127,7 +127,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
The Silver Shields
+
The Silver Shields
When target suffers Hits, this unit suffers them instead.
Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.
@@ -143,13 +143,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Eumenes's Camp
+
Eumenes's Camp
1 hit.
Screen
Pair
-
E. Light Cavalry, The Silver Shields
+
E. Light Cavalry, The Silver Shields
PURSUIT
120B
@@ -162,13 +162,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
E. Elephants
+
E. Elephants
1 hit per die. 1 self per action.
Counterattack
Pair
-
E. Elephants
+
E. Elephants
1 hit. Additionally, this unit suffers one less hit.
PURSUIT
@@ -182,13 +182,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
E. Heavy Cavalry, The Silver Shields
+
E. Heavy Cavalry, The Silver Shields
1 hit per die. 1 self per action.
Screen
Pair
-
E. Heavy Cavalry
+
E. Heavy Cavalry
122B
@@ -201,13 +201,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
The Silver Shields, E. Phalanx
+
The Silver Shields, E. Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
-
The Silver Shields
+
The Silver Shields
1 hit.
IN RESERVE (A. Elephants)
diff --git a/info/s_23.html b/info/s_23.html index 5fe18d2..030d745 100644 --- a/info/s_23.html +++ b/info/s_23.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
S. Light Cavalry
+
S. Light Cavalry
1 hit per die. 1 self per action.
Screen
Pair
-
S. Light Cavalry
+
S. Light Cavalry
124B
@@ -61,13 +61,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
S. Elephants, S. Light Cavalry
+
S. Elephants, S. Light Cavalry
1 hit per die. 1 self per action.
Counterattack
Pair
-
S. Elephants
+
S. Elephants
1 hit. Additionally, this unit suffers one less hit.
RETIRE
@@ -102,7 +102,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
S. Left Phalanx, S. Right Phalanx
+
S. Left Phalanx, S. Right Phalanx
127B
@@ -114,13 +114,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
S. Right Phalanx, S. Left Phalanx
+
S. Right Phalanx, S. Left Phalanx
1 hit per die (plus dice from A. Right Phalanx). 1 self per action.
Counterattack
Pair
-
S. Right Phalanx
+
S. Right Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (A. Elephants)
@@ -134,13 +134,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
S. Left Phalanx, S. Right Phalanx
+
S. Left Phalanx, S. Right Phalanx
1 hit per die (plus dice from A. Left Phalanx). 1 self per action.
Counterattack
Pair
-
S. Left Phalanx
+
S. Left Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (A. Elephants)
@@ -175,13 +175,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
A. Elephants, A. Light Cavalry
+
A. Elephants, A. Light Cavalry
1 hit per die. 1 self per action.
Counterattack
Pair
-
A. Elephants
+
A. Elephants
1 hit. Additionally, this unit suffers one less hit.
RETIRE
@@ -201,7 +201,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
A. Light Cavalry
+
A. Light Cavalry
132B
@@ -213,7 +213,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
A. Left Phalanx, A. Right Phalanx
+
A. Left Phalanx, A. Right Phalanx
If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).
Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning.
@@ -227,13 +227,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
A. Right Phalanx, A. Left Phalanx
+
A. Right Phalanx, A. Left Phalanx
1 hit per die (plus dice from S. Right Phalanx). 1 self per action.
Counterattack
Pair
-
A. Right Phalanx
+
A. Right Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (S. Elephants)
@@ -247,13 +247,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
A. Left Phalanx, A. Right Phalanx
+
A. Left Phalanx, A. Right Phalanx
1 hit per die (plus dice from S. Left Phalanx). 1 self per action.
Counterattack
Pair
-
A. Left Phalanx
+
A. Left Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (S. Elephants)
diff --git a/info/s_24.html b/info/s_24.html index 5df78a7..558d2f2 100644 --- a/info/s_24.html +++ b/info/s_24.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
15th Alabama
+
15th Alabama
If there are dice on this card when the 20th Maine attacks, remove these dice and deal one additional hit.

When the 15th Alabama Routs, remove this card from play (this does not constitute a Rout).

136A
@@ -57,13 +57,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
15th Alabama, 47th Alabama
+
15th Alabama, 47th Alabama
1 hit per die. 1 self per action. (But see Sharpshooters.)
Counterattack
Pair
-
15th Alabama
+
15th Alabama
1 hit. Additionally, this unit suffers one less hit.
137A
@@ -77,13 +77,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
47th Alabama, 4th Alabama, 15th Alabama
+
47th Alabama, 4th Alabama, 15th Alabama
1 hit per die. 1 self per action.
Counterattack
Pair
-
47th Alabama or 4th Alabama
+
47th Alabama or 4th Alabama
1 hit.
Can React to EITHER of the targets.
@@ -98,13 +98,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
5th Texas, 4th Texas, 4th Alabama
+
5th Texas, 4th Texas, 4th Alabama
1 hit per die. 1 self per action.
Counterattack
Pair
-
5th Texas
+
5th Texas
1 hit.
139A
@@ -118,13 +118,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
4th Texas, 5th Texas
+
4th Texas, 5th Texas
1 hit per die. 1 self per action.
Counterattack
Pair
-
4th Texas
+
4th Texas
1 hit.
Hurray, Michigan!
@@ -138,7 +138,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Voluntary
-
Any enemy formation
+
Any enemy formation
141A
@@ -151,13 +151,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
142A
@@ -178,7 +178,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Devil's Den, Weed's Brigade
+
Devil's Den, Weed's Brigade
1 hit per die. 1 self per action.
144A
@@ -191,13 +191,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
16th Michigan, 44th New York
+
16th Michigan, 44th New York
1 hit per die. 1 self per action.
Counterattack
Pair
-
16th Michigan
+
16th Michigan
1 hit.
145A
@@ -210,13 +210,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
44th New York, 16th Michigan
+
44th New York, 16th Michigan
1 hit per die. 1 self per action.
Counterattack
Pair
-
44th New York
+
44th New York
1 hit.
146A
@@ -229,7 +229,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
83rd Pennsylvania, 44th New York
+
83rd Pennsylvania, 44th New York
1 hit per die. 1 self per action.
Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.
@@ -243,13 +243,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
83rd Pennsylvania, 20th Maine
+
83rd Pennsylvania, 20th Maine
1 hit per die. 1 self per action. (But see 4th Alabama.)
Counterattack
Pair
-
83rd Pennsylvania
+
83rd Pennsylvania
1 hit.
148A
@@ -262,13 +262,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
20th Maine, 83rd Pennsylvania
+
20th Maine, 83rd Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
-
20th Maine
+
20th Maine
1 hit.
149A
diff --git a/info/s_25.html b/info/s_25.html index 401bcdc..e62902b 100644 --- a/info/s_25.html +++ b/info/s_25.html @@ -57,13 +57,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
de Trobriand, Tilton, Kelly, Sweitzer
+
de Trobriand, Tilton, Kelly, Sweitzer
1 hit per die. 1 self per action. (But see Semmes.)
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Addtionally, this unit suffers one less hit.
151A
@@ -76,13 +76,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Ward, de Trobriand, Zook, Burbank
+
Ward, de Trobriand, Zook, Burbank
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
152A
@@ -101,7 +101,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
153A
@@ -114,7 +114,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Voluntary
-
Any enemy formation
+
Any enemy formation
154A
@@ -180,7 +180,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
RETIRE
@@ -200,7 +200,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
de Trobriand
+
de Trobriand
When target suffers Hits, this unit suffers 1 hit ONLY instead.
RETIRE
@@ -214,7 +214,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube.
160A
@@ -233,7 +233,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
RETIRE; RESERVE (Ward)
@@ -267,7 +267,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
IN RESERVE (de Trobriand)
@@ -288,7 +288,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
IN RESERVE (de Trobriand)
@@ -308,7 +308,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
IN RESERVE (Tilton)
@@ -328,7 +328,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Cross)
@@ -348,7 +348,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Cross)
diff --git a/info/s_26.html b/info/s_26.html index 471f4e7..e5c8523 100644 --- a/info/s_26.html +++ b/info/s_26.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
105th Pennsylvania, 57th Pennsylvania
+
105th Pennsylvania, 57th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
168A
@@ -62,13 +62,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
63rd Pennsylvania, 57th Pennsylvania
+
63rd Pennsylvania, 57th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
169A
@@ -81,13 +81,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
63rd Pennsylvania, 114th Pennsylvania
+
63rd Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
170A
@@ -100,13 +100,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
+
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
171A
@@ -119,7 +119,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any Red formation
+
Any Red formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
172A
@@ -132,7 +132,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
173A
@@ -144,7 +144,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
+
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
174A
@@ -157,7 +157,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
+
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
175A
@@ -170,7 +170,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
+
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
176A
@@ -192,13 +192,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
2nd South Carolina, 3rd South Carolina Battalion
+
2nd South Carolina, 3rd South Carolina Battalion
1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
136B
@@ -211,13 +211,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
21st Mississippi, 8th South Carolina
+
21st Mississippi, 8th South Carolina
1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
137B
@@ -230,7 +230,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any attack on 68th Pennsylvania or 141st Pennsylvania
+
Any attack on 68th Pennsylvania or 141st Pennsylvania
If both the 68th and 141st Pennsylvania are Routed, this Formation immediately Routs as well. This DOES constitute a Rout and results in the exchange of a morale cube.
138B
@@ -243,13 +243,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
21st Mississippi, 17th Mississippi
+
21st Mississippi, 17th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (63rd Pennsylvania)
@@ -263,13 +263,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Any Red formation
+
Any Red formation
1 hit.
Screen
Pair, Voluntary
-
Any attack on 105th Pennsylvania
+
Any attack on 105th Pennsylvania
RETIRE
140B
@@ -282,13 +282,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
13th Mississippi, 17th Mississippi
+
13th Mississippi, 17th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (63rd Pennsylvania)
@@ -302,13 +302,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
18th Mississippi, 13th Mississippi
+
18th Mississippi, 13th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
142B
@@ -321,7 +321,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any Red formation
+
Any Red formation
143B
diff --git a/info/s_27.html b/info/s_27.html index 12fc99b..dee60c3 100644 --- a/info/s_27.html +++ b/info/s_27.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Hays's Division
+
Hays's Division
1 hit per die. 1 self per action.
Posey may Attack Hays's Division even while that Division is in Reserve.
@@ -76,7 +76,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Wilcox or Wright
+
Wilcox or Wright
When target suffers Hits, this unit suffers 1 hit ONLY instead.
Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.
@@ -90,7 +90,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Carr, 1st Minnesota, Hall
+
Carr, 1st Minnesota, Hall
1 hit per die. 1 self per action. (But see Lang.)
@@ -217,7 +217,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
154B
diff --git a/info/s_28.html b/info/s_28.html index 229df39..bc2b1a3 100644 --- a/info/s_28.html +++ b/info/s_28.html @@ -112,7 +112,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers them instead.
159B
@@ -149,13 +149,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Greene's Right, 137th New York
+
Greene's Right, 137th New York
1 hit per die. 1 self per action.
Screen
Pair
-
Greene's Right, 137th New York
+
Greene's Right, 137th New York
162B
@@ -167,13 +167,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Greene's Center
+
Greene's Center
1 hit per die. 1 self per action.
Screen
Pair
-
Greene's Center
+
Greene's Center
163B
@@ -185,13 +185,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Greene's Left
+
Greene's Left
1 hit per die. 1 self per action.
Screen
Pair
-
Greene's Left
+
Greene's Left
164B
diff --git a/info/s_29.html b/info/s_29.html index 21ae6c3..0b7657f 100644 --- a/info/s_29.html +++ b/info/s_29.html @@ -143,7 +143,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Little Round Top
+
Little Round Top
When target suffers Hits, this unit suffers 1 hit ONLY instead.
171B
@@ -156,7 +156,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any friendly but Little Round Top
+
Any friendly but Little Round Top
When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.
The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.
@@ -227,13 +227,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Little Round Top, Sickles
+
Little Round Top, Sickles
1 hit per die. 1 self per action.
Screen
Voluntary
-
Little Round Top
+
Little Round Top
177B
diff --git a/info/s_3.html b/info/s_3.html index 3baa4b0..09a00af 100644 --- a/info/s_3.html +++ b/info/s_3.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
French Right
+
French Right
1 hit per die.
Counterattack
-
French Right
+
French Right
1 hit.
25A
@@ -62,13 +62,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
French Center
+
French Center
1 hit per die.
Counterattack
-
French Center
+
French Center
1 hit. Additionally, this unit suffers one less hit.
26A
@@ -81,13 +81,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
French Left
+
French Left
1 hit per die.
Counterattack
-
French Left
+
French Left
1 hit.
27A
@@ -99,7 +99,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Voluntary
-
Any enemy attack
+
Any enemy attack
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

Brilliant, moody, and thirty-one years old, James Wolfe was fatally wounded early in the battle. As he bled out, he heard of his victory, and said "Now, God be praised, I will die in peace."
@@ -114,13 +114,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
British Right
+
British Right
1 hit.
Counterattack
-
British Right
+
British Right
1 hit.
29A
@@ -133,13 +133,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
British Center
+
British Center
1 hit per die.
Counterattack
-
British Center
+
British Center
1 hit.
30A
@@ -152,13 +152,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
British Left
+
British Left
1 hit.
Counterattack
-
British Left
+
British Left
1 hit.
31A
@@ -170,7 +170,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Voluntary
-
Any enemy attack
+
Any enemy attack
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he died the next day.
diff --git a/info/s_30.html b/info/s_30.html index 8e4461b..96f1cf7 100644 --- a/info/s_30.html +++ b/info/s_30.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
178A
@@ -56,7 +56,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Basil Fielding
+
Basil Fielding
2 hits.
@@ -75,7 +75,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Meldrum, Charles Essex
+
Meldrum, Charles Essex
1 hit per die. 1 self per action. (But see William Fielding.)
@@ -95,7 +95,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any other Pink formation
+
Any other Pink formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.
@@ -110,13 +110,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Charles Essex, Ballard
+
Charles Essex, Ballard
1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)
Counterattack
Pair
-
Charles Essex, Ballard
+
Charles Essex, Ballard
1 hit.
RETIRE
@@ -136,7 +136,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Charles Essex
+
Charles Essex
PURSUIT
183A
@@ -149,7 +149,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Meldrum, Charles Essex, Ballard
+
Meldrum, Charles Essex, Ballard
1 hit per die. 1 self per action.
IN RESERVE (Wentworth)
@@ -163,7 +163,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Charles Essex, Ballard
+
Charles Essex, Ballard
1 hit per die. 1 self per action.
IN RESERVE (Gerard)
@@ -178,7 +178,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
186A
@@ -191,7 +191,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Rupert of the Rhine
+
Rupert of the Rhine
1 hit.
@@ -210,7 +210,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Gerard, William Fielding, Belasyse
+
Gerard, William Fielding, Belasyse
1 hit per die. 1 self per action.
Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.
@@ -225,7 +225,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Wentworth, William Fielding, Byron
+
Wentworth, William Fielding, Byron
1 hit per die. 1 self per action.
@@ -264,7 +264,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Gerard, William Fielding, Belasyse
+
Gerard, William Fielding, Belasyse
1 hit per die. 1 self per action.
@@ -284,7 +284,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Gerard, William Fielding, Belasyse
+
Gerard, William Fielding, Belasyse
1 hit per die.
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
@@ -299,7 +299,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Wentworth, William Fielding, Byron
+
Wentworth, William Fielding, Byron
1 hit per die.
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
diff --git a/info/s_31.html b/info/s_31.html index 3ce8e3c..47b7f4d 100644 --- a/info/s_31.html +++ b/info/s_31.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
When Skippon routs, this card is removed from play (this does not constitute a rout).
Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective.
@@ -83,7 +83,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers one less Hit instead.
196A
@@ -152,7 +152,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed.
200A
@@ -165,7 +165,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
London Trained Bands
+
London Trained Bands
1 hit, PLUS 1 hit per die. 1 self per action.
@@ -184,7 +184,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Essex OR Stapleton
+
Essex OR Stapleton
1 hit per die. 1 self per action. You CHOOSE the target.
@@ -254,7 +254,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Vavasour or Wentworth
+
Vavasour or Wentworth
When target suffers Hits, this unit suffers 1 less hit per die.
For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.
diff --git a/info/s_32.html b/info/s_32.html index e614791..cf51ed6 100644 --- a/info/s_32.html +++ b/info/s_32.html @@ -62,13 +62,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Cornish Foot
+
Cornish Foot
1 hit per die. 1 self per action.
Counterattack
Pair
-
Cornish Foot
+
Cornish Foot
1 hit.
208A
@@ -182,7 +182,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 less hit per die.
214A
diff --git a/info/s_3201.html b/info/s_3201.html index 0450e16..8c2beec 100644 --- a/info/s_3201.html +++ b/info/s_3201.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
A.P. Hill, Longstreet
+
A.P. Hill, Longstreet
1 hit per die. 1 self per action.
Counterattack
Pair
-
A.P. Hill, Longstreet
+
A.P. Hill, Longstreet
1 hit. Additionally, this unit suffers one less hit.
RETIRE
@@ -63,13 +63,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
A.P. Hill, Longstreet
+
A.P. Hill, Longstreet
1 hit per die. 1 self per action.
Counterattack
Pair
-
A.P. Hill, Longstreet
+
A.P. Hill, Longstreet
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Morell)
@@ -83,13 +83,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
D.H. Hill, A.P. Hill
+
D.H. Hill, A.P. Hill
1 hit per die. 1 self per action.
Counterattack
Pair
-
D.H. Hill, A.P. Hill
+
D.H. Hill, A.P. Hill
1 hit. Additionally, this unit suffers one less hit.
85A
@@ -102,7 +102,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy formation
+
Any enemy formation
86A
@@ -114,7 +114,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
87A
diff --git a/info/s_3202.html b/info/s_3202.html index ffa5025..e3b1f8e 100644 --- a/info/s_3202.html +++ b/info/s_3202.html @@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Boulogne, German Infantry
+
Boulogne, German Infantry
1 hit per die. 1 self per action.
@@ -63,13 +63,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
German Infantry
+
German Infantry
1 hit per die. 1 self per action.
Counterattack
Pair
-
German Infantry
+
German Infantry
1 hit.
RETIRE
@@ -84,7 +84,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Flanders, German Infantry
+
Flanders, German Infantry
1 hit per die. 1 self per action.
@@ -103,13 +103,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
German Infantry, German Knights
+
German Infantry, German Knights
1 hit.
Screen
Pair
-
German Knights
+
German Knights
IN RESERVE (Philip Augustus)
86B
@@ -142,7 +142,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Philip Augustus, French Knights
+
Philip Augustus, French Knights
1 hit per die (but see below). 1 self per action.
Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.
@@ -156,7 +156,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair
-
German Infantry
+
German Infantry
When target suffers Hits, this unit suffers them instead.
Note that any/all dice on this card are removed when German Infantry takes an Action.

When the German Infantry Formation Routs, this Formation also Routs.

@@ -189,13 +189,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
French Knights
+
French Knights
1 hit per die. 1 self per action.
Screen
Pair
-
French Knights
+
French Knights
No, that's not a typo below; this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.
IN RESERVE (Philip Augustus)
diff --git a/info/s_33.html b/info/s_33.html index 846cdba..ea027ee 100644 --- a/info/s_33.html +++ b/info/s_33.html @@ -140,13 +140,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Any Pink formation
+
Any Pink formation
When target suffers Hits, this unit suffers 1 less hit per die.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. This unit suffers ONE less hit and never more than one.
Yeah, I know the card is red.
@@ -161,13 +161,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Rupert of the Rhine, Astley
+
Rupert of the Rhine, Astley
1 hit per die. 1 self per action.
Screen
Pair
-
Rupert of the Rhine, Astley
+
Rupert of the Rhine, Astley
Cromwell's son-in-law and a regicide. He died in 1651, and would be executed ten years later.
184B
@@ -199,7 +199,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Skippon or Pickering
+
Skippon or Pickering
When target suffers Hits, this unit suffers 1 less hit.
This is Hardresse Waller, cousin to the more famous Sir William. A regicide, he was condemned to death once Charles II was restored, but his life was spared due to the intervention of well-connected friends.
@@ -232,7 +232,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Fairfax or Pickering
+
Fairfax or Pickering
When target suffers Hits, this unit suffers 1 less hit.
Montagu was reliably Cromwell's man up until the future Lord Protector's death. Seeing the restoration as inevitable, he was instrumental in bringing Charles II to the throne, not only saving his own neck, but being created the first Earl of Sandwich. Decades later, his great-grandson decided to put stuff between two slices of bread.
diff --git a/info/s_34.html b/info/s_34.html index 993978c..96422e9 100644 --- a/info/s_34.html +++ b/info/s_34.html @@ -136,7 +136,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Any Blue formation
+
Any Blue formation
When target suffers Hits, this unit suffers 1 less hit per die.
196B
@@ -203,13 +203,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Perth Trained Bands
+
Perth Trained Bands
1 hit per die. 1 self per action.
Counterattack
-
Perth Trained Bands
+
Perth Trained Bands
1 hit. Additionally, this unit suffers one less hit per die.
200B
@@ -241,13 +241,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Scott of Rossie, Tullibardine
+
Scott of Rossie, Tullibardine
1 hit per die (1 extra vs Tullibardine). 1 self per action.
Screen
-
Scott of Rossie
+
Scott of Rossie
If there are dice on this card, all Pink Formations inflict one extra Hit when attacking.
202B
diff --git a/info/s_35.html b/info/s_35.html index 7f659c1..3774deb 100644 --- a/info/s_35.html +++ b/info/s_35.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Garlic Hill, Irish Right
+
Garlic Hill, Irish Right
A single troop of about thirty men (and presumably the same number of horses) that would be easily routed by the arrival of two hundred cavalry under Gordon.
203B
@@ -56,13 +56,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Garlic Hill, MacColla's Lifeguard
+
Garlic Hill, MacColla's Lifeguard
1 hit per die (also take all dice from Lawers's Horse). 1 self per action.
Counterattack
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
@@ -76,7 +76,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair
-
Campbell of Lawers
+
Campbell of Lawers
When target suffers Hits, this unit suffers 1 hit ONLY instead.
If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.
@@ -109,13 +109,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Irish Right
+
Irish Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Irish Right
+
Irish Right
1 hit.
IN RESERVE (Campbell of Lawers)
@@ -129,13 +129,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Irish Left
+
Irish Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Irish Left
+
Irish Left
1 hit.
IN RESERVE (Drummond)
@@ -150,13 +150,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Campbell of Lawers
+
Campbell of Lawers
1 hit.
Counterattack
-
Campbell of Lawers
+
Campbell of Lawers
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
@@ -170,7 +170,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Campbell of Lawers
+
Campbell of Lawers
When Garlic Hill Retires, so does this card; they are all falling back to the position represented by the MacColla's Lifeguard card, in Auldearn.
210B
@@ -183,7 +183,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Campbell of Lawers
+
Campbell of Lawers
1 hit, PLUS 1 hit per die.
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
@@ -199,13 +199,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Command
Full House
-
Gordon and Aboyne
+
Gordon and Aboyne
Montrose may only perform the second action after having previously performed the first.
Command
Two Pairs
-
Irish Left and Irish Right
+
Irish Left and Irish Right
Montrose's horse went around the village and smashed the enemy wings; then his foot came through the village to engage.
212B
@@ -218,13 +218,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Drummond, Lord Chancellor's
+
Drummond, Lord Chancellor's
1 hit per die. 1 self per action.
Screen
Pair
-
Drummond, Lord Chancellor's
+
Drummond, Lord Chancellor's
IN RESERVE (Commanded)
213B
@@ -237,13 +237,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Lawers's Horse, Campbell of Lawers
+
Lawers's Horse, Campbell of Lawers
1 hit per die. 1 self per action.
Screen
Pair
-
Campbell of Lawers, Lothian
+
Campbell of Lawers, Lothian
IN RESERVE (Commanded)
214B
@@ -256,13 +256,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Campbell of Lawers, Drummond, Lord Chancellor's
+
Campbell of Lawers, Drummond, Lord Chancellor's
1 hit, PLUS hit per die. 1 self per action.
Counterattack
-
Lord Chancellor's
+
Lord Chancellor's
1 hit. Additionally, this unit suffers one less hit per die.
IN RESERVE (Commanded)
@@ -276,7 +276,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Campbell of Lawers, Lothian
+
Campbell of Lawers, Lothian
1 hit, PLUS hit per die. 1 self per action.
diff --git a/info/s_36.html b/info/s_36.html index b280c90..e88b681 100644 --- a/info/s_36.html +++ b/info/s_36.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Caesar's Horse, Sulla
+
Caesar's Horse, Sulla
1 hit.
@@ -88,7 +88,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair
-
Cilicians or Pompey
+
Cilicians or Pompey
When target suffers Hits, this card suffers them instead.
219A
@@ -142,13 +142,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Metellus Scipio
+
Metellus Scipio
1 hit per die. 1 self per action.
Counterattack
-
Metellus Scipio
+
Metellus Scipio
1 hit. Additionally, this unit suffers one less hit per die.
222A
diff --git a/info/s_37.html b/info/s_37.html index d84d219..feecd2d 100644 --- a/info/s_37.html +++ b/info/s_37.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Sandbag Battery, French Troops
+
Sandbag Battery, French Troops
1 hit per die. 1 self per action.
Counterattack
Pair
-
French Troops
+
French Troops
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Commanded)
@@ -63,7 +63,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
218B
@@ -75,13 +75,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Home Ridge, British Troops
+
Home Ridge, British Troops
1 hit per die. 1 self per action.
Command
Triplet
-
Pauloff's Left
+
Pauloff's Left
When this card Commands Pauloff's Left, add one new Morale Cube to the Russian side.
IN RESERVE (Commanded)
@@ -95,13 +95,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Home Ridge
+
Home Ridge
1 hit per die. 1 self per action.
Command
Triplet
-
Pauloff's Right
+
Pauloff's Right
Until the first Fog Cube is lifted, this card suffers one less hit when it is Attacked.
220B
@@ -116,14 +116,14 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Pauloff's Right, Soimonoff
+
Pauloff's Right, Soimonoff
1 hit per die.
*- Ignore first target until it comes out of Reserve.
Counterattack
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
221B
@@ -136,13 +136,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Pauloff's Left
+
Pauloff's Left
1 hit. Additionally, this unit suffers one less hit.
Screen
-
Pauloff's Right
+
Pauloff's Right
Though it had little strategic significance, fighting over the Sandbag Battery was intense and it changed hands many times.
222B
@@ -156,13 +156,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Soimonoff, Pauloff's Right
+
Soimonoff, Pauloff's Right
1 hit per die. 1 self per action.
Absorb
-
Home Ridge
+
Home Ridge
When target suffers Hits, this card suffers 1 less hit per die.
IN RESERVE (Commanded)
@@ -177,13 +177,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Pauloff's Left
+
Pauloff's Left
1 hit, PLUS one hit per die. 1 self per action.
Counterattack
-
Pauloff's Left
+
Pauloff's Left
1 hit per die.
IN RESERVE (Commanded)
@@ -197,7 +197,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Command
Two Pairs
-
The Fog Lifts...
+
The Fog Lifts...
At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.

[1] Soimonoff special text negated.

[2] British Troops out of reserve.

[3] French Troops out of reserve.

225B
diff --git a/info/s_38.html b/info/s_38.html index e518d68..79ecbf0 100644 --- a/info/s_38.html +++ b/info/s_38.html @@ -44,13 +44,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Spanish Horse, Dutch Right Foot
+
Spanish Horse, Dutch Right Foot
1 hit per die. 1 self per action.
Screen
Pair
-
Spanish Horse, Dutch Right Foot
+
Spanish Horse, Dutch Right Foot
Jean Christophe, comte de Gournay, died leading a charge against the enemy horse, leaving his cavalry in disarray.
226A
@@ -64,13 +64,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Dutch Right Foot, Dutch Left Foot
+
Dutch Right Foot, Dutch Left Foot
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
227A
@@ -83,7 +83,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
If Gournay's Horse is Routed, remove this Formation from play (this does not constitute a Rout).
Though the Dutch cavalry on Waldeck's left was swept by Luxembourg's attack, the Spanish horse under d'Huby protected his right, repulsed the French assaults, and even managed to make off with some of the French cannons.
@@ -98,13 +98,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Dutch Right Foot, Van Aylva
+
Dutch Right Foot, Van Aylva
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
IN RESERVE (Luxembourg's Horse)
@@ -119,13 +119,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Dutch Left Foot, Dutch Right Foot
+
Dutch Left Foot, Dutch Right Foot
1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
230A
@@ -139,13 +139,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Dutch Horse, Dutch Left Foot
+
Dutch Horse, Dutch Left Foot
1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.
Screen
Pair
-
Dutch Horse, Dutch Left Foot
+
Dutch Horse, Dutch Left Foot
If this card "retires", Gournay's Horse is reinforced: add any remaining unit sticks from this card to Gournay's.
RETIRE
@@ -160,13 +160,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Luxembourg's Horse
+
Luxembourg's Horse
1 hit.
Screen
Pair
-
French Right
+
French Right
These horsemen put up little resistance, fleeing the field and leaving the left flank utterly exposed.
232A
@@ -180,13 +180,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
French Right, French Center
+
French Right, French Center
1 hit per die. 1 self per action.
Counterattack
Pair
-
French Right
+
French Right
1 hit.
233A
@@ -200,13 +200,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
French Left, French Center
+
French Left, French Center
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
234A
@@ -219,13 +219,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Gournay's Horse
+
Gournay's Horse
1 hit per die.
Screen
Pair
-
Gournay's Horse, French Left
+
Gournay's Horse, French Left
235A
@@ -238,13 +238,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this unit suffers 1 less hit per die.
Command
Two Pairs
-
Activate "Retreat to Nivelles"
+
Activate "Retreat to Nivelles"
236A
@@ -263,7 +263,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
French Center
+
French Center
1 hit per die. 1 self per action.
If this card Routs, the French win.
@@ -279,13 +279,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
French Center
+
French Center
1 hit.
Screen
Pair
-
French Center
+
French Center
IN RESERVE (Special Rule)
239A
diff --git a/info/s_39.html b/info/s_39.html index 8c7d75d..cb764b7 100644 --- a/info/s_39.html +++ b/info/s_39.html @@ -120,7 +120,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Any Red formation
+
Any Red formation
When target suffers Hits, this card suffers them instead.
244A
@@ -133,7 +133,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Any enemy attack
+
Any enemy attack
If there are dice on this card when Eugene attacks, Eugene does not suffer self hits (but Eugene may still suffer hits from a Counterattack Reaction).
245A
@@ -147,13 +147,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Capara, Duke of Savoy
+
Capara, Duke of Savoy
1 hit per die. 1 self per action.
Screen
-
Capara, Duke of Savoy
+
Capara, Duke of Savoy
246A
@@ -166,13 +166,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Duke of Savoy, Eugene
+
Duke of Savoy, Eugene
1 hit per die. 1 self per action.
Counterattack
-
Duke of Savoy
+
Duke of Savoy
1 hit.
247A
@@ -186,7 +186,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Eugene, Duke of Savoy
+
Eugene, Duke of Savoy
1 hit per die. 1 self per action (but see Bayonets!).
@@ -223,7 +223,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Any Blue formation
+
Any Blue formation
When target suffers Hits, this unit suffers 1 less hit.
250A
diff --git a/info/s_4.html b/info/s_4.html index b515629..a144798 100644 --- a/info/s_4.html +++ b/info/s_4.html @@ -68,7 +68,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Any enemy attack
+
Any enemy attack
34A
@@ -86,7 +86,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Any enemy attack
+
Any enemy attack
IN RESERVE (Commanded)
35A
@@ -100,13 +100,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Norfolk, King Richard III
+
Norfolk, King Richard III
1 hit per die. 1 self per action.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit.
36A
@@ -119,13 +119,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Norfolk, King Richard III
+
Norfolk, King Richard III
1 hit.
Command
Full House
-
The Stanleys
+
The Stanleys
The future Henry VII. Contrary to popular belief, he gained his kingdom by winning this battle, not by trading Richard a horse.
37A
diff --git a/info/s_40.html b/info/s_40.html index fede582..7e501e5 100644 --- a/info/s_40.html +++ b/info/s_40.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Cassines II, Guttenstein
+
Cassines II, Guttenstein
1 hit per die. 1 self per action (but see Vaisseaux).
@@ -62,7 +62,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Cassines II, Mannsfeldt
+
Cassines II, Mannsfeldt
1 hit per die. 1 self per action (but see Vaisseaux).
@@ -81,7 +81,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any Dark Blue formation
+
Any Dark Blue formation
When target suffers Hits, this card suffers them instead.
If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit.
@@ -95,7 +95,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Cassines I, Kriechbaum
+
Cassines I, Kriechbaum
1 hit per die. 1 self per action (but see Auvergne).
@@ -114,7 +114,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Cassines I, Nigrelli
+
Cassines I, Nigrelli
1 hit per die. 1 self per action (but see Auvergne).
@@ -133,7 +133,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any Blue formation
+
Any Blue formation
When target suffers Hits, this card suffers them instead.
If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit.
@@ -165,7 +165,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Anjou, Royal Comtois
+
Anjou, Royal Comtois
As an Action, without expending any dice, you may move one pink unit stick from either Mannsfeldt or Guttenstein to this card, increasing its strength. This card may never have more than 3 sticks at one time.
RETIRE
@@ -220,13 +220,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Royal Comtois, Anjou
+
Royal Comtois, Anjou
1 hit per die. 1 self per action.
Counterattack
Pair
-
Royal Comtois
+
Royal Comtois
1 hit.
262A
@@ -240,7 +240,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Anjou, Royal Comtois
+
Anjou, Royal Comtois
1 hit per die. 1 self per action.
diff --git a/info/s_41.html b/info/s_41.html index dc13486..36e79d4 100644 --- a/info/s_41.html +++ b/info/s_41.html @@ -62,7 +62,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
St. Pierre, Oberglauheim
+
St. Pierre, Oberglauheim
1 hit per die (also take all dice from Horn). 1 self per action.
@@ -83,13 +83,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Oberglauheim, St. Pierre
+
Oberglauheim, St. Pierre
1 hit per die (also take all dice from Ingoldsby). 1 self per action.
Counterattack
Pair
-
Oberglauheim, St. Pierre
+
Oberglauheim, St. Pierre
1 hit.
228B
@@ -108,7 +108,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Any Dark Blue formation
+
Any Dark Blue formation
French cavalry fought with pistols at a distance, while Marlborough's horsemen charged home with flashes of hot steel.
229B
@@ -121,7 +121,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
230B
@@ -133,13 +133,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
De Bourg
+
De Bourg
1 hit.
Screen
Pair
-
Any Blue formation
+
Any Blue formation
231B
@@ -171,7 +171,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any Pink formation
+
Any Pink formation
When target suffers Hits, this unit suffers 1 less hit per die.
As an Action, you can remove all dice on this card to "redeploy" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.
@@ -187,13 +187,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Eugene's Horse
+
Eugene's Horse
1 hit.
Screen
Pair
-
Any Pink formation
+
Any Pink formation
234B
@@ -207,7 +207,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Anhalt-Dessau, Prince Eugene
+
Anhalt-Dessau, Prince Eugene
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
@@ -228,7 +228,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Anhalt-Dessau, Prince Eugene
+
Anhalt-Dessau, Prince Eugene
1 hit per die. 1 self per action.
@@ -292,7 +292,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Cutt's Column
+
Cutt's Column
1 hit per die. 1 self per action.
At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.
@@ -315,7 +315,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Cutt's Column
+
Cutt's Column
1 hit.
Dice cannot be removed from this card except as a Reaction.
@@ -329,13 +329,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Shock Cavalry
+
Shock Cavalry
1 hit.
Screen
Pair
-
Any Red formation
+
Any Red formation
241B
@@ -352,7 +352,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
The French had ninety cannon compared to their enemy's sixty, subjecting the Grand Alliance to murderous fire as they slowly marched across the marshy Nebel.
242B
diff --git a/info/s_42.html b/info/s_42.html index 5cce3cc..2fafb95 100644 --- a/info/s_42.html +++ b/info/s_42.html @@ -77,13 +77,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
French Right
+
French Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
French Right
+
French Right
1 hit.
245B
@@ -97,13 +97,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
French Left
+
French Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
French Left
+
French Left
1 hit.
246B
@@ -116,7 +116,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
As an Action, you can remove all dice on this card to Redeploy 4 Unit sticks, adding them to any red or pink card except the Dutch Guards. After the second Redeploy action, remove this card from play (this is not a Rout).
Marlborough's timely shifting of units from his right to his left allowed him to break the weakened French line south of Ramillies, winning the day.
@@ -131,7 +131,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Orkney's Right
+
Orkney's Right
If the French Left Routs, this card Routs immediately.
This village was the first of four that anchored the French line, but also stretched it dangerously thin.
@@ -145,13 +145,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Orkney's Right
+
Orkney's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Orkney's Right
+
Orkney's Right
1 hit.
249B
@@ -164,7 +164,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any Blue formation
+
Any Blue formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
The second of four villages that anchored Villeroy's army.
@@ -178,13 +178,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Orkney's Left
+
Orkney's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Orkney's Left
+
Orkney's Left
1 hit.
251B
@@ -219,7 +219,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
Pair
-
Overkirk, Dutch Guards
+
Overkirk, Dutch Guards
1 hit.
253B
@@ -232,7 +232,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
-
Dutch Guards
+
Dutch Guards
1 hit. Additionally, this unit suffers one less hit.
diff --git a/info/s_43.html b/info/s_43.html index bcff162..23e240c 100644 --- a/info/s_43.html +++ b/info/s_43.html @@ -44,13 +44,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Villars's Right, Villars's Left
+
Villars's Right, Villars's Left
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
255B
@@ -63,13 +63,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Broglie, Villars's Left
+
Broglie, Villars's Left
1 hit per die (two per die vs. Villars's Left). 1 self per action.
Screen
Pair
-
Broglie, Villars's Left*
+
Broglie, Villars's Left*
* - May only Screen Villars's Left if Broglie has Routed.
RETIRE
@@ -83,7 +83,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Villars's Left, Villars's Right
+
Villars's Left, Villars's Right
When the Dutch Garrison Routs, this card Routs immediately.
While sheer numbers made the French victory over the small garrison perhaps inevitable, Dutch artillery ensured they paid for their victory in blood. Eventually a grisly bayonet charge breached the walls, forcing the doomed garrison to retreat across a mill bridge. It collapsed from underneath them; hundreds drowned.
@@ -102,7 +102,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Dutch Garrison
+
Dutch Garrison
When target suffers Hits, this card suffers 1 hit ONLY instead.
The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.
@@ -117,13 +117,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Prince de Tingry
+
Prince de Tingry
1 hit per die. 1 self per action.
Counterattack
Pair
-
Prince de Tingry
+
Prince de Tingry
1 hit.
IN RESERVE (Commanded)
@@ -153,13 +153,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Dutch Horse
+
Dutch Horse
1 hit per die. 1 self per action.
Counterattack
Pair
-
Dutch Horse
+
Dutch Horse
1 hit.
261B
@@ -173,13 +173,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Dutch Garrison
+
Dutch Garrison
1 hit per die. 1 self per action.
Counterattack
Pair
-
Dutch Garrison
+
Dutch Garrison
1 hit.
262B
@@ -193,13 +193,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Dutch Garrison
+
Dutch Garrison
1 hit per die. 1 self per action.
Counterattack
Pair
-
Dutch Garrison
+
Dutch Garrison
1 hit.
263B
diff --git a/info/s_44.html b/info/s_44.html index 37b5e59..1143506 100644 --- a/info/s_44.html +++ b/info/s_44.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Command
Three Cubes
-
Frederick II
+
Frederick II
The bridge at the Striegau River created a bottleneck for Frederick's columns.
264A
@@ -56,7 +56,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Command
-
See Below
+
See Below
Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons.

If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.

Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.

IN RESERVE (Commanded)
@@ -71,13 +71,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Saxon Horse
+
Saxon Horse
1 hit per die. 1 self per action.
Screen
Pair
-
Saxon Horse (Voluntary), Weissenfels
+
Saxon Horse (Voluntary), Weissenfels
266A
@@ -90,7 +90,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Lorraine's Left or Lorraine's Right
+
Lorraine's Left or Lorraine's Right
Two hits per die.
After making its first and only attack, this card is removed from play (this does not count as a Rout).
@@ -108,13 +108,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Austrian Horse
+
Austrian Horse
1 hit per die. 1 self per action.
Screen
Pair
-
Austrian Horse
+
Austrian Horse
IN RESERVE (Commanded)
271A
@@ -129,13 +129,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Austrian Horse
+
Austrian Horse
1 hit per die. 1 self per action.
Counterattack
Pair
-
Austrian Horse
+
Austrian Horse
1 hit.
IN RESERVE (Commanded)
@@ -151,14 +151,14 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Lorraine's Right, Lorraine's Left
+
Lorraine's Right, Lorraine's Left
1 hit per die. 1 self per action.
If neither target is in play, may attack Charles and suffers no self hits.
Counterattack
Pair
-
Lorraine's Right, Lorraine's Left
+
Lorraine's Right, Lorraine's Left
1 hit.
IN RESERVE (Commanded)
@@ -175,14 +175,14 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Lorraine's Left, Lorraine's Right
+
Lorraine's Left, Lorraine's Right
1 hit per die. 1 self per action.
If neither target is in play, may attack Charles and suffers no self hits.
Counterattack
Pair
-
Lorraine's Left, Lorraine's Right
+
Lorraine's Left, Lorraine's Right
1 hit.
IN RESERVE (Commanded)
@@ -198,7 +198,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Weissenfels, Lorraine's Left
+
Weissenfels, Lorraine's Left
1 hit per die. 1 self per action.
If neither target is in play, may attack Charles and suffers no self hits.
@@ -221,13 +221,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Du Moulin
+
Du Moulin
1 hit.
Screen
Pair
-
Leopold's Right
+
Leopold's Right
273A
@@ -240,13 +240,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Command
Three Dice
-
See Below
+
See Below
Each Command action brings into play the in-reserve card of your choice.
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 less hit per die.
274A
@@ -261,13 +261,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Leopold's Right
+
Leopold's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Leopold's Right
+
Leopold's Right
1 hit.
IN RESERVE (Commanded)
@@ -284,13 +284,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Leopold's Center, Leopold's Left
+
Leopold's Center, Leopold's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Leopold's Center, Leopold's Left
+
Leopold's Center, Leopold's Left
1 hit.
IN RESERVE (Commanded)
@@ -307,13 +307,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Leopold's Left, Leopold's Center
+
Leopold's Left, Leopold's Center
1 hit per die. 1 self per action.
Counterattack
Pair
-
Leopold's Left, Leopold's Center
+
Leopold's Left, Leopold's Center
1 hit.
IN RESERVE (Commanded)
@@ -329,13 +329,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Nassau, Leopold's Left
+
Nassau, Leopold's Left
1 hit per die.
Counterattack
-
Nassau or Zieten
+
Nassau or Zieten
1 hit.
IN RESERVE (Commanded)
diff --git a/info/s_45.html b/info/s_45.html index ef11204..1d1d8be 100644 --- a/info/s_45.html +++ b/info/s_45.html @@ -92,7 +92,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Austrian Guns
+
Austrian Guns
When target suffers Hits, this card suffers them instead.
281A
@@ -107,13 +107,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Prussian Center, Prussian Left
+
Prussian Center, Prussian Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Prussian Center, Prussian Left
+
Prussian Center, Prussian Left
1 hit.
282A
@@ -128,13 +128,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Prussian Left, Prussian Center
+
Prussian Left, Prussian Center
1 hit per die. 1 self per action.
Counterattack
Pair
-
Prussian Left, Prussian Center
+
Prussian Left, Prussian Center
1 hit.
283A
@@ -148,7 +148,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any Pink formation
+
Any Pink formation
When target suffers Hits, this card suffers them instead.
284A
@@ -162,12 +162,12 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Prussian Left
+
Prussian Left
Counterattack
Two Pairs
-
Left Horse
+
Left Horse
1 hit.
Historically, these horsemen did very little to oppose the enemy, allowing them to capture Austrian infantry with impugnity.
@@ -190,7 +190,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
Pair
-
Austrian Right
+
Austrian Right
286A
@@ -204,13 +204,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Austrian Right, Austrian Center
+
Austrian Right, Austrian Center
1 hit per die.
Counterattack
Pair
-
Austrian Right, Austrian Center
+
Austrian Right, Austrian Center
1 hit.
287A
@@ -225,13 +225,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Austrian Center, Austrian Right
+
Austrian Center, Austrian Right
1 hit per die.
Counterattack
Pair
-
Austrian Center, Austrian Right
+
Austrian Center, Austrian Right
1 hit. Additionally, this unit suffers one less hit.
288A
@@ -245,7 +245,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Austrian Guns, Graner-Koppe
+
Austrian Guns, Graner-Koppe
1 hit plus 1 hit per die. 1 self per action.
@@ -266,7 +266,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Cuirassiers, Austrian Guns
+
Cuirassiers, Austrian Guns
1 hit per die.
The Austrian guns were positioned atop the Graner-Koppe. These horsemen wheeled around to the right of the mound to avoid the enemy arc of fire, but this left their own infantry vulnerable to the enemy foot. Casualties among the elite Grenadiers who made up the first line of advance were appalling. Included among their number was the Queen's brother Albrecht, aged twenty.
@@ -282,7 +282,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Austrian Guns, Graner-Koppe
+
Austrian Guns, Graner-Koppe
1 hit per die. 1 self per action.
diff --git a/info/s_46.html b/info/s_46.html index ded2b4b..d87a675 100644 --- a/info/s_46.html +++ b/info/s_46.html @@ -45,7 +45,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Right, Right Center
+
Right, Right Center
1 hit per die.
@@ -66,13 +66,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Right Center, Right
+
Right Center, Right
1 hit per die.
Counterattack
Pair
-
Right Center
+
Right Center
1 hit.
293A
@@ -87,13 +87,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left Center, Left
+
Left Center, Left
1 hit per die.
Counterattack
Pair
-
Left Center
+
Left Center
1 hit.
If Ligonier's Right Routs or Retires, this card Routs immediately.
@@ -110,13 +110,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left, Left Center
+
Left, Left Center
1 hit per die.
Counterattack
Pair
-
Left, Left Center
+
Left, Left Center
1 hit.
If Ligonier's Left Routs or Retires, this card Routs immediately.
@@ -141,13 +141,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left, Left Center
+
Left, Left Center
1 hit plus 1 hit per die.
Counterattack
Pair
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. This unit suffers ONE less hit and never more than one.
IN RESERVE (Ligonier's Left)
@@ -163,13 +163,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Ligonier's Right, Ligonier's Left, Rearguard
+
Ligonier's Right, Ligonier's Left, Rearguard
1 hit per die. 1 self per action.
Counterattack
Pair
-
Ligonier's Right, Rearguard
+
Ligonier's Right, Rearguard
1 hit. Additionally, this unit suffers one less hit.
298A
@@ -183,13 +183,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Ligonier's Left, Ligonier's Right, Rearguard
+
Ligonier's Left, Ligonier's Right, Rearguard
1 hit per die. 1 self per action.
Counterattack
Pair
-
Ligonier's Left, Rearguard
+
Ligonier's Left, Rearguard
1 hit. Additionally, this unit suffers one less hit.
299A
@@ -207,7 +207,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
One Cube*
-
Any enemy attack
+
Any enemy attack
* If there are two cubes on this card when a Screen is triggered, expend both of them.
A Dutch officer dubbed the fire from the French batteries as "one of the most terrible ever seen, and it looked as if hell had opened her mouth to swallow us up."
@@ -222,13 +222,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Waldeck's Right, Waldeck's Left
+
Waldeck's Right, Waldeck's Left
1 hit per die. 1 self per action.
Counterattack
Pair
-
Waldeck's Right, Waldeck's Left
+
Waldeck's Right, Waldeck's Left
1 hit. Additionally, this unit suffers one less hit.
301A
@@ -242,13 +242,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Waldeck's Left, Waldeck's Right
+
Waldeck's Left, Waldeck's Right
1 hit per die. 1 self per action.
Counterattack
Pair
-
Waldeck's Left, Waldeck's Right
+
Waldeck's Left, Waldeck's Right
1 hit. Additionally, this unit suffers one less hit.
302A
@@ -261,7 +261,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers them instead.
De Saxe attacked in eight columns, each much deeper than the thin allied line.

And yes, I know those should be French and not Prussian uniforms on the other blue cards. Look, you're lucky you're getting art at all. Don't push it.

diff --git a/info/s_47.html b/info/s_47.html index 5e106ad..fbaddeb 100644 --- a/info/s_47.html +++ b/info/s_47.html @@ -105,7 +105,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Charles Lorraine
+
Charles Lorraine
1 hit per die. 1 self per action.
When a wide gap opened up in the Austrian line, von Mannstein on his own initiative marched in with four grenadier battalions, forcing the Austrians to abandon their earthworks. This threatened the main part of the army under Charles's command, leading him to withdraw toward Prague.
@@ -148,7 +148,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers them instead.
269B
@@ -161,7 +161,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
The 72-year-old Schwerin commanded the army for an ill Frederick. When he saw his own regiment in retreat, Schwerin grabbed the colors and rode into battle. "Let all brave Prussians follow me!" After just a few paces, a blast of grapeshot removed half of his head, killing him instantly.
@@ -198,13 +198,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Right Foot, Left Foot
+
Right Foot, Left Foot
1 hit per die. 1 self per action.
Counterattack
-
Right Foot, Left Foot
+
Right Foot, Left Foot
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
@@ -219,13 +219,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left Foot, Right Foot
+
Left Foot, Right Foot
1 hit per die. 1 self per action.
Counterattack
-
Left Foot, Right Foot
+
Left Foot, Right Foot
1 hit. Additionally, this unit suffers one less hit per die.
RETIRE
@@ -262,13 +262,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Right Foot, Left Foot
+
Right Foot, Left Foot
1 hit per die. 1 self per action.
Counterattack
Pair
-
Right Foot, Left Foot
+
Right Foot, Left Foot
1 hit.
IN RESERVE (d'Ursel)
@@ -283,13 +283,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Left Foot, Right Foot
+
Left Foot, Right Foot
1 hit per die. 1 self per action.
Counterattack
Pair
-
Left Foot, Right Foot
+
Left Foot, Right Foot
1 hit.
IN RESERVE (Stolberg)
@@ -346,7 +346,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
The 51-year-old Browne commanded the defense of the Austrian right, throwing off the Prussians with great success. While planning a general counterattack, his leg was hit by a cannonball. His removal left the Austrian line rudderless. Browne would die from his wounds 52 days later.
diff --git a/info/s_48.html b/info/s_48.html index 4fd5cbc..ebf8303 100644 --- a/info/s_48.html +++ b/info/s_48.html @@ -120,7 +120,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Prussian Guns card has two cubes, remove this card from play. This does not count as a Rout.

284B
@@ -158,7 +158,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Lestwitz or Zieten
+
Lestwitz or Zieten
When target suffers Hits, this card suffers 1 less hit per die.
286B
@@ -201,7 +201,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Counterattack
-
Any enemy attacking it
+
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit per die.
288B
@@ -215,7 +215,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 less hit per die.
When there are dice on this card, friendly Counterattacks inflict one extra hit.
@@ -230,7 +230,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Austrian Guns card has two cubes, remove this card from play. This does not count as a Rout.

290B
diff --git a/info/s_49.html b/info/s_49.html index 4be52c6..306d99e 100644 --- a/info/s_49.html +++ b/info/s_49.html @@ -139,7 +139,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 less hit per die.
Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.
@@ -200,13 +200,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Nadasdy or Kheul
+
Nadasdy or Kheul
When target suffers Hits, this card suffers 1 less hit instead.
Command
Pair
-
Kheul and Lucchesi
+
Kheul and Lucchesi
IN RESERVE (Commanded)
299B
@@ -283,7 +283,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
This was the worst defeat of our hero's career, and it was enough at long last to get him sacked.
diff --git a/info/s_5.html b/info/s_5.html index 2144b36..9a0639e 100644 --- a/info/s_5.html +++ b/info/s_5.html @@ -94,7 +94,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers them instead.
@@ -199,7 +199,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
French Reserves
+
French Reserves
1 hit.
A detachment under Henry Withers advanced against the French flank, forcing Villars to divert much-needed forces from his center. This weakened the French line, and in a final push Marlborough and Prince Eugene of Savoy broke it.
diff --git a/info/s_6.html b/info/s_6.html index 761158e..d6c4e38 100644 --- a/info/s_6.html +++ b/info/s_6.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Light Horse, Nemours
+
Light Horse, Nemours
1 hit.
Screen
Pair
-
Light Horse
+
Light Horse
7B
@@ -79,7 +79,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Light Horse, Nemours, Egmont
+
Light Horse, Nemours, Egmont
Bombard
@@ -151,7 +151,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers them instead.
13B
@@ -184,13 +184,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Henri IV
+
Henri IV
1 hit per die. 1 self per action.
Screen
Pair
-
Henri IV
+
Henri IV
15B
@@ -203,13 +203,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Triplet
-
Henri IV
+
Henri IV
1 hit.
Counterattack
Triplet
-
Henri IV
+
Henri IV
1 hit.
16B
@@ -222,7 +222,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
D'Aumont, Montepensier, Baron de Biron
+
D'Aumont, Montepensier, Baron de Biron
Bombard
@@ -239,13 +239,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Montepensier, Baron de Biron
+
Montepensier, Baron de Biron
1 hit per die. 1 self per action.
Screen
Pair
-
Baron de Biron
+
Baron de Biron
18B
diff --git a/info/s_7.html b/info/s_7.html index 9232d4c..16fa8d1 100644 --- a/info/s_7.html +++ b/info/s_7.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Don Juan Jose, Spanish Right Cavalry
+
Don Juan Jose, Spanish Right Cavalry
If there are one or more cubes on this card, Don Juan Jose cannot Counterattack, and the Spanish Right Cavalry cannot Screen. Both of these enemy Formations may still Attack (though said Attacks will of course be subject to being Screened).
21B
@@ -56,7 +56,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
Bombard
@@ -73,14 +73,14 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Spanish Right Cavalry
+
Spanish Right Cavalry
1 hit.
May only take this action if target is not in Reserve.
Screen
Pair
-
Don Juan Jose
+
Don Juan Jose
23B
@@ -92,13 +92,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Don Juan Jose, Duke of York
+
Don Juan Jose, Duke of York
1 hit per die. 1 self per action.
Counterattack
-
Don Juan Jose
+
Don Juan Jose
1 hit. Additionally, this unit suffers one less hit.
24B
@@ -111,7 +111,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Duke of York, Don Juan Jose
+
Duke of York, Don Juan Jose
1 hit per die. 1 self per action.
25B
@@ -124,7 +124,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Walloons, Duke of York
+
Walloons, Duke of York
1 hit per die.
@@ -143,13 +143,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Conde, Spanish Left Cavalry
+
Conde, Spanish Left Cavalry
1 hit.
Screen
Pair
-
Conde, Spanish Left Cavalry
+
Conde, Spanish Left Cavalry
27B
@@ -161,7 +161,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
28B
@@ -175,7 +175,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Triplet
-
De Crequi
+
De Crequi
1 hit.
29B
@@ -188,13 +188,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Swiss Guard, Turenne's Center
+
Swiss Guard, Turenne's Center
1 hit per die.
Screen
-
Swiss Guard
+
Swiss Guard
30B
@@ -206,7 +206,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Turenne's Center, Lockhart
+
Turenne's Center, Lockhart
1 hit per die. 1 self per action.
31B
@@ -219,7 +219,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Lockhart, Turenne's Center
+
Lockhart, Turenne's Center
1 hit per die. 1 self per action.
@@ -238,7 +238,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Absorb
Pair, Voluntary
-
Any friendly formation
+
Any friendly formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
33B
@@ -251,13 +251,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
De Crequi, Swiss Guard
+
De Crequi, Swiss Guard
1 hit.
Screen
Pair
-
De Crequi, Swiss Guard
+
De Crequi, Swiss Guard
IN RESERVE (Conde)
34B
@@ -270,13 +270,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
Pair
-
Lockhart, De Castelnau
+
Lockhart, De Castelnau
1 hit.
Screen
Pair
-
Lockhart, De Castelnau
+
Lockhart, De Castelnau
IN RESERVE (Don Juan Jose)
35B
diff --git a/info/s_8.html b/info/s_8.html index c264a89..dcbb7d7 100644 --- a/info/s_8.html +++ b/info/s_8.html @@ -43,7 +43,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Stirling, The Maryland 400
+
Stirling, The Maryland 400
1 hit.
diff --git a/info/s_9.html b/info/s_9.html index 0ea1fcd..1caea02 100644 --- a/info/s_9.html +++ b/info/s_9.html @@ -43,13 +43,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Sopwell Lane
+
Sopwell Lane
1 hit per die. 1 self per action.
Counterattack
Pair
-
Sopwell Lane
+
Sopwell Lane
1 hit.
43A
@@ -62,13 +62,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Shropshire Lane
+
Shropshire Lane
1 hit per die. 1 self per action.
Attack
Two Pairs
-
Henry VI
+
Henry VI
1 hit. Warwick Retires upon completing this Attack Action.
44A
@@ -81,13 +81,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Attack
-
Shropshire Lane, Sopwell Lane
+
Shropshire Lane, Sopwell Lane
1 hit per die. 1 self per action.
Counterattack
Pair
-
Shropshire Lane
+
Shropshire Lane
1 hit.
45A
@@ -100,7 +100,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Screen
-
Any enemy attack
+
Any enemy attack
If there is a cube on this card when you make an Attack, disregard the "Defensive Works" special ability on the Henry VI card.
46A
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