From f89cc7336ffb47043bd64a091b64859c09b70002 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Mon, 8 Jan 2024 13:49:20 +0100 Subject: data --- info/s_28.html | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'info/s_28.html') diff --git a/info/s_28.html b/info/s_28.html index a05d113..5b9f0bf 100644 --- a/info/s_28.html +++ b/info/s_28.html @@ -21,13 +21,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Union
-
Cards 155B-161B
+
Cards 155B – 161B
Morale: 1
Confederate
-
Cards 162B-165B
+
Cards 162B – 165B
Morale: 3
@@ -136,7 +136,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Geary
V
-
Straight 4/3
+
Straight 4 / 3
Unlike most Special Formations, this card begins the game with NO cubes on it.

If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube.

When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY.

161B
@@ -145,7 +145,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Steuart
8
-
(5/6)
+
( 5 / 6 )
Attack
@@ -163,7 +163,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Williams
8
-
(4)
+
( 4 )
Attack
@@ -181,7 +181,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Jones
8
-
(3)
+
( 3 )
Attack
@@ -199,7 +199,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Johnson
1
-
(1/2)
+
( 1 / 2 )
If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack.

If you choose to do so, your attacking Formation suffers one extra self hit.

165B
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