From 91d6d6fbc8243eb544f15e10bd756924e8c720b6 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 17 Dec 2023 22:26:28 +0100 Subject: terse effect texts --- info/ref.html | 1072 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 536 insertions(+), 536 deletions(-) (limited to 'info/ref.html') diff --git a/info/ref.html b/info/ref.html index a0f2027..66dfcd5 100644 --- a/info/ref.html +++ b/info/ref.html @@ -63,7 +63,7 @@ a{text-decoration:none;color:black}
Attack
Hohenlohe, Schlick
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
3A
@@ -97,7 +97,7 @@ a{text-decoration:none;color:black}
Attack
Thurn, Hohenlohe
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
RETIRE
5A
@@ -113,7 +113,7 @@ a{text-decoration:none;color:black}
Attack
Thurn, Hohenlohe
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Liechtenstein)
6A
@@ -129,7 +129,7 @@ a{text-decoration:none;color:black}
Attack
Liechtenstein, Tiefenbach
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain.
7A
@@ -165,7 +165,7 @@ a{text-decoration:none;color:black}
Attack
Catholic League Foot, Liechtenstein, Tiefenbach
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
9A
@@ -220,7 +220,7 @@ a{text-decoration:none;color:black}
Attack
Baillie, Lumsden
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
12A
@@ -247,7 +247,7 @@ a{text-decoration:none;color:black}
Attack
Crawford, Manchester
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
RETIRE
14A
@@ -326,7 +326,7 @@ a{text-decoration:none;color:black}
Attack
Tillier's Right, Whitecoats
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
RETIRE
19A
@@ -341,7 +341,7 @@ a{text-decoration:none;color:black}
Attack
Tillier's Right, Whitecoats
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Crawford)
20A
@@ -369,7 +369,7 @@ a{text-decoration:none;color:black}
Attack
Tillier's Left, Tillier's Right, Whitecoats
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
RETIRE
22A
@@ -384,7 +384,7 @@ a{text-decoration:none;color:black}
Attack
Tillier's Left, Tillier's Right, Whitecoats
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Baillie)
23A
@@ -447,7 +447,7 @@ a{text-decoration:none;color:black}
Counterattack
French Center
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
26A
@@ -572,7 +572,7 @@ a{text-decoration:none;color:black}
Attack
Oxford, Richmond
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Command
@@ -592,7 +592,7 @@ a{text-decoration:none;color:black}
Attack
Oxford, Richmond
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -611,7 +611,7 @@ a{text-decoration:none;color:black}
Attack
Oxford, Richmond
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -632,7 +632,7 @@ a{text-decoration:none;color:black}
Attack
Norfolk, King Richard III
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -672,7 +672,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Oxford, Richmond
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
When this card comes out of Reserve, Northumberland immediately Routs.
The Stanleys were political intriguers who spent most of the battle on the sidelines, waiting to see who was likely to win before intervening decisively for Henry.
@@ -712,7 +712,7 @@ a{text-decoration:none;color:black}
Attack
Lottum, Orkney, Marlborough
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
40A
@@ -726,7 +726,7 @@ a{text-decoration:none;color:black}
Attack
Orange, Marlborough
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -745,7 +745,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
Counterattack
@@ -766,7 +766,7 @@ a{text-decoration:none;color:black}
Attack
Boufflers, Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
1B
@@ -800,7 +800,7 @@ a{text-decoration:none;color:black}
Attack
Villars, Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -820,7 +820,7 @@ a{text-decoration:none;color:black}
Attack
Villars, Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -929,7 +929,7 @@ a{text-decoration:none;color:black}
Attack
Pair
Egmont, Mercenaries, Mayenne
-
1 hit. 1 self per action.
+
1 hit. 1 self.
Screen
@@ -949,7 +949,7 @@ a{text-decoration:none;color:black}
Attack
Mercenaries, Mayenne
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -987,7 +987,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
13B
@@ -1022,7 +1022,7 @@ a{text-decoration:none;color:black}
Attack
Henri IV
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -1080,7 +1080,7 @@ a{text-decoration:none;color:black}
Attack
Montepensier, Baron de Biron
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -1099,7 +1099,7 @@ a{text-decoration:none;color:black}
Attack
Montepensier
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -1173,7 +1173,7 @@ a{text-decoration:none;color:black}
Spanish Right Cavalry
1 hit.
-
May only take this action if target is not in Reserve.
+
May only attack if target is not in Reserve.
Screen
Pair
@@ -1191,13 +1191,13 @@ a{text-decoration:none;color:black}
Attack
Don Juan Jose, Duke of York
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Don Juan Jose
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
24B
@@ -1211,7 +1211,7 @@ a{text-decoration:none;color:black}
Attack
Duke of York, Don Juan Jose
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
25B
@@ -1231,7 +1231,7 @@ a{text-decoration:none;color:black}
Counterattack
Walloons
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
26B
@@ -1264,7 +1264,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
28B
@@ -1312,7 +1312,7 @@ a{text-decoration:none;color:black}
Attack
Turenne's Center, Lockhart
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
31B
@@ -1326,13 +1326,13 @@ a{text-decoration:none;color:black}
Attack
Lockhart, Turenne's Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Lockhart
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
32B
@@ -1346,7 +1346,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
33B
@@ -1408,7 +1408,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Stirling
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
36B
@@ -1422,13 +1422,13 @@ a{text-decoration:none;color:black}
Attack
Sullivan
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Sullivan
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
37B
@@ -1442,7 +1442,7 @@ a{text-decoration:none;color:black}
Attack
Sullivan
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not Attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.
38B
@@ -1507,7 +1507,7 @@ a{text-decoration:none;color:black}
Grant
1 hit.
-
This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.
+
This card ALWAYS suffers one less hit when Attacked, and NEVER suffers more than one hit in any given Attack.
This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out.
IN RESERVE (Stirling)
42B
@@ -1526,7 +1526,7 @@ a{text-decoration:none;color:black}
Attack
Sopwell Lane
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -1546,13 +1546,13 @@ a{text-decoration:none;color:black}
Attack
Shropshire Lane
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Attack
Two Pairs
Henry VI
-
1 hit. Warwick Retires upon completing this Attack Action.
+
1 hit. Warwick retires upon completing this attack.
44A
@@ -1566,7 +1566,7 @@ a{text-decoration:none;color:black}
Attack
Shropshire Lane, Sopwell Lane
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -1621,7 +1621,7 @@ a{text-decoration:none;color:black}
Attack
Pair
Salisbury, Warwick, York
-
1 hit per pair. 1 self per action.
+
1 hit per pair. 1 self.
Counterattack
@@ -1652,7 +1652,7 @@ a{text-decoration:none;color:black}
Attack
Neville's Right, Neville's Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -1671,7 +1671,7 @@ a{text-decoration:none;color:black}
Attack
Neville's Left, Neville's Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -1704,7 +1704,7 @@ a{text-decoration:none;color:black}
Attack
Neville's Right, Neville's Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Audley's Left)
53A
@@ -1719,7 +1719,7 @@ a{text-decoration:none;color:black}
Attack
Neville's Left, Neville's Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Audley's Right)
54A
@@ -1734,7 +1734,7 @@ a{text-decoration:none;color:black}
Absorb
Pair
Any friendly Pink formation
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
55A
@@ -1762,7 +1762,7 @@ a{text-decoration:none;color:black}
Attack
Audley's Right, Dudley's Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -1783,7 +1783,7 @@ a{text-decoration:none;color:black}
Attack
Audley's Left, Audley's Right, Dudley's Left, Dudley's Right
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.
58A
@@ -1798,7 +1798,7 @@ a{text-decoration:none;color:black}
Attack
Audley's Left, Dudley's Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -1853,7 +1853,7 @@ a{text-decoration:none;color:black}
Attack
York's Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -1873,7 +1873,7 @@ a{text-decoration:none;color:black}
Attack
Herbert, York's Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -1962,7 +1962,7 @@ a{text-decoration:none;color:black}
Attack
Warwick's Right, Warwick's Left, Wenlock
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -1982,7 +1982,7 @@ a{text-decoration:none;color:black}
Attack
Warwick's Right, Wenlock, Dinham
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -2001,7 +2001,7 @@ a{text-decoration:none;color:black}
Attack
Warwick's Left, Warwick's Right, Dinham
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -2034,7 +2034,7 @@ a{text-decoration:none;color:black}
Attack
Warwick's Right, Wenlock
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -2055,7 +2055,7 @@ a{text-decoration:none;color:black}
Attack
Warwick's Right, Wenlock, Dinham
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -2075,7 +2075,7 @@ a{text-decoration:none;color:black}
Attack
Warwick's Left, Dinham
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -2096,7 +2096,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
75A
@@ -2111,7 +2111,7 @@ a{text-decoration:none;color:black}
Attack
Somerset's Right, Somerset's Center, Exeter's Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -2131,7 +2131,7 @@ a{text-decoration:none;color:black}
Attack
Somerset's Left, Somerset's Center, Exeter's Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -2169,7 +2169,7 @@ a{text-decoration:none;color:black}
Attack
Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -2189,7 +2189,7 @@ a{text-decoration:none;color:black}
Attack
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -2229,7 +2229,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
IN RESERVE (Commanded)
82A
@@ -2246,7 +2246,7 @@ a{text-decoration:none;color:black}
Attack
Redesdale, Clapham
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
43B
@@ -2260,13 +2260,13 @@ a{text-decoration:none;color:black}
Attack
Redesdale, Clapham
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Pair
Pembroke
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
44B
@@ -2278,7 +2278,7 @@ a{text-decoration:none;color:black}
Straight 3
Command
-
3 cubes
+
Three Cubes
Devon and Devon's Archers
Unlike most Special Formations, this card begins the game with NO cubes on it.
@@ -2294,7 +2294,7 @@ a{text-decoration:none;color:black}
Attack
Redesdale, Clapham
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Commanded)
46B
@@ -2325,7 +2325,7 @@ a{text-decoration:none;color:black}
Attack
Pembroke, Herbert, Devon
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -2356,7 +2356,7 @@ a{text-decoration:none;color:black}
Straight 3
Command
-
3 cubes
+
Three Cubes
Clapham
Unlike most Special Formations, this card begins the game with NO cubes on it.
@@ -2372,7 +2372,7 @@ a{text-decoration:none;color:black}
Attack
Pembroke, Herbert, Devon
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Commanded)
51B
@@ -2389,7 +2389,7 @@ a{text-decoration:none;color:black}
Attack
Edward IV
-
1 hit. 1 self per action.
+
1 hit. 1 self.
52B
@@ -2403,13 +2403,13 @@ a{text-decoration:none;color:black}
Attack
Hastings, Edward IV
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Edward IV
-
1 hit. Additionally, this unit only suffers one hit.
+
1 hit. Suffers 1 hit only.
53B
@@ -2423,7 +2423,7 @@ a{text-decoration:none;color:black}
Attack
Hastings, Edward IV
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
54B
@@ -2437,7 +2437,7 @@ a{text-decoration:none;color:black}
Attack
Edward IV, Gloucester
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Exeter or Montagu)
55B
@@ -2466,7 +2466,7 @@ a{text-decoration:none;color:black}
Attack
Montagu, Warwick
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -2486,13 +2486,13 @@ a{text-decoration:none;color:black}
Attack
Exeter, Montagu, Warwick
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Montagu
-
1 hit. Additionally, this unit only suffers one hit.
+
1 hit. Suffers 1 hit only.
58B
@@ -2506,7 +2506,7 @@ a{text-decoration:none;color:black}
Attack
Exeter, Warwick
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
59B
@@ -2520,7 +2520,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Edward IV
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.
60B
@@ -2535,7 +2535,7 @@ a{text-decoration:none;color:black}
Attack
Full House
Oxford
-
Oxford immediately Routs. This cannot be Screened.
+
Oxford immediately routs. This attack cannot be screened.
In the dense fog, Oxford was mistaken for the enemy and his men fired upon in the confusion. Fearing treason, they fled the battlefield.
61B
@@ -2561,7 +2561,7 @@ a{text-decoration:none;color:black}
A Plump of Spears
1
Doubles
-
If there are dice on this card, Attacks you make against Somerset inflict one extra Hit.

When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.

+
If there are dice on this card, Attacks you make against Somerset inflict one extra hit.

When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.

63B
@@ -2574,7 +2574,7 @@ a{text-decoration:none;color:black}
Attack
Somerset, Wenlock
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -2612,7 +2612,7 @@ a{text-decoration:none;color:black}
Attack
Devon, Wenlock
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -2650,7 +2650,7 @@ a{text-decoration:none;color:black}
Attack
Hastings, Edward IV
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -2669,7 +2669,7 @@ a{text-decoration:none;color:black}
Attack
Edward IV, Gloucester
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -2690,7 +2690,7 @@ a{text-decoration:none;color:black}
Attack
Edward IV, Gloucester
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
70B
@@ -2719,7 +2719,7 @@ a{text-decoration:none;color:black}
Attack
Scales, Oxford, Strange
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -2741,7 +2741,7 @@ a{text-decoration:none;color:black}
Oxford, Strange
1 hit per die.
-
This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack.
+
This Formation ALWAYS suffers one less hit when being Attacked, and NEVER suffers more than one hit in any given Attack.
73B
@@ -2754,13 +2754,13 @@ a{text-decoration:none;color:black}
Attack
Oxford, Strange
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Pair
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
74B
@@ -2774,7 +2774,7 @@ a{text-decoration:none;color:black}
Attack
Savage, Oxford, Strange
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -2795,7 +2795,7 @@ a{text-decoration:none;color:black}
Attack
Lincoln's Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -2816,13 +2816,13 @@ a{text-decoration:none;color:black}
Attack
German Mercenaries, Lincoln's Left, Lincoln's Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
German Mercenaries
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
77B
@@ -2836,7 +2836,7 @@ a{text-decoration:none;color:black}
Attack
Lincoln's Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -2884,7 +2884,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
81B
@@ -2898,7 +2898,7 @@ a{text-decoration:none;color:black}
Attack
German Mercenaries, Lincoln's Right, Lincoln's Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Oxford)
82B
@@ -2917,13 +2917,13 @@ a{text-decoration:none;color:black}
Attack
A.P. Hill, Longstreet
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
A.P. Hill, Longstreet
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
RETIRE
83A
@@ -2938,13 +2938,13 @@ a{text-decoration:none;color:black}
Attack
A.P. Hill, Longstreet
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
A.P. Hill, Longstreet
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (Morell)
84A
@@ -2959,13 +2959,13 @@ a{text-decoration:none;color:black}
Attack
D.H. Hill, A.P. Hill
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
D.H. Hill, A.P. Hill
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
85A
@@ -2992,7 +2992,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
87A
@@ -3007,7 +3007,7 @@ a{text-decoration:none;color:black}
Attack
Morell, McCall, Sykes
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3027,7 +3027,7 @@ a{text-decoration:none;color:black}
Attack
Morell, McCall, Sykes
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3047,7 +3047,7 @@ a{text-decoration:none;color:black}
Attack
Sykes, Morell, McCall
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3067,7 +3067,7 @@ a{text-decoration:none;color:black}
Attack
Sykes
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e., A.P. Hill and/or Longstreet) have dice on their cards.
91A
@@ -3085,7 +3085,7 @@ a{text-decoration:none;color:black}
Attack
Boulogne, German Infantry
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -3105,7 +3105,7 @@ a{text-decoration:none;color:black}
Attack
German Infantry
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3127,7 +3127,7 @@ a{text-decoration:none;color:black}
Attack
Flanders, German Infantry
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -3168,7 +3168,7 @@ a{text-decoration:none;color:black}
Attack
Burgundy
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3188,9 +3188,9 @@ a{text-decoration:none;color:black}
Attack
Philip Augustus, French Knights
-
1 hit per die (but see below). 1 self per action.
+
1 hit per die. 1 self.
Take dice from Saxon Infantry.
-
Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.
+
Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score hits. There must be at least one die on this card to take the action however.
88B
@@ -3203,7 +3203,7 @@ a{text-decoration:none;color:black}
Absorb
Pair
German Infantry
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
Note that any/all dice on this card are removed when German Infantry takes an Action.

When the German Infantry Formation Routs, this Formation also Routs.

89B
@@ -3218,7 +3218,7 @@ a{text-decoration:none;color:black}
Attack
Ponthieu
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3238,7 +3238,7 @@ a{text-decoration:none;color:black}
Attack
French Knights
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -3283,13 +3283,13 @@ a{text-decoration:none;color:black}
Attack
Thebans, Allies
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Pair, Voluntary
Center Phalanx
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
93A
@@ -3304,13 +3304,13 @@ a{text-decoration:none;color:black}
Attack
Allies
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Pair, Voluntary
Left Phalanx or Right Phalanx
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
94A
@@ -3325,13 +3325,13 @@ a{text-decoration:none;color:black}
Attack
Athenian Right, Allies
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Pair, Voluntary
Center Phalanx
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
95A
@@ -3352,7 +3352,7 @@ a{text-decoration:none;color:black}
Pair
Athenian Left, Athenian Right
-
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
+
This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.
RETIRE
96A
@@ -3367,7 +3367,7 @@ a{text-decoration:none;color:black}
Attack
Philip's Hypaspists
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -3387,7 +3387,7 @@ a{text-decoration:none;color:black}
Attack
Right Phalanx, Center Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3407,7 +3407,7 @@ a{text-decoration:none;color:black}
Attack
Center Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3427,7 +3427,7 @@ a{text-decoration:none;color:black}
Attack
Left Phalanx, Center Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3453,7 +3453,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Alexander
-
1 hit. This unit suffers TWO less hits and never more than one.
+
1 hit. Suffers 2 less hits and never more than 1.
101A
@@ -3565,7 +3565,7 @@ a{text-decoration:none;color:black}
Attack
Hypaspists, Right Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3586,7 +3586,7 @@ a{text-decoration:none;color:black}
Attack
Left Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3608,7 +3608,7 @@ a{text-decoration:none;color:black}
Attack
Persian Far Right, Persian Right, Memnon's Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3629,13 +3629,13 @@ a{text-decoration:none;color:black}
Attack
Persian Far Right, Persian Right, Memnon's Right
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Absorb
Pair, Voluntary
Center Phalanx
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
110A
@@ -3650,13 +3650,13 @@ a{text-decoration:none;color:black}
Attack
Persian Center
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Absorb
Pair, Voluntary
Left Phalanx or Right Phalanx
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
111A
@@ -3671,13 +3671,13 @@ a{text-decoration:none;color:black}
Attack
Persian Left, Persian Center
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Absorb
Pair, Voluntary
Center Phalanx
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
112A
@@ -3691,7 +3691,7 @@ a{text-decoration:none;color:black}
Attack
Persian Far Left, Persian Left, Memnon's Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3747,7 +3747,7 @@ a{text-decoration:none;color:black}
Attack
Companions, Hypaspists
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
116A
@@ -3761,7 +3761,7 @@ a{text-decoration:none;color:black}
Attack
Hypaspists, Right Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3781,7 +3781,7 @@ a{text-decoration:none;color:black}
Attack
Center Phalanx, Left Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -3801,7 +3801,7 @@ a{text-decoration:none;color:black}
Attack
Left Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
119A
@@ -3815,7 +3815,7 @@ a{text-decoration:none;color:black}
Attack
Thessalians, Left Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -3841,7 +3841,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Companions
-
1 hit. This unit suffers ONE less hit and never more than one.
+
1 hit. Suffers 1 less hit and never more than 1.
IN RESERVE (Greek Left)
121A
@@ -3857,7 +3857,7 @@ a{text-decoration:none;color:black}
Attack
Persian Horse, Cardaces Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -3891,13 +3891,13 @@ a{text-decoration:none;color:black}
Attack
Cardaces Right, Greek Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Persian Horse, Cardaces Right
-
1 hit. This unit suffers ONE less hit and never more than one.
+
1 hit. Suffers 1 less hit and never more than 1.
124A
@@ -3912,13 +3912,13 @@ a{text-decoration:none;color:black}
Attack
Greek Right, Greek Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Greek Right
-
1 hit. This unit suffers ONE less hit and never more than one.
+
1 hit. Suffers 1 less hit and never more than 1.
125A
@@ -3933,13 +3933,13 @@ a{text-decoration:none;color:black}
Attack
Greek Left, Greek Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Greek Left
-
1 hit. This unit suffers ONE less hit and never more than one.
+
1 hit. Suffers 1 less hit and never more than 1.
126A
@@ -3954,7 +3954,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
127A
@@ -3994,7 +3994,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Cardaces Left, The Immortals
-
1 hit. This unit suffers ONE less hit and never more than one.
+
1 hit. Suffers 1 less hit and never more than 1.
129A
@@ -4016,7 +4016,7 @@ a{text-decoration:none;color:black}
Screen
Pair
Any enemy formation
-
If either Chariot formation is screened, it suffers one Hit!
+
If either Chariot formation is screened, it suffers 1 hit!
130A
@@ -4031,7 +4031,7 @@ a{text-decoration:none;color:black}
Attack
Bessus, Greeks
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -4051,13 +4051,13 @@ a{text-decoration:none;color:black}
Attack
Greeks, The Immortals, Right Reserve
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Counterattack
Pair
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
132A
@@ -4072,7 +4072,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line.
133A
@@ -4088,7 +4088,7 @@ a{text-decoration:none;color:black}
Attack
Mazaeus, Kinsmen, The Immortals
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -4109,7 +4109,7 @@ a{text-decoration:none;color:black}
Attack
Pair
Kinsmen, The Immortals, Left Reserve
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -4130,7 +4130,7 @@ a{text-decoration:none;color:black}
Attack
Pair
Companions
-
1 hit. 1 self per action.
+
1 hit. 1 self.
92B
@@ -4144,7 +4144,7 @@ a{text-decoration:none;color:black}
Attack
Companions, Hypaspists
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
93B
@@ -4183,7 +4183,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Any enemy attacking it
-
1 hit. This unit suffers ONE less hit and never more than one.
+
1 hit. Suffers 1 less hit and never more than 1.
95B
@@ -4197,7 +4197,7 @@ a{text-decoration:none;color:black}
Attack
Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -4217,7 +4217,7 @@ a{text-decoration:none;color:black}
Attack
Thessalians, Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
97B
@@ -4231,7 +4231,7 @@ a{text-decoration:none;color:black}
Attack
Pair
Phalanx
-
1 hit. 1 self per action.
+
1 hit. 1 self.
98B
@@ -4280,7 +4280,7 @@ a{text-decoration:none;color:black}
Attack
Right Elephants, Right Infantry
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -4301,7 +4301,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Left Phalanx or Right Phalanx
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.
102B
@@ -4317,7 +4317,7 @@ a{text-decoration:none;color:black}
Attack
Left Elephants, Left Infantry
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -4337,7 +4337,7 @@ a{text-decoration:none;color:black}
Attack
Left Elephants, Left Infantry
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Command
@@ -4409,7 +4409,7 @@ a{text-decoration:none;color:black}
Attack
Pair
Companions
-
1 hit per action. 1 self per action.
+
1 hit. 1 self.
Screen
@@ -4428,9 +4428,9 @@ a{text-decoration:none;color:black}
Attack
Right Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
-
This Formation ALWAYS suffers one less Hit when Attacked.
+
This Formation ALWAYS suffers one less hit when Attacked.
If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.
109B
@@ -4444,9 +4444,9 @@ a{text-decoration:none;color:black}
Attack
Left Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
-
This Formation ALWAYS suffers one less Hit when Attacked.
+
This Formation ALWAYS suffers one less hit when Attacked.
If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.
110B
@@ -4460,7 +4460,7 @@ a{text-decoration:none;color:black}
Attack
Pair
Companions
-
1 hit per action. 1 self per action.
+
1 hit. 1 self.
IN RESERVE (Left Cavalry)
111B
@@ -4475,7 +4475,7 @@ a{text-decoration:none;color:black}
Attack
Right Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Left Elephants)
112B
@@ -4490,7 +4490,7 @@ a{text-decoration:none;color:black}
Attack
Left Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Right Elephants)
113B
@@ -4507,7 +4507,7 @@ a{text-decoration:none;color:black}
Attack
A. Heavy Cavalry, A. Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -4526,13 +4526,13 @@ a{text-decoration:none;color:black}
Attack
A. Elephants
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
A. Elephants
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
PURSUIT
115B
@@ -4547,7 +4547,7 @@ a{text-decoration:none;color:black}
Attack
Pair
A. Light Cavalry
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -4575,7 +4575,7 @@ a{text-decoration:none;color:black}
Attack
Pair
A. Phalanx
-
1 hit per die (plus dice from E. Phalanx).
+
1 hit per die.
Take dice from E. Phalanx.
Counterattack
@@ -4596,7 +4596,7 @@ a{text-decoration:none;color:black}
Absorb
The Silver Shields
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.
IN RESERVE (E. Elephants)
@@ -4633,13 +4633,13 @@ a{text-decoration:none;color:black}
Attack
E. Elephants
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
E. Elephants
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
PURSUIT
121B
@@ -4654,7 +4654,7 @@ a{text-decoration:none;color:black}
Attack
E. Heavy Cavalry, The Silver Shields
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -4674,7 +4674,7 @@ a{text-decoration:none;color:black}
Attack
The Silver Shields, E. Phalanx
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -4697,7 +4697,7 @@ a{text-decoration:none;color:black}
Attack
S. Light Cavalry
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -4716,13 +4716,13 @@ a{text-decoration:none;color:black}
Attack
S. Elephants, S. Light Cavalry
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
S. Elephants
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
RETIRE
125B
@@ -4737,7 +4737,7 @@ a{text-decoration:none;color:black}
Attack
Antiochus
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -4772,13 +4772,13 @@ a{text-decoration:none;color:black}
Attack
S. Right Phalanx, S. Left Phalanx
-
1 hit per die (plus dice from A. Right Phalanx). 1 self per action.
+
1 hit per die. 1 self.
Take dice from A. Right Phalanx.
Counterattack
Pair
S. Right Phalanx
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (A. Elephants)
128B
@@ -4793,13 +4793,13 @@ a{text-decoration:none;color:black}
Attack
S. Left Phalanx, S. Right Phalanx
-
1 hit per die (plus dice from A. Left Phalanx). 1 self per action.
+
1 hit per die. 1 self.
Take dice from A. Left Phalanx.
Counterattack
Pair
S. Left Phalanx
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (A. Elephants)
129B
@@ -4815,7 +4815,7 @@ a{text-decoration:none;color:black}
Attack
Demetrius
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -4836,13 +4836,13 @@ a{text-decoration:none;color:black}
Attack
A. Elephants, A. Light Cavalry
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
A. Elephants
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
RETIRE
131B
@@ -4857,7 +4857,7 @@ a{text-decoration:none;color:black}
Attack
Antigonus
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -4891,13 +4891,13 @@ a{text-decoration:none;color:black}
Attack
A. Right Phalanx, A. Left Phalanx
-
1 hit per die (plus dice from S. Right Phalanx). 1 self per action.
+
1 hit per die. 1 self.
Take dice from S. Right Phalanx.
Counterattack
Pair
A. Right Phalanx
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (S. Elephants)
134B
@@ -4912,13 +4912,13 @@ a{text-decoration:none;color:black}
Attack
A. Left Phalanx, A. Right Phalanx
-
1 hit per die (plus dice from S. Left Phalanx). 1 self per action.
+
1 hit per die. 1 self.
Take dice from S. Left Phalanx.
Counterattack
Pair
A. Left Phalanx
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (S. Elephants)
135B
@@ -4952,13 +4952,13 @@ a{text-decoration:none;color:black}
Attack
15th Alabama, 47th Alabama
-
1 hit per die. 1 self per action. (But see Sharpshooters.)
+
1 hit per die. 1 self.
(See Sharpshooters.)
Counterattack
Pair
15th Alabama
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
137A
@@ -4973,7 +4973,7 @@ a{text-decoration:none;color:black}
Attack
47th Alabama, 4th Alabama, 15th Alabama
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -4995,7 +4995,7 @@ a{text-decoration:none;color:black}
Attack
5th Texas, 4th Texas, 4th Alabama
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5016,7 +5016,7 @@ a{text-decoration:none;color:black}
Attack
4th Texas, 5th Texas
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5051,13 +5051,13 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
142A
@@ -5080,7 +5080,7 @@ a{text-decoration:none;color:black}
Attack
Devil's Den, Weed's Brigade
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
144A
@@ -5094,7 +5094,7 @@ a{text-decoration:none;color:black}
Attack
16th Michigan, 44th New York
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5114,7 +5114,7 @@ a{text-decoration:none;color:black}
Attack
44th New York, 16th Michigan
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5134,7 +5134,7 @@ a{text-decoration:none;color:black}
Attack
83rd Pennsylvania, 44th New York
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.
147A
@@ -5149,7 +5149,7 @@ a{text-decoration:none;color:black}
Attack
83rd Pennsylvania, 20th Maine
-
1 hit per die. 1 self per action. (But see 4th Alabama.)
+
1 hit per die. 1 self.
(See 4th Alabama.)
Counterattack
@@ -5169,7 +5169,7 @@ a{text-decoration:none;color:black}
Attack
20th Maine, 83rd Pennsylvania
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5191,7 +5191,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Kershaw
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack.

This Formation Routs automatically when Kershaw Routs.

150A
@@ -5206,13 +5206,13 @@ a{text-decoration:none;color:black}
Attack
de Trobriand, Tilton, Kelly, Sweitzer
-
1 hit per die. 1 self per action. (But see Semmes.)
+
1 hit per die. 1 self.
Take dice from Semmes.
Counterattack
Pair
Any enemy attacking it
-
1 hit. Addtionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
151A
@@ -5226,7 +5226,7 @@ a{text-decoration:none;color:black}
Attack
Ward, de Trobriand, Zook, Burbank
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5246,7 +5246,7 @@ a{text-decoration:none;color:black}
Attack
Ward, Cross, Day, Burbank
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5293,7 +5293,7 @@ a{text-decoration:none;color:black}
Attack
Tilton, Sweitzer, Burbank, Day
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
When this card enters play, the Union Formations Zook and Kelly immediately Retire.

This Formation can Attack targets even when those targets are in Reserve.

IN RESERVE (Commanded)
@@ -5310,7 +5310,7 @@ a{text-decoration:none;color:black}
Attack
Benning, Anderson
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -5330,7 +5330,7 @@ a{text-decoration:none;color:black}
Attack
Kershaw, Anderson
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5351,13 +5351,13 @@ a{text-decoration:none;color:black}
Attack
Kershaw
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Voluntary
de Trobriand
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
RETIRE
159A
@@ -5386,7 +5386,7 @@ a{text-decoration:none;color:black}
Attack
Benning, Anderson, Kershaw
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5407,7 +5407,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Cross, Zook, Kelly
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
IN RESERVE (Ward)
162A
@@ -5422,7 +5422,7 @@ a{text-decoration:none;color:black}
Attack
Anderson, Kershaw
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5443,7 +5443,7 @@ a{text-decoration:none;color:black}
Attack
Kershaw
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Fightin' Irish!
@@ -5465,7 +5465,7 @@ a{text-decoration:none;color:black}
Attack
Kershaw, Wofford
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5486,13 +5486,13 @@ a{text-decoration:none;color:black}
Attack
Benning, Anderson, Kershaw, Wofford
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (Cross)
166A
@@ -5507,13 +5507,13 @@ a{text-decoration:none;color:black}
Attack
Anderson, Kershaw, Wofford
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (Cross)
167A
@@ -5530,7 +5530,7 @@ a{text-decoration:none;color:black}
Attack
105th Pennsylvania, 57th Pennsylvania
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5550,7 +5550,7 @@ a{text-decoration:none;color:black}
Attack
63rd Pennsylvania, 57th Pennsylvania
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5570,7 +5570,7 @@ a{text-decoration:none;color:black}
Attack
63rd Pennsylvania, 114th Pennsylvania
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5590,7 +5590,7 @@ a{text-decoration:none;color:black}
Attack
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -5610,7 +5610,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Any Red formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
172A
@@ -5637,7 +5637,7 @@ a{text-decoration:none;color:black}
Attack
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
174A
@@ -5651,7 +5651,7 @@ a{text-decoration:none;color:black}
Attack
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
175A
@@ -5665,7 +5665,7 @@ a{text-decoration:none;color:black}
Attack
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
176A
@@ -5689,7 +5689,7 @@ a{text-decoration:none;color:black}
Attack
2nd South Carolina, 3rd South Carolina Battalion
-
1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
+
1 hit per die. 1 self.
Take dice from 68th Pennsylvania.
Counterattack
@@ -5709,7 +5709,7 @@ a{text-decoration:none;color:black}
Attack
21st Mississippi, 8th South Carolina
-
1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.
+
1 hit per die. 1 self.
Take dice from 141st Pennsylvania.
Counterattack
@@ -5743,13 +5743,13 @@ a{text-decoration:none;color:black}
Attack
21st Mississippi, 17th Mississippi
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (63rd Pennsylvania)
139B
@@ -5784,13 +5784,13 @@ a{text-decoration:none;color:black}
Attack
13th Mississippi, 17th Mississippi
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (63rd Pennsylvania)
141B
@@ -5805,13 +5805,13 @@ a{text-decoration:none;color:black}
Attack
18th Mississippi, 13th Mississippi
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
142B
@@ -5840,7 +5840,7 @@ a{text-decoration:none;color:black}
Attack
Pair
Hays's Division
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Posey may Attack Hays's Division even while that Division is in Reserve.
144B
@@ -5855,7 +5855,7 @@ a{text-decoration:none;color:black}
Attack
Carr, Hall, Webb
-
1 hit per die. 1 self per action. (But see Lang.)
+
1 hit per die. 1 self.
Take dice from Lang.
Counterattack
@@ -5875,7 +5875,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Wilcox or Wright
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.
146B
@@ -5890,7 +5890,7 @@ a{text-decoration:none;color:black}
Attack
Carr, 1st Minnesota, Hall
-
1 hit per die. 1 self per action. (But see Lang.)
+
1 hit per die. 1 self.
Take dice from Lang.
Counterattack
@@ -5911,7 +5911,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Carr
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
When Carr Routs or Retires, Brewster Routs automatically.
148B
@@ -5926,7 +5926,7 @@ a{text-decoration:none;color:black}
Attack
Wilcox, Wright
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
RETIRE
149B
@@ -5947,7 +5947,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Wilcox
-
1 hit. This unit suffers TWO less hits and never more than one.
+
1 hit. Suffers 2 less hits and never more than 1.
IN RESERVE (Carr)
150B
@@ -5962,13 +5962,13 @@ a{text-decoration:none;color:black}
Attack
Wright, Posey, Wilcox
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Wright
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
RETIRE
151B
@@ -5983,13 +5983,13 @@ a{text-decoration:none;color:black}
Attack
Wright, Posey, Wilcox
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Wright
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (Hall)
152B
@@ -6054,7 +6054,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Jones
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
156B
@@ -6075,7 +6075,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Williams
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
157B
@@ -6096,7 +6096,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Steuart
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
RETIRE
158B
@@ -6112,7 +6112,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
+
Suffers hits.
159B
@@ -6128,7 +6128,7 @@ a{text-decoration:none;color:black}
Steuart
1 hit.
-
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
+
This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.
IN RESERVE (Greene's Right)
160B
@@ -6152,7 +6152,7 @@ a{text-decoration:none;color:black}
Attack
Greene's Right, 137th New York
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -6171,7 +6171,7 @@ a{text-decoration:none;color:black}
Attack
Greene's Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -6190,7 +6190,7 @@ a{text-decoration:none;color:black}
Attack
Greene's Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -6241,13 +6241,13 @@ a{text-decoration:none;color:black}
Attack
McLaws
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Counterattack
McLaws
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
167B
@@ -6262,13 +6262,13 @@ a{text-decoration:none;color:black}
Attack
Anderson
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Anderson
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
168B
@@ -6283,13 +6283,13 @@ a{text-decoration:none;color:black}
Attack
Early
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Early
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
169B
@@ -6310,7 +6310,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Johnson
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
170B
@@ -6325,7 +6325,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Little Round Top
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
171B
@@ -6339,7 +6339,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Any friendly but Little Round Top
-
When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.
+
Choose any friendly formation except Little Round Top; that formation suffers the hits instead.
The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.
172B
@@ -6355,7 +6355,7 @@ a{text-decoration:none;color:black}
Attack
Slocum
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
173B
@@ -6370,7 +6370,7 @@ a{text-decoration:none;color:black}
Attack
Howard
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
174B
@@ -6385,7 +6385,7 @@ a{text-decoration:none;color:black}
Attack
Hancock
-
2 hits, PLUS 1 hit per die. 1 self per action.
+
2 hits plus 1 hit per die. 1 self.
Dice can only be placed on this card if there are already dice on McLaws.
175B
@@ -6400,7 +6400,7 @@ a{text-decoration:none;color:black}
Attack
Sickles, Hancock
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Dice can only be placed on this card if there are already dice on Hood.
176B
@@ -6415,7 +6415,7 @@ a{text-decoration:none;color:black}
Attack
Little Round Top, Sickles
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -6472,7 +6472,7 @@ a{text-decoration:none;color:black}
Attack
Meldrum, Charles Essex
-
1 hit per die. 1 self per action. (But see William Fielding.)
+
1 hit per die. 1 self.
(See William Fielding.)
Counterattack
@@ -6493,7 +6493,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Any other Pink formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.
This is the Royalist father of Basil Fielding, Parliamentary cavalry commander.
@@ -6509,7 +6509,7 @@ a{text-decoration:none;color:black}
Attack
Charles Essex, Ballard
-
1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)
+
1 hit per die. 1 self. 1 extra vs Essex.
(See William Fielding.)
Counterattack
@@ -6550,7 +6550,7 @@ a{text-decoration:none;color:black}
Attack
Meldrum, Charles Essex, Ballard
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Wentworth)
184A
@@ -6565,7 +6565,7 @@ a{text-decoration:none;color:black}
Attack
Charles Essex, Ballard
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
IN RESERVE (Gerard)
185A
@@ -6615,7 +6615,7 @@ a{text-decoration:none;color:black}
Attack
Gerard, William Fielding, Belasyse
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.
RETIRE
@@ -6631,7 +6631,7 @@ a{text-decoration:none;color:black}
Attack
Wentworth, William Fielding, Byron
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -6672,7 +6672,7 @@ a{text-decoration:none;color:black}
Attack
Gerard, William Fielding, Belasyse
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -6743,7 +6743,7 @@ a{text-decoration:none;color:black}
Attack
Vavasour
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -6763,13 +6763,13 @@ a{text-decoration:none;color:black}
Attack
Wentworth, Byron
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Voluntary
Any friendly formation
-
When target suffers Hits, this card suffers one less Hit instead.
+
Suffers 1 less hit.
196A
@@ -6784,7 +6784,7 @@ a{text-decoration:none;color:black}
Attack
Rupert, Wentworth
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -6825,9 +6825,9 @@ a{text-decoration:none;color:black}
Attack
Gerard
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
-
This unit always suffers 1 less Hit when attacked.
+
Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score hits. There must be at least one die on this card to take the action however.
IN RESERVE (Skippon)
199A
@@ -6856,7 +6856,7 @@ a{text-decoration:none;color:black}
Attack
London Trained Bands
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Screen
@@ -6876,7 +6876,7 @@ a{text-decoration:none;color:black}
Attack
Essex OR Stapleton
-
1 hit per die. 1 self per action. You CHOOSE the target.
+
1 hit per die. 1 self. You CHOOSE the target.
Screen
@@ -6895,7 +6895,7 @@ a{text-decoration:none;color:black}
Attack
Skippon, Essex
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -6917,7 +6917,7 @@ a{text-decoration:none;color:black}
Skippon
1 hit.
-
If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked.
+
If there are dice on this card and Skippon is in play, Wentworth inflicts one extra hit when Attacking, and suffers one less hit when Attacked.
204A
@@ -6930,7 +6930,7 @@ a{text-decoration:none;color:black}
Attack
Fortescue
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -6950,9 +6950,9 @@ a{text-decoration:none;color:black}
Absorb
Vavasour or Wentworth
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
Suffers 1 less hit per die.
-
For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.
+
For example, if three hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.
206A
@@ -6974,7 +6974,7 @@ a{text-decoration:none;color:black}
Pair
Astley
-
If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking.
+
If there are dice on this card, all other friendly Formations inflict one extra hit when attacking.
207A
@@ -6987,7 +6987,7 @@ a{text-decoration:none;color:black}
Attack
Cornish Foot
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -7007,7 +7007,7 @@ a{text-decoration:none;color:black}
Attack
Maurice, Blagge
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -7026,7 +7026,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Skippon
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
Command
@@ -7045,7 +7045,7 @@ a{text-decoration:none;color:black}
Attack
Maurice, Goring
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -7067,13 +7067,13 @@ a{text-decoration:none;color:black}
Attack
Skippon
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Skippon
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
212A
@@ -7107,13 +7107,13 @@ a{text-decoration:none;color:black}
Attack
Cromwell
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Any friendly formation
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
Suffers 1 less hit per die.
214A
@@ -7127,13 +7127,13 @@ a{text-decoration:none;color:black}
Attack
Balfour
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Counterattack
Pair
Balfour
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (Maurice or Astley)
215A
@@ -7170,7 +7170,7 @@ a{text-decoration:none;color:black}
Attack
Cromwell
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -7190,13 +7190,13 @@ a{text-decoration:none;color:black}
Attack
Fairfax, Montagu
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Fairfax
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
179B
@@ -7210,13 +7210,13 @@ a{text-decoration:none;color:black}
Attack
Pickering
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Pickering
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
180B
@@ -7230,13 +7230,13 @@ a{text-decoration:none;color:black}
Attack
Skippon, Waller
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Skippon
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
Never gonna let you down.
181B
@@ -7251,7 +7251,7 @@ a{text-decoration:none;color:black}
Attack
Ireton
-
1 hit per die (also take all dice from Astley). 1 self per action.
+
1 hit per die. 1 self.
Take dice from Astley.
Screen
@@ -7272,13 +7272,13 @@ a{text-decoration:none;color:black}
Absorb
Any Pink formation
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
Suffers 1 less hit per die.
Counterattack
Pair
Any enemy attacking it
-
1 hit. This unit suffers ONE less hit and never more than one.
+
1 hit. Suffers 1 less hit and never more than 1.
Yeah, I know the card is red.
183B
@@ -7294,7 +7294,7 @@ a{text-decoration:none;color:black}
Attack
Rupert of the Rhine, Astley
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -7314,13 +7314,13 @@ a{text-decoration:none;color:black}
Attack
Astley
-
1 hit per die (also take all dice from Waller). 1 self per action.
+
1 hit per die. 1 self.
Take dice from Waller.
Counterattack
Pair
Astley
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
185B
@@ -7334,7 +7334,7 @@ a{text-decoration:none;color:black}
Absorb
Skippon or Pickering
-
When target suffers Hits, this unit suffers 1 less hit.
+
Suffers 1 less hit.
This is Hardresse Waller, cousin to the more famous Sir William. A regicide, he was condemned to death once Charles II was restored, but his life was spared due to the intervention of well-connected friends.
186B
@@ -7349,7 +7349,7 @@ a{text-decoration:none;color:black}
Attack
Bard
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -7369,7 +7369,7 @@ a{text-decoration:none;color:black}
Absorb
Fairfax or Pickering
-
When target suffers Hits, this unit suffers 1 less hit.
+
Suffers 1 less hit.
Montagu was reliably Cromwell's man up until the future Lord Protector's death. Seeing the restoration as inevitable, he was instrumental in bringing Charles II to the throne, not only saving his own neck, but being created the first Earl of Sandwich. Decades later, his great-grandson decided to put stuff between two slices of bread.
188B
@@ -7384,13 +7384,13 @@ a{text-decoration:none;color:black}
Attack
Lisle, Bluecoats
-
1 hit per die (also take all dice from Montagu). 1 self per action.
+
1 hit per die. 1 self.
Take dice from Montagu.
Counterattack
Pair
Lisle
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
189B
@@ -7404,7 +7404,7 @@ a{text-decoration:none;color:black}
Attack
Langdale, Lisle, Bluecoats
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -7444,13 +7444,13 @@ a{text-decoration:none;color:black}
Attack
Macdonnell
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Macdonnell
-
This unit suffers one less hit.
+
Suffers 1 less hit.
192B
@@ -7464,13 +7464,13 @@ a{text-decoration:none;color:black}
Attack
O'Cahan
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
O'Cahan
-
This unit suffers one less hit.
+
Suffers 1 less hit.
193B
@@ -7484,13 +7484,13 @@ a{text-decoration:none;color:black}
Attack
Laghtnan
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Laghtnan
-
This unit suffers one less hit.
+
Suffers 1 less hit.
194B
@@ -7523,7 +7523,7 @@ a{text-decoration:none;color:black}
Absorb
Any Blue formation
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
Suffers 1 less hit per die.
196B
@@ -7538,7 +7538,7 @@ a{text-decoration:none;color:black}
Attack
Drummond
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Specifically, these are highlanders from Clan MacDonald of Keppoch.
197B
@@ -7559,7 +7559,7 @@ a{text-decoration:none;color:black}
Absorb
Laghtnan
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
Suffers 1 less hit per die.
These were raised by Elcho but immediately defected.
198B
@@ -7574,13 +7574,13 @@ a{text-decoration:none;color:black}
Attack
Elcho
-
1 hit per die (also take all dice from Kilpont). 1 self per action.
+
1 hit per die. 1 self.
Take dice from Kilpont.
Counterattack
Elcho
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
199B
@@ -7594,13 +7594,13 @@ a{text-decoration:none;color:black}
Attack
Perth Trained Bands
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Perth Trained Bands
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
200B
@@ -7614,13 +7614,13 @@ a{text-decoration:none;color:black}
Attack
Tullibardine
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Tullibardine
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
201B
@@ -7634,14 +7634,14 @@ a{text-decoration:none;color:black}
Attack
Scott of Rossie, Tullibardine
-
1 hit per die (1 extra vs Tullibardine). 1 self per action.
+
1 hit per die. 1 self. 1 extra vs Tullibardine.
Screen
Scott of Rossie
-
If there are dice on this card, all Pink Formations inflict one extra Hit when attacking.
+
If there are dice on this card, all Pink Formations inflict one extra hit when attacking.
202B
@@ -7670,13 +7670,13 @@ a{text-decoration:none;color:black}
Attack
Garlic Hill, MacColla's Lifeguard
-
1 hit per die (also take all dice from Lawers's Horse). 1 self per action.
+
1 hit per die. 1 self.
Take dice from Lawers's Horse.
Counterattack
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
RETIRE
204B
@@ -7691,7 +7691,7 @@ a{text-decoration:none;color:black}
Absorb
Pair
Campbell of Lawers
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.
Rather than deploying in a battleline, the Covenanter regiments were secunded - one after the other. Once Lawers's men broke, they ran into and through the men behind them; the result was anarchy.
@@ -7726,7 +7726,7 @@ a{text-decoration:none;color:black}
Attack
Irish Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -7747,7 +7747,7 @@ a{text-decoration:none;color:black}
Attack
Irish Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -7775,7 +7775,7 @@ a{text-decoration:none;color:black}
Counterattack
Campbell of Lawers
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
RETIRE
209B
@@ -7804,9 +7804,9 @@ a{text-decoration:none;color:black}
Attack
Campbell of Lawers
-
1 hit, PLUS 1 hit per die.
+
1 hit plus 1 hit per die.
-
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
+
This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.
Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action.
IN RESERVE (Garlic Hill)
211B
@@ -7841,7 +7841,7 @@ a{text-decoration:none;color:black}
Attack
Drummond, Lord Chancellor's
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -7861,7 +7861,7 @@ a{text-decoration:none;color:black}
Attack
Lawers's Horse, Campbell of Lawers
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -7881,13 +7881,13 @@ a{text-decoration:none;color:black}
Attack
Campbell of Lawers, Drummond, Lord Chancellor's
-
1 hit, PLUS hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Counterattack
Lord Chancellor's
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
IN RESERVE (Commanded)
215B
@@ -7902,13 +7902,13 @@ a{text-decoration:none;color:black}
Attack
Campbell of Lawers, Lothian
-
1 hit, PLUS hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Counterattack
Lothian
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
IN RESERVE (Commanded)
216B
@@ -7948,7 +7948,7 @@ a{text-decoration:none;color:black}
Attack
Sulla, Domitius
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -7968,13 +7968,13 @@ a{text-decoration:none;color:black}
Attack
Domitius
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Pair
Cilicians or Pompey
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
219A
@@ -7988,7 +7988,7 @@ a{text-decoration:none;color:black}
Attack
Antony
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -8010,13 +8010,13 @@ a{text-decoration:none;color:black}
Attack
Cilicians
-
1 hit, PLUS 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Counterattack
Cilicians
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
221A
@@ -8031,13 +8031,13 @@ a{text-decoration:none;color:black}
Attack
Metellus Scipio
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Metellus Scipio
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
222A
@@ -8052,13 +8052,13 @@ a{text-decoration:none;color:black}
Attack
Pompey
-
1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.
+
1 hit per die. 1 extra hit if Fourth Line is in play.
Counterattack
Pompey
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
223A
@@ -8087,7 +8087,7 @@ a{text-decoration:none;color:black}
Attack
Labienus, Pompey
-
1 hit, PLUS 1 hit per die.
+
1 hit plus 1 hit per die.
Screen
@@ -8109,13 +8109,13 @@ a{text-decoration:none;color:black}
Attack
Sandbag Battery, French Troops
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
French Troops
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
IN RESERVE (Commanded)
217B
@@ -8143,7 +8143,7 @@ a{text-decoration:none;color:black}
Attack
Home Ridge, British Troops
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Command
@@ -8164,7 +8164,7 @@ a{text-decoration:none;color:black}
Attack
Home Ridge
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Command
@@ -8193,7 +8193,7 @@ a{text-decoration:none;color:black}
Counterattack
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
221B
@@ -8207,7 +8207,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Pauloff's Left
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
Screen
@@ -8228,13 +8228,13 @@ a{text-decoration:none;color:black}
Attack
Soimonoff, Pauloff's Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Home Ridge
-
When target suffers Hits, this card suffers 1 less hit per die.
+
Suffers 1 less hit per die.
IN RESERVE (Commanded)
223B
@@ -8250,7 +8250,7 @@ a{text-decoration:none;color:black}
Attack
Pauloff's Left
-
1 hit, PLUS one hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Counterattack
@@ -8290,7 +8290,7 @@ a{text-decoration:none;color:black}
Attack
Spanish Horse, Dutch Right Foot
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -8311,7 +8311,7 @@ a{text-decoration:none;color:black}
Attack
Dutch Right Foot, Dutch Left Foot
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -8347,13 +8347,13 @@ a{text-decoration:none;color:black}
Attack
Dutch Right Foot, Van Aylva
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
IN RESERVE (Luxembourg's Horse)
229A
@@ -8369,7 +8369,7 @@ a{text-decoration:none;color:black}
Attack
Dutch Left Foot, Dutch Right Foot
-
1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.
+
1 hit per die. 1 self.
1 extra hit if Dutch Horse routed.
Counterattack
@@ -8390,7 +8390,7 @@ a{text-decoration:none;color:black}
Attack
Dutch Horse, Dutch Left Foot
-
1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.
+
1 hit per die. 1 self.
1 extra vs Dutch Left Foot.
Screen
@@ -8433,7 +8433,7 @@ a{text-decoration:none;color:black}
Attack
French Right, French Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -8454,7 +8454,7 @@ a{text-decoration:none;color:black}
Attack
French Left, French Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -8494,7 +8494,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Any friendly formation
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
Suffers 1 less hit per die.
Command
@@ -8521,7 +8521,7 @@ a{text-decoration:none;color:black}
Attack
French Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
If this card Routs, the French win.
Nine battalions under van Aylva and three thousand horse under van Weibnom and Vaudemont arrived too late to reverse the French victory, but they were able to cover Waldeck's retreat to Nivelles.
@@ -8560,7 +8560,7 @@ a{text-decoration:none;color:black}
Attack
Vendome, Catinat
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -8581,7 +8581,7 @@ a{text-decoration:none;color:black}
Attack
Catinat, Hoguette
-
1 hit per die. 1 self per action (but see Cannons).
+
1 hit per die. 1 self.
(See Cannons).
Counterattack
@@ -8602,7 +8602,7 @@ a{text-decoration:none;color:black}
Attack
Hoguette, Catinat
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -8622,7 +8622,7 @@ a{text-decoration:none;color:black}
Attack
Vins, Hoguette
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -8641,7 +8641,7 @@ a{text-decoration:none;color:black}
Absorb
Any Red formation
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
244A
@@ -8670,7 +8670,7 @@ a{text-decoration:none;color:black}
Attack
Capara, Duke of Savoy
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -8690,7 +8690,7 @@ a{text-decoration:none;color:black}
Attack
Duke of Savoy, Eugene
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -8711,7 +8711,7 @@ a{text-decoration:none;color:black}
Attack
Eugene, Duke of Savoy
-
1 hit per die. 1 self per action (but see Bayonets!).
+
1 hit per die. 1 self.
(See Bayonets!).
Counterattack
@@ -8731,7 +8731,7 @@ a{text-decoration:none;color:black}
Attack
Schomberg, Eugene
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -8750,7 +8750,7 @@ a{text-decoration:none;color:black}
Absorb
Any Blue formation
-
When target suffers Hits, this unit suffers 1 less hit.
+
Suffers 1 less hit.
250A
@@ -8776,7 +8776,7 @@ a{text-decoration:none;color:black}
Attack
Cassines II, Guttenstein
-
1 hit per die. 1 self per action (but see Vaisseaux).
+
1 hit per die. 1 self.
(See Vaisseaux).
Counterattack
@@ -8796,7 +8796,7 @@ a{text-decoration:none;color:black}
Attack
Cassines II, Mannsfeldt
-
1 hit per die. 1 self per action (but see Vaisseaux).
+
1 hit per die. 1 self.
(See Vaisseaux).
Counterattack
@@ -8816,7 +8816,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any Dark Blue formation
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit.
254A
@@ -8831,7 +8831,7 @@ a{text-decoration:none;color:black}
Attack
Cassines I, Kriechbaum
-
1 hit per die. 1 self per action (but see Auvergne).
+
1 hit per die. 1 self.
(See Auvergne).
Counterattack
@@ -8851,7 +8851,7 @@ a{text-decoration:none;color:black}
Attack
Cassines I, Nigrelli
-
1 hit per die. 1 self per action (but see Auvergne).
+
1 hit per die. 1 self.
(See Auvergne).
Counterattack
@@ -8871,7 +8871,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any Blue formation
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit.
257A
@@ -8921,7 +8921,7 @@ a{text-decoration:none;color:black}
Attack
Bourgogne, Normandie
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -8942,7 +8942,7 @@ a{text-decoration:none;color:black}
Attack
Normandie, Bourgogne
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -8963,7 +8963,7 @@ a{text-decoration:none;color:black}
Attack
Royal Comtois, Anjou
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -8984,7 +8984,7 @@ a{text-decoration:none;color:black}
Attack
Anjou, Royal Comtois
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9006,7 +9006,7 @@ a{text-decoration:none;color:black}
Attack
Clerambault, Blenheim
-
1 hit per die (2 hits per die vs. Blenheim). 1 self per action.
+
1 hit per die (2 hits per die versus Blenheim). 1 self.
Screen
@@ -9026,13 +9026,13 @@ a{text-decoration:none;color:black}
Attack
St. Pierre, Oberglauheim
-
1 hit per die (also take all dice from Horn). 1 self per action.
+
1 hit per die. 1 self.
Take dice from Horn.
Absorb
Horn
-
When target suffers Hits, this card suffers 1 less hit per die.
+
Suffers 1 less hit per die.
227B
@@ -9048,7 +9048,7 @@ a{text-decoration:none;color:black}
Attack
Oberglauheim, St. Pierre
-
1 hit per die (also take all dice from Ingoldsby). 1 self per action.
+
1 hit per die. 1 self.
Take dice from Ingoldsby.
Counterattack
@@ -9068,7 +9068,7 @@ a{text-decoration:none;color:black}
Attack
d'Humieres
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -9121,7 +9121,7 @@ a{text-decoration:none;color:black}
Attack
Lutzingen, d'Arco
-
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
+
1 hit per die. 1 self.
If reduced to one stick, no self hits.
Counterattack
@@ -9141,7 +9141,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any Pink formation
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
Suffers 1 less hit per die.
As an Action, you can remove all dice on this card to "redeploy" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.
When Marlborough requested troops, Eugene complied without a second thought, even as it left his line vulnerable.
@@ -9179,7 +9179,7 @@ a{text-decoration:none;color:black}
Attack
Anhalt-Dessau, Prince Eugene
-
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
+
1 hit per die. 1 self.
If reduced to one stick, no self hits.
Counterattack
@@ -9201,13 +9201,13 @@ a{text-decoration:none;color:black}
Attack
Anhalt-Dessau, Prince Eugene
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Pair, Voluntary
Lutzingen
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
236B
@@ -9224,13 +9224,13 @@ a{text-decoration:none;color:black}
Attack
Horn
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Horn
-
1 hit. Additionally, this unit only suffers one hit.
+
1 hit. Suffers 1 hit only.
237B
@@ -9246,7 +9246,7 @@ a{text-decoration:none;color:black}
Attack
Ingoldsby
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9268,7 +9268,7 @@ a{text-decoration:none;color:black}
Attack
Cutt's Column
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.
When the enemy advanced, Clerambault lost his nerve and crammed his troops into Blenheim, where they were slaughtered. As the French retreated in defeat, feeling the weight of his blunder, he drowned himself.
@@ -9286,7 +9286,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Clerambault
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
Suffers 1 less hit per die.
Counterattack
@@ -9347,7 +9347,7 @@ a{text-decoration:none;color:black}
Attack
Taviers, Guiscard
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
The famous "Blue Guards" served with distinction at Ramillies. They pushed a Swiss garrison out of Franquenee and then followed them to Taviers, which anchored the French right flank. In cramped alleys, brutal close-quarters fighting ensued, with the Dutch eventually emerging victorious.
243B
@@ -9362,7 +9362,7 @@ a{text-decoration:none;color:black}
Attack
Guiscard
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9383,7 +9383,7 @@ a{text-decoration:none;color:black}
Attack
French Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9404,7 +9404,7 @@ a{text-decoration:none;color:black}
Attack
French Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9455,7 +9455,7 @@ a{text-decoration:none;color:black}
Attack
Orkney's Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9475,7 +9475,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Any Blue formation
-
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
The second of four villages that anchored Villeroy's army.
250B
@@ -9490,7 +9490,7 @@ a{text-decoration:none;color:black}
Attack
Orkney's Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9510,7 +9510,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Guiscard
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
Suffers 1 less hit per die.
If Guiscard Routs, this card immediately Routs.
Ramillies secured the center of the French line, provided a good view of the plain below, and is a word I constantly need to look up the spelling of.
@@ -9527,7 +9527,7 @@ a{text-decoration:none;color:black}
Attack
Overkirk
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9547,7 +9547,7 @@ a{text-decoration:none;color:black}
Counterattack
Dutch Guards
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
Screen
@@ -9570,13 +9570,13 @@ a{text-decoration:none;color:black}
Attack
Villars's Right, Villars's Left
-
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
+
1 hit per die. 1 self.
If reduced to one stick, no self hits.
Counterattack
Pair
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
255B
@@ -9590,7 +9590,7 @@ a{text-decoration:none;color:black}
Attack
Broglie, Villars's Left
-
1 hit per die (two per die vs. Villars's Left). 1 self per action.
+
1 hit per die (2 hits per die versus Villars's Left). 1 self.
Screen
@@ -9631,7 +9631,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Dutch Garrison
-
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.
258B
@@ -9647,7 +9647,7 @@ a{text-decoration:none;color:black}
Attack
Prince de Tingry
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9685,7 +9685,7 @@ a{text-decoration:none;color:black}
Attack
Dutch Horse
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9706,7 +9706,7 @@ a{text-decoration:none;color:black}
Attack
Dutch Garrison
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9727,7 +9727,7 @@ a{text-decoration:none;color:black}
Attack
Dutch Garrison
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9764,9 +9764,9 @@ a{text-decoration:none;color:black}
Command
-
See Below
+
Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons
-
Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons.

If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.

Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.

+
Each Command action brings into play the next card in the sequence.

If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.

Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.

IN RESERVE (Commanded)
265A
@@ -9781,7 +9781,7 @@ a{text-decoration:none;color:black}
Attack
Saxon Horse
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -9801,7 +9801,7 @@ a{text-decoration:none;color:black}
Attack
Lorraine's Left or Lorraine's Right
-
Two hits per die.
+
2 hits per die.
After making its first and only attack, this card is removed from play (this does not count as a Rout).
The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory.
@@ -9820,7 +9820,7 @@ a{text-decoration:none;color:black}
Attack
Austrian Horse
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -9842,7 +9842,7 @@ a{text-decoration:none;color:black}
Attack
Austrian Horse
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -9865,7 +9865,7 @@ a{text-decoration:none;color:black}
Attack
Lorraine's Right, Lorraine's Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
If neither target is in play, may attack Charles and suffers no self hits.
@@ -9890,7 +9890,7 @@ a{text-decoration:none;color:black}
Attack
Lorraine's Left, Lorraine's Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
If neither target is in play, may attack Charles and suffers no self hits.
@@ -9914,7 +9914,7 @@ a{text-decoration:none;color:black}
Attack
Weissenfels, Lorraine's Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
If neither target is in play, may attack Charles and suffers no self hits.
@@ -9957,14 +9957,14 @@ a{text-decoration:none;color:black}
Command
Three Dice
-
See Below
+
Any friendly formation
Each Command action brings into play the in-reserve card of your choice.
Absorb
Voluntary
Any friendly formation
-
When target suffers Hits, this card suffers 1 less hit per die.
+
Suffers 1 less hit per die.
274A
@@ -9980,7 +9980,7 @@ a{text-decoration:none;color:black}
Attack
Leopold's Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -10004,7 +10004,7 @@ a{text-decoration:none;color:black}
Attack
Leopold's Center, Leopold's Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -10028,7 +10028,7 @@ a{text-decoration:none;color:black}
Attack
Leopold's Left, Leopold's Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -10075,7 +10075,7 @@ a{text-decoration:none;color:black}
Attack
Buddenbrock
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -10119,13 +10119,13 @@ a{text-decoration:none;color:black}
Attack
Grenadiers, Frederick
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Absorb
Austrian Guns
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
281A
@@ -10141,7 +10141,7 @@ a{text-decoration:none;color:black}
Attack
Prussian Center, Prussian Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -10163,7 +10163,7 @@ a{text-decoration:none;color:black}
Attack
Prussian Left, Prussian Center
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -10184,7 +10184,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any Pink formation
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
284A
@@ -10222,7 +10222,7 @@ a{text-decoration:none;color:black}
Attack
Dragoons
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -10271,7 +10271,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Austrian Center, Austrian Right
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
288A
@@ -10286,13 +10286,13 @@ a{text-decoration:none;color:black}
Attack
Austrian Guns, Graner-Koppe
-
1 hit plus 1 hit per die. 1 self per action.
+
1 hit plus 1 hit per die. 1 self.
Counterattack
Graner-Koppe
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
RETIRE
289A
@@ -10325,7 +10325,7 @@ a{text-decoration:none;color:black}
Attack
Austrian Guns, Graner-Koppe
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -10458,7 +10458,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Any enemy attacking it
-
1 hit. This unit suffers ONE less hit and never more than one.
+
1 hit. Suffers 1 less hit and never more than 1.
IN RESERVE (Ligonier's Left)
297A
@@ -10475,13 +10475,13 @@ a{text-decoration:none;color:black}
Attack
Ligonier's Right, Ligonier's Left, Rearguard
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Ligonier's Right, Rearguard
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
298A
@@ -10496,13 +10496,13 @@ a{text-decoration:none;color:black}
Attack
Ligonier's Left, Ligonier's Right, Rearguard
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Ligonier's Left, Rearguard
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
299A
@@ -10537,13 +10537,13 @@ a{text-decoration:none;color:black}
Attack
Waldeck's Right, Waldeck's Left
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Waldeck's Right, Waldeck's Left
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
301A
@@ -10558,13 +10558,13 @@ a{text-decoration:none;color:black}
Attack
Waldeck's Left, Waldeck's Right
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Pair
Waldeck's Left, Waldeck's Right
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Suffers 1 less hit.
302A
@@ -10578,7 +10578,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
De Saxe attacked in eight columns, each much deeper than the thin allied line.

And yes, I know those should be French and not Prussian uniforms on the other blue cards. Look, you're lucky you're getting art at all. Don't push it.

303A
@@ -10596,7 +10596,7 @@ a{text-decoration:none;color:black}
Attack
Spada, Althann
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -10617,13 +10617,13 @@ a{text-decoration:none;color:black}
Attack
Stolberg, Campitelli
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Stolberg, Campitelli
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
265B
@@ -10639,13 +10639,13 @@ a{text-decoration:none;color:black}
Attack
d'Ursel, Breysach
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
d'Ursel, Breysach
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
266B
@@ -10660,7 +10660,7 @@ a{text-decoration:none;color:black}
Attack
Charles Lorraine
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
When a wide gap opened up in the Austrian line, von Mannstein on his own initiative marched in with four grenadier battalions, forcing the Austrians to abandon their earthworks. This threatened the main part of the army under Charles's command, leading him to withdraw toward Prague.
IN RESERVE (Breysach)
@@ -10677,7 +10677,7 @@ a{text-decoration:none;color:black}
Attack
Hadik*, Spada, Althann
-
1 hit per Pair.
+
1 hit per pair.
*- If not yet in play, skip this target.
@@ -10705,7 +10705,7 @@ a{text-decoration:none;color:black}
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this card suffers them instead.
+
Suffers hits.
269B
@@ -10742,7 +10742,7 @@ a{text-decoration:none;color:black}
Counterattack
Pair
Mannstein
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
Sticks on this card count toward your Tactical Victory.
271B
@@ -10758,13 +10758,13 @@ a{text-decoration:none;color:black}
Attack
Right Foot, Left Foot
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Right Foot, Left Foot
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
RETIRE
272B
@@ -10780,13 +10780,13 @@ a{text-decoration:none;color:black}
Attack
Left Foot, Right Foot
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Left Foot, Right Foot
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
RETIRE
273B
@@ -10802,7 +10802,7 @@ a{text-decoration:none;color:black}
Attack
Schönaich, Zeiten
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -10825,7 +10825,7 @@ a{text-decoration:none;color:black}
Attack
Right Foot, Left Foot
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -10847,7 +10847,7 @@ a{text-decoration:none;color:black}
Attack
Left Foot, Right Foot
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -10870,7 +10870,7 @@ a{text-decoration:none;color:black}
Attack
Schönaich, Zeiten
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -10947,7 +10947,7 @@ a{text-decoration:none;color:black}
Attack
Brandes, Lestwitz
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -10969,7 +10969,7 @@ a{text-decoration:none;color:black}
Attack
Lestwitz, Schultze
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -10991,7 +10991,7 @@ a{text-decoration:none;color:black}
Attack
Zieten, Schultze
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
@@ -11034,7 +11034,7 @@ a{text-decoration:none;color:black}
Counterattack
Esterhazy
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
285B
@@ -11051,7 +11051,7 @@ a{text-decoration:none;color:black}
Absorb
Lestwitz or Zieten
-
When target suffers Hits, this card suffers 1 less hit per die.
+
Suffers 1 less hit per die.
286B
@@ -11096,7 +11096,7 @@ a{text-decoration:none;color:black}
Counterattack
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
288B
@@ -11111,7 +11111,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Any friendly formation
-
When target suffers Hits, this card suffers 1 less hit per die.
+
Suffers 1 less hit per die.
When there are dice on this card, friendly Counterattacks inflict one extra hit.
Though his defeat was perhaps inevitable, Bevern held out against impossible odds for twelve hours, and the Austrians paid for their victory, suffering nearly as many casaulties as the Prussians.
@@ -11143,7 +11143,7 @@ a{text-decoration:none;color:black}
Counterattack
Borne
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
While dice are on this card, Charles cannot Command and Austrians cannot Shift.
This small vanguard convinced Charles his right flank was in danger, and so he shifted troops from his left, little realizing this left Nadasdy to stand alone against the entire enemy army.
@@ -11182,14 +11182,14 @@ a{text-decoration:none;color:black}
Attack
Kheul*, Colloredo*, Nadasdy
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
* - Skip targets if not yet in play.
Counterattack
Kheul
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
293B
@@ -11204,13 +11204,13 @@ a{text-decoration:none;color:black}
Attack
Nadasdy, Colloredo
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Nadasdy
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
294B
@@ -11225,7 +11225,7 @@ a{text-decoration:none;color:black}
Attack
O'Donell
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -11244,7 +11244,7 @@ a{text-decoration:none;color:black}
Absorb
Voluntary
Any friendly formation
-
When target suffers Hits, this card suffers 1 less hit per die.
+
Suffers 1 less hit per die.
Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.
At a pivotal moment, the entire Prussian army sang the hymn Nun danket alle Gott, rallying morale. It probably didn't actually happen, but I was short a card for the scenario, and so here we are.
@@ -11262,7 +11262,7 @@ a{text-decoration:none;color:black}
Attack
Zieten
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Screen
@@ -11284,13 +11284,13 @@ a{text-decoration:none;color:black}
Attack
Ferdinand
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Ferdinand
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
If this Routs before Colloredo enters play, you lose the game immediately.
298B
@@ -11308,7 +11308,7 @@ a{text-decoration:none;color:black}
Absorb
Nadasdy or Kheul
-
When target suffers Hits, this card suffers 1 less hit instead.
+
Suffers 1 less hit.
Command
@@ -11331,13 +11331,13 @@ a{text-decoration:none;color:black}
Attack
Retzow, Ferdinand
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
Counterattack
Retzow
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Suffers 1 less hit per die.
IN RESERVE (Commanded)
300B
@@ -11353,7 +11353,7 @@ a{text-decoration:none;color:black}
Attack
Driesen, Retzow
-
1 hit per die versus Driesen. Two hits per die versus Retzow.
+
1 hit per die versus Driesen.
2 hits per die versus Retzow.
Screen
@@ -11374,7 +11374,7 @@ a{text-decoration:none;color:black}
Attack
Feint
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self.
When the Feint card Routs or Retires, remove this card from play. Any remaining sticks on this card count toward your Tactical Victory.
The garrison at Borne was the object of the Prussian feint. As this garrison was pushed out, the Prussians continued their advance, convincing Charles that this was to be the main thrust of Frederick's attack.
@@ -11395,7 +11395,7 @@ a{text-decoration:none;color:black}
Absorb
Any friendly formation
-
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
Suffers 1 hit only.
This was the worst defeat of our hero's career, and it was enough at long last to get him sacked.
303B
-- cgit v1.2.3