From cd6d8cfe96128e79400417e10084433a53c0ea37 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 10 Dec 2023 01:53:39 +0100 Subject: more card data --- info/all-cards.html | 2951 ++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 2927 insertions(+), 24 deletions(-) (limited to 'info/all-cards.html') diff --git a/info/all-cards.html b/info/all-cards.html index ce2a27c..0c0f115 100644 --- a/info/all-cards.html +++ b/info/all-cards.html @@ -2978,7 +2978,7 @@ h1{color: white}
Attack
Philip Augustus, French Knights
-
1 hit per die (but see below). 1 hit self per action.
+
1 hit per die (but see below). 1 self per action.
Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.
88B
@@ -6050,7 +6050,7 @@ h1{color: white}
Absorb
Voluntary
Any other Pink formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instad.
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.

This is the Royalist father of Basil Fielding, Parliamentary cavalry commander.

181A
@@ -7723,27 +7723,2930 @@ h1{color: white}

EXPANSION 5 - THE GRAND ALLIANCE

FLEURUS

+
+
Gournay's Horse
+
4
+
5/6
+
+
Attack
+
+
Spanish Horse, Dutch Right Foot
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Spanish Horse, Dutch Right Foot
+
+
Jean Christophe, comte de Gournay, died leading a charge against the enemy horse, leaving his cavalry in disarray.
+
226A
+
+
+
+
French Left
+
6
+
3/4
+
+
Attack
+
+
Dutch Right Foot, Dutch Left Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
227A
+
+
+
+
French Guns
+
II
+
Straight 4
+
+
Screen
+
+
Any enemy attack
+
+
If Gournay's Horse is Routed, remove this Formation from play (this does not constitute a Rout).
+
Though the Dutch cavalry on Waldeck's left was swept by Luxembourg's attack, the Spanish horse under d'Huby protected his right, repulsed the French assaults, and even managed to make off with some of the French cannons.
+
228A
+
+
+
+
French Center
+
6
+
1-3
+
+
Attack
+
+
Dutch Right Foot, Van Aylva
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
IN RESERVE (Luxembourg's Horse)
+
229A
+
+
+
+
French Right
+
6
+
3/4
+
+
Attack
+
+
Dutch Left Foot, Dutch Right Foot
+
1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
230A
+
+
+
+
Luxembourg's Horse
+
6
+
4-6
+
+
Attack
+
+
Dutch Horse, Dutch Left Foot
+
1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.
+
+
+
Screen
+
Pair
+
Dutch Horse, Dutch Left Foot
+
+
If this card "retires", Gournay's Horse is reinforced: add any remaining unit sticks from this card to Gournay's.
+
RETIRE
+
231A
+
+
+
+
Dutch Horse
+
4
+
5/6
+
+
Attack
+
+
Luxembourg's Horse
+
1 hit.
+
+
+
Screen
+
Pair
+
French Right
+
+
These horsemen put up little resistance, fleeing the field and leaving the left flank utterly exposed.
+
232A
+
+
+
+
Dutch Left Foot
+
6
+ +
3/4
+
+
Attack
+
+
French Right, French Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
French Right
+
1 hit.
+
+
233A
+
+
+
+
Dutch Right Foot
+
6
+ +
1/2
+
+
Attack
+
+
French Left, French Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
234A
+
+
+
+
Spanish Horse
+
4
+
4-6
+
+
Attack
+
+
Gournay's Horse
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Gournay's Horse, French Left
+
+
235A
+
+
+
+
Waldeck
+
2
+
Doubles
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
+
Command
+
Two Pairs
+
Activate "Retreat to Nivelles"
+
+
236A
+
+
+
+
Retreat to Nivelles
+
?
+
TODO
+
237A
+
+
+
+
Van Aylva
+
6
+
(3)/(4)
+
+
Attack
+
+
French Center
+
1 hit per die. 1 self per action.
+
+
If this card routs, the French win.
+
Nine battalions under van Aylva and three thousand horse under van Weibnom and Vaudemont arrived too late to reverse the French victory, but they were able to cover Waldeck's retreat to Nivelles.
+
IN RESERVE (Special Rule)
+
238A
+
+
+
+
Van Weibnom
+
4
+
5/6
+
+
Attack
+
+
French Center
+
1 hit.
+
+
+
Screen
+
Pair
+
French Center
+
+
IN RESERVE (Special Rule)
+
239A
+
+

MARSAGLIA

-

-

CHIARI

-

-

BLENHEIM

-

-

RAMILLIES

-

-

DENAIN

-

-

EXPANSION 6 - GREAT BATTLES OF PRINCE CHARLES ALEXANDER OF LORRAINE

-

-

HOTHENFRIEDBERG

-

-

SOOR

-

-

ROCOUX

-

-

PRAGUE

-

-

BRESLAU

-

-

LEUTHEN

\ No newline at end of file +
+
Schomberg
+
4
+
1/2
+
+
Attack
+
+
Vendome, Catinat
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Vendome, Catinat
+
+
A talented soldier who fell at Marsaglia. His father, the first Duke of Schomberg, died three years earlier at the Boyne.
+
240A
+
+
+
+
Eugene
+
6
+ +
(1)/(2)
+
+
Attack
+
+
Catinat, Hoguette
+
1 hit per die. 1 self per action (but see Cannons).
+
+
+
Counterattack
+
+
Catinat
+
1 hit.
+
+
241A
+
+
+
+
Duke of Savoy
+
6
+ +
(5)/(6)
+
+
Attack
+
+
Hoguette, Catinat
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Hoguette
+
1 hit.
+
+
242A
+
+
+
+
Capara
+
4
+
4-6
+
+
Attack
+
+
Vins, Hoguette
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Vins, Hoguette
+
+
243A
+
+
+
+
Rabutin
+
6
+
Doubles
+
+
Absorb
+
+
Any Red formation
+
When target suffers Hits, this card suffers them instead.
+
+
244A
+
+
+
+
Cannons
+
1
+
Doubles
+
+
Screen
+
Pair
+
Any enemy attack
+
+
If there are dice on this card when Eugene attacks, Eugene does not suffer self hits (but Eugene may still suffer hits from a Counterattack Reaction).
+
245A
+
+
+
+
Vins
+
4
+
1/2
+
+
Attack
+
+
Capara, Duke of Savoy
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Capara, Duke of Savoy
+
+
246A
+
+
+
+
Hoguette
+
6
+ +
(1)/(2)
+
+
Attack
+
+
Duke of Savoy, Eugene
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Duke of Savoy
+
1 hit.
+
+
247A
+
+
+
+
Catinat
+
6
+ +
(5)/(6)
+
+
Attack
+
+
Eugene, Duke of Savoy
+
1 hit per die. 1 self per action (but see Bayonets!).
+
+
+
Counterattack
+
+
Eugene
+
1 hit.
+
+
248A
+
+
+
+
Vendome
+
4
+
4-6
+
+
Attack
+
+
Schomberg, Eugene
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Schomberg, Eugene
+
+
249A
+
+
+
+
Usson
+
6
+
Doubles
+
+
Absorb
+
+
Any Blue formation
+
When target suffers Hits, this unit suffers 1 less hit.
+
+
250A
+
+
+
+
Bayonets!
+
1
+
(3)/(4)
+
When Catinat makes an attack, you may - but are not required to - add all dice from this card to the attack. This is the only way dice can be removed from this card. If you do so, the attack cannot be Countered, and Catinat suffers no self hits. After resolving this special attack, remove this card from play (this does not constitute a Rout).
+
Catinat's mass bayonet charge at Marsaglia is often regarded as the first of its kind, and was instrumental in securing a decisive victory that saw the Grand Alliance suffer five times as many casualties as the French.
+
251A
+
+
+

+

CHIARI

+
+
Anjou
+
6
+
(5)/(6)
+
+
Attack
+
+
Cassines II, Guttenstein
+
1 hit per die. 1 self per action (but see Vaisseaux).
+
+
+
Counterattack
+
Pair
+
Guttenstein
+
1 hit.
+
+
252A
+
+
+
+
Royal Comtois
+
6
+
(3)/(4)
+
+
Attack
+
+
Cassines II, Mannsfeldt
+
1 hit per die. 1 self per action (but see Vaisseaux).
+
+
+
Counterattack
+
Pair
+
Mannsfeldt
+
1 hit.
+
+
253A
+
+
+
+
Vaisseaux
+
6
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any Dark Blue formation
+
When target suffers Hits, this card suffers them instead.
+
+
If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit.
+
254A
+
+
+
+
Normandie
+
6
+
(3)/(4)
+
+
Attack
+
+
Cassines I, Kriechbaum
+
1 hit per die. 1 self per action (but see Auvergne).
+
+
+
Counterattack
+
Pair
+
Kriechbaum
+
1 hit.
+
+
255A
+
+
+
+
Bourgogne
+
6
+
(5)/(6)
+
+
Attack
+
+
Cassines I, Nigrelli
+
1 hit per die. 1 self per action (but see Auvergne).
+
+
+
Counterattack
+
Pair
+
Nigrelli
+
1 hit.
+
+
256A
+
+
+
+
Auvergne
+
6
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any Blue formation
+
When target suffers Hits, this card suffers them instead.
+
+
If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit.
+
257A
+
+
+
+
Cassines I
+
2
+ +
Doubles
+
+
Screen
+
+
Normandie, Bourgogne
+
+
As an Action, without expending any dice, you may move one red unit stick from either Nigrelli or Kriechbaum to this card, increasing its strength. This card may never have more than 3 sticks at one time.
+
A cassine is a small walled farmhouse, providing cover from which to harass the enemy.
+
RETIRE
+
258A
+
+
+
+
Cassines II
+
2
+ +
Doubles
+
+
Screen
+
+
Anjou, Royal Comtois
+
+
As an Action, without expending any dice, you may move one pink unit stick from either Mannsfeldt or Guttenstein to this card, increasing its strength. This card may never have more than 3 sticks at one time.
+
RETIRE
+
259A
+
+
+
+
Nigrelli
+
6
+ +
1/2
+
+
Attack
+
+
Bourgogne, Normandie
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Bourgogne
+
1 hit.
+
+
260A
+
+
+
+
Kriechbaum
+
6
+ +
3/4
+
+
Attack
+
+
Normandie, Bourgogne
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Normandie
+
1 hit.
+
+
261A
+
+
+
+
Mannsfeldt
+
6
+ +
3/4
+
+
Attack
+
+
Royal Comtois, Anjou
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Royal Comtois
+
1 hit.
+
+
262A
+
+
+
+
Guttenstein
+
6
+ +
5/6
+
+
Attack
+
+
Anjou, Royal Comtois
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Anjou
+
1 hit.
+
+
263A
+
+
+

+

BLENHEIM

+
+
Cutt's Column
+
6
+
(5)/(6)
+
+
Attack
+
+
Clerambault, Blenheim
+
1 hit per die (2 hits per die vs. Blenheim). 1 self per action.
+
+
+
Screen
+
Pair
+
Clerambault
+
+
226B
+
+
+
+
Ingoldsby
+
5
+ +
(3)/(4)
+
+
Attack
+
+
St. Pierre, Oberglauheim
+
1 hit per die (also take all dice from Horn). 1 self per action.
+
+
+
Absorb
+
+
Horn
+
When target suffers Hits, this card suffers 1 less hit per die.
+
+
227B
+
+
+
+
Horn
+
5
+ +
(1)/(2)
+
+
Attack
+
+
Oberglauheim, St. Pierre
+
1 hit per die (also take all dice from Ingoldsby). 1 self per action.
+
+
+
Counterattack
+
Pair
+
Oberglauheim, St. Pierre
+
1 hit.
+
+
228B
+
+
+
+
Shock Cavalry
+
4
+
5/6
+
+
Attack
+
+
d'Humieres
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Any Dark Blue formation
+
+
French cavalry fought with pistols at a distance, while Marlborough's horsemen charged home with flashes of hot steel.
+
229B
+
+
+
+
Alliance Guns
+
I
+
Straight 4
+
+
Screen
+
+
Any enemy attack
+
+
230B
+
+
+
+
Eugene's Horse
+
4
+
Doubles
+
+
Attack
+
+
De Bourg
+
1 hit.
+
+
+
Screen
+
Pair
+
Any Blue formation
+
+
231B
+
+
+
+
Anhalt-Dessau
+
6
+
5/6
+
+
Attack
+
+
Lutzingen, d'Arco
+
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
+
+
+
Counterattack
+
Pair
+
Lutzingen, d'Arco
+
1 hit.
+
+
232B
+
+
+
+
Prince Eugene
+
8
+
3/4
+
+
Absorb
+
Pair, Voluntary
+
Any Pink formation
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
As an Action, you can remove all dice on this card to "redeploy" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.
+
When Marlborough requested troops, Eugene complied without a second thought, even as it left his line vulnerable.
+
233B
+
+
+
+
De Bourg
+
4
+
Doubles
+
+
Attack
+
+
Eugene's Horse
+
1 hit.
+
+
+
Screen
+
Pair
+
Any Pink formation
+
+
234B
+
+
+
+
Lutzingen
+
4
+ +
(5)/(6)
+
+
Attack
+
+
Anhalt-Dessau, Prince Eugene
+
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
+
+
+
Counterattack
+
Pair
+
Anhalt-Dessau
+
1 hit.
+
+
235B
+
+
+
+
d'Arco
+
4
+ + +
3/4
+
+
Attack
+
+
Anhalt-Dessau, Prince Eugene
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair, Voluntary
+
Lutzingen
+
When target suffers Hits, this card suffers them instead.
+
+
236B
+
+
+
+
Oberglauheim
+
4
+ + +
1/2
+
+
Attack
+
+
Horn
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Horn
+
1 hit. Additionally, this unit only suffers one hit.
+
+
237B
+
+
+
+
St. Pierre
+
6
+ + +
4
+
+
Attack
+
+
Ingoldsby
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Ingoldsby
+
1 hit.
+
+
238B
+
+
+
+
Clerambault
+
6
+ + +
5
+
+
Attack
+
+
Cutt's Column
+
1 hit per die. 1 self per action.
+
+
At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.
+
When the enemy advanced, Clerambault lost his nerve and crammed his troops into Blenheim, where they were slaughtered. As the French retreated in defeat, feeling the weight of his blunder, he drowned himself.
+
239B
+
+
+
+
Blenheim
+
6
+ + +
4
+
+
Absorb
+
Voluntary
+
Clerambault
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
+
Counterattack
+
Pair
+
Cutt's Column
+
1 hit.
+
+
Dice cannot be removed from this card except as a Reaction.
+
240B
+
+
+
+
d'Humieres
+
4
+
Doubles
+
+
Attack
+
+
Shock Cavalry
+
1 hit.
+
+
+
Screen
+
Pair
+
Any Red formation
+
+
241B
+
+
+
+
French Artillery
+
II
+
Straight 4
+
+
Bombard
+
Two Cubes
+
+
+
+
Screen
+
+
Any enemy attack
+
+
The French had ninety cannon compared to their enemy's sixty, subjecting the Grand Alliance to murderous fire as they slowly marched across the marshy Nebel.
+
242B
+
+
+

+

RAMILLIES

+
+
Dutch Guards
+
4
+
5/6
+
+
Attack
+
+
Taviers, Guiscard
+
1 hit per die. 1 self per action.
+
+
The famous "Blue Guards" served with distinction at Ramillies. They pushed a Swiss garrison out of Franquenee and then followed them to Taviers, which anchored the French right flank. In cramped alleys, brutal close-quarters fighting ensued, with the Dutch eventually emerging victorious.
+
243B
+
+
+
+
Overkirk
+
6
+
3/4
+
+
Attack
+
+
Guiscard
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Guiscard
+
1 hit.
+
+
244B
+
+
+
+
Orkney's Left
+
6
+ +
(5)/(6)
+
+
Attack
+
+
French Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
French Right
+
1 hit.
+
+
245B
+
+
+
+
Orkney's Right
+
6
+ +
(3)/(4)
+
+
Attack
+
+
French Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
French Left
+
1 hit.
+
+
246B
+
+
+
+
Marlborough
+
8
+
Doubles
+
+
Screen
+
+
Any enemy attack
+
+
As an Action, you can remove all dice on this card to Redeploy 4 Unit sticks, adding them to any red or pink card except the Dutch Guards. After the second Redeploy action, remove this card from play (this is not a Rout).
+
Marlborough's timely shifting of units from his right to his left allowed him to break the weakened French line south of Ramillies, winning the day.
+
247B
+
+
+
+
Autre-Eglise
+
1
+
Doubles
+
+
Screen
+
+
Orkney's Right
+
+
If the French Left Routs, this card Routs immediately.
+
This village was the first of four that anchored the French line, but also stretched it dangerously thin.
+
248B
+
+
+
+
French Left
+
4
+
5/6
+
+
Attack
+
+
Orkney's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Orkney's Right
+
1 hit.
+
+
249B
+
+
+
+
Offuz
+
4
+
Doubles
+
+
Absorb
+
Voluntary
+
Any Blue formation
+
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
+
The second of four villages that anchored Villeroy's army.
+
250B
+
+
+
+
French Right
+
4
+
3/4
+
+
Attack
+
+
Orkney's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Orkney's Left
+
1 hit.
+
+
251B
+
+
+
+
Ramillies
+
4
+
5/6
+
+
Absorb
+
Voluntary
+
Guiscard
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
If Guiscard Routs, this card immediately Routs.
+
Ramillies secured the center of the French line, provided a good view of the plain below, and is a word I constantly need to look up the spelling of.
+
252B
+
+
+
+
Guiscard
+
6
+
3/4
+
+
Attack
+
+
Overkirk
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Overkirk, Dutch Guards
+
1 hit.
+
+
253B
+
+
+
+
Taviers
+
4
+
Doubles
+
+
Counterattack
+
+
Dutch Guards
+
1 hit. Additionally, this unit suffers one less hit.
+
+
+
Screen
+
Pair
+
Overkirk
+
+
"The fighting [at Taviers] was almost as murderous as the rest of the battle put together." - Colonel de la Colonie
+
254B
+
+
+

+

DENAIN

+
+
Dutch Garrison
+
6
+
5/6
+
+
Attack
+
+
Villars's Right, Villars's Left
+
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
+
+
+
Counterattack
+
Pair
+
Any enemy attack
+
1 hit. Additionally, this unit suffers one less hit.
+
+
255B
+
+
+
+
Dutch Horse
+
6
+
3/4
+
+
Attack
+
+
Broglie, Villars's Left
+
1 hit per die (two per die vs. Villar's Left). 1 self per action.
+
+
+
Screen
+
Pair
+
Broglie, Villars's Left*
+
+
* - May only Screen Villars's Left is Broglie has Routed.
+
RETIRE
+
256B
+
+
+
+
Fortress Guns
+
1
+
Doubles
+
+
Screen
+
+
Villars's Left, Villars's Right
+
+
When the Dutch Garrison Routs, this card Routs immediately.
+
While sheer numbers made the French victory over the small garrison perhaps inevitable, Dutch artillery ensured they paid for their victory in blood. Eventually a grisly bayonet charge breached the walls, forcing the doomed garrison to retreat across a mill bridge. It collapsed from underneath them; hundreds drowned.
+
257B
+
+
+
+
Albemarle
+
4
+
5/6
+
+
Command
+
Two Pairs
+
Eugene out of reserve
+
+
+
Absorb
+
Pair, Voluntary
+
Dutch Garrison
+
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
+
The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.
+
258B
+
+
+
+
Eugene
+
6
+
3/4
+
+
Attack
+
+
Prince de Tingry
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Prince de Tingry
+
1 hit.
+
+
IN RESERVE (Commanded)
+
259B
+
+
+
+
Prince de Tingry
+
6
+
Doubles
+
+
Attack
+
+
Eugene
+
1 hit.
+
+
If this card Routs, Eugene is able to cross and the Grand Alliance wins the game.
+
Eugene attempted to cross the Scheldt at Prouvy so as to rescue Denain. But Villars anticipated this, posting a blocking force at the bridge under the Prince de Tingry, preventing the Austrians from crossing.
+
260B
+
+
+
+
Broglie
+
6
+
5/6
+
+
Attack
+
+
Dutch Horse
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Dutch Horse
+
1 hit.
+
+
261B
+
+
+
+
Villars's Left
+
8
+ +
(5)/(6)
+
+
Attack
+
+
Dutch Garrison
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Dutch Garrison
+
1 hit.
+
+
262B
+
+
+
+
Villars's Right
+
8
+ +
(3)/(4)
+
+
Attack
+
+
Dutch Garrison
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Dutch Garrison
+
1 hit.
+
+
263B
+
+
+

+

EXPANSION 6 - GREAT BATTLES OF PRINCE CHARLES ALEXANDER OF LORRAINE

+

+

HOTHENFRIEDBERG

+
+
The Striegau River
+
III
+
Doubles
+
+
Command
+
Three Cubes
+
Frederick II out of reserve
+
+
The bridge at the Striegau River created a bottleneck for Frederick's columns.
+
264A
+
+
+
+
Frederick II
+
1
+
4-6
+
+
Command
+
+
See Below
+
+
Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons.

If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.

+
IN RESERVE (Commanded)
+
265A
+
+
+
+
Du Moulin
+
+
6
+
6
+
+
Attack
+
+
Saxon Horse
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Saxon Horse (Voluntary), Weissenfels
+
+
266A
+
+
+
+
Leopold's Right
+
+
6
+ +
1/2
+
+
Attack
+
+
Weissenfels, Lorraine's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Weissenfels
+
1 hit.
+
+
If neither target is in play, may attack Charles and suffers no self hits.
+
IN RESERVE (Commanded)
+
267A
+
+
+
+
Leopold's Center
+
+
6
+ + +
3/4
+
+
Attack
+
+
Lorraine's Left, Lorraine's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Lorraine's Left, Lorraine's Right
+
1 hit.
+
+
If neither target is in play, may attack Charles and suffers no self hits.
+
IN RESERVE (Commanded)
+
268A
+
+
+
+
Leopold's Left
+
+
6
+ +
5/6
+
+
Attack
+
+
Lorraine's Right, Lorraine's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Lorraine's Right, Lorraine's Left
+
1 hit.
+
+
If neither target is in play, may attack Charles and suffers no self hits.
+
IN RESERVE (Commanded)
+
269A
+
+
+
+
Nassau
+
+
6
+ +
3/4
+
+
Attack
+
+
Austrian Horse
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Austrian Horse
+
1 hit.
+
+
IN RESERVE (Commanded)
+
270A
+
+
+
+
Zieten
+
+
4
+ +
4-6
+
+
Attack
+
+
Austrian Horse
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Austrian Horse
+
+
IN RESERVE (Commanded)
+
271A
+
+
+
+
Bayreuth Dragoons
+
+
1
+
1-3
+
+
Attack
+
+
Lorraine's Left or Lorraine's Right
+
Two hits per die.
+
+
After making its first and only attack, this card is removed from play (this does not count as a Rout).
+
The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory.
+
IN RESERVE (Commanded)
+
272A
+
+
+
+
Saxon Horse
+
+
6
+
Doubles
+
+
Attack
+
+
Du Moulin
+
1 hit.
+
+
+
Screen
+
Pair
+
Leopold's Right
+
+
273A
+
+
+
+
Charles
+
5
+
5/6
+
+
Command
+
Three Dice
+
See Below
+
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 less hit per die.
+
+
Each Command action brings into play the in-reserve card of your choice.
+
274A
+
+
+
+
Weissenfels
+
+
6
+ +
3/4
+
+
Attack
+
+
Leopold's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Leopold's Right
+
1 hit.
+
+
IN RESERVE (Commanded)
+
275A
+
+
+
+
Lorraine's Left
+
+
6
+ + +
1/2
+
+
Attack
+
+
Leopold's Center, Leopold's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Leopold's Center, Leopold's Left
+
1 hit.
+
+
IN RESERVE (Commanded)
+
276A
+
+
+
+
Lorraine's Right
+
+
6
+ + +
3/4
+
+
Attack
+
+
Leopold's Left, Leopold's Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Leopold's Left, Leopold's Center
+
1 hit.
+
+
IN RESERVE (Commanded)
+
277A
+
+
+
+
Austrian Horse
+
+
6
+ +
5/6
+
+
Attack
+
+
Nassau, Leopold's Left
+
1 hit per die.
+
+
+
Counterattack
+
+
Nassau or Zieten
+
1 hit.
+
+
IN RESERVE (Commanded)
+
278A
+
+
+

+

SOOR

+
+
Cuirassiers
+
+
6
+
5/6
+
+
Attack
+
+
Buddenbrock
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Buddenbrock, Grenadiers, Frederick
+
+
RETIRE
+
279A
+
+
+
+
Austrian Guns
+
6
+
(3)/(4)
+
+
Attack
+
+
Buddenbrock
+
1 hit plus 1 hit per die.
+
+
+
Attack
+
+
Grenadiers, Frederick
+
1 hit per die.
+
+
May only attack Buddenbrock if the card Cuirassiers is still in play.
+
280A
+
+
+
+
Graner-Koppe
+
+
8
+
5/6
+
+
Attack
+
+
Grenadiers, Frederick
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
+
Austrian Guns
+
When target suffers Hits, this card suffers them instead.
+
+
281A
+
+
+
+
Austrian Center
+
+
5
+ +
1/2
+
+
Attack
+
+
Prussian Center, Prussian Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Prussian Center, Prussian Left
+
1 hit.
+
+
282A
+
+
+
+
Austrian Right
+
+
5
+ +
3/4
+
+
Attack
+
+
Prussian Left, Prussian Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Prussian Left, Prussian Center
+
1 hit.
+
+
283A
+
+
+
+
Second Line
+
+
6
+
5/6
+
+
Absorb
+
Pair, Voluntary
+
Any Pink formation
+
When target suffers Hits, this card suffers them instead.
+
+
284A
+
+
+
+
Dragoons
+
+
4
+
Doubles
+
+
Screen
+
Pair
+
Prussian Left
+
+
+
Counterattack
+
Two Pairs
+
Left Horse
+
1 hit.
+
+
Historically, these horsemen did very little to oppose the enemy, allowing them to capture Austrian infantry with impugnity.
+
RETIRE
+
285A
+
+
+
+
Left Horse
+
+
6
+
5/6
+
+
Attack
+
+
Dragoons
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Austrian Right
+
+
286A
+
+
+
+
Prussian Left
+
+
4
+ +
3/4
+
+
Attack
+
+
Austrian Right, Austrian Center
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Austrian Right, Austrian Center
+
1 hit.
+
+
287A
+
+
+
+
Prussian Center
+
+
4
+ +
1/2
+
+
Attack
+
+
Austrian Center, Austrian Right
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Austrian Center, Austrian Right
+
1 hit. Additionally, this unit suffers one less hit.
+
+
288A
+
+
+
+
Grenadiers
+
+
6
+
1-3
+
+
Attack
+
+
Austrian Guns, Graner-Koppe
+
1 hit plus 1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Graner-Koppe
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
RETIRE
+
289A
+
+
+
+
Buddenbrock
+
+
6
+
4-6
+
+
Attack
+
+
Cuirassiers, Austrian Guns
+
1 hit per die.
+
+
The Austrian guns were positioned atop the Graner-Koppe. These horsemen wheeled around to the right of the mound to avoid the enemy arc of fire, but this left their own infantry vulnerable to the enemy foot. Casualties among the elite Grenadiers who made up the first line of advance were appalling. Included among their number was the Queen's brother Albrecht, aged twenty.
+
290A
+
+
+
+
Frederick
+
+
6
+
1/2
+
+
Attack
+
+
Austrian Guns, Graner-Koppe
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Graner-Koppe
+
1 hit.
+
+
The final push depended on troops which Frederick held in low regard. "You are pigs. You stink to high heaven. You must spend your whole day eating and shitting."
+
IN RESERVE (Grenadiers)
+
291A
+
+
+

+

ROCOUX

+
+
Waldeck's Left
+
+
4
+ +
2/3
+
+
Attack
+
+
Right, Right Center
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Right
+
1 hit.
+
+
292A
+
+
+
+
Waldeck's Right
+
+
4
+ +
3/4
+
+
Attack
+
+
Right Center, Right
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Right Center
+
1 hit.
+
+
293A
+
+
+
+
Ligonier's Left
+
+
4
+ +
4/5
+
+
Attack
+
+
Left Center, Left
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Left Center
+
1 hit.
+
+
If Ligonier's Right Routs or Retires, this card Routs immediately.
+
RETIRE
+
294A
+
+
+
+
Ligonier's Right
+
+
4
+ +
5/6
+
+
Attack
+
+
Left, Left Center
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Left, Left Center
+
1 hit.
+
+
If Ligonier's Left Routs or Retires, this card Routs immediately.
+
RETIRE
+
295A
+
+
+
+
Austrians
+
+
8
+
If you want, you can Shift sticks from this card like you would any other. It is at the very least more than our boy Chuckles did. You may not however Shift sticks to this card.

Sticks on this card count toward Tactical Victory. That is, at the start of the game, you already have 8! Of course, shifting will reduce that number.

+
George II blamed the defeat on Charles's inaction. If you had asked Charles, though, he'd have said that holding their position near the Jeker kept the line of retreat open, and is what saved the Pragmatic Army. In any case, the Austrians don't have much to do in this scenario, but here they are just the same.
+
296A
+
+
+
+
Rearguard
+
+
4
+
4-6
+
+
Attack
+
+
Left, Left Center
+
1 hit plus 1 hit per die.
+
+
+
Counterattack
+
Pair
+
Any enemy attack
+
1 hit. This unit suffers ONE less hit and never more than one.
+
+
IN RESERVE (Ligonier's Left)
+
297A
+
+
+
+
Left
+
+
6
+
(3)/(4)
+
+
Attack
+
+
Ligonier's Right, Ligonier's Left, Rearguard
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Ligonier's Right, Rearguard
+
1 hit. Additionally, this unit suffers one less hit.
+
+
298A
+
+
+
+
Left Center
+
+
6
+
(5)/(6)
+
+
Attack
+
+
Ligonier's Left, Ligonier's Right, Rearguard
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Ligonier's Left, Rearguard
+
1 hit. Additionally, this unit suffers one less hit.
+
+
299A
+
+
+
+
The Mouth of Hell
+
II
+
Straight 4
+
+
Bombard
+
Two Cubes
+
+
+
+
Screen
+
One Cube*
+
Any enemy attack
+
+
* If there are two cubes on this card when a Screen is triggered, expend both of them.
+
A Dutch officer dubbed the fire from the French batteries as "one of the most terrible ever seen, and it looked as if hell had opened up her mouth to swallow us up."
+
300A
+
+
+
+
Right Center
+
+
6
+
(5)/(6)
+
+
Attack
+
+
Waldeck's Right, Waldeck's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Waldeck's Right, Waldeck's Left
+
1 hit. Additionally, this unit suffers one less hit.
+
+
301A
+
+
+
+
Right
+
+
6
+
(3)/(4)
+
+
Attack
+
+
Waldeck's Left, Waldeck's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Waldeck's Left, Waldeck's Right
+
1 hit. Additionally, this unit suffers one less hit.
+
+
302A
+
+
+
+
Deep Ranks
+
6
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers them instead.
+
+
De Saxe attacked in eight columns, each much deeper than the thin allied line.

And yes, I know those should be French and not Prussian uniforms on the other blue cards. Look, you're lucky you're getting art at all. Don't push it.

+
303A
+
+
+

+

PRAGUE

+
+
Schönaich
+
+
6
+
4-6
+
+
Attack
+
+
Spada, Althann
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Spada, Althann
+
+
264B
+
+
+
+
Left Foot
+
+
6
+
3/4
+
+
Attack
+
+
Stolberg, Campitelli
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Stolberg, Campitelli
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
265B
+
+
+
+
Right Foot
+
+
6
+
5/6
+
+
Attack
+
+
d'Ursel, Breysach
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
d'Ursel, Breysach
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
266B
+
+
+
+
Mannstein
+
+
6
+
1/2
+
+
Attack
+
+
Charles Lorraine
+
1 hit per die. 1 self per action.
+
+
When a wide gap opened up in the Austrian line, von Mannstein on his own initiative marched in with four grenadier battalions, forcing the Austrians to abandon their earthworks. This threatened the main part of the army under Charles's command, leading him to withdraw toward Prague.
+
IN RESERVE (Breysach)
+
267B
+
+
+
+
Zeiten
+
+
6
+
Doubles
+
+
Attack
+
+
Hadik*, Spada, Althann
+
1 hit per Pair.
+
+
+
Counterattack
+
+
Hadik
+
1 hit.
+
+
*- If not yet in play, skip this target.
+
IN RESERVE (Commanded)
+
268B
+
+
+
+
Second Line
+
+
8
+
Doubles
+
+
Command
+
Two Pairs
+
Zeiten out of reserve
+
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers them instead.
+
+
269B
+
+
+
+
Schwerin
+
I
+
Doubles
+
+
Screen
+
+
Any enemy attack
+
+
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
+
The 72-year-old Schwerin commanded the army for an ill Frederick. When he saw his own regiment in retreat, Schwerin grabbed the colors and rode into battle. "Let all brave Prussians follow me!" After just a few paces, a blast of grapeshot removed half his head, killing him instantly.
+
270B
+
+
+
+
Charles Lorraine
+
+
6
+
5/6
+
+
Command
+
Two Pairs
+
Hadik out of reserve
+
+
+
Counterattack
+
Pair
+
Mannstein
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
Sticks on this card count toward your Tactical Victory.
+
271B
+
+
+
+
d'Ursel
+
+
6
+
3/4
+
+
Attack
+
+
Right Foot, Left Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Right Foot, Left Foot
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
RETIRE
+
272B
+
+
+
+
Stolberg
+
+
4
+
5/6
+
+
Attack
+
+
Left Foot, Right Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Left Foot, Right Foot
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
RETIRE
+
273B
+
+
+
+
Spada
+
+
6
+
3/4
+
+
Attack
+
+
Schönaich, Zeiten
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Schönaich
+
+
When it became clear the day was lost, only the "almost suicidal" attacks of the Austrian horse prevented envelopment and destruction, allowing the main part of the army to retreat behind the city walls.
+
RETIRE
+
274B
+
+
+
+
Breysach
+
+
6
+
5/6
+
+
Attack
+
+
Right Foot, Left Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Right Foot, Left Foot
+
1 hit.
+
+
IN RESERVE (d'Ursel)
+
275B
+
+
+
+
Campitelli
+
+
4
+
3/4
+
+
Attack
+
+
Left Foot, Right Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Left Foot, Right Foot
+
1 hit.
+
+
IN RESERVE (Stolberg)
+
276B
+
+
+
+
Althann
+
+
4
+
5/6
+
+
Attack
+
+
Schönaich, Zeiten
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Schönaich
+
+
IN RESERVE (Spada)
+
277B
+
+
+
+
Hadik
+
+
4
+
Doubles
+
+
Attack
+
+
Zeiten*, Schönaich
+
1 hit.
+
+
+
Counterattack
+
Pair
+
Zeiten
+
1 hit.
+
+
*- If not yet in play, skip this target.
+
IN RESERVE (Commanded)
+
278B
+
+
+
+
Browne
+
I
+
Doubles
+
+
Screen
+
+
Any enemy attack
+
+
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
+
The 51-year-old Browne commanded the defense of the Austrian right, throwing off the Prussians with great success. While planning a general counterattack, his leg was hit by a cannonball. His removal left the Austrian line rudderless. Browne would die from his wound 52 days later.
+
279B
+
+
+

+

BRESLAU

+
+
Grenzers
+
1
+
Doubles
+
+
Attack
+
+
Brandes
+
1 hit. Ignores Link.
+
+
Grenzers were light troops originating in the Austrian borderlands, specializing in skirmish tactics. At Breslau, a number of these troops suddenly emerged from the woods on Brande's right flank, intent on attacking his rear. In this they were bitterly opposed by the flank guard under Rohr.
+
280B
+
+
+
+
Nadasdy
+
+
8
+
1/2
+
+
Attack
+
+
Brandes, Lestwitz
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Brandes
+
1 hit.
+
+
281B
+
+
+
+
Kheul
+
+
8
+
3/4
+
+
Attack
+
+
Lestwitz, Schultze
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Lestwitz
+
1 hit.
+
+
282B
+
+
+
+
Esterhazy
+
+
8
+
5/6
+
+
Attack
+
+
Zieten, Schultze
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Zieten
+
1 hit.
+
+
283B
+
+
+
+
Austrian Guns
+
II
+
Straight 4/3
+
+
Screen
+
+
Any enemy attack
+
+
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Prussian Guns card has two cubes, remove this card from play. This does not count as a Rout.

+
284B
+
+
+
+
Zieten
+
+
4
+ +
1/2
+
+
Attack
+
+
Esterhazy, Kheul
+
1 hit per die.
+
+
+
Counterattack
+
+
Esterhazy
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
285B
+
+
+
+
Schultze
+
+
3
+ + +
3/4
+
+
Absorb
+
+
Lestwitz OR Zieten
+
When target suffers Hits, this card suffers 1 less hit per die.
+
+
286B
+
+
+
+
Lestwitz
+
+
4
+ + +
3/4
+
+
Attack
+
+
Kheul
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Kheul
+
1 hit.
+
+
287B
+
+
+
+
Brandes
+
+
4
+ +
5/6
+
+
Attack
+
+
Nadasdy, Kheul
+
1 hit per die.
+
+
+
Counterattack
+
+
Any enemy attack
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
288B
+
+
+
+
Bevern
+
+
4
+
4-6
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 less hit per die.
+
+
When there are dice on this card, friendly Counterattacks inflict one extra hit.
+
Though his defeat was perhaps inevitable, Bevern held out against impossible odds for twelve hours, and the Austrians paid for their victory, suffering nearly as many casaulties as the Prussians.
+
289B
+
+
+
+
Prussian Guns
+
II
+
Straight 4/3
+
+
Screeen
+
+
Any enemy attack
+
+
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Austrian Guns card has two cubes, remove this card from play. This does not count as a Rout.

+
290B
+
+
+

+

LEUTHEN

+
+
Feint
+
1
+
1/2
+
+
Counterattack
+
+
Borne
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
While dice are on this card, Charles cannot Command and Austrians cannot Shift.
+
This small vanguard convinced Charles his right flank was in danger, and so he shifted troops from his left, little realizing this left Nadasdy to stand alone against the entire enemy army.
+
RETIRE, PURSUIT)})
+
291B
+
+
+
+
Driesen
+
+
4
+
3/4
+
+
Attack
+
+
Lucchesi
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Lucchesi, Kheul
+
+
The Bayreuth Dragoons opened the attack, and suffered heavy casaulties. Rather than intervene immediately, jealous cuirassiers in the second line decided to "let the king's favorite dragoons stew a little first!"
+
292B
+
+
+
+
Retzow
+
+
6
+
1/2
+
+
Attack
+
+
Kheul*, Colloredo*, Nadasdy
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Kheul
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
* - Skip targets if not yet in play.
+
293B
+
+
+
+
Ferdinand
+
+
6
+
3/4
+
+
Attack
+
+
Nadasdy, Colloredo
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Nadasdy
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
294B
+
+
+
+
Zieten
+
+
6
+
5/6
+
+
Attack
+
+
O'Donell
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
O'Donell, Nadasdy
+
+
295B
+
+
+
+
The Leuthen Chorale
+
1
+
(5)/(6)
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 less hit per die.
+
+
Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.
+
At a pivotal moment, the entire Prussian army sang the hymn Nun danket alle Gott, rallying morale. It probably didn't actually happen, but I was short a card for the scenario, and so here we are.
+
296B
+
+
+
+
O'Donell
+
+
6
+
3/4
+
+
Attack
+
+
Zieten
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Zieten, Ferdinand
+
+
297B
+
+
+
+
Nadasdy
+
+
8
+ +
5/6
+
+
Attack
+
+
Ferdinand
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Ferdinand
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
If this Routs before Colloredo enters play, you lose the game immediately.
+
298B
+
+
+
+
Colloredo
+
+
6
+ + +
Doubles
+
+
Absorb
+
+
Nadasdy OR Kheul
+
When target suffers Hits, this card suffers 1 less hit instead.
+
+
+
Command
+
Pair
+
Kheul, Lucchesi out of reserve
+
+
IN RESERVE (Commanded)
+
299B
+
+
+
+
Kheul
+
+
6
+ + +
1/2
+
+
Attack
+
+
Retzow, Ferdinand
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Retzow
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
IN RESERVE (Commanded)
+
300B
+
+
+
+
Lucchesi
+
+
4
+
3/4
+
+
Attack
+
+
Driesen, Retzow
+
1 hit per die versus Driesen. Two hits per die versus Retzow.
+
+
+
Screen
+
Pair
+
Driesen, Retzow
+
+
Once the Austrian line had repositioned, these cavalry swooped down, aimed at the exposed Prussian left flank. This was thwarted, narrowly, by Driesen.
+
IN RESERVE (Commanded)
+
301B
+
+
+
+
Borne
+
4
+
5/6
+
+
Attack
+
+
Feint
+
1 hit per die. 1 self per action.
+
+
When the Feint card Routs or Retires, remove this card from play. Any remaining sticks on this card count toward your Tactical Victory.
+
The garrison at Borne was the object of the Prussian feint. As this garrison was pushed out, the Prussians continued their advance, convincing Charles that this was to be the main thrust of Frederick's attack.
+
302B
+
+
+
+
Poor Charles :-(
+
4
+
Doubles
+
+
Command
+
Two Pairs
+
Colloredo out of reserve
+
+
+
Absorb
+
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
+
This was the worst defeat of our hero's career, and it was enough at long last to get him sacked.
+
303B
+
+
\ No newline at end of file -- cgit v1.2.3