From b2c68b84481e4393fd13d78184318bbe22ff427c Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Wed, 22 Nov 2023 01:55:38 +0100 Subject: lotsa stuff --- info/all-cards.html | 2743 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2743 insertions(+) create mode 100644 info/all-cards.html (limited to 'info/all-cards.html') diff --git a/info/all-cards.html b/info/all-cards.html new file mode 100644 index 0000000..1009ef1 --- /dev/null +++ b/info/all-cards.html @@ -0,0 +1,2743 @@ + + + +Table Battle Cards + + + + + +
+

BASE GAME

+

+

WHITE MOUNTAIN

+
+
The Twelve Apostles
+
III
+
Straight 4
+
+
Bombard
+
+
+
+
+
Screen
+
+
Any enemy attack
+
+
These were a dozen heavy guns fielded by the Catholic League.
+
1A
+
+
+
+
Catholic League Cavalry
+
4
+
3/4
+
+
Attack
+
Triplet
+
Schlick
+
1 hit.
+
+
+
Screen
+
Pair
+
Hohenlohe
+
+
2A
+
+
+
+
Catholic League Foot
+
6
+
(6)
+
+
Attack
+
+
Hohenlohe, Schlick
+
1 hit per die. 1 self per action.
+
+
3A
+
+
+
+
Imperial Cavalry
+
4
+
1/2
+
+
Attack
+
Triplet
+
Protestant Cavalry
+
1 hit.
+
+
+
Screen
+
Pair
+
Thurn
+
+
PURSUIT
+
4A
+
+
+
+
Liechtenstein
+
6
+
(5)
+
+
Attack
+
+
Thurn, Hohenlohe
+
1 hit per die. 1 self per action.
+
+
RETIRE
+
5A
+
+
+
+
Tiefenbach
+
4
+
(4)
+
+
Attack
+
+
Thurn, Hohenlohe
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Liechtenstein)
+
6A
+
+
+
+
Thurn
+
6
+
6
+
+
Attack
+
+
Liechtenstein, Tiefenbach
+
1 hit per die. 1 self per action.
+
+
7A
+
+
+
+
Protestant Cavalry
+
4
+
5/6
+
+
Attack
+
Triplet
+
Imperial Cavalry
+
1 hit.
+
+
+
Screen
+
Pair
+
Liechtenstein, Tiefenbach
+
+
PURSUIT
+
8A
+
+
+
+
Hohenlohe
+
6
+
5
+
+
Attack
+
+
Catholic League Foot, Liechtenstein, Tiefenbach
+
1 hit per die. 1 self per action.
+
+
One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain.
+
9A
+
+
+
+
Schlick
+
4
+
4
+
+
Attack
+
Triplet
+
Catholic League Cavalry
+
1 hit.
+
+
+
Screen
+
Pair
+
Catholic League Foot
+
+
10A
+
+
+

+

MARSTON MOOR

+
+
Northern Horse
+
3
+
Doubles
+
+
Attack
+
Pair
+
Fairfax
+
1 hit.
+
+
+
Screen
+
Pair
+
Baillie, Lumsden, Fairfax
+
+
PURSUIT
+
11A
+
+
+
+
Tillier's Left
+
6
+
(6)
+
+
Attack
+
+
Baillie, Lumsden
+
1 hit per die. 1 self per action.
+
+
12A
+
+
+
+
Royalist Guns
+
I
+
Straight 4
+
+
Screen
+
+
Any enemy attack
+
+
13A
+
+
+
+
Tillier's Right
+
4
+
(5)/(6)
+
+
Attack
+
+
Crawford, Manchester
+
1 hit per die. 1 self per action.
+
+
RETIRE
+
14A
+
+
+
+
Whitecoats
+
2
+
Doubles
+
+
Attack
+
+
Crawford, Manchester
+
1 hit.
+
+
IN RESERVE (Tillier's Right)
+
15A
+
+
+
+
Byron
+
3
+
Doubles
+
+
Attack
+
Two Pairs
+
Cromwell
+
1 hit.
+
+
+
Screen
+
Pair
+
Crawford, Manchester, Cromwell
+
+
PURSUIT
+
16A
+
+
+
+
Rupert's Lifeguard
+
1
+
While this card is in play, Tillier's Left and Tillier's Right suffer one less hit when Attacked.

When either the Northern Horse or Byron are about to Rout, add the Lifeguard's Unit to that Formation. That is, that Formation does NOT Rout at this time, but only has one Unit block.

Remove this card from play if and when that happens. This does not constitute a Rout.

+
17A
+
+
+
+
Cromwell
+
4
+
1-3
+
+
Attack
+
+
Byron, Northern Horse
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Byron, Tillier's Right, Whitecoats
+
+
Cromwell's disciplined cavalry didn't chase after the fleeing Byron, but circled around to take out the other wing of horse.
+
18A
+
+
+
+
Crawford
+
4
+
(5)/(6)
+
+
Attack
+
+
Tillier's Right, Whitecoats
+
1 hit per die. 1 self per action.
+
+
RETIRE
+
19A
+
+
+
+
Manchester
+
4
+
(4)
+
+
Attack
+
+
Tillier's Right, Whitecoats
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Crawford)
+
20A
+
+
+
+
Roundhead Guns
+
II
+
Triples
+
+
Screen
+
+
Any enemy attack
+
+
21A
+
+
+
+
Baillie
+
3
+
(6)
+
+
Attack
+
+
Tillier's Left, Tillier's Right, Whitecoats
+
1 hit per die. 1 self per action.
+
+
RETIRE
+
22A
+
+
+
+
Lumsden
+
5
+
(5)
+
+
Attack
+
+
Tillier's Left, Tillier's Right, Whitecoats
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Baillie)
+
23A
+
+
+
+
Fairfax
+
3
+
Doubles
+
+
Attack
+
+
Northern Horse
+
1 hit.
+
+
+
Screen
+
Pair
+
Tillier's Left, Northern Horse
+
+
PURSUIT
+
24A
+
+
+

+

THE PLAINS OF ABRAHAM

+
+
British Left
+
4
+
5/6
+
+
Attack
+
+
French Right
+
1 hit per die.
+
+
+
Counterattack
+
+
French Right
+
1 hit.
+
+
25A
+
+
+
+
British Center
+
8
+
3/4
+
+
Attack
+
+
French Center
+
1 hit per die.
+
+
+
Counterattack
+
+
French Center
+
1 hit. Additionally, this unit suffers one less hit.
+
+
26A
+
+
+
+
British Right
+
4
+
1/2
+
+
Attack
+
+
French Left
+
1 hit per die.
+
+
+
Counterattack
+
+
French Left
+
1 hit.
+
+
27A
+
+
+
+
Wolfe
+
I
+
+
Screen
+
Voluntary
+
Any enemy attack
+
+
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

+
Brilliant, moody, and thirty-one years old, James Wolfe was fatally wounded early in the battle. As he bled out, he heard of his victory, and said "Now, God be praised, I will die in peace."
+
28A
+
+
+
+
French Left
+
4
+
6
+
+
Attack
+
Pair
+
British Right
+
1 hit.
+
+
+
Counterattack
+
+
British Right
+
1 hit.
+
+
29A
+
+
+
+
French Center
+
6
+
5/6
+
+
Attack
+
+
British Center
+
1 hit per die.
+
+
+
Counterattack
+
+
British Center
+
1 hit.
+
+
30A
+
+
+
+
French Right
+
4
+
4
+
+
Attack
+
Pair
+
British Left
+
1 hit.
+
+
+
Counterattack
+
+
British Left
+
1 hit.
+
+
31A
+
+
+
+
Montcalm
+
I
+
+
Screen
+
Voluntary
+
Any enemy attack
+
+
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

+
A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he dies the next day.
+
32A
+
+
+

+

BOSWORTH FIELD

+
+
King Richard III
+
4
+
4/5
+
+
Attack
+
+
Oxford, Richmond
+
1 hit per die. 1 self per action.
+
+
+
Command
+
Full House
+
Northumberland out of reserve
+
+
While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.
+
33A
+
+
+
+
Norfolk
+
4
+
5/6
+
+
Attack
+
+
Oxford, Richmond
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Any enemy attack
+
+
34A
+
+
+
+
Northumberland
+
6
+
4
+
+
Attack
+
+
Oxford, Richmond
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Any enemy attack
+
+
IN RESERVE (Commanded)
+
35A
+
+
+
+
Oxford
+
8
+
5/6
+
+
Attack
+
+
Norfolk, King Richard III
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attack
+
1 hit.
+
+
36A
+
+
+
+
Richmond
+
2
+
3/4
+
+
Attack
+
Pair
+
Norfolk, King Richard III
+
1 hit.
+
+
+
Command
+
Full House
+
The Stanleys out of reserve
+
+
The future Henry VII. Contrary to popular belief, he gained his kingdom by winning this battle, not by trading Richard a horse.
+
37A
+
+
+
+
The Stanleys
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Oxford, Richmond
+
When target suffers Hits, this card suffers them instead.
+
+
When this card comes out of Reserve, Northumberland immediately Routs.
+
The Stanleys were political intriguers who spent most of the battle on the sidelines, waiting to see who was likely to win before intervening decisively for Henry.
+
IN RESERVE (Commanded)
+
38A
+
+
+

+

MALPLAQUET

+
+
Villars
+
6
+
5/6
+
+
Attack
+
+
Schulenburg, Lottum, Orkney
+
1 hit.
+
+
+
Screen
+
Pair
+
Schulenburg, Lottum, Orkney
+
+
While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.
+
39A
+
+
+
+
Center
+
6
+
4
+
+
Attack
+
+
Lottum, Orkney, Marlborough
+
1 hit per die. 1 self per action.
+
+
40A
+
+
+
+
Boufflers
+
6
+
5/6
+
+
Attack
+
+
Orange, Marlborough
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Orange, Marlborough
+
+
41A
+
+
+
+
French Reserves
+
6
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers them instead.
+
+
+
Counterattack
+
Pair
+
Withers
+
1 hit.
+
+
42A
+
+
+
+
Orange
+
8
+
(6)
+
+
Attack
+
+
Boufflers, Center
+
1 hit per die. 1 self per action.
+
+
1B
+
+
+
+
Marlborough
+
6
+
(5)/(6)
+
+
Attack
+
Pair
+
Boufflers, Center
+
1 hit.
+
+
+
Screen
+
Pair
+
Boufflers, Center
+
+
2B
+
+
+
+
Schulenburg
+
8
+
(5)
+
+
Attack
+
+
Villars, Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Villars, Center
+
1 hit per die.
+
+
3B
+
+
+
+
Lottum
+
4
+
(4)
+
+
Attack
+
+
Villars, Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Villars, Center
+
1 hit.
+
+
RETIRE
+
4B
+
+
+
+
Orkney
+
4
+
Doubles
+
+
Attack
+
Pair
+
Villars, Center
+
1 hit.
+
+
IN RESERVE (Lottum)
+
5B
+
+
+
+
Withers
+
4
+
Straight 4
+
+
Attack
+
+
French Reserves
+
1 hit.
+
+
A detachment under Henry Withers advanced against the French flank, forcing Villars to divert much-needed forces from his center. This weakened the French line, and in a final push Marlborough and Prince Eugene of Savoy broke it.
+
6B
+
+
+

+

IVRY

+
+
D'Aumont
+
4
+
6
+
+
Attack
+
+
Light Horse, Nemours
+
1 hit.
+
+
+
Screen
+
Pair
+
Light Horse
+
+
7B
+
+
+
+
Montepensier
+
4
+
5
+
+
Attack
+
+
Nemours, Egmont
+
1 hit.
+
+
+
Screen
+
Pair
+
Nemours
+
+
8B
+
+
+
+
Royalist Cannons
+
II
+
Straight 4
+
+
Screen
+
+
Light Horse, Nemours, Egmont
+
+
+
Bombard
+
+
+
+
9B
+
+
+
+
Baron de Biron
+
6
+
Doubles
+
+
Attack
+
Pair
+
Egmont, Mercenaries, Mayenne
+
1 hit per action. 1 self per action.
+
+
+
Screen
+
Pair
+
Egmont
+
+
10B
+
+
+
+
Henri IV
+
6
+
5/6
+
+
Attack
+
+
Mercenaries, Mayenne
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Mercenaries, Mayenne
+
+
11B
+
+
+
+
Schomberg
+
3
+
4
+
+
Attack
+
+
Aumale, Mayenne
+
1 hit.
+
+
+
Screen
+
Pair
+
Aumale
+
+
12B
+
+
+
+
Marshal de Biron
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers them instead.
+
+
13B
+
+
+
+
Aumale
+
4
+
4
+
+
Attack
+
+
Schomberg
+
1 hit.
+
+
+
Screen
+
Pair
+
Schomberg
+
+
14B
+
+
+
+
Mayenne
+
6
+
5/6
+
+
Attack
+
+
Henri IV
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Henri IV
+
+
15B
+
+
+
+
Mercenaries
+
6
+
Triples
+
+
Attack
+
Triplet
+
Henri IV
+
1 hit.
+
+
+
Counterattack
+
Triplet
+
Henri IV
+
1 hit.
+
+
16B
+
+
+
+
League Cannons
+
I
+
Straight 4
+
+
Screen
+
+
D'Aumont, Montepensier, Baron de Biron
+
+
+
Bombard
+
+
+
+
17B
+
+
+
+
Egmont
+
4
+
(6)
+
+
Attack
+
+
Montepensier, Baron de Biron
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Baron de Biron
+
+
18B
+
+
+
+
Nemours
+
4
+
(5)
+
+
Attack
+
+
Montepensier
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Montepensier
+
+
19B
+
+
+
+
Light Horse
+
4
+
6
+
+
Attack
+
+
D'Aumont
+
1 hit.
+
+
+
Screen
+
Pair
+
D'Aumont
+
+
20B
+
+
+

+

THE DUNES

+
+
The English Fleet
+
II
+
Triples
+
+
Screen
+
+
Don Juan Jose, Spanish Right Cavalry
+
+
If there are one or more cubes on this card, Don Juan Jose cannot Counterattack, and the Spanish Right Cavalry cannot Screen. Both of these enemy Formations may still Attack (though said Attacks will of course be subject to being Screened).
+
21B
+
+
+
+
French Cannon
+
II
+
Doubles
+
+
Screen
+
+
Any enemy attack
+
+
+
Bombard
+
+
+
+
22B
+
+
+
+
De Castelnau
+
4
+
Doubles
+
+
Attack
+
Pair
+
Spanish Right Cavalry
+
1 hit. May only take this action if target is not in Reserve.
+
+
+
Screen
+
Pair
+
Don Juan Jose
+
+
23B
+
+
+
+
Lockhart
+
6
+
(5)/(6)
+
+
Attack
+
+
Don Juan Jose, Duke of York
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Don Juan Jose
+
1 hit. Additionally, this unit suffers one less hit.
+
+
24B
+
+
+
+
Turenne's Center
+
4
+
(6)
+
+
Attack
+
+
Duke of York, Don Juan Jose
+
1 hit per die. 1 self per action.
+
+
25B
+
+
+
+
Swiss Guard
+
2
+
(5)/(6)
+
+
Attack
+
+
Walloons, Duke of York
+
1 hit per die.
+
+
+
Counterattack
+
+
Walloons
+
1 hit. Additionally, this unit suffers one less hit.
+
+
26B
+
+
+
+
De Crequi
+
4
+
Doubles
+
+
Attack
+
Pair
+
Conde, Spanish Left Cavalry
+
1 hit.
+
+
+
Screen
+
Pair
+
Conde, Spanish Left Cavalry
+
+
27B
+
+
+
+
French Reserves
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
+
28B
+
+
+
+
Conde
+
2
+
Triples
+
+
Attack
+
Triplet
+
De Crequi
+
1 hit.
+
+
29B
+
+
+
+
Walloons
+
4
+
(5)/(6)
+
+
Attack
+
+
Swiss Guard, Turenne's Center
+
1 hit per die.
+
+
+
Screen
+
+
Swiss Guard
+
+
30B
+
+
+
+
Duke of York
+
4
+
5
+
+
Attack
+
+
Turenne's Center, Lockhart
+
1 hit per die. 1 self per action.
+
+
31B
+
+
+
+
Don Juan Jose
+
6
+
6
+
+
Attack
+
+
Lockhart, Turenne's Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Lockhart
+
1 hit. Additionally, this unit suffers one less hit.
+
+
32B
+
+
+
+
Spanish Reserve
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
+
33B
+
+
+
+
Spanish Left Cavalry
+
4
+
Doubles
+
+
Attack
+
Pair
+
De Crequi, Swiss Guard
+
1 hit.
+
+
+
Screen
+
Pair
+
De Crequi, Swiss Guard
+
+
IN RESERVE (Conde)
+
34B
+
+
+
+
Spanish Right Cavalry
+
4
+
Doubles
+
+
Attack
+
Pair
+
Lockhart, De Castelnau
+
1 hit.
+
+
+
Screen
+
Pair
+
Lockhart, De Castelnau
+
+
IN RESERVE (Don Juan Jose)
+
35B
+
+
+

+

BROOKLYN HEIGHTS

+
+
Grant
+
8
+
(5)/(6)
+
+
Attack
+
+
Stirling, The Maryland 400
+
1 hit.
+
+
+
Counterattack
+
Pair
+
Stirling
+
1 hit. Additionally, this unit suffers one less hit.
+
+
36B
+
+
+
+
Hessians
+
5
+
Doubles
+
+
Attack
+
+
Sullivan
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Sullivan
+
1 hit. Additionally, this unit suffers one less hit.
+
+
37B
+
+
+
+
Clinton
+
8
+
(5)/(6)
+
+
Attack
+
+
Sullivan
+
1 hit per die. 1 self per action.
+
+
This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.
+
38B
+
+
+
+
Sullivan
+
6
+
(5)
+
+
Attack
+
+
Hessians
+
1 hit per die.
+
+
+
Attack
+
Triplet
+
Clinton
+
1 hit.
+
+
39B
+
+
+
+
Stirling
+
6
+
(6)
+
+
Attack
+
+
Grant
+
1 hit per die.
+
+
40B
+
+
+
+
Knox's Artillery
+
1
+
Doubles
+
+
Screen
+
+
Grant, Hessians
+
+
41B
+
+
+
+
The Maryland 400
+
2
+
Doubles
+
+
Attack
+
Pair
+
Grant
+
1 hit.
+
+
This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.
+
This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out.
+
IN RESERVE (Stirling)
+
42B
+
+
+

+

EXPANSION 1 - WARS OF THE ROSES

+

+

ST. ALBANS

+
+
Salisbury
+
5
+
(6)
+
+
Attack
+
+
Sopwell Lane
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Sopwell Lane
+
1 hit.
+
+
43A
+
+
+
+
Warwick
+
5
+
(5)/(6)
+
+
Attack
+
+
Shropshire Lane
+
1 hit per die. 1 self per action.
+
+
+
Attack
+
Two Pairs
+
Henry VI
+
1 hit. Warwick Retires upon completing this Attack Action.
+
+
44A
+
+
+
+
York
+
5
+
(5)/(6)
+
+
Attack
+
+
Shropshire Lane, Sopwell Lane
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Shropshire Lane
+
1 hit.
+
+
45A
+
+
+
+
Archers
+
I
+
Doubles
+
+
Screen
+
+
Any enemy attack
+
+
If there is a cube on this card when you make an Attack, disregard the "Defensive Works" special ability on the Henry VI card.
+
46A
+
+
+
+
Shropshire Lane
+
6
+
Doubles
+
+
Attack
+
Pair
+
York, Warwick
+
1 hit per pair.
+
+
+
Counterattack
+
Pair
+
York, Warwick
+
1 hit.
+
+
47A
+
+
+
+
Sopwell Lane
+
6
+
Doubles
+
+
Attack
+
Pair
+
Salisbury, Warwick, York
+
1 hit per pair. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Salisbury
+
1 hit.
+
+
48A
+
+
+
+
Henry VI
+
1
+
Defensive Works: While this formation remains in play, the Shropshire Land and Sopwell Lane Formations do not suffer more than one hit when Attack.

Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card.

When this Formation is Routed, the Defensive Works ability is permanently lost.

+
I know, I know - you want some historical commentary. Warwick snuck around the formidable enemy front-line defenses to capture the King in their rear. Warwick squeezed from his end, Salisbury and York from theirs, with the other guys stuck in the middle, thus negating the enemy's positional advantage.
+
49A
+
+
+

+

BLORE HEATH

+
+
Audley's Left
+
5
+
5
+
+
Attack
+
+
Neville's Right, Neville's Center
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Neville's Right
+
+
50A
+
+
+
+
Audley's Right
+
5
+
6
+
+
Attack
+
+
Neville's Left, Neville's Center
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Neville's Left
+
+
51A
+
+
+
+
Lancaster Archers
+
I
+
Triples
+
+
Screen
+
+
Any enemy attack
+
+
When both Audley's Left and Audley's Right have Routed, remove this card from play. The removal of this card does not constitute a Rout.
+
52A
+
+
+
+
Dudley's Left
+
6
+
(6)
+
+
Attack
+
+
Neville's Right, Neville's Center
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Audley's Left)
+
53A
+
+
+
+
Dudley's Right
+
6
+
(5)
+
+
Attack
+
+
Neville's Left, Neville's Center
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Audley's Right)
+
54A
+
+
+
+
Lancaster Reserves
+
6
+
Doubles
+
+
Absorb
+
Pair
+
Any friendly Pink formation
+
When target suffers Hits, this unit suffers them instead.
+
+
55A
+
+
+
+
Yorkist Archers
+
I
+
Triples
+
+
Screen
+
+
Any enemy attack
+
+
56A
+
+
+
+
Neville's Left
+
4
+
3/4
+
+
Attack
+
+
Audley's Right, Dudley's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Audley's Right
+
1 hit.
+
+
57A
+
+
+
+
Neville's Center
+
4
+
5/6
+
+
Attack
+
+
Audley's Left, Audley's Right, Dudley's Left, Dudley's Right
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark blue card.
+
58A
+
+
+
+
Neville's Right
+
4
+
4/5
+
+
Attack
+
+
Audley's Left, Dudley's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Audley's Left
+
1 hit.
+
+
59A
+
+
+
+
Wagon Laager
+
II
+
Doubles
+
+
Screen
+
+
Audley's Left, Audley's Right
+
+
60A
+
+
+

+

MORTIMER'S CROSS

+
+
Wiltshire
+
4
+
Doubles
+
+
Attack
+
+
Devereaux, York's Center
+
1 hit.
+
+
+
Counterattack
+
Pair
+
Devereaux
+
1 hit.
+
+
61A
+
+
+
+
Pembroke
+
4
+
5
+
+
Attack
+
+
York's Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
York's Center
+
1 hit.
+
+
62A
+
+
+
+
Tudor
+
4
+
6
+
+
Attack
+
+
Herbert, York's Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Herbert
+
1 hit.
+
+
63A
+
+
+
+
Herbert
+
4
+
(4)
+
+
Attack
+
+
Tudor, Pembroke
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Tudor
+
+
64A
+
+
+
+
York's Center
+
6
+
(5)
+
+
Attack
+
+
Pembroke, Wiltshire, Tudor
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Any enemy attack
+
+
65A
+
+
+
+
Devereaux
+
4
+
(6)
+
+
Attack
+
+
Wiltshire, Pembroke
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Wiltshire
+
+
66A
+
+
+
+
Edward, Duke of York
+
1
+
Doubles
+
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

For example, if an Action does one hit per die and you have two dice on that card and two dice on this card, you can remove these dice along with the dice on the other card to inflict three hits. If a Reaction requires a Pair and you only have one die on the card in question, you MAY (but again are not required to) remove the dice from this card to use them as one die to complete the Pair.

+
67A
+
+
+

+

TOWTON

+
+
Somerset's Left
+
5
+
(1)/(2)
+
+
Attack
+
+
Warwick's Right, Warwick's Left, Wenlock
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Warwick's Right
+
1 hit.
+
+
68A
+
+
+
+
Somerset's Center
+
6
+
(3)/(4)
+
+
Attack
+
+
Warwick's Right, Wenlock, Dinham
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Any enemy formation
+
+
69A
+
+
+
+
Somerset's Right
+
5
+
(5)/(6)
+
+
Attack
+
+
Warwick's Left, Warwick's Right, Dinham
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Warwick's Left
+
1 hit.
+
+
70A
+
+
+
+
Lancaster Archers
+
II
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
71A
+
+
+
+
Exeter's Left
+
6
+
(5)/(6)
+
+
Attack
+
+
Warwick's Right, Wenlock
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Wenlock
+
1 hit.
+
+
IN RESERVE (Somerset's Left)
+
72A
+
+
+
+
Exeter's Center
+
8
+
(5)/(6)
+
+
Attack
+
+
Warwick's Right, Wenlock, Dinham
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Any enemy formation
+
+
IN RESERVE (Somerset's Center)
+
73A
+
+
+
+
Exeter's Right
+
6
+
(1)/(2)
+
+
Attack
+
+
Warwick's Left, Dinham
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Dinham
+
1 hit.
+
+
IN RESERVE (Somerset's Right)
+
74A
+
+
+
+
Trollope
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
75A
+
+
+
+
Warwick's Left
+
7
+
(3)/(4)
+
+
Attack
+
+
Somerset's Right, Somerset's Center, Exeter's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Somerset's Right, Somerset's Center
+
1 hit.
+
+
76A
+
+
+
+
Warwick's Right
+
7
+
(5)/(6)
+
+
Attack
+
+
Somerset's Left, Somerset's Center, Exeter's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Somerset's Left, Somerset's Center
+
1 hit.
+
+
77A
+
+
+
+
York Archers
+
II
+
Straight 3
+
+
Screen
+
+
Any enemy formation
+
+
+
Bombard
+
+
+
+
78A
+
+
+
+
Dinham
+
6
+
(5)/(6)
+
+
Attack
+
+
Somerset's Right, Exeter's Right, Exeter's Center
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Exeter's Right, Exeter's Center
+
+
IN RESERVE (Warwick's Left)
+
79A
+
+
+
+
Wenlock
+
6
+
(3)/(4)
+
+
Attack
+
+
Somerset's Left, Exeter's Left, Exeter's Center
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Somerset's Center, Exeter's Left, Exeter's Center
+
+
IN RESERVE (Warwick's Right)
+
80A
+
+
+
+
Edward, Duke of York
+
1
+
Any
+
+
Command
+
Full House
+
Norfolk out of reserve
+
+
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice htus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.
+
81A
+
+
+
+
Norfolk
+
4
+
Doubles
+
+
Attack
+
Pair
+
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
+
1 hit per die.
+
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
IN RESERVE (Commanded)
+
82A
+
+
+

+

EDGECOTE MOOR

+
+
Pembroke
+
4
+
(6)
+
+
Attack
+
+
Redesdale, Clapham
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
43B
+
+
+
+
Herbert
+
4
+
(5)
+
+
Attack
+
+
Redesdale, Clapham
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair
+
Pembroke
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
44B
+
+
+
+
Yorkist Reinforcements
+
III
+
Straight 3
+
+
Command
+
3 cubes
+
Devon, Devon's Archers
+
+
Unlike most Special Formations, this card begins the game with NO cubes on it.
+
45B
+
+
+
+
Devon
+
6
+
(3)/(4)
+
+
Attack
+
+
Redesdale, Clapham
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Commanded)
+
46B
+
+
+
+
Devon's Archers
+
II
+
Doubles
+
+
Screen
+
+
Any enemy formation
+
+
IN RESERVE (Commanded)
+
47B
+
+
+
+
Redesdale
+
6
+
(5)/(6)
+
+
Attack
+
+
Pembroke, Herbert, Devon
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Pembroke, Herbert
+
1 hit.
+
+
48B
+
+
+
+
Rebel Archers
+
II
+
Doubles
+
+
Screen
+
+
Any enemy formation
+
+
49B
+
+
+
+
Rebel Reinforcements
+
III
+
Straight 3
+
+
Command
+
3 cubes
+
Clapham
+
+
Unlike most Special Formations, this card begins the game with NO cubes on it.
+
50B
+
+
+
+
Clapham
+
4
+
(3)/(4)
+
+
Attack
+
+
Pembroke, Herbert, Devon
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Commanded)
+
51B
+
+
+

+

BARNET

+
+
Exeter
+
5
+
Doubles
+
+
Attack
+
+
Edward IV
+
1 hit. 1 self per action.
+
+
52B
+
+
+
+
Montagu
+
6
+
5
+
+
Attack
+
+
Hastings, Edward IV
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Edward IV
+
1 hit. Additionally, this unit only suffers one hit.
+
+
53B
+
+
+
+
Oxford
+
5
+
6
+
+
Attack
+
+
Hastings, Edward IV
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
54B
+
+
+
+
Warwick
+
4
+
5/6
+
+
Attack
+
+
Edward IV, Gloucester
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Exeter or Montagu)
+
55B
+
+
+
+
The Kingmaker
+
I
+
+
Screen
+
Voluntary
+
+
+
While this card is in play, you may place dice on TWO Red cards per Turn.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death.

+
56B
+
+
+
+
Hastings
+
4
+
5
+
+
Attack
+
+
Montagu, Warwick
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Montagu
+
1 hit.
+
+
57B
+
+
+
+
Edward IV
+
6
+
5/6
+
+
Attack
+
+
Exeter, Montagu, Warwick
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Montagu
+
1 hit. Additionally, this unit only suffers one hit.
+
+
58B
+
+
+
+
Gloucester
+
4
+
5/6
+
+
Attack
+
+
Exeter, Warwick
+
1 hit per die. 1 self per action.
+
+
59B
+
+
+
+
Edward's Reserves
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Edward IV
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.
+
60B
+
+
+
+
"Treason!"
+
1
+
3/4
+
+
Attack
+
Full House
+
Oxford
+
+
In the dense fog, Oxford was mistaken for the enemy and his men fired upon in the confusion. Fearing treason, they fled the battlefield.
+
61B
+
+
+
+
The King
+
I
+
+
Attack
+
+
+
+
+
Screen
+
Voluntary
+
Any enemy formation
+
+
62B
+
+
+

+

TEWKESBURY

+
+
A Plump of Spears
+
1
+
Doubles
+
If there are dice on this card, Attacks you make against Somerset inflict one extra hit.

When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.

+
63B
+
+
+
+
Gloucester
+
4
+
(4)
+
+
Attack
+
+
Somerset, Wenlock
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Somerset
+
+
64B
+
+
+
+
Edward IV
+
6
+
(5)
+
+
Attack
+
+
Somerset, Wenlock
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Wenlock
+
+
65B
+
+
+
+
Hastings
+
4
+
(6)
+
+
Attack
+
+
Devon, Wenlock
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Devon
+
+
66B
+
+
+
+
York's Guns
+
II
+
Straight 3
+
+
Screen
+
+
Any enemy formation
+
+
+
Bombard
+
+
+
+
67B
+
+
+
+
Devon
+
6
+
(6)
+
+
Attack
+
+
Hastings, Edward IV
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Hastings
+
+
68B
+
+
+
+
Wenlock
+
6
+
(5)
+
+
Attack
+
+
Edward IV, Gloucester
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Edward IV
+
+
Wenlock cannot Screen after Somerset Routs (the retreating Somerset, enraged that Wenlock had not supported his attack, killed him on the spot with an axe).
+
69B
+
+
+
+
Somerset
+
6
+
5/6
+
+
Attack
+
+
Edward IV, Gloucester
+
1 hit per die. 1 self per action.
+
+
70B
+
+
+
+
Lancaster's Guns
+
II
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
71B
+
+
+

+

STOKE FIELD

+
+
Lincoln's Left
+
4
+
4
+
+
Attack
+
+
Scales, Oxford, Strange
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Scales
+
1 hit.
+
+
72B
+
+
+
+
German Mercenaries
+
4
+
Doubles
+
+
Attack
+
+
Oxford, Strange
+
1 hit per die.
+
+
This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack.
+
73B
+
+
+
+
Irish Kerns
+
8
+
6
+
+
Attack
+
+
Oxford, Strange
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair
+
Any friendly formation
+
When target suffers Hits, this unit suffers them instead.
+
+
74B
+
+
+
+
Lincoln's Right
+
4
+
5
+
+
Attack
+
+
Savage, Oxford, Strange
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Savage
+
1 hit.
+
+
75B
+
+
+
+
Savage
+
3
+
4
+
+
Attack
+
+
Lincoln's Right
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Lincoln's Right
+
+
PURSUIT
+
76B
+
+
+
+
Oxford
+
8
+
5/6
+
+
Attack
+
+
German Mercenaries, Lincoln's Left, Lincoln's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
German Mercenaries
+
1 hit. Additionally, this unit suffers one less hit.
+
+
77B
+
+
+
+
Scales
+
3
+
3
+
+
Attack
+
+
Lincoln's Left
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Lincoln's Left
+
+
PURSUIT
+
78B
+
+
+
+
Tudor Archers
+
II
+
Straight 3
+
+
Attack
+
+
Irish Kerns
+
1 hit.
+
+
+
Screen
+
+
Any enemy formation
+
+
79B
+
+
+
+
The Earl of Oxford
+
1
+
Doubles
+
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

If there are dice on this card at the start of your Roll Phase, you may place dice on two Red Formations in addition to any dice placed on a Pink Formation.

+
80B
+
+
+
+
Henry VII
+
7
+
6
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers them instead.
+
+
81B
+
+
+
+
Strange
+
6
+
6
+
+
Attack
+
+
German Mercenaries, Lincoln's Right, Lincoln's Left
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Oxford)
+
82B
+
+
+

+

EXPANSION - C3I #32

+

+

GAINES'S MILL

+

+

BOUVINES

+

+

EXPANSION 2 - AGE OF ALEXANDER

+

+

CHAERONEA

+

+

THE GRANICUS

+

+

ISSUS

+

+

GAUGAMELA

+

+

THE HYDASPES

+

+

GABIENE

+

+

IPSUS

+

+

EXPANSION 3 - GETTYSBURG

+

EXPANSION 4 - THE ENGLISH CIVIL WAR

+

EXPANSION 5 - THE GRAND ALLIANCE

+

EXPANSION 6 - GREAT BATTLES OF PRINCE CHARLES ALEXANDER OF LORRAINE

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