From 098e111be666ac0f7340d8374bd86bd304c46e60 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Mon, 8 Jan 2024 17:33:52 +0100 Subject: Update about text. --- about.html | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) (limited to 'about.html') diff --git a/about.html b/about.html index 1769f2e..f623ce7 100644 --- a/about.html +++ b/about.html @@ -1,15 +1,5 @@

-The Table Battles system is a light battle game that recreates battles -throughout human history with broad strokes and an emphasis on playability. -Players roll and allocate dice to Unit cards, with each card accepting specific -die results or dice combinations. On a later turn, those dice are removed to -activate the Unit and attack an enemy formation, removing wooden pieces -assigned to the formation in question. But the enemy may be able to screen the -attack (cancelling it), counterattacking (inflicting extra losses on the -attacker), or absorb it via a strategic reserve. In fact, in most cases, the -enemy MUST do so if they're able to. The result is a tense cat-and-mouse game -in which both players make feints and counterfeints, looking for an advantage -and acting decisively once it presents itself. +Table Battles is a light dice game that nevertheless will have you scratching your chin and agonizing over your decisions. It reduces armed conflict to its essentials, to the absolute universal truths behind all battles: the threat of force and its application. It's about leverage, about feints and counterfeints, threats and counterthreats, about creating openings and then going for the jugular, about leaving openings and springing a trap.

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