<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=880"> <title>Red Flag Over Paris - Rules of Play</title> <link rel="stylesheet" href="/fonts/fonts.css"> <style> body{background-color:slategray;font-family:Tinos,Times New Roman,Times,serif;margin:20px} div{position:relative;background-color:white;margin:20px auto;box-shadow:1px 1px 8px -2px black} p{position:absolute;white-space:pre;margin:0} p{font-size:11pt} </style> </head> <body> <div id="page1" style="background-image:url('rules1.jpg');width:630.0pt;height:877.5pt"> <p style="top:605.0pt;left:176.3pt;line-height:20.0pt"><b><span style="font-size:20.0pt">TABLE OF CONTENTS</b></p> <p style="top:553.9pt;left:127.6pt;line-height:45.0pt"><span style="font-size:45.0pt">RULES OF PLAY</p> <p style="top:827.9pt;left:94.8pt"><span style="font-size:12.5pt">GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com</p> <p style="top:644.3pt;left:56.3pt"><a href="#page2"><span style="font-size:12.5pt">Introduction</a></p> <p style="top:660.3pt;left:56.3pt"><a href="#page2"><span style="font-size:12.5pt">Components</a></p> <p style="top:676.3pt;left:56.3pt"><a href="#page3"><span style="font-size:12.5pt">Cards</a></p> <p style="top:692.3pt;left:56.3pt"><a href="#page3"><span style="font-size:12.5pt">Pieces</a></p> <p style="top:708.3pt;left:56.3pt"><a href="#page3"><span style="font-size:12.5pt">Game Board</a></p> <p style="top:724.3pt;left:56.3pt"><a href="#page4"><span style="font-size:12.5pt">Presence and Control</a></p> <p style="top:740.3pt;left:56.3pt"><a href="#page4"><span style="font-size:12.5pt">Setup</a></p> <p style="top:756.3pt;left:56.3pt"><a href="#page5"><span style="font-size:12.5pt">Overview</a></p> <p style="top:772.3pt;left:56.3pt"><a href="#page5"><span style="font-size:12.5pt">Sequence of Play</a></p> <p style="top:788.3pt;left:56.3pt"><a href="#page5"><span style="font-size:12.5pt">Initiative Phase</a></p> <p style="top:645.9pt;left:326.3pt"><a href="#page5"><span style="font-size:12.5pt">Playing Strategy Cards</a></p> <p style="top:661.9pt;left:326.3pt"><a href="#page6"><span style="font-size:12.5pt">Crisis Track & Cube Pools</a></p> <p style="top:677.9pt;left:326.3pt"><a href="#page7"><span style="font-size:12.5pt">Player Momentum Track</a></p> <p style="top:693.9pt;left:326.3pt"><a href="#page7"><span style="font-size:12.5pt">Pivotal Space Bonus Actions &</a></p> <p style="top:709.9pt;left:351.3pt"><a href="#page7"><span style="font-size:12.5pt">Crisis Dimension Scoring</a></p> <p style="top:725.9pt;left:326.3pt"><a href="#page7"><span style="font-size:12.5pt">Objective Card Scoring</a></p> <p style="top:741.9pt;left:326.3pt"><a href="#page8"><span style="font-size:12.5pt">Final Crisis</a></p> <p style="top:757.9pt;left:326.3pt"><a href="#page8"><span style="font-size:12.5pt">Victory</a></p> <p style="top:773.9pt;left:326.3pt"><span style="color:gray"><span style="font-size:12.5pt">Solo Opponent Rules</p> <p style="top:789.9pt;left:326.3pt"><a href="#page11"><span style="font-size:12.5pt">Glossary</a></p> </div> <div id="page2" style="background-image:url('rules2.jpg');width:630.0pt;height:877.5pt"> <p style="top:830.9pt;left:261.5pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</i></p> <p style="top:256.6pt;left:71.1pt"><i>A barricade erected by national guard troops, </i></p> <p style="top:270.9pt;left:140.6pt"><i> 18 March 1871.</i></p> <p style="top:301.9pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Introduction</b></p> <p style="top:328.4pt;left:56.2pt"><i>Red Flag Over Paris</i> is a 2-player strategy card-driven </p> <p style="top:342.6pt;left:56.2pt">game, pitting the French government in Versailles </p> <p style="top:356.9pt;left:56.2pt">against the Paris Commune in up to three rounds of </p> <p style="top:371.1pt;left:56.2pt">political and military maneuvering, culminating in a </p> <p style="top:385.4pt;left:56.2pt">Final Crisis representing the “Bloody Week” in May </p> <p style="top:399.6pt;left:56.2pt">of 1871. </p> <p style="top:420.1pt;left:56.2pt"><b>Versailles ~</b> This player represents the government in </p> <p style="top:434.4pt;left:56.2pt">Versailles trying to find a diplomatic end to the 1870 </p> <p style="top:448.6pt;left:56.2pt">war against Prussia and take back military control of </p> <p style="top:462.9pt;left:56.2pt">Paris. Versailles is represented by blue components.</p> <p style="top:483.4pt;left:56.2pt"><b>Commune ~ </b>This player represents the people of </p> <p style="top:497.6pt;left:56.2pt">Paris, rising up against the bourgeoisie and the “ca-</p> <p style="top:511.9pt;left:56.2pt">pitulard” government of Versailles. The Commune is </p> <p style="top:526.1pt;left:56.2pt">represented by red components.</p> <p style="top:546.6pt;left:56.2pt">Players use cards to place cubes representing political </p> <p style="top:560.9pt;left:56.2pt">influence or military presence on the map in order </p> <p style="top:575.1pt;left:56.2pt">to take control of map spaces. Political and Military </p> <p style="top:589.4pt;left:56.2pt">Victory Points (VP) are gained during each round and </p> <p style="top:603.6pt;left:56.2pt">at the end of the Final Crisis based on control of vari-</p> <p style="top:617.9pt;left:56.2pt">ous map spaces. The player who fulfills their victory </p> <p style="top:632.1pt;left:56.2pt">conditions wins the game—Versailles attempts to take </p> <p style="top:646.4pt;left:56.2pt">back control of Paris while the Commune attempts to </p> <p style="top:660.6pt;left:56.2pt">expand their political influence over France.</p> <p style="top:681.1pt;left:56.2pt">The rules in this booklet include all rules needed to </p> <p style="top:695.4pt;left:56.2pt">play with two players or solitaire. The solitaire rules </p> <p style="top:709.6pt;left:56.2pt">assume familiarity with the 2-player rules.</p> <p style="top:97.2pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Components</b></p> <p style="top:133.4pt;left:336.2pt">● </p> <p style="top:133.4pt;left:379.4pt"> </p> <p style="top:133.4pt;left:402.5pt">18 blue Influence cubes</p> <p style="top:166.7pt;left:336.3pt">● </p> <p style="top:166.7pt;left:391.8pt"> 2 blue Fortification discs</p> <p style="top:199.1pt;left:336.2pt">● </p> <p style="top:199.1pt;left:391.8pt"> <sup>1 blue Prussian Collaboration </sup></p> <p style="top:212.1pt;left:402.5pt">cylinder</p> <p style="top:237.3pt;left:336.2pt">● </p> <p style="top:237.2pt;left:379.4pt"> </p> <p style="top:237.2pt;left:402.5pt">18 red Influence cubes</p> <p style="top:269.2pt;left:336.3pt">● </p> <p style="top:269.2pt;left:391.8pt"> 2 red Barricade discs</p> <p style="top:301.6pt;left:336.2pt">● </p> <p style="top:301.6pt;left:391.8pt"> <sup>1 red Revolutionary Momentum </sup></p> <p style="top:314.6pt;left:402.5pt">cylinder</p> <p style="top:353.4pt;left:336.2pt">● </p> <p style="top:353.4pt;left:379.3pt"> </p> <p style="top:352.2pt;left:402.5pt">1 black round marker pawn</p> <p style="top:390.8pt;left:336.2pt">● </p> <p style="top:390.8pt;left:391.8pt"> 1 orange Political VP cylinder</p> <p style="top:428.2pt;left:336.2pt">● </p> <p style="top:428.2pt;left:391.8pt"> 1 purple Military VP cylinder </p> <p style="top:452.5pt;left:336.2pt">● </p> <p style="top:452.5pt;left:357.5pt">1 mounted board</p> <p style="top:473.0pt;left:336.2pt">● </p> <p style="top:473.0pt;left:357.5pt">1 6-sided die</p> <p style="top:492.2pt;left:336.2pt">● </p> <p style="top:492.2pt;left:357.5pt">1 Rules of Play (this manual)</p> <p style="top:511.5pt;left:336.2pt">● </p> <p style="top:511.5pt;left:357.5pt">1 Playbook</p> <p style="top:530.7pt;left:336.2pt">● </p> <p style="top:530.7pt;left:357.5pt">1 deck of 54 cards (39 Strategy, 12 </p> <p style="top:545.0pt;left:357.5pt">Objective, 2 Final Crisis, 1 Initiative)</p> <p style="top:564.2pt;left:336.2pt">● </p> <p style="top:564.2pt;left:357.5pt">2 double-sided Player and Solo Opponent </p> <p style="top:578.5pt;left:357.5pt">Aid Cards</p> <p style="top:764.4pt;left:65.3pt"><b><i>Rules Manual Cover:</i></b><i> A barricade at the corner </i></p> <p style="top:778.6pt;left:62.1pt"><i>of Boulevard Voltaire and Richard Lenoir [street] </i></p> <p style="top:792.9pt;left:94.6pt"><i>during the Paris Commune of 1871.</i></p> <p style="top:716.9pt;left:342.0pt"><b>Box</b><i> </i><b>Cover art:</b> Georges Jules Victor Clairin. </p> <p style="top:731.1pt;left:338.9pt"><i>Fire in the Tuileries, May 1871. </i>Oil on canvas, </p> <p style="top:745.4pt;left:391.9pt">48 x 79 cm. RF1981-31. </p> <p style="top:759.6pt;left:382.2pt">Photo: Hervé Lewandowski.</p> <p style="top:780.1pt;left:339.2pt">Musee d’Orsay, Paris, France. Photo Credit: © </p> <p style="top:794.4pt;left:356.9pt">RMN-Grand Palais / Art Resource, NY</p> </div> <div id="page3" style="background-image:url('rules3.jpg');width:630.0pt;height:877.5pt"> <p style="top:830.9pt;left:261.7pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</i></p> <p style="top:66.4pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Cards</b></p> <p style="top:95.0pt;left:60.1pt;line-height:11.2pt"><span style="font-size:10pt">Operations </p> <p style="top:107.5pt;left:81.4pt;line-height:11.2pt"><span style="font-size:10pt">Points</p> <p style="top:95.0pt;left:271.2pt;line-height:11.2pt"><span style="font-size:10pt">Card #</p> <p style="top:132.8pt;left:271.2pt;line-height:11.2pt"><span style="font-size:10pt">Image</p> <p style="top:182.3pt;left:271.2pt;line-height:11.2pt"><span style="font-size:10pt">Event </p> <p style="top:194.8pt;left:271.2pt;line-height:11.2pt"><span style="font-size:10pt">Text</p> <p style="top:162.5pt;left:88.7pt;line-height:11.2pt"><span style="font-size:10pt">Title</p> <p style="top:235.4pt;left:57.7pt;line-height:11.2pt"><span style="font-size:10pt">Flavor Text</p> <p style="top:259.8pt;left:56.2pt"><b>Strategy Cards ~</b> A deck of cards, each listing Opera-</p> <p style="top:274.0pt;left:56.2pt">tions Points, a title with a color background (blue, red, </p> <p style="top:288.3pt;left:56.2pt">or gray), event text, and flavor text. A Strategy Card </p> <p style="top:302.5pt;left:56.2pt">can be played for its event, for operations, to use a </p> <p style="top:316.8pt;left:56.2pt">discarded event, or to advance Player Momentum. A </p> <p style="top:331.0pt;left:56.2pt">Strategy Card can only be played for its event if the </p> <p style="top:345.3pt;left:56.2pt">event’s colored background matches that player’s </p> <p style="top:359.5pt;left:56.2pt">color (Red: Commune, Blue: Versailles) or is neutral </p> <p style="top:373.8pt;left:56.2pt">(Gray).</p> <p style="top:397.6pt;left:258.0pt;line-height:11.2pt"><span style="font-size:10pt">Card #</p> <p style="top:431.7pt;left:258.0pt;line-height:11.2pt"><span style="font-size:10pt">Image</p> <p style="top:482.4pt;left:258.0pt;line-height:11.2pt"><span style="font-size:10pt">Objective </p> <p style="top:494.9pt;left:258.0pt;line-height:11.2pt"><span style="font-size:10pt">Space</p> <p style="top:462.6pt;left:88.0pt;line-height:11.2pt"><span style="font-size:10pt">Title</p> <p style="top:524.3pt;left:60.2pt;line-height:11.2pt"><span style="font-size:10pt">Event Text</p> <p style="top:558.6pt;left:56.2pt"><b>Objective Cards ~</b> A deck of cards, each listing a </p> <p style="top:572.9pt;left:56.2pt">specific location on the map and an event. Objective </p> <p style="top:587.1pt;left:56.2pt">Cards are revealed at the end of each round for Victory </p> <p style="top:601.4pt;left:56.2pt">Points and possibly for their event. Each space on the </p> <p style="top:615.6pt;left:56.2pt">map has an associated Objective Card.</p> <p style="top:636.1pt;left:163.4pt"><b>Final Crisis Cards ~</b> Each </p> <p style="top:650.4pt;left:163.1pt">player has a Final Crisis Card </p> <p style="top:664.6pt;left:163.1pt">which is placed face-up in </p> <p style="top:678.9pt;left:163.1pt">front of them. This card may </p> <p style="top:693.1pt;left:163.1pt">be played for its Operations </p> <p style="top:707.4pt;left:163.1pt">Points during a game round <i>or</i> </p> <p style="top:721.6pt;left:163.1pt">for its event during the Final </p> <p style="top:735.9pt;left:163.1pt">Crisis. </p> <p style="top:66.8pt;left:433.1pt"><b>Initiative Card ~</b> The current </p> <p style="top:81.0pt;left:433.1pt">Initiative Player is tracked </p> <p style="top:95.3pt;left:433.1pt">with the Initiative Card.</p> <p style="top:217.0pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Pieces</b></p> <p style="top:243.5pt;left:383.1pt"><b>Influence Cubes ~ </b>Used to indicate Po-</p> <p style="top:257.8pt;left:383.1pt">litical or Military influence in a space. </p> <p style="top:272.0pt;left:326.3pt">Most of these cubes begin play on the Crisis Track. </p> <p style="top:286.2pt;left:326.3pt">Once removed from the Crisis Track, they cycle be-</p> <p style="top:300.5pt;left:326.3pt">tween map spaces and the player’s cube pool. There </p> <p style="top:314.7pt;left:326.3pt">may never be more than 4 of each player’s influence </p> <p style="top:329.0pt;left:326.3pt">cubes in a space.</p> <p style="top:349.7pt;left:407.4pt"><b>Fortification and Barricade Discs </b></p> <p style="top:364.0pt;left:407.4pt"><b>~</b> Defensive assets in Military </p> <p style="top:378.2pt;left:326.2pt">spaces, brought into play via events. They contribute </p> <p style="top:392.5pt;left:326.2pt">to Control of and Presence in a space but not to the </p> <p style="top:406.7pt;left:326.2pt">influence cube limit. A space can only contain one </p> <p style="top:421.0pt;left:326.2pt">Fortification or Barricade. If an event allows the </p> <p style="top:435.2pt;left:326.2pt">player to place a Fortification or Barricade and both </p> <p style="top:449.5pt;left:326.2pt">are in play, the player may move one that is already </p> <p style="top:463.7pt;left:326.2pt">on the map.</p> <p style="top:494.7pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Game Board</b></p> <p style="top:521.2pt;left:326.2pt"><b>Map Spaces ~</b> Spaces on the board are grouped by </p> <p style="top:535.5pt;left:326.2pt">a color/icon combination, labeled with an individual </p> <p style="top:549.7pt;left:326.2pt">name, and divided into Political and Military spaces. </p> <p style="top:564.0pt;left:326.2pt">Each space can hold up to 4 of each player’s cubes. </p> <p style="top:584.5pt;left:326.2pt">● <b>Political:</b></p> <p style="top:604.4pt;left:326.2pt"> </p> <p style="top:604.4pt;left:341.2pt"> </p> <p style="top:604.4pt;left:367.2pt">Green/Square </p> <p style="top:604.4pt;left:476.9pt"> </p> <p style="top:604.4pt;left:501.3pt">Institutional</p> <p style="top:627.6pt;left:326.3pt"> </p> <p style="top:627.6pt;left:341.3pt"> </p> <p style="top:627.6pt;left:354.5pt">Orange/Triangle </p> <p style="top:627.6pt;left:479.9pt"> </p> <p style="top:627.6pt;left:501.3pt">Public Opinion</p> <p style="top:648.1pt;left:326.3pt">● <b>Military:</b></p> <p style="top:671.4pt;left:326.3pt"> </p> <p style="top:671.4pt;left:341.3pt"> </p> <p style="top:671.4pt;left:354.0pt">Purple/Diamond </p> <p style="top:671.4pt;left:478.7pt"> </p> <p style="top:671.4pt;left:501.3pt">Paris</p> <p style="top:695.1pt;left:326.3pt"> </p> <p style="top:695.1pt;left:341.3pt"> </p> <p style="top:695.1pt;left:379.9pt">Teal/Circle </p> <p style="top:695.1pt;left:476.9pt"> </p> <p style="top:695.1pt;left:501.3pt">Forts</p> <p style="top:714.3pt;left:326.3pt">Each set of three same-color/icon map spaces is a <b>Cri-</b></p> <p style="top:728.6pt;left:326.3pt"><b>sis Dimension. </b>During scoring at the end of a round </p> <p style="top:742.8pt;left:326.3pt">and at the conclusion of the Final Crisis, a player gains </p> <p style="top:757.1pt;left:326.3pt">1 Political or Military VP for each Crisis Dimension </p> <p style="top:771.3pt;left:326.3pt">where they control all three spaces.</p> </div> <div id="page4" style="background-image:url('rules4.jpg');width:630.0pt;height:877.5pt"> <p style="top:830.9pt;left:261.5pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</i></p> <p style="top:66.2pt;left:56.2pt"><b>Adjacent</b> spaces are connected by arrows or double </p> <p style="top:80.5pt;left:56.2pt">lines; the direction of the arrow indicates adjacency </p> <p style="top:94.7pt;left:56.2pt">(e.g., <i>National Assembly</i> is adjacent to <i>Royalists</i> but </p> <p style="top:109.0pt;left:56.2pt">not the other way around). Spaces connected by a </p> <p style="top:123.2pt;left:56.2pt">double line are adjacent to each other.</p> <p style="top:145.8pt;left:61.9pt"><b>Play Note:</b> Pieces cannot be placed into Versailles </p> <p style="top:160.1pt;left:61.9pt">HQ and Prussian Occupied Territory. These spaces </p> <p style="top:174.3pt;left:61.9pt">function only as adjacent controlled spaces for the </p> <p style="top:188.6pt;left:61.9pt">Versailles player.</p> <p style="top:213.7pt;left:153.1pt"><b>Pivotal Space ~</b> The star-shaped </p> <p style="top:228.0pt;left:153.1pt">space of a Crisis Dimension with </p> <p style="top:242.2pt;left:153.1pt">a triple border around the space </p> <p style="top:256.5pt;left:153.1pt">(<i>National Assembly</i>, <i>Press</i>, <i>Butte </i></p> <p style="top:270.7pt;left:153.1pt"><i>Montmartre</i>, and <i>Mont-Valéri-</i></p> <p style="top:285.0pt;left:153.1pt"><i>en</i>). Control of a Pivotal Space </p> <p style="top:299.2pt;left:153.1pt">gives the player a bonus action </p> <p style="top:313.5pt;left:56.2pt">at the end of each round before determining Control </p> <p style="top:327.7pt;left:56.2pt">of that Crisis Dimension.</p> <p style="top:439.5pt;left:56.2pt"><b>Crisis Track ~ </b>The two tracks at the top of the game </p> <p style="top:453.7pt;left:56.2pt">map, one for each player. Most influence cubes begin </p> <p style="top:468.0pt;left:56.2pt">play on the Crisis Track as available or bonus cubes. </p> <p style="top:482.2pt;left:56.2pt">Each track is composed of four zones (Starting, Esca-</p> <p style="top:496.5pt;left:56.2pt">lation, Tension, and Final Crisis). When the first cube </p> <p style="top:510.7pt;left:56.2pt">is removed from a zone, that zone is <i>breached</i>. When </p> <p style="top:525.0pt;left:56.2pt">a zone is breached, all bonus cubes from that area are </p> <p style="top:539.2pt;left:56.2pt">moved to a player’s cube pool at the end of that card </p> <p style="top:553.5pt;left:56.2pt">play or Pivotal Space bonus action.</p> <p style="top:606.5pt;left:56.2pt"><b>Victory Point Track ~ </b>VPs are tracked using an </p> <p style="top:620.7pt;left:56.2pt">orange Political VP marker and a purple Military VP </p> <p style="top:635.0pt;left:56.2pt">marker. Both factions fight for Political and Military </p> <p style="top:649.2pt;left:56.2pt">VPs, meaning only one side can have a positive </p> <p style="top:663.5pt;left:56.2pt">Victory Point value at a time (e.g., 1 Military VP for </p> <p style="top:677.7pt;left:56.2pt">Versailles is –1 Military VP for the Commune). <i>Each </i></p> <p style="top:692.0pt;left:56.2pt"><i>Victory Point type cannot exceed 5 VPs.</i></p> <p style="top:66.2pt;left:326.2pt"><b>Player Momentum Tracks ~</b> There are two Player </p> <p style="top:80.5pt;left:326.2pt">Momentum Tracks below the Victory Point track:</p> <p style="top:98.5pt;left:326.2pt">● <b>Prussian Collaboration ~</b> A track showing the </p> <p style="top:112.7pt;left:341.2pt">level of support Versailles receives from the </p> <p style="top:127.0pt;left:341.2pt">Prussian invader.</p> <p style="top:145.0pt;left:326.2pt">● <b>Revolutionary Momentum ~</b> A track showing the </p> <p style="top:159.2pt;left:341.2pt">level of radicalization of the Parisian population.</p> <p style="top:179.7pt;left:326.2pt"><b>Cube Pool ~</b> Influence cubes that are not on the map </p> <p style="top:194.0pt;left:326.2pt">or Crisis Track are placed in their respective faction’s </p> <p style="top:208.2pt;left:326.2pt">cube pool. Versailles’s cube pool is always present </p> <p style="top:222.5pt;left:326.2pt">and never full, and can be found to the left of the </p> <p style="top:236.7pt;left:326.2pt">Prussian Collaboration Track.. Conversely, the Com-</p> <p style="top:251.0pt;left:326.2pt">mune has no cube pool at the start of the game and </p> <p style="top:265.2pt;left:326.2pt">must advance Revolutionary Momentum in order to </p> <p style="top:279.5pt;left:326.2pt">access the cube pool spaces found below this track. </p> <p style="top:293.7pt;left:326.2pt">If a Commune cube cannot be placed in a cube pool </p> <p style="top:308.0pt;left:326.2pt">space, it is removed from play.</p> <p style="top:328.5pt;left:326.2pt"><b>Round Track ~</b> Track the current game round on this </p> <p style="top:342.7pt;left:326.2pt">track with the included pawn.</p> <p style="top:371.1pt;left:333.8pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Presence and Control</b></p> <p style="top:397.7pt;left:333.8pt;line-height:11.8pt"><span style="font-size:11.8pt">A player has <b><span style="font-size:11.8pt">Presence</b><span style="font-size:11.8pt"> (or <b><span style="font-size:11.8pt">is</b><span style="font-size:11.8pt"> <b><span style="font-size:11.8pt">present</b><span style="font-size:11.8pt">) in a space </p> <p style="top:411.9pt;left:333.8pt;line-height:11.8pt"><span style="font-size:11.8pt">if they have one or more pieces there. Pieces are </p> <p style="top:426.2pt;left:333.8pt;line-height:11.8pt"><span style="font-size:11.8pt">cubes and Fortification/Barricade discs.</p> <p style="top:445.6pt;left:385.6pt"><b>The Commune</b> is always present in </p> <p style="top:459.8pt;left:385.8pt"><i>Père Lachaise</i> and <i>Social Movements.</i></p> <p style="top:481.8pt;left:372.4pt"><b>Versailles</b> is always present in <i>Royal-</i></p> <p style="top:496.0pt;left:372.6pt"><i>ists</i>—even without cubes there. </p> <p style="top:512.8pt;left:372.6pt">A player <b>Controls a space</b> if they have </p> <p style="top:527.0pt;left:333.8pt">more pieces in it than their opponent. Versailles </p> <p style="top:541.3pt;left:333.8pt">always controls <i>Versailles HQ</i> and controls </p> <p style="top:555.5pt;left:333.8pt"><i>Prussian Occupied Territory</i> when Prussian Col-</p> <p style="top:569.8pt;left:333.8pt">laboration is at “3.” </p> <p style="top:587.8pt;left:333.8pt">A player <b>Controls a Crisis Dimension</b> if they </p> <p style="top:602.0pt;left:333.8pt">control all three of its spaces. </p> <p style="top:623.5pt;left:338.8pt;line-height:11.2pt"><b><span style="font-size:10pt;color:#ed1c24">Important!</b><span style="font-size:10pt"> Presence and Control is assessed <i><span style="font-size:10pt">once</i><span style="font-size:10pt"> </p> <p style="top:637.2pt;left:338.8pt;line-height:11.2pt"><i><span style="font-size:10pt">before</i><span style="font-size:10pt"> conducting all <b><span style="font-size:10pt">Remove</b><span style="font-size:10pt"> operations, <i><span style="font-size:10pt">and</i><span style="font-size:10pt"> <i><span style="font-size:10pt">once </i></p> <p style="top:651.0pt;left:338.7pt;line-height:11.2pt"><i><span style="font-size:10pt">before</i><span style="font-size:10pt"> conducting all <b><span style="font-size:10pt">Place</b><span style="font-size:10pt"> operations. </p> <p style="top:707.5pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Setup</b></p> <p style="top:734.0pt;left:326.2pt">Place the black round marker on the “1” space of the </p> <p style="top:748.2pt;left:326.2pt">round track. Place both VP cylinders on the “0” space </p> <p style="top:762.5pt;left:326.2pt">of the Victory Point track. Place the blue and red cylin-</p> <p style="top:776.7pt;left:326.2pt">ders on the “0” space of the Player Momentum Track.</p> </div> <div id="page5" style="background-image:url('rules5.jpg');width:630.0pt;height:877.5pt"> <p style="top:830.9pt;left:261.7pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</i></p> <p style="top:66.2pt;left:56.2pt">Place six blue cubes on the Versailles side of the Cri-</p> <p style="top:80.5pt;left:56.2pt">sis Track and nine red cubes on the Commune side, </p> <p style="top:94.7pt;left:56.2pt">as well as four blue cubes and six red cubes in their </p> <p style="top:109.0pt;left:56.2pt">respective bonus cube areas above the Crisis Track. </p> <p style="top:123.2pt;left:56.2pt">Place six blue cubes in their spaces below the Prussian </p> <p style="top:137.5pt;left:56.2pt">Collaboration track. Finally, place one blue cube in </p> <p style="top:151.7pt;left:56.2pt">the <i>Royalists</i> space, one blue and one red cube in the </p> <p style="top:166.0pt;left:56.2pt"><i>Press</i> space, one red cube in the <i>Social Movements </i></p> <p style="top:180.2pt;left:56.2pt">space, and one red cube in <i>Père Lachaise</i>. An image </p> <p style="top:194.5pt;left:56.3pt">of the starting setup for the board can be found on </p> <p style="top:208.7pt;left:56.3pt">page two of the Playbook.</p> <p style="top:229.2pt;left:56.3pt">Set the Fortifications and Barricades off the board </p> <p style="top:243.5pt;left:56.3pt">near the map. Place both Final Crisis cards face up in </p> <p style="top:257.7pt;left:56.3pt">front of each player. Shuffle the Strategy and Objec-</p> <p style="top:272.0pt;left:56.3pt">tive decks separately and place them near the board. </p> <p style="top:286.2pt;left:56.3pt">Place the Initiative Card above the board with the </p> <p style="top:300.5pt;left:56.3pt">Commune side face up.</p> <p style="top:331.5pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Overview</b></p> <p style="top:358.0pt;left:56.2pt">At the beginning of each round, deal four Strategy </p> <p style="top:372.2pt;left:56.2pt">Cards and two Objective Cards to each player. Both </p> <p style="top:386.5pt;left:56.2pt">players secretly choose one of their Objective Cards </p> <p style="top:400.7pt;left:56.2pt">to keep and remove the other from the game without </p> <p style="top:415.0pt;left:56.2pt">revealing it. Then conduct the Initiative Phase.</p> <p style="top:435.5pt;left:56.2pt">Starting with the Initiative Player, alternate playing </p> <p style="top:449.7pt;left:56.2pt">Strategy Cards until both players have played three </p> <p style="top:464.0pt;left:56.2pt">times. Set aside each player’s remaining Strategy Card </p> <p style="top:478.2pt;left:56.2pt">face down for the Final Crisis.</p> <p style="top:498.7pt;left:56.2pt">Perform Pivotal Space bonus actions, followed by </p> <p style="top:513.0pt;left:56.2pt">Crisis Dimension scoring, both in the order decided </p> <p style="top:527.2pt;left:56.2pt">by the Initiative Player. Then Objective Cards are </p> <p style="top:541.5pt;left:56.2pt">revealed simultaneously and scored. Finally, check </p> <p style="top:555.7pt;left:56.2pt">if the conditions have been met for Final Crisis and, </p> <p style="top:570.0pt;left:56.2pt">if not, continue with the next round.</p> <p style="top:601.0pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Sequence of Play</b></p> <p style="top:627.5pt;left:56.2pt"><b>1.</b> Deal 4 Strategy Cards and 2 Objective Cards to </p> <p style="top:641.7pt;left:71.2pt">each player.</p> <p style="top:659.7pt;left:56.2pt"><b>2.</b> Each player secretly chooses one Objective Card </p> <p style="top:674.0pt;left:71.2pt">to keep as this round’s objective and removes the </p> <p style="top:688.2pt;left:71.2pt">other from the game, face down.</p> <p style="top:706.2pt;left:56.2pt"><b>3.</b> Conduct the Initiative Phase to determine the </p> <p style="top:720.5pt;left:71.2pt">Initiative Player. </p> <p style="top:738.5pt;left:56.2pt"><b>4.</b> Alternate playing Strategy Cards until each player </p> <p style="top:752.7pt;left:71.2pt">has played three times. </p> <p style="top:66.0pt;left:326.2pt"><b>5.</b> Each player sets aside their remaining Strategy </p> <p style="top:80.3pt;left:341.2pt">Card for use during the Final Crisis.</p> <p style="top:98.3pt;left:326.2pt"><b>6.</b> Perform Pivotal Space bonus actions.</p> <p style="top:116.3pt;left:326.2pt"><b>7.</b> Score Crisis Dimensions.</p> <p style="top:134.3pt;left:326.2pt"><b>8.</b> Reveal and score Objective Cards.</p> <p style="top:152.3pt;left:326.2pt"><b>9.</b> Check for Final Crisis or end of third round.</p> <p style="top:180.8pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Initiative Phase</b></p> <p style="top:207.3pt;left:326.2pt"><b>Initiative Phase ~</b> The Initiative Phase occurs just </p> <p style="top:221.5pt;left:326.2pt">before Strategy Card play in each of the three rounds </p> <p style="top:235.8pt;left:326.2pt">and Final Crisis. There are two steps during the Ini-</p> <p style="top:250.0pt;left:326.2pt">tiative Phase:</p> <p style="top:268.0pt;left:326.2pt"><b>1.</b> <b>Calculate the initiative level of each player.</b> A </p> <p style="top:282.3pt;left:341.2pt">player’s initiative level is equal to their Political </p> <p style="top:296.5pt;left:341.2pt">VPs minus their Player Momentum. </p> <p style="top:352.7pt;left:326.2pt"> </p> <p style="top:316.5pt;left:346.9pt"><b>Note:</b> Initiative level can be negative, and often </p> <p style="top:330.8pt;left:346.9pt">is, because 1 Political VP for one player is –1 </p> <p style="top:345.0pt;left:346.9pt">Political VP for the other player.</p> <p style="top:374.4pt;left:326.2pt"><b>2.</b> <b>Decide Player Order. </b>The player with the higher </p> <p style="top:388.7pt;left:341.2pt">initiative level (Commune wins ties) decides </p> <p style="top:402.9pt;left:341.2pt">whether to play first or second in the round. Flip </p> <p style="top:417.2pt;left:341.2pt">the Initiative Card with the first player’s faction </p> <p style="top:431.4pt;left:341.2pt">face up; that player becomes the Initiative Player.</p> <p style="top:451.9pt;left:326.2pt"><b>Initiative Player ~</b> The player whose faction is face </p> <p style="top:466.2pt;left:326.2pt">up on the Initiative Card is the Initiative Player. The </p> <p style="top:480.4pt;left:326.2pt">Initiative Player plays the first Strategy Card each </p> <p style="top:494.7pt;left:326.2pt">round and will decide the order in which Pivotal </p> <p style="top:508.9pt;left:326.2pt">Space bonus actions, Crisis Dimension scoring, and </p> <p style="top:523.2pt;left:326.2pt">Objective Card scoring will be resolved at the end </p> <p style="top:537.4pt;left:326.2pt">of the round.</p> <p style="top:568.4pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Playing Strategy Cards</b></p> <p style="top:594.9pt;left:326.2pt">When played during a normal round, each Strategy </p> <p style="top:609.2pt;left:326.2pt">Card can be used in one of four different ways: for its </p> <p style="top:623.4pt;left:326.2pt">event, for operations, to use a discarded event, or to </p> <p style="top:637.7pt;left:326.2pt">advance Player Momentum. After playing 3 Strategy </p> <p style="top:651.9pt;left:326.2pt">Cards, set aside the remaining Strategy Card (face </p> <p style="top:666.2pt;left:326.2pt">down) for use during the Final Crisis. When played </p> <p style="top:680.4pt;left:326.2pt">during the Final Crisis, a Strategy Card is used only </p> <p style="top:694.7pt;left:326.2pt">for its event.</p> <p style="top:715.2pt;left:326.2pt"><b>Event ~ </b>A player may use an event if the background </p> <p style="top:729.4pt;left:326.2pt">color of the event matches that player’s color (Red: </p> <p style="top:743.7pt;left:326.2pt">Commune, Blue: Versailles) or is neutral (Gray). If a </p> <p style="top:757.9pt;left:326.2pt">card is played for its event, implement the event text </p> </div> <div id="page6" style="background-image:url('rules6.jpg');width:630.0pt;height:877.5pt"> <p style="top:830.9pt;left:261.5pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</i></p> <p style="top:66.2pt;left:56.2pt">exactly as written. Some events can only be played if </p> <p style="top:80.5pt;left:56.2pt">their conditions are satisfied (e.g., “If…” or “must”). </p> <p style="top:94.7pt;left:56.2pt">If an event grants Operations Points, spend these </p> <p style="top:109.0pt;left:56.2pt">as described in “Operations” below. After a card is </p> <p style="top:123.2pt;left:56.2pt">played for its event, place it on top of the discard pile. </p> <p style="top:145.8pt;left:61.9pt"><b>Note:</b> Anything that says “up to” a certain number </p> <p style="top:160.1pt;left:61.9pt">of cubes includes zero cubes.</p> <p style="top:183.7pt;left:56.2pt"><b>Operations ~</b> A player may spend the Operations </p> <p style="top:198.0pt;left:56.2pt">Points from a card in hand to Remove or Place cubes. </p> <p style="top:212.2pt;left:56.2pt">After a card is played for operations, place it on top </p> <p style="top:226.5pt;left:56.2pt">of the discard pile.</p> <p style="top:244.5pt;left:56.2pt">● Operations are conducted in spaces where the </p> <p style="top:258.7pt;left:71.2pt">player is present, or spaces adjacent to spaces the </p> <p style="top:273.0pt;left:71.2pt">player controls. </p> <p style="top:291.0pt;left:56.2pt">● When conducting both operations, always Remove </p> <p style="top:305.2pt;left:71.2pt">first, then Place. </p> <p style="top:323.2pt;left:56.2pt">● On a player’s turn, all operations are restricted to </p> <p style="top:337.5pt;left:71.2pt">either Political <i>or</i> Military spaces (whichever the </p> <p style="top:351.7pt;left:71.2pt">player chooses). </p> <p style="top:373.1pt;left:63.1pt"><b><span style=";color:#ed1c24">Important!</b> Determine Control and Presence once </p> <p style="top:387.3pt;left:63.1pt">before any Remove operations and again before </p> <p style="top:401.6pt;left:63.1pt">any Place operations (e.g. no “daisy-chaining”).</p> <p style="top:426.0pt;left:56.2pt"><b>Remove:</b> Attempt to remove opponent’s pieces. </p> <p style="top:440.2pt;left:56.2pt">Fortifications and Barricades may only be removed </p> <p style="top:454.5pt;left:56.2pt">once there are no opposing cubes remaining in a </p> <p style="top:468.7pt;left:56.2pt">targeted space.</p> <p style="top:486.7pt;left:56.2pt">● <b>Political ~</b> All attempts succeed. Spend an </p> <p style="top:501.0pt;left:71.2pt">Operations Point for each cube removed.</p> <p style="top:517.7pt;left:56.2pt">● <b>Military ~</b> Spend 1 Operations Point per attempt </p> <p style="top:532.0pt;left:71.2pt">(or 2 per attempt if the space has an opponent’s </p> <p style="top:546.2pt;left:71.2pt">Fortification/Barricade).</p> <p style="top:563.0pt;left:70.0pt">○ Assess military strength (from 0):</p> <p style="top:579.8pt;left:70.0pt"> </p> <p style="top:579.8pt;left:85.0pt">+1 per adjacent spaces controlled</p> <p style="top:596.5pt;left:70.0pt"> </p> <p style="top:596.5pt;left:85.0pt">+1 for Presence in target space</p> <p style="top:613.3pt;left:70.0pt"> </p> <p style="top:613.3pt;left:85.0pt">+1 for Control of target space</p> <p style="top:630.0pt;left:70.0pt"> </p> <p style="top:630.0pt;left:85.0pt">+1 (maximum) by spending an extra Operations </p> <p style="top:644.3pt;left:85.0pt">Point</p> <p style="top:662.3pt;left:70.0pt">○ If military strength is 3+, the attempt succeeds.</p> <p style="top:680.3pt;left:70.0pt">○ Otherwise, draw a Strategy Card. If military </p> <p style="top:694.5pt;left:85.0pt">strength ≥ the Operations Points of that card, </p> <p style="top:708.8pt;left:85.0pt">the attempt succeeds. Remove the drawn card </p> <p style="top:723.0pt;left:85.0pt">from the game (put it back in the box).</p> <p style="top:741.0pt;left:70.0pt">○ Remove a cube upon success.</p> <p style="top:71.9pt;left:331.9pt"><b><i>Design Note:</i></b><i> The lack of motivation for Versailles </i></p> <p style="top:86.1pt;left:331.9pt"><i>troops and the lack of organization by the Commune </i></p> <p style="top:100.4pt;left:331.9pt"><i>meant both factions were ineffective in combat. </i></p> <p style="top:114.6pt;left:331.9pt"><i>This is why Military cube removal is not automatic.</i></p> <p style="top:137.3pt;left:326.2pt"><b>Place:</b> Using the remaining Operations Points, spend </p> <p style="top:151.5pt;left:326.2pt">1 Operations Point (or 2 if the space has an opponent’s </p> <p style="top:165.8pt;left:326.2pt">Fortification/Barricade) per cube placed. One may </p> <p style="top:180.0pt;left:326.2pt">never place the opponent’s cubes.</p> <p style="top:199.3pt;left:326.2pt"><b>Use a discarded event ~ </b>A player may use the event </p> <p style="top:213.5pt;left:326.2pt">on top of the discard pile previously played this round </p> <p style="top:227.8pt;left:326.2pt">by their opponent (if it is of the acting player’s faction) </p> <p style="top:242.0pt;left:326.2pt">by discarding a card with equal or more Operations </p> <p style="top:256.3pt;left:326.2pt">Points. The event occurs immediately, and then the </p> <p style="top:270.5pt;left:326.2pt">discarded card is placed on top of the discard pile.</p> <p style="top:289.8pt;left:326.2pt"><b>Advance Player Momentum ~</b> A player may play a </p> <p style="top:304.0pt;left:326.2pt">card to advance their Player Momentum. The played </p> <p style="top:318.3pt;left:326.2pt">card is removed from the game.</p> <p style="top:338.7pt;left:326.2pt"><b>Play Final Crisis Card ~ </b>During normal rounds, a </p> <p style="top:353.0pt;left:326.2pt">player may discard a card to use their Final Crisis Card </p> <p style="top:367.2pt;left:326.2pt">for operations. The Final Crisis Card is then removed </p> <p style="top:381.5pt;left:326.2pt">from the game. Otherwise, the Final Crisis Card’s </p> <p style="top:395.7pt;left:326.2pt">event is available for use during the Final Crisis.</p> <p style="top:426.8pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Crisis Track & Cube Pools</b></p> <p style="top:453.2pt;left:326.2pt">When adding cubes to the map, a player must first </p> <p style="top:467.5pt;left:326.2pt">use any cubes in their cube pool. If their cube pool </p> <p style="top:481.8pt;left:326.2pt">is empty, the player may use cubes from their Crisis </p> <p style="top:496.0pt;left:326.2pt">Track, removing cubes one at a time from the middle </p> <p style="top:510.2pt;left:326.2pt">of the board outward. </p> <p style="top:532.9pt;left:331.9pt"><b>Note:</b> If no cubes are available, the player may not </p> <p style="top:547.1pt;left:331.9pt">relocate cubes on the map.</p> <p style="top:570.8pt;left:326.2pt">As cubes are removed from the Crisis Track, zones </p> <p style="top:585.0pt;left:326.2pt">(Starting, Escalation, Tension, and Final Crisis) will </p> <p style="top:599.3pt;left:326.2pt">become breached when a cube is first removed from </p> <p style="top:613.5pt;left:326.2pt">them. At the end of a card play or Pivotal Space bo-</p> <p style="top:627.8pt;left:326.2pt">nus action (including Objective Cards) during which </p> <p style="top:642.0pt;left:326.2pt">a zone is breached, the owning player must take the </p> <p style="top:656.3pt;left:326.2pt">bonus cubes from that zone and place them in their </p> <p style="top:670.5pt;left:326.2pt">cube pool (or remove them from play if there is no </p> <p style="top:684.8pt;left:326.2pt">room in the Commune pool). The player who first </p> <p style="top:699.0pt;left:326.2pt">breaches their Final Crisis zone loses 1 Political VP </p> <p style="top:713.3pt;left:326.2pt">and places the two bonus cubes in their pool. The </p> <p style="top:727.5pt;left:326.2pt">second player to breach their Final Crisis zone has </p> <p style="top:741.8pt;left:326.2pt">no penalty but gains no bonus cubes (remove these </p> <p style="top:756.0pt;left:326.2pt">bonus cubes from play). </p> <p style="top:778.6pt;left:331.9pt"><b>Note:</b> The effects of breaching the Final Crisis zone </p> <p style="top:792.9pt;left:331.9pt">still apply if breached during Final Crisis.</p> </div> <div id="page7" style="background-image:url('rules7.jpg');width:630.0pt;height:877.5pt"> <p style="top:830.9pt;left:261.7pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</i></p> <p style="top:66.2pt;left:56.2pt">Cubes are also placed in their respective cube pools </p> <p style="top:80.5pt;left:56.2pt">when they are removed from map spaces by either </p> <p style="top:94.7pt;left:56.2pt">player. Versailles’ cube pool is always present and </p> <p style="top:109.0pt;left:56.2pt">never full. Conversely, the Commune has no cube pool </p> <p style="top:123.2pt;left:56.2pt">at the start of the game and must advance Revolution-</p> <p style="top:137.5pt;left:56.2pt">ary Momentum in order to earn cube pool spaces (two </p> <p style="top:151.7pt;left:56.2pt">below the “1” space of the track, and one each below </p> <p style="top:166.0pt;left:56.2pt">the “2” and “3” spaces). <i>If a Commune cube cannot be </i></p> <p style="top:180.2pt;left:56.2pt"><i>placed in a cube pool space, it is removed from play.</i></p> <p style="top:211.2pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Player Momentum Tracks</b></p> <p style="top:237.7pt;left:56.2pt">Player Momentum can be advanced either by remov-</p> <p style="top:252.0pt;left:56.2pt">ing a Strategy Card from the game (put it back in the </p> <p style="top:266.2pt;left:56.2pt">box) on a player’s turn or through events. The two </p> <p style="top:280.5pt;left:56.2pt">Player Momentum Tracks provide different benefits </p> <p style="top:294.7pt;left:56.2pt">to each player:</p> <p style="top:312.7pt;left:56.2pt">● <b>Prussian Collaboration ~</b> Advancing on this </p> <p style="top:327.0pt;left:71.2pt">track permanently gives the Versailles player </p> <p style="top:341.2pt;left:71.2pt">the bonus cubes below, which are immediately </p> <p style="top:355.5pt;left:71.2pt">placed into the Versailles cube pool. When </p> <p style="top:369.7pt;left:71.2pt">Prussian Collaboration is at “3,” Versailles controls </p> <p style="top:384.0pt;left:71.2pt"><i>Prussian Occupied Territory</i>.</p> <p style="top:402.0pt;left:56.2pt">● <b>Revolutionary Momentum ~</b> Advancing on </p> <p style="top:416.2pt;left:71.2pt">this track temporarily gives the Commune player </p> <p style="top:430.5pt;left:71.2pt">the cube pool spaces below. If Revolutionary </p> <p style="top:444.7pt;left:71.2pt">Momentum is decreased, any cube pool spaces </p> <p style="top:459.0pt;left:71.2pt">below the previous spot are no longer available, </p> <p style="top:473.2pt;left:71.2pt">and any cubes in those spaces are removed from </p> <p style="top:487.5pt;left:71.2pt">play.</p> <p style="top:505.5pt;left:56.2pt">Each time a player advances their Player Momentum </p> <p style="top:519.7pt;left:56.2pt">to the “2” and “3” spots on the track, the opponent is </p> <p style="top:534.0pt;left:56.2pt">immediately given the opportunity to place one cube </p> <p style="top:548.2pt;left:56.2pt">in any space in either the Public Opinion or Institu-</p> <p style="top:562.5pt;left:56.2pt">tional Crisis Dimensions (as directed by the track).</p> <p style="top:585.1pt;left:61.9pt"><b><i>Design Note:</i></b><i> This is to show the opposition of </i></p> <p style="top:599.4pt;left:61.9pt"><i>the French population to collaboration with the </i></p> <p style="top:613.6pt;left:61.9pt"><i>invader and how the political institution (more </i></p> <p style="top:627.9pt;left:61.9pt"><i>conservative) was increasingly worried by the </i></p> <p style="top:642.1pt;left:61.9pt"><i>Commune’s radicalization.</i></p> <p style="top:668.0pt;left:56.2pt">If a player’s Momentum is on the “3” spot on the </p> <p style="top:682.2pt;left:56.2pt">track at the end of the game, they will receive an extra </p> <p style="top:696.5pt;left:56.2pt">Political VP or Military VP (as directed by the track).</p> <p style="top:73.1pt;left:333.1pt"><b><span style=";color:#ed1c24">Important!</b> Strategy Cards and Objectives Cards </p> <p style="top:87.4pt;left:333.1pt">are sometimes removed from the game instead of </p> <p style="top:101.6pt;left:333.1pt">being discarded. When instructed to remove a card </p> <p style="top:115.9pt;left:333.1pt">from the game, place it back into the game box. </p> <p style="top:130.1pt;left:333.1pt">Commune cubes may instead be removed from </p> <p style="top:144.4pt;left:333.1pt">play if the Commune cube pool is full. Place these </p> <p style="top:158.6pt;left:333.1pt">cubes to one side, as they may be returned to play </p> <p style="top:172.9pt;left:333.1pt">by a future event.</p> <p style="top:212.7pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Pivotal Space Bonus Actions & </b></p> <p style="top:232.2pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Crisis Dimension Scoring</b></p> <p style="top:258.8pt;left:326.2pt">After each player has played three Strategy Cards </p> <p style="top:273.0pt;left:326.2pt">for the round and placed their remaining card aside </p> <p style="top:287.2pt;left:326.2pt">for the Final Crisis round, check for Control of each </p> <p style="top:301.5pt;left:326.2pt">Pivotal Space. The Initiative Player decides in which </p> <p style="top:315.7pt;left:326.2pt">order Pivotal Space bonus actions will be performed </p> <p style="top:330.0pt;left:326.2pt">for each controlled Pivotal Space. Within spaces of </p> <p style="top:344.2pt;left:326.2pt">that Crisis Dimension, the controlling player may do </p> <p style="top:358.5pt;left:326.2pt">one of the following:</p> <p style="top:376.5pt;left:326.2pt">● <b>De-escalate ~</b> Remove up to 2 of their cubes or </p> <p style="top:390.8pt;left:341.2pt">remove 1 of their cubes and 1 opponent’s cube.</p> <p style="top:408.8pt;left:326.2pt">● <b>Spread Influence ~</b> Move up to 2 of their cubes </p> <p style="top:423.0pt;left:341.2pt">between any of the spaces in that Crisis Dimension.</p> <p style="top:441.0pt;left:326.2pt">● <b>Turncoat ~</b> Remove an opponent’s cube from a </p> <p style="top:455.3pt;left:341.2pt">space and place one of theirs in the same space.</p> <p style="top:473.3pt;left:326.2pt">After performing all Pivotal Space bonus actions, </p> <p style="top:487.5pt;left:326.2pt">players gain 1 Political VP for controlling a Political </p> <p style="top:501.8pt;left:326.2pt">Crisis Dimension and 1 Military VP for controlling a </p> <p style="top:516.0pt;left:326.2pt">Military Crisis Dimension—in the order decided by </p> <p style="top:530.3pt;left:326.2pt">the Initiative Player.</p> <p style="top:561.2pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Objective Card Scoring</b></p> <p style="top:587.8pt;left:326.2pt">After scoring Crisis Dimensions, both players reveal </p> <p style="top:602.0pt;left:326.2pt">their Objective Cards. The player controlling the </p> <p style="top:616.2pt;left:326.2pt">space on either Objective Card gains a VP (Political </p> <p style="top:630.5pt;left:326.2pt">VP for a Political space or Military VP for a Military </p> <p style="top:644.7pt;left:326.2pt">space)—in the order decided by the Initiative Player. </p> <p style="top:665.2pt;left:326.2pt">Then—in the order decided by the Initiative Player—</p> <p style="top:679.5pt;left:326.2pt">players who controlled their own objective may first </p> <p style="top:693.7pt;left:326.2pt">perform the event on their Objective Card and then </p> <p style="top:708.0pt;left:326.2pt">set it aside in their fulfilled Objective Cards pile </p> <p style="top:722.2pt;left:326.2pt">(each player maintains their own fulfilled Objective </p> <p style="top:736.5pt;left:326.2pt">Cards pile). If a player did not control their own </p> <p style="top:750.7pt;left:326.2pt">objective, that Objective Card is now removed from </p> <p style="top:765.0pt;left:326.2pt">the game (even if the other player did control it and </p> <p style="top:779.2pt;left:326.2pt">scored a VP).</p> </div> <div id="page8" style="background-image:url('rules8.jpg');width:630.0pt;height:877.5pt"> <p style="top:830.9pt;left:261.5pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</i></p> <p style="top:66.4pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Final Crisis</b></p> <p style="top:92.9pt;left:56.2pt">At the end of any round where both Final Crisis zones </p> <p style="top:107.1pt;left:56.2pt">are breached, or after completing three rounds, players </p> <p style="top:121.4pt;left:56.2pt">immediately proceed to the Final Crisis round.</p> <p style="top:141.9pt;left:56.2pt">First, players gather the cards they set aside for Final </p> <p style="top:156.1pt;left:56.2pt">Crisis and their Final Crisis Card (if it is still in play), </p> <p style="top:170.4pt;left:56.2pt">and discard to a hand size equal to the number of </p> <p style="top:184.6pt;left:56.2pt">rounds they played so far (e.g., 3 rounds = 3 cards).</p> <p style="top:205.1pt;left:56.2pt">Conduct the Initiative Phase as usual, and then alter-</p> <p style="top:219.4pt;left:56.2pt">nate playing Strategy Cards only for their events until </p> <p style="top:233.6pt;left:56.2pt">all cards are played. If a player plays an opponent’s </p> <p style="top:247.9pt;left:56.2pt">event during Final Crisis, the opponent decides if and </p> <p style="top:262.1pt;left:56.2pt">how the event is applied.</p> <p style="top:282.6pt;left:56.2pt">Finally, both players perform Pivotal Space bonus </p> <p style="top:296.9pt;left:56.2pt">actions and Crisis Dimension scoring in the order </p> <p style="top:311.1pt;left:56.2pt">decided by the Initiative Player. Any player whose </p> <p style="top:325.4pt;left:56.2pt">Player Momentum is at “3” now gains an extra VP </p> <p style="top:339.6pt;left:56.2pt">of the type indicated on their Player Momentum track </p> <p style="top:353.9pt;left:56.2pt">(Military for Versailles, Political for Commune).</p> <p style="top:384.9pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Victory</b></p> <p style="top:411.4pt;left:56.2pt">To win at the end of the Final Crisis:</p> <p style="top:429.4pt;left:56.2pt">● The Versailles player needs more Military VPs (0 </p> <p style="top:443.6pt;left:71.2pt">or more) than the Commune player has Political </p> <p style="top:457.9pt;left:71.2pt">VPs.</p> <p style="top:475.9pt;left:56.2pt">● The Commune player needs more Political VPs </p> <p style="top:490.1pt;left:71.2pt">(0 or more) than the Versailles player has Military </p> <p style="top:504.4pt;left:71.2pt">VPs.</p> <p style="top:522.4pt;left:56.2pt">If neither of the previous conditions have been ful-</p> <p style="top:536.7pt;left:56.2pt">filled, the game is a tie. Proceed to the <i>Tiebreaker</i>.</p> <p style="top:557.1pt;left:56.2pt"><b>Tiebreaker:</b> If no player fulfills their victory condi-</p> <p style="top:571.4pt;left:56.2pt">tion, the player who fulfills the most of the following </p> <p style="top:585.6pt;left:56.2pt">wins the game: </p> <p style="top:603.7pt;left:56.2pt">● Most combined Victory Points</p> <p style="top:621.7pt;left:56.2pt">● Most objectives fulfilled</p> <p style="top:639.7pt;left:56.2pt">● Most Pivotal Spaces controlled at the end of the </p> <p style="top:653.9pt;left:71.2pt">game</p> <p style="top:671.9pt;left:56.2pt">● Final Initiative Player</p> <p style="top:689.9pt;left:56.2pt">If no player fulfills more conditions than their op-</p> <p style="top:704.2pt;left:56.2pt">ponent, the Commune player wins.</p> <p style="top:223.5pt;left:344.1pt"><i>A battery of guns atop the Montmartre Hills, </i></p> <p style="top:237.8pt;left:391.0pt"><i>overlooking Paris, 1871.</i></p> </div> <div id="page11" style="background-image:url('rules11.jpg');width:630.0pt;height:877.5pt"> <p style="top:830.9pt;left:261.7pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</i></p> <p style="top:328.7pt;left:57.3pt"><i>A barricade on Place Blanche during Bloody Week, </i></p> <p style="top:343.0pt;left:73.0pt"><i>whose defenders included Louise Michel and </i></p> <p style="top:358.0pt;left:133.0pt"><i>a unit of 30 women.</i></p> <p style="top:389.0pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Glossary</b></p> <p style="top:415.5pt;left:56.2pt"><b>Adjacent ~</b> A space connected to another space by </p> <p style="top:429.7pt;left:56.2pt">an arrow or double lines is considered adjacent. The </p> <p style="top:444.0pt;left:56.2pt">direction of the arrow indicates adjacency (e.g., <i>Na-</i></p> <p style="top:458.2pt;left:56.2pt"><i>tional Assembly </i>is adjacent to <i>Royalists</i> but not the </p> <p style="top:472.5pt;left:56.2pt">other way around).</p> <p style="top:493.0pt;left:56.2pt"><b>Breach ~</b> When the first influence cube in a Crisis </p> <p style="top:507.2pt;left:56.2pt">Track zone is removed. When a zone is breached, all </p> <p style="top:521.5pt;left:56.2pt">bonus cubes from that area are moved to a player’s </p> <p style="top:535.7pt;left:56.2pt">cube pool at the end of that card play.</p> <p style="top:556.2pt;left:56.2pt"><b>Commune ~</b> This player represents the people of </p> <p style="top:570.5pt;left:56.2pt">Paris, rising up against the bourgeoisie and the “ca-</p> <p style="top:584.7pt;left:56.2pt">pitulard” government of Versailles. The Commune is </p> <p style="top:599.0pt;left:56.2pt">represented by red components.</p> <p style="top:619.5pt;left:56.2pt"><b>Control ~ </b>Control is assessed once before conducting </p> <p style="top:633.7pt;left:56.2pt">all Remove operations and once before conducting all </p> <p style="top:648.0pt;left:56.2pt">Place operations. </p> <p style="top:666.0pt;left:56.2pt">● <b>Space ~</b> A player controls a space if they have </p> <p style="top:680.2pt;left:71.2pt">more pieces (cubes, Fortifications/Barricades) in </p> <p style="top:694.5pt;left:71.2pt">it than their opponent. </p> <p style="top:712.5pt;left:56.2pt">● <b>Crisis Dimension ~</b> A player controls a Crisis </p> <p style="top:726.7pt;left:71.2pt">Dimension if they control all three of its spaces. </p> <p style="top:746.8pt;left:61.9pt"><b>Note:</b> Versailles HQ is always controlled by </p> <p style="top:761.1pt;left:61.9pt">Versailles, and Prussian Occupied Territory is </p> <p style="top:775.3pt;left:61.9pt">controlled by Versailles when Prussian Collabora-</p> <p style="top:789.6pt;left:61.9pt">tion is at “3.”</p> <p style="top:66.0pt;left:326.2pt"><b>Crisis Dimension ~</b> A set of three same-color/icon </p> <p style="top:80.3pt;left:326.2pt">map spaces. During scoring at the end of a round and </p> <p style="top:94.5pt;left:326.2pt">at the conclusion of the Final Crisis, a player gains </p> <p style="top:108.8pt;left:326.2pt">1 Political or Military VP for each Crisis Dimension </p> <p style="top:123.0pt;left:326.2pt">where they control all three spaces.</p> <p style="top:143.5pt;left:326.2pt"><b>Crisis Track ~ </b>Two tracks at the top of the game map, </p> <p style="top:157.8pt;left:326.2pt">one for each player. Most influence cubes begin play </p> <p style="top:172.0pt;left:326.2pt">on the Crisis Track as available or bonus cubes. Each </p> <p style="top:186.3pt;left:326.2pt">track is composed of four zones (Starting, Escalation, </p> <p style="top:200.5pt;left:326.2pt">Tension, and Final Crisis).</p> <p style="top:221.0pt;left:326.2pt"><b>Cube Pool ~</b> Cubes that are not on the map or Crisis </p> <p style="top:235.3pt;left:326.2pt">Track are placed in their respective faction’s cube </p> <p style="top:249.5pt;left:326.2pt">pool. Versailles’s cube pool is always present and </p> <p style="top:263.8pt;left:326.2pt">never full. Conversely, the Commune has no cube pool </p> <p style="top:278.0pt;left:326.2pt">at the start of the game and must advance Revolution-</p> <p style="top:292.3pt;left:326.2pt">ary Momentum in order to earn cube pool spaces. <i>If </i></p> <p style="top:306.5pt;left:326.2pt"><i>a Commune cube cannot be placed in a cube pool </i></p> <p style="top:320.8pt;left:326.2pt"><i>space, it is removed from play.</i></p> <p style="top:341.3pt;left:326.2pt"><b>Fortifications and Barricades ~</b> Pieces, deployed </p> <p style="top:355.5pt;left:326.2pt">by events, that serve as defensive assets in Military </p> <p style="top:369.8pt;left:326.2pt">spaces. They contribute to Control of and Presence </p> <p style="top:384.0pt;left:326.2pt">in a space but not to the influence cube limit. A space </p> <p style="top:398.3pt;left:326.2pt">can only contain one Fortification or one Barricade. </p> <p style="top:412.5pt;left:326.2pt">If an event allows the player to place a Fortification </p> <p style="top:426.8pt;left:326.2pt">or Barricade and both of their Fortifications or Bar-</p> <p style="top:441.0pt;left:326.2pt">ricades are in play, the player may move one that is </p> <p style="top:455.3pt;left:326.2pt">already on the map.</p> <p style="top:475.8pt;left:326.2pt"><b>Influence Cubes ~</b> Colored wooden pieces used to </p> <p style="top:490.0pt;left:326.2pt">indicate Political or Military influence in a space. </p> <p style="top:504.3pt;left:326.2pt">Most of these cubes begin play on the Crisis Track. </p> <p style="top:518.5pt;left:326.2pt">Once removed from the Crisis Track, they cycle be-</p> <p style="top:532.8pt;left:326.2pt">tween map spaces and the player’s cube pool. There </p> <p style="top:547.0pt;left:326.2pt">may never be more than 4 of each player’s influence </p> <p style="top:561.3pt;left:326.2pt">cubes in a space.</p> <p style="top:581.8pt;left:326.2pt"><b>Initiative Phase ~</b> The Initiative Phase occurs just </p> <p style="top:596.0pt;left:326.2pt">before Strategy Card play in each of the three rounds </p> <p style="top:610.3pt;left:326.2pt">and Final Crisis. There are two steps during the Ini-</p> <p style="top:624.5pt;left:326.2pt">tiative Phase:</p> <p style="top:642.5pt;left:326.2pt"><b>1. Calculate the initiative level of each player.</b> A </p> <p style="top:656.8pt;left:341.2pt">player’s initiative level is equal to their Political </p> <p style="top:671.0pt;left:341.2pt">VPs minus their Player Momentum. Note: </p> <p style="top:685.3pt;left:341.2pt">Initiative level can be negative, and often is, </p> <p style="top:699.5pt;left:341.2pt">because 1 Political VP for one player is –1 Political </p> <p style="top:713.8pt;left:341.2pt">VP for the other player.</p> <p style="top:731.8pt;left:326.2pt"><b>2.</b> <b>Decide Player Order. </b>The player with the higher </p> <p style="top:746.0pt;left:341.2pt">initiative level (Commune wins ties) decides </p> <p style="top:760.3pt;left:341.2pt">whether to play first or second in the round. Flip </p> <p style="top:774.5pt;left:341.2pt">the Initiative Card with the first player’s faction </p> <p style="top:788.8pt;left:341.2pt">face up; that player becomes the Initiative Player.</p> </div> <div id="page12" style="background-image:url('rules12.jpg');width:630.0pt;height:877.5pt"> <p style="top:783.2pt;left:240.2pt;line-height:13.8pt"><span style="font-size:13.8pt">© 2021 GMT Games, LLC</p> <p style="top:800.2pt;left:230.4pt">P.O. Box 1308, Hanford, CA 93232 </p> <p style="top:814.5pt;left:259.6pt">www.GMTGames.com</p> <p style="top:66.2pt;left:56.3pt"><b>Initiative Player ~</b> The player whose faction is face </p> <p style="top:80.5pt;left:56.3pt">up on the Initiative Card is the Initiative Player. The </p> <p style="top:94.7pt;left:56.3pt">Initiative Player plays the first Strategy Card each </p> <p style="top:109.0pt;left:56.3pt">round and will decide the order in which Pivotal </p> <p style="top:123.2pt;left:56.3pt">Space bonus actions, Crisis Dimension scoring, and </p> <p style="top:137.5pt;left:56.3pt">Objective Card scoring will be resolved at the end </p> <p style="top:151.7pt;left:56.3pt">of the round.</p> <p style="top:172.2pt;left:56.3pt"><b>Map Spaces ~</b> Spaces on the board are coded by a </p> <p style="top:186.5pt;left:56.3pt">color/icon combination, labeled with an individual </p> <p style="top:200.7pt;left:56.3pt">name, and divided into Political and Military spaces. </p> <p style="top:215.0pt;left:56.3pt">Each space can hold up to 4 of each player’s cubes.</p> <p style="top:235.5pt;left:56.3pt">● <b>Political:</b></p> <p style="top:255.4pt;left:56.3pt"> </p> <p style="top:255.4pt;left:71.3pt"> </p> <p style="top:255.4pt;left:97.2pt">Green/Square </p> <p style="top:255.4pt;left:206.9pt"> </p> <p style="top:255.4pt;left:231.3pt">Institutional</p> <p style="top:278.6pt;left:56.3pt"> </p> <p style="top:278.6pt;left:71.3pt"> </p> <p style="top:278.6pt;left:84.5pt">Orange/Triangle </p> <p style="top:278.6pt;left:209.9pt"> </p> <p style="top:278.6pt;left:231.3pt">Public Opinion</p> <p style="top:299.1pt;left:56.3pt">● <b>Military:</b></p> <p style="top:322.3pt;left:56.3pt"> </p> <p style="top:322.3pt;left:71.3pt"> </p> <p style="top:322.3pt;left:84.0pt">Purple/Diamond </p> <p style="top:322.3pt;left:208.7pt"> </p> <p style="top:322.3pt;left:231.3pt">Paris</p> <p style="top:346.0pt;left:56.3pt"> </p> <p style="top:346.0pt;left:71.3pt"> </p> <p style="top:346.0pt;left:109.9pt">Teal/Circle </p> <p style="top:346.0pt;left:206.9pt"> </p> <p style="top:346.0pt;left:231.3pt">Forts</p> <p style="top:367.4pt;left:61.9pt"><b>Note:</b> No pieces can be placed in the<i> Versailles HQ </i></p> <p style="top:381.7pt;left:61.9pt">and<i> Prussian Occupied Territory</i> spaces. These </p> <p style="top:395.9pt;left:61.9pt">spaces function only as adjacent controlled spaces </p> <p style="top:410.2pt;left:61.9pt">for the Versailles player.</p> <p style="top:435.3pt;left:56.2pt"><b>Objective Cards ~</b> A deck of cards, each listing a </p> <p style="top:449.5pt;left:56.2pt">specific location on the map and an event. Objec-</p> <p style="top:463.8pt;left:56.2pt">tive Cards are revealed at the end of each round for </p> <p style="top:478.0pt;left:56.2pt">Victory Points and, under certain conditions, for </p> <p style="top:492.3pt;left:56.2pt">their event. Each space on the map has an associated </p> <p style="top:506.5pt;left:56.2pt">Objective Card.</p> <p style="top:527.0pt;left:56.2pt"><b>Operations Points ~</b> The number at the top-left of </p> <p style="top:541.3pt;left:56.2pt">each Strategy Card which is used to conduct op-</p> <p style="top:555.5pt;left:56.2pt">erations. Operations Points are also referenced when </p> <p style="top:569.8pt;left:56.2pt">playing the card to use a discarded event.</p> <p style="top:590.3pt;left:56.2pt"><b>Pivotal Space ~</b> The star-shaped space of a Crisis </p> <p style="top:604.5pt;left:56.2pt">Dimension with a triple border around the space </p> <p style="top:618.8pt;left:56.2pt">(<i>National Assembly</i>, <i>Press</i>, <i>Butte Montmartre</i>, and </p> <p style="top:633.0pt;left:56.2pt"><i>Mont-Valérien</i>). Control of a Pivotal Space gives the </p> <p style="top:66.2pt;left:326.2pt">player a bonus action at the end of each round before </p> <p style="top:80.5pt;left:326.2pt">determining Control of that Crisis Dimension.</p> <p style="top:101.0pt;left:326.2pt"><b>Player Momentum ~</b> A term used to represent the </p> <p style="top:115.2pt;left:326.2pt">growing strength of each faction. There are two Player </p> <p style="top:129.5pt;left:326.2pt">Momentum tracks below the Victory Point track:</p> <p style="top:147.5pt;left:326.2pt">● <b>Prussian Collaboration ~</b> A track showing the </p> <p style="top:161.7pt;left:341.2pt">level of support Versailles receives from the </p> <p style="top:176.0pt;left:341.2pt">Prussian invader.</p> <p style="top:194.0pt;left:326.2pt">● <b>Revolutionary Momentum ~</b> A track showing the </p> <p style="top:208.2pt;left:341.2pt">level of radicalization of the Parisian population.</p> <p style="top:226.2pt;left:326.2pt"><b>Presence ~</b> A player has Presence (or is present) in a </p> <p style="top:240.5pt;left:326.2pt">space if they have one or more pieces (cubes, Forti-</p> <p style="top:254.7pt;left:326.2pt">fications/Barricades) there. Presence is assessed once </p> <p style="top:269.0pt;left:326.2pt">before conducting all Remove operations and again </p> <p style="top:283.2pt;left:326.2pt">before conducting all Place operations. </p> <p style="top:305.9pt;left:331.9pt"><b>Note:</b> The Commune is always present in <i>Père </i></p> <p style="top:320.1pt;left:331.9pt"><i>Lachaise</i> and <i>Social Movements</i>, and Versailles is </p> <p style="top:334.4pt;left:331.9pt">always present in <i>Royalists</i>—even without cubes </p> <p style="top:348.6pt;left:331.9pt">there. </p> <p style="top:373.7pt;left:326.2pt"><b>Strategy Cards ~ </b>A deck of cards, each listing Opera-</p> <p style="top:388.0pt;left:326.2pt">tions Points, a title with a color background (blue, red, </p> <p style="top:402.2pt;left:326.2pt">or gray), event text, and flavor text. A Strategy Card </p> <p style="top:416.5pt;left:326.2pt">can be played for its event, for operations, to use a </p> <p style="top:430.7pt;left:326.2pt">discarded event, or to advance Player Momentum. A </p> <p style="top:445.0pt;left:326.2pt">Strategy Card can only be played for its event if the </p> <p style="top:459.2pt;left:326.2pt">event’s colored background matches that player’s </p> <p style="top:473.5pt;left:326.2pt">color (Red: Commune, Blue: Versailles) or is neutral </p> <p style="top:487.7pt;left:326.2pt">(Gray).</p> <p style="top:508.2pt;left:326.2pt"><b>Versailles ~</b> This player represents the French govern-</p> <p style="top:522.5pt;left:326.2pt">ment in Versailles trying to find a diplomatic end to </p> <p style="top:536.7pt;left:326.2pt">the 1870 war and take back military control of Paris. </p> <p style="top:551.0pt;left:326.2pt">Versailles is represented by blue components.</p> <p style="top:571.5pt;left:326.2pt"><b>Victory Point (VP) Track ~ </b>VPs are scored using an </p> <p style="top:585.7pt;left:326.2pt">orange Political VP marker and a purple Military VP </p> <p style="top:600.0pt;left:326.2pt">marker. Both factions fight for Political and Military </p> <p style="top:614.2pt;left:326.2pt">VPs, meaning only one side can have a positive </p> <p style="top:628.5pt;left:326.2pt">Victory Point total at a time (e.g., 1 Military VP for </p> <p style="top:642.7pt;left:326.2pt">Versailles is –1 Military VP for the Commune). <i>Each </i></p> <p style="top:657.0pt;left:326.2pt"><i>Victory Point type cannot exceed 5 VPs.</i></p> </div> </body> </html>