From 69fbfe3f0d79a374cc5bc2366358a19a4656db5c Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Thu, 4 Jul 2024 12:31:39 +0200 Subject: fix rulebook formatting next to > arrows and headers --- info/rulebook.html | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/info/rulebook.html b/info/rulebook.html index c06d008..21b31b1 100644 --- a/info/rulebook.html +++ b/info/rulebook.html @@ -619,7 +619,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12.5pt;line-height:1.0

1.7.2 Greed. Lords may discard (rather than use) Assets only

as needed to help them move (4.3, 4.6.1) or as rules or card text

require.

-

1.7.3 English Ships. No more than nine Lords may have

+

1.7.3 English Ships. No more than nine Lords may have

Ships. No Lord may have more than two Ships.

NOTE: In effect, Ship counters limit play, while other Assets do

not. If other Asset counters run out, stack unused markers below

@@ -845,7 +845,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12.5pt;line-height:1.0

unless permitted by a rule.

EXAMPLE: Hold Events only return to their deck once used per

card text or discarded at Campaign’s end (4.8.6).

-

3.2 Pay

+

3.2 Pay

After drawing cards, unless it is the Levy for the scenario’s first

Turn, Rebels’ then the King’s sides Pay Coin for their Mustered

Troops and Influence points for their Lords and Vassals. Failure to

@@ -938,7 +938,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12.5pt;line-height:1.0

to six minus the Vassal’s Service rating.

NOTE: A facedown Disbanded Vassal will return to its Seat when

the Turn reaches its Calendar box (3.3.2).

-

3.3 Exiles and Vassals

+

3.3 Exiles and Vassals

Sides after Pay and any Pillage or Disband may Muster Exiled

Lords and make Ready Vassals who Disbanded earlier.

3.3.1 Muster Exiles. Each side may now Muster (3.4.2) any

@@ -970,7 +970,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12.5pt;line-height:1.0

in Enemy or Neutral Strongholds may use remaining Lordship

normally if Parley (3.4.1) has rendered their current location

Friendly.

-

3.4.1. Parley. A Lord may use a Levy action (one point of

+

3.4.1. Parley. A Lord may use a Levy action (one point of

Lordship) to attempt to remove Enemy Favour or gain Friendly

Favour at that Lord’s Stronghold location or another Stronghold

that is connected to that Lord by a Route—an uninterrupted chain

@@ -1042,7 +1042,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12.5pt;line-height:1.0

• Place the Vassal’s other marker face up on the Calendar, a num-

ber of boxes to the right of the current Turn equal to the Vassal’s

Service rating (1.5.4).

-

3.4.4 Levy Troops. A Lord at a Friendly Stronghold—not

+

3.4.4 Levy Troops. A Lord at a Friendly Stronghold—not

in an Exile box—that is not yet Exhausted (1.3.1) may use a Levy

action to Muster Troops.

PROCEDURE: The Levying Lord adds Troops from the pool

@@ -1217,7 +1217,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12.5pt;line-height:1.0

© 2023 GMT Games, LLC

Plantagenet Rules

14

-

4.3.4 Intercept. Whenever an Active Lord or Group March-

+

4.3.4 Intercept. Whenever an Active Lord or Group March-

es to a Stronghold that is adjacent to any Enemy Lord(s) by High-

way or Road (not Path), a single such Enemy Lord may attempt

once to Intercept the Marching Lord(s). An Intercepting Marshal

@@ -1569,7 +1569,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12.5pt;line-height:1.0

DEPLETE: If Coin added, mark the Taxed Stronghold as

Depleted, or—if already Depleted—flip the marker to

Exhausted.

-

4.6.4 Parley. A Lord can spend Command actions during

+

4.6.4 Parley. A Lord can spend Command actions during

Campaign to Parley as during Levy (3.4.1), however—

• The Route to the Parley’s target Stronghold may extend no fur-

ther than a Stronghold adjacent to the Active Lord or, via Ship,

@@ -1609,7 +1609,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12.5pt;line-height:1.0

4.8 End Campaign

After revealing all Command cards in both sides’ Plan stacks, end

the Turn.

-

4.8.1 Tides of War. At the end of each Campaign, calculate

+

4.8.1 Tides of War. At the end of each Campaign, calculate

the amount of Influence points that each side will gain and adjust

the Influence marker by the net amount. An Influence table on

the foldout’s Commands page lists these awards. NOTE: Some

@@ -1641,7 +1641,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12.5pt;line-height:1.0

ber), each Side gains Influence points equal to the sum of print-

ed Influence ratings of all its Lords on the map (including those

in Exile boxes).

-

4.8.2 Disembark. Each Lord currently at Sea (4.6.1), first

+

4.8.2 Disembark. Each Lord currently at Sea (4.6.1), first

Rebel then King’s side, now rolls a die.

Shipwreck: Lords who roll 1-4 permanently Disband (3.2.4).

Remove their Seats from the map and their Lord cards,

@@ -1704,7 +1704,7 @@ p{font-family:Tinos,Times New Roman,Times,serif;font-size:12.5pt;line-height:1.0

immediately—the other side wins regardless of Influence points.

• If the above applies to both sides, the game instead ends in a

draw.

-

5.2 Threshold Victory

+

5.2 Threshold Victory

Several scenarios list Influence point thresholds, some by Turn.

If a side has reached or exceeded a Turn’s threshold after a Cam-

paign’s Tides of War and Disembark steps (4.8.3), it wins imme-

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