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-rw-r--r--rules.js13
1 files changed, 8 insertions, 5 deletions
diff --git a/rules.js b/rules.js
index e3c6d49..26530c2 100644
--- a/rules.js
+++ b/rules.js
@@ -989,13 +989,16 @@ function is_enemy_lord(lord) {
return is_lancaster_lord(lord);
return is_york_lord(lord);
}
-function count_lord_all_forces(lord) {
+function count_lord_all_troops(lord) {
return (get_lord_forces(lord, BURGUNDIANS) +
get_lord_forces(lord, MERCENARIES) +
get_lord_forces(lord, MEN_AT_ARMS) +
get_lord_forces(lord, MILITIA) +
get_lord_forces(lord, LONGBOWMEN));
}
+function count_lord_all_forces(lord) {
+ return 1 + count_vassals_with_lord(lord) + count_lord_all_troops(lord);
+}
function count_group_all_forces(list) {
let n = 0;
for (let lord of list)
@@ -1916,7 +1919,7 @@ function reset_unpaid_lords(here) {
for (let lord of all_friendly_lords()) {
if (is_lord_unfed(lord) && get_lord_locale(lord) === here) {
// Note: Percy's Power only affects Pay -- so will never end up here
- set_lord_unfed(lord, Math.ceil(count_lord_all_forces(lord) / 6));
+ set_lord_unfed(lord, Math.ceil(count_lord_all_troops(lord) / 6));
}
}
}
@@ -1925,7 +1928,7 @@ function goto_pay_troops() {
logcap(AOW_LANCASTER_PERCYS_POWER);
for (let lord of all_friendly_lords()) {
let here = get_lord_locale(lord);
- let n = Math.ceil(count_lord_all_forces(lord) / 6);
+ let n = Math.ceil(count_lord_all_troops(lord) / 6);
if (lord_has_capability(lord, AOW_LANCASTER_MADAME_LA_GRANDE) && is_at_or_adjacent_to_lancastrian_english_channel_port(here)) {
logcap(AOW_LANCASTER_MADAME_LA_GRANDE);
add_lord_assets(lord, COIN, 1);
@@ -7626,7 +7629,7 @@ function has_friendly_lord_who_must_feed() {
function set_lord_feed_requirements(lord) {
// Count how much food each lord needs
if (get_lord_moved(lord))
- set_lord_unfed(lord, Math.ceil(count_lord_all_forces(lord) / 6));
+ set_lord_unfed(lord, Math.ceil(count_lord_all_troops(lord) / 6));
else
set_lord_unfed(lord, 0);
}
@@ -11786,7 +11789,7 @@ function assert_mutually_exclusive_lords() {
}
function assert_all_lords_have_troops_or_retinue() {
for (let lord of all_lords) {
- if (is_lord_on_map(lord) && !count_lord_all_forces(lord) && !get_lord_forces(lord, RETINUE))
+ if (is_lord_on_map(lord) && !count_lord_all_troops(lord) && !get_lord_forces(lord, RETINUE))
throw Error(`ASSERT: Lord "${lord_name[lord]}" without troops or retinue.`);
}
}