From 896829d0498ee43d24d394b1edc7ec1f1ae606dc Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 15 May 2022 17:02:41 +0200 Subject: Allow placing any cost gift. --- rules.js | 90 ++++++++++++++++++++++++++++++++++++++++++---------------------- 1 file changed, 59 insertions(+), 31 deletions(-) diff --git a/rules.js b/rules.js index 937e924..601b431 100644 --- a/rules.js +++ b/rules.js @@ -28,7 +28,9 @@ const Kabul_Kandahar = 307; const Kabul_Punjab = 308; const Kandahar_Punjab = 309; -const Gift = 400; +const Gift2 = 400; +const Gift4 = 401; +const Gift6 = 402; const Safe_House = 500; const first_region = 201; @@ -324,17 +326,33 @@ function active_cylinders() { return 36 + game.active * 10; } -function active_gifts() { +function min_gift_cost() { let x = active_cylinders(); - let n = 0; - for (let i = x; i < x + 10; ++i) - if (game.pieces[i] === Gift) - ++n; - return n; + let avail_2 = true, avail_4 = true, avail_6 = true; + for (let i = x; i < x + 10; ++i) { + let s = game.pieces[i]; + if (s === Gift2) avail_2 = false; + else if (s === Gift4) avail_4 = false; + else if (s === Gift6) avail_6 = false; + } + if (avail_2) return 2; + if (avail_4) return 4; + if (avail_6) return 6; + return 1000; } -function gift_cost() { - return 2 * active_gifts() + 2; +function gen_place_gift() { + let x = active_cylinders(); + let avail_2 = true, avail_4 = true, avail_6 = true; + for (let i = x; i < x + 10; ++i) { + let s = game.pieces[i]; + if (s === Gift2) avail_2 = false; + else if (s === Gift4) avail_4 = false; + else if (s === Gift6) avail_6 = false; + } + if (avail_2 && player.coins >= 2) gen_action('place_gift', 2); + if (avail_4 && player.coins >= 4) gen_action('place_gift', 4); + if (avail_6 && player.coins >= 6) gen_action('place_gift', 6); } function ruler_of_region(r) { @@ -636,9 +654,11 @@ function change_loyalty(new_loyalty) { } let x = active_cylinders(); - for (let i = x; i < x + 10; ++i) - if (game.pieces[i] === Gift) + for (let i = x; i < x + 10; ++i) { + let s = game.pieces[i]; + if (s === Gift2 || s === Gift4 || s === Gift6) game.pieces[i] = 0; + } player.prizes = 0; } @@ -963,7 +983,7 @@ states.actions = { gen_action('tax', c); usable = true; } - if (card.gift && active_gifts() < 3 && player.coins >= gift_cost()) { + if (card.gift && player.coins >= min_gift_cost()) { gen_action('gift', c); usable = true; } @@ -1057,7 +1077,7 @@ states.actions = { // Use card based ability tax(c) { do_card_action_1(c, "Tax", 0); }, - gift(c) { do_card_action_1(c, "Gift", gift_cost()); }, + gift(c) { do_card_action_1(c, "Gift", min_gift_cost()); }, build(c) { do_card_action_1(c, "Build", 2); }, move(c) { do_card_action_1(c, "Move", 0); }, betray(c) { do_card_action_1(c, "Betray", 2); }, @@ -1325,14 +1345,8 @@ const card_action_table = { }, Gift() { - let cost = gift_cost(); - logi(`Paid ${cost}.`); - pay_action_cost(cost, 0); game.selected = select_available_cylinder(); - if (game.selected < 0) - game.state = 'gift'; - else - do_gift(); + game.state = 'gift'; }, Build() { @@ -1484,20 +1498,32 @@ states.tax = { states.gift = { prompt() { - view.prompt = `Select cylinder to use as Gift.`; - gen_select_cylinder(); + if (game.selected < 0) { + view.prompt = `Select cylinder to place as Gift.`; + gen_select_cylinder(); + } else { + view.prompt = `Place cylinder as Gift.`; + gen_place_gift(); + } }, piece(x) { push_undo(); game.selected = x; - do_gift(); }, -} - -function do_gift() { - game.pieces[game.selected] = Gift; - game.used_pieces.push(game.selected); - end_action(); + place_gift(cost) { + push_undo(); + logi(`Paid ${cost}.`); + pay_action_cost(cost, 0); + if (cost === 2) + game.pieces[game.selected] = Gift2; + else if (cost === 4) + game.pieces[game.selected] = Gift4; + else if (cost === 6) + game.pieces[game.selected] = Gift6; + game.used_pieces.push(game.selected); + game.selected = -1; + end_action(); + } } // CARD-BASED ACTION: BUILD @@ -2707,9 +2733,11 @@ function count_influence_points(p) { if (!game.events.embarrassment_of_riches) { let gv = game.players[p].events.koh_i_noor ? 2 : 1; - for (let i = x; i < x + 10; ++i) - if (game.pieces[i] === Gift) + for (let i = x; i < x + 10; ++i) { + let s = game.pieces[i]; + if (s === Gift2 || s === Gift4 || s === Gift6) n += gv; + } } if (!game.players[p].events.rumor) { -- cgit v1.2.3